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Using Pictionary Game to Increase Learners’ Vocabulary Mastery in English Language Instruction Hamer, Welliam; Lely, Ledy Nur
Journal of English Education Studies Vol 2 No 1 (2019)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364 KB) | DOI: 10.30653/005.201921.30

Abstract

This article aims at sharing information on how pictionary game is used to increase the learners’ vacabulary mastery in the process of teaching and learning. It is clear that vocabulary is one of components of English language. When the learners are reading, they need to master vocabulary related to certain topic. Therefore vocabulary is important thing in learning English. However, mastering English vocabularies is not easy. English is foreign language in which learning English is often considered to be difficult to comprehend. This problem can be seen from the unsatisfactory result when learning English. The learning processs commonly used in the classroom just puts the teacher as a center of learning. It means that the teacher always dominates him/herself to teach, not to focus on how the learners learn effectively. This makes the learners passive and less interested in following the course of learning. In fact the learners’ interest is the most important factor in the study. Interest can be developed if the learning process run with fun, vary, and conducive athmosphere. There are many factors that can support the existance of an increase in the study, i.e. teachers, learners, materials, media, methods, and other learning sources. One factor that can help the learners learn vocabulary is the use of pictionary game. In this study, pictionary game is a classic game of drawing and guessing pictures. Pictionary game can also increase the imagination of learners, where learners are asked to draw according to the word given by the teachers. Things that are needed to play pictionary game are a list or card of vocabulary items, whiteboard, calkboard, or smart board and markers. Pictionary game will help learners to get involved in classroom activities. Other advantages of using pictionary game can be concluded that it provides fun language practice in the various language skills.
Applying Board Race Game to Increase Students’ Vocabulary Mastery in Uttayan Suksa Krabi School, Thailand Octaviani, Risa; Handayani, Ika; Hamer, Welliam
Journal of English Education Studies Vol 2 No 2 (2019)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (731.263 KB) | DOI: 10.30653/005.201922.40

Abstract

The aim of this research was to know the increase of students’ vocabulary mastery by using board race game for fifth grade students of Uttayan Suksa Krabi School, Thailand in the academic year 2018/2019. The method used in this research was collaborative classroom action research. The researchers conducted this research from December 2018 until March 2019 in Uttayan Suksa Krabi School, Thailand. In collecting the data, the researchers used observation, test, and documentation. The tests were given in pre-test, post-test 1 and post- test 2. The researchers analyzed the average score of each test to find out the increase of students’ vocabulary mastery after the action was conducted. After the researchers have conducted the action, the students’ vocabulary mastery has increased optimally. It could be seen from the score of pre-test that showed 55.3, post-test 1 was 68.6, and post-test 2 was 85.6. After applying the action, the researchers were able to solve the problem in increasing students’ vocabulary mastery. The students were able to pronounce, memorize and understand the words based on the context. By using Board Race game in teaching vocabulary, the students could easily understand and memorize the spelling of the new vocabulary. In the teaching process, when the researcher as teacher used game, the students were enthusiastic and enjoyed during teaching learning process. It can be concluded that board race game can increase students’ vocabulary mastery. It is suggested to use board race game as the alternative media in teaching learning English.
Developing English Materials for the Students of Information System Department at Technology and Information Faculty, Mathlaul Anwar University Banten Rohimajaya, Nur Azmi; Sudirman, Ade; Hamer, Welliam
Language Circle: Journal of Language and Literature Vol 15, No 2 (2021): April 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lc.v15i2.26275

Abstract

The aim to be reached in conducting this study is to develop suitable English materials for the students of the Information System Department at Technology and Information Faculty of Mathlaul Anwar University so that they can study what they need to learn. The development will produce an English textbook (module) that is relevant to the objective of curriculum and the needs of the students. It is expected that lecturers and the students can take advantage of the product of the development. The design of this study is categorized under Research and Development (R&D) with analysis, design, development, implementation and evaluation. From the research that has been done, it can be concluded that the module is developed which is more valid, practical and effective. The analysis of the validity of the module can be seen from the aspect of content and presentation. The future suggestion for other researchers is to develop an English language module specifically for education. Students need a special book that is more relevant to be a reference for using English in the context of teaching. Because English is an international language, English course in the Information System Department is expected to contribute to all aspects of life, especially when the students graduate from university
The Impact on Applying Numbered Head Together (NHT) as Teaching Strategy to Increase the Students’ Reading Comprehension Lely, Ledy Nur; Hamer, Welliam; Aulia, Dea Ratna
Journal of English Education Studies Vol 4 No 2 (2021): Vol 4 No 2 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/005.202142.68

Abstract

The purpose of this study was to determine the impact on applying the Numbered Head Together (NHT) strategy on eighth-grade students' reading comprehension of recount material at SMPN 10 Kota Serang. For the study, the researchers conducted quantitative research with a true experimental design. The participants in this study were eighth grade students of SMPN 10 Kota Serang. Cluster random sampling was used to choose the sample for this study. There were 30 students in each of the two classes participated in this study: VIII B as the experimental class and VIII G as the control class. The experimental class was instructed using the NHT strategy, while the control group was instructed using the lecturing technique. The data were gathered by pre- and post-tests, and the hypothesis was tested by using the t-test procedure. The t-test calculation revealed that t-count (9.22) was higher than t-table (2.00) with a significance of 0.05. This indicates that the alternative hypothesis (Ha) has been accepted. It can be determined that applying the NHT strategy had a substantial impact on students' reading comprehension of recount text in eighth grade at SMPN 10 Kota Serang.
MERDEKA CURRICULUM FOR HIGH SCHOOL ENGLISH LEARNING IN THE DIGITAL ERA Rohimajaya, Nur Azmi; Hamer, Welliam
KLAUSA (Kajian Linguistik, Pembelajaran Bahasa, dan Sastra) Vol 7 No 1 (2023): Vol 7 No 1, 2023
Publisher : Ma Chung Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/klausa.v7i1.673

Abstract

The digital era is a digital education environment where technical resources support teaching and learning. To determine educational performance, the curriculum must be adaptive to all contemporary concerns and changes. Following several curriculum reforms, the Merdeka Curriculum is currently being implemented in Indonesia. The Indonesian government has fully changed the curriculum possible to complete the educational goals anticipated in this digital era. This study compares the 2013 curriculum to the Merdeka curriculum for learning English at the senior high school level in terms of the basic framework, targeted competencies, curriculum structure, learning, assessment, teaching materials, and curriculum tools. The research design used in this study is a qualitative approach with content analysis. Based on the basic framework, targeted competencies, curriculum structure, learning process, assessment, teaching resources, and curriculum tool, this study shows similarities and differences between the 2013 and Merdeka curriculum.
Students' Responses To Using Pictionary Games of Vocabulary Instructional Media Miranty, Delsa; Fatmawati, Amelia Yustina; Hamer, Welliam
ELT Worldwide: Journal of English Language Teaching Vol 10, No 2 (2023)
Publisher : Pascasarjana Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/eltww.v10i2.45872

Abstract

This paper presents a study that was undertaken to investigate the students' reactions towards the utilization of Pictionary games as a form of vocabulary educational media. The research was conducted among tenth-grade students at MAN 1 Lebak. The present study employed a descriptive quantitative approach as its chosen research methodology. The participants in this study consisted of students enrolled in class X at MAN 1 Lebak. A sample of 37 students was selected from the population of students in 10 MIA 2. The research data utilized in this study consisted of questionnaire responses obtained from students. These responses were collected to gather insights on the implementation of Pictionary games as a means of vocabulary instructional media. The results of the study indicate that the utilization of Pictionary games elicited a favorable response from the students in terms of enhancing their vocabulary proficiency. The use of Pictionary games was found to be effective in strengthening students' vocabulary skills and fostering an enjoyable learning experience.
MENINGKATKAN KESADARAN MASYARAKAT AKAN PENTINGNYA PEMENUHAN GIZI DALAM MENCEGAH STUNTING DI DESA SUKAMAJU KECAMATAN LABUAN KABUPATEN PANDEGLANG Hamer, Welliam; Bryan Maliki, Billy; Mapruhah, Aap
Jurnal Penyuluhan dan Pemberdayaan Masyarakat Vol. 1 No. 2 (2022): Jurnal Penyuluhan dan Pemberdayaan Masyarakat
Publisher : CV. Era Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (174.74 KB) | DOI: 10.59066/jppm.v1i2.27

Abstract

Stunting is a chronic malnutrition problem caused by lack of nutritional intake for a long time, resulting in growth disorders in children, namely the child's height is lower or shorter (short) than the standard age. In addition to nutritional factors, stunting is caused by a lack of public knowledge, especially mothers who have infants and toddlers about stunting. The stunting control model is through increasing family empowerment related to the prevention of infectious diseases, utilizing the yard as a source of family nutrition and improving environmental sanitation. Implementation of education carried out by Untirta students in Group 96 of Kuliah Kerja Mahasiswa (KKM) in Sukamaju Village, Labuan District, Pandeglang Regency through socialization about stunting prevention. Some of the activities consist of main programs and supporting programs that focus on health, education, entrepreneurship, and the environment. The result is the implementation of a work program by creating creative content that can increase public awareness. In addition, the implementation of KKM in Sukamaju Village received a very positive response from the community. Keywords: Comunity Awareness, Nutrition Fulfilment, Stunting
An Analysis of Students’ Errors in Writing Analytical Exposition Text by Using Surface Strategy Taxonomy Ilham, Galih Fahrizal; Rohimajaya, Nur Azmi; Novari, Ari Fajria; Hamer, Welliam
The Proceedings of English Language Teaching, Literature, and Translation (ELTLT) Vol. 11 (2022)
Publisher : The Proceedings of English Language Teaching, Literature, and Translation (ELTLT)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Writing as a complex process that students must go through in order to communicate what is on their minds and then represent it in the form of text when studying English. The purpose of this research article was to analyze students' errors in writing analytical exposition texts for Indonesian senior high school students. The article employed a qualitative research design with descriptive research characteristics. Methods of data collection included observation, interviews, and documentation. Observation, interviews, and documentation were used as instruments. The information was gathered during three meetings. The interview with the teacher took place before the observation, and the interview with the students took place after the analysis of the student's worksheets. From the findings of the article, it can be informed that the errors made by students fall into the categories of omission error, addition error, misformation error, and misordering error. There were 67 total errors, including 54 omission errors with an omission error percentage of 80.59 percent, seven addition errors with a percentage of 10,44 percent, six misordering errors with an omission error percentage of 8,95 percent, and no error in misformation. The most common error made by students was omission error, followed by addition, misordering, and misformation errors. This was due to students' lack of vocabulary mastery, as well as their incorrect use of grammar and structure. This article suggests that teachers should be more innovative in their use of various teaching strategies, as well as should be more interactive and communicative with their students. The students, should be serious and pay attention to the teacher's explanation during the teaching and learning process, they should explore more vocabulary, do many exercises, and reduce their chances of making errors.
The Use of Peer Feedback in Teaching Writing Procedure Text at High School Alfinia, Fitria Maya; Masrupi, Masrupi; Hamer, Welliam
Journal of Linguistics, Literacy, and Pedagogy Vol 3, No 1 (2024): Mei 2024
Publisher : Journal of Linguistics, Literacy, and Pedagogy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jllp.v3i1.21572

Abstract

This study aims to investigate the implementation and response of students on peer feedback at a high school of SMA Informatika Kota Serang. The researcher used qualitative research with a case study method. Observation, questionnaires, and interviews were used as the data collecting technique. The subject of this research were tenth grade students, which consisted of 18 students. Based on the findings, it was found that the implementations were implemented in stages as:1)pre-training stage,2)while editing stage,3)post-editing stage. Students were training their critical thinking as well as communication skills as they exchanged the paper with their peers. This way, students are able to know their mistakes. The teacher also supervises peer feedback activity in class, making sure the teacher rechecks students' work after receiving comments from their peers. Additionally, based on the students’ response towards peer feedback, it has been found that students responded positively towards peer feedback activity. Students found it helpful and fun. They gain new knowledge from being the reviewer and the comments receiver. The students were enthusiastic in using peer feedback in the classroom. Thus, the researcher concludes that the implementation by the teacher was easy to follow and students reacted positively towards the usage of peer feedback in helping them make procedure text.
Enhancing Learners Autonomy: Effects of an English Camp Program Adara, Reza Anggriyashati; Victorynie, Irnie; Hamer, Welliam; Rohimajaya, Nur Azmi
Ta'dib Vol 27, No 2 (2024)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v27i2.11985

Abstract

Immersing learners in English can be a strategy to improve their autonomy in in English as a foreign language (EFL) learning. The objective of the present study is to analyze the improvement in factors related to learners’ autonomy after the English camp, one of types of language immersion programs. This study used a convenience sampling method. The participants consisted of thirty high school students. Therefore, the present study employed a quantitative research design by distributing a set of questionnaires before and after an-eight-day English camp program. The results suggest that the most salient factor that improves after the treatment is ‘important strategies’  (m=3.6 to m=3.75) while factors related ‘the learners’ sense of self-efficacy’ (m=3.75 to m=3.91) and ‘the role of teacher’ (m=3.47 to m=3.5) do not suggest a drastic increase. In contrast, the items related to ‘the role of the feedback’ (m=3.77 to m=3.58) show a decline. In this sense, the participants seem able to employ various important strategies to advance their language learning progress and improve their confidence while finding the roles of feedback they obtained during the program lessened. The results of this study imply the needs to provide comprehensible inputs to the students so that they can enhance their autonomy. The next study should involve the investigation of the effects of comprehensible inputs in an English camp toward learners’ autonomy.