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PERANCANGAN PROTOTIPE WEBSITE E-COMMERCE UNTUK PENJUAL KERAJINAN KULIT DI SENTRA KULIT SUKAREGANG DARI KABUPATEN GARUT Ibrahim, Rasyid Ridho; Soedewi, Sri; Nugraha, Novian Denny
eProceedings of Art & Design Vol. 12 No. 1 (2025): Februari 2025
Publisher : Telkom University

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Abstract

Website merupakan salah satu media yang dapat digunakan oleh pelaku usaha untuk memasarkan produk barang atau jasanya melalui internet. Sentra Kulit Sukaregang adalah salah satu pusat wisata belanja di Garut yang berfokus pada produk kerajinan kulit yang berpotensi besar apabila dapat memanfaatkan internet sebagai media promosinya, salah satunya website. Penelitian ini dilatar belakangi oleh data observasi yang menunjukkan bahwa pemanfaatan website oleh pelaku usaha kerajinan kulit di Garut masih sangat belum efektif. Peneliti melakukan perancangan website e-commerce dengan tujuan untuk mempermudah calon konsumen dan juga pengelola toko untuk mengakses informasi dan meningkatkan transaksi penjualan kerajinan kulit Garut. Metode penelitian yang digunakan adalah observasi, wawancara, studi pustaka dengan menggunakan kuesioner sebagai instrumen pengumpulan data. Sampel peneliti terdiri dari 40 responden yang merupakan pengguna aktif aplikasi atau website e-commerce. Data dianalisis menggunakan metode Design Thinking. Hasil dari penelitian ini adalah penerapan metode Design Thinking pada website Sentra Kulit Sukaregang yang memberikan kemudahan bagi calon konsumen dan penjual. Kata Kunci: desain website, e-commerce, design thinking, kerajinan kulit Garut
PERANCANGAN PROTOTYPE INVENTORY UNTUK PERUSAHAAN DI KOTA JAKARTA Arrahim, Muhammad Nhabil; Soedewi, Sri; Nugraha, Novian Denny
eProceedings of Art & Design Vol. 12 No. 1 (2025): Februari 2025
Publisher : Telkom University

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Abstract

Pengelolaan inventaris di beberapa perusahaan di Jakarta sering kali dilakukansecara manual, yang menyebabkan kesalahan, duplikasi data, dan kurangnya efisiensi. Halini berdampak negatif pada produktivitas dan kualitas layanan perusahaan. Oleh karenaitu, penting untuk mengembangkan solusi yang lebih efektif dan efisien. Penelitian inibertujuan untuk merancang dan mengimplementasikan sistem informasi berbasisWebsite guna mengatasi masalah tersebut. Fokus utama penelitian ini adalahpengembangan User Interface (UI) dan User Experience (UX) yang optimal, sehinggapengguna dapat berinteraksi dengan sistem secara mudah. Dengan memahamikebutuhan pengguna dan menerapkan prinsip desain yang baik, solusi yang diusulkandiharapkan dapat meningkatkan efektivitas dan efisiensi dalam pengelolaan inventaris.Metode penelitian yang digunakan bersifat kualitatif, melibatkan observasi, wawancara,dan studi pustaka. Analisis data dilakukan dengan pendekatan analisis matriks danperbandingan dengan proyek sejenis. Berdasarkan teori UI/UX design, design thinking,dan desain komunikasi visual, diharapkan sistem informasi inventaris yang efektif, efisien,dan menyenangkan ini dapat meningkatkan produktivitas dan efisiensi pengelolaaninventaris perusahaan di Jakarta. Kata kunci: website, UI/UX design, design thinking, inventaris.
PERANCANGAN USER INTERFACE APLIKASI RESERVASI RESTORAN BERBASIS MOBILE UNTUK PEGAWAI DI KOTA BANDUNG Ramzy, Muhammad Omar; Soedewi, Sri; Kadarisman, Asep
eProceedings of Art & Design Vol. 12 No. 1 (2025): Februari 2025
Publisher : Telkom University

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Abstract

Untuk mengatasi permasalahan yang biasa ditemukan pada proses reservasi restoran dan fenomena waiting list, penulis memberikan solusi berupa perancangan aplikasi reservasi restoran berbasis mobile. Perancangan ini akan berfokus pada user interface, dan dalam prosesnya akan menerapkan metode design thinking. Setelah proses perancangan user interface mencapai tahap prototype, berikutnya dilakukan usability test terhadap 5 orang user. Dari hasil usability test diketahui bahwa user interface yang telah dirancang sudah sangat baik, dan kedepannya diperlukan evaluasi terhadap fungsi-fungsi dari fitur tertentu jika perancangan aplikasi reservasi restoran ini akan dikembangkan. Kata kunci: aplikasi mobile, kuliner, reservasi, user interface design
Identitas Visual pada Signage System di Pusat Perbelanjaan Metro Indah Mall Soedewi, Sri
Waca Cipta Ruang Vol. 5 No. 2 (2019): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v5i2.2265

Abstract

Mall is a modern shopping center that provides maximum comfort in shopping for visitors. Metro Indah Mall is the largest modern shopping center in East Bandung that provides a variety of needs. Inside Metro Indah Mall there are many facilities and a fairly large commercial area. To make mall visitors stay comfortable when exploring all areas and easily determine the location they want to visit, the visitors need an information board and wayfinding sign that easily to understand, attracts attention and has its own characteristics, soit will easily recognized and understood by visitors. This research uses a qualitative method by conducting observations, interviews, and distributing questionnaires to see how effectiveness the application of signage system are measured by visibility, readability, noticeability, readability, and the use of appropriate materials on signage. It is hoped that this research can help Metro Indah Mall in creating and implementing effective wayfinding sign, so it can improve visitors comfort and can improve the mall's image among visitors. Keywords: Mall, Effectiveness, Wayfinding sign.
PERANCANGAN DESAIN KEMASAN POTENSI WISATA KULINER DESA NAGREG KENDAN KABUPATEN BANDUNG Nabila Azmi, Hana; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village is a village that is currently being developed to becomea tourist destination. Besides its natural and cultural tourism potentials, Nagreg KendanVillage also has culinary tourism from several Micro, Small, and Medium Enterprises(MSME) actors that produce village flagship culinary products. However, the strategies toincrease attractiveness and selling power of the culinary tourism potentials in the villageare still minimal, so it is not widely known among the public, especially tourist. Thepackaging used mostly still uses simple packaging, does not yet display the visual identityof Nagreg Kendan Village and the characteristic of the product. The purpose of thisresearch is to create packaging design to introduce it to public, especially tourist, increaseattractiveness and selling power, as well as to become a characteristic of the culinarytourism potentials of Nagreg Kendan Village. The data collectionmethods used incompiling this final assignment report are: observation, interviews, and literature review. Keywords: Packaging design, Nagreg Kendan Village, Culinary tourism
PERANCANGAN ENVIRONMENTAL GRAPHIC DESIGN DESA WISATA NAGREG KENDAN KABUPATEN BANDUNG Waren, Aryna; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

With a wide range of potential destinations, Nagreg Kendan Village is includedin one of the tourist village programsHowever, due to the fact that Nagreg Kendan is anew community or the outcome of Nagreg community's land development, this NagregCounty Village still lacks the means and means of information, such as hints or directionsfor visitors, so that visitors can be lost and less comfortable when arriving at existingdestinations. For that, this research and design are useful to create a solution that isenvironmental graphic design, signage, and wayfinding for Nagreg Tourism Village ofKendan. The goal of this strategy is to effectively and efficiently save time forvisitors who are unfamiliar with the new environment they are visiting, as well asto assist and facilitate them in getting clear and comfortable information. This studyemployed design methodologies, EGD methods, which included descriptive and matrixanalysis, as well as qualitative methods such data collecting through observations,interviews, and library studies. Keywords: environmental graphic design, signage, wayfinding, Nagreg Kendan Village, Tourist Village
PERANCANGAN PROTOTYPE WEBSITE DESA NAGREG KENDAN KABUPATEN BANDUNG SEBAGAI DESA WISATA Aura Levyka, Gabrielle; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village, in Bandung Regency, is a pioneering tourism village thatwas formed after the expansion of Nagreg Village. Now 12 years old, the village is part of the Bandung Regency Tourism Village Program. Famous for the Kendan Kingdom Site,Nagreg Kendan Village has a variety of natural and cultural potential, easily accessible via transportation from Bandung Regency. Despite its great tourism potential, a lack of publicexposure has resulted in limited visitation to the village. Suboptimal media management is a contributing factor to the lack of public knowledge about Nagreg Kendan Village.Therefore, further research was conducted on this village to increase public knowledgeand interest in visiting this village. The research method used is a qualitative researchmethod, with 2 stages used in conducting research. The first stage is data collectionthrough observation and interviews as primary data, and conducting literature studies assecondary data. The second stage is to analyze the data. Theresults showed that furtherefforts are needed in utilizing information media to provide comprehensive informationabout the tourism and industrial potential of Nagreg Kendan Village, Bandung Regency so that more people know and are interested to visit this village. Keywords: website, information media, user interface and user experience design, tourism village.
PERANCANGAN VISUAL BRANDING DESA WISATA NAGREG KENDAN DI KECAMATAN NAGREG KABUPATEN BANDUNG Ardiwinata, Fathan; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village is one of the 13 tourist villages in Bandung Regency. Asa tourist village, visual branding is essential to establish its identity and unique characteristics. The issue is the lack of visual branding in Nagreg Kendan Tourist Village.This research aims to describe the design of visual branding that serves as the identity of Nagreg Kendan Tourist Village. The research method used includes qualitative methods,participatory design, observation, interviews, and documentation. The research findings from observations and interviews indicate that Nagreg Kendan Village is still in its earlystages as a tourist village. Its current visual branding is limited to a simple tourist village logo, which does not adequately represent Nagreg Kendan Village as a tourist destination.This research is expected to provide the village with an identity that will increase its recognition among the public and establish a positive brand image in the minds of tourists. Keywords: visual branding, logo, tourism village
ZINE DESIGN AS A POTENTIAL INFORMATION MEDIA NAGREG KENDAN TOUR TO YOUNG ADULTS IN JAVA WEST Adiyasa, Vanessa; Denny Nugraha, Novian; Soedewi, Sri
eProceedings of Art & Design Vol. 11 No. 4 (2024): Agustus 2024
Publisher : Telkom University

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Abstract

Nagreg Kendan Village or commonly known as Kendan Village is a villagelocated in Nagreg District. Nagreg Kendan Village has plans to create a tourist village with various potentials in it, starting from the potential of the Sanghyang Anjung site which isfamous for its myths by local residents and tourists to a workshop for making bricks made from the sand of the Kendan hill itself. It is hoped that the creation of a tourist village canintroduce other potentials of Nagreg Kendan village to the wider community, especially to young adults who are interested in visiting a tourist village. To achieve this goal, theresearch method used is by conducting observations in Nagreg Kendan Village, interviews with local residents, and using literature studies related to the media that will be used. Themedia that will be used as a medium of information regarding tourism potential in Nagreg Kendan Village is art photography so that young adults are more interested in getting to know Nagreg Kendan Village better. Keywords: zine, travel journals, tourism villages, information media, art photography
PERANCANGAN DESAIN PROTOTYPE APLIKASI MANAJEMEN KEUANGAN MAHASISWA DI KOTA BANDUNG Agustiyanto, Bobby Cahya; Soedewi, Sri; Mustikawan, Arry
eProceedings of Art & Design Vol. 12 No. 4 (2025): Agustus 2025
Publisher : Telkom University

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Abstract

Mahasiswa di Kota Bandung masih menghadapi tantangan dalam mengelola keuangan pribadi, khususnya terkait pengeluaran harian dan biaya pendidikan. Rendahnya literasi keuangan dan ketiadaan alat bantu yang efektif menjadi permasalahan utama. Penelitian ini bertujuan untuk merancang desain prototipe aplikasi manajemen keuangan bernama UnivaDana yang ditujukan untuk mahasiswa usia 18–24 tahun. Penelitian menggunakan metode Design Thinking dengan lima tahap: Empathize, Define, Ideate, Prototype, dan Test. Pengumpulan data dilakukan melalui observasi, wawancara mendalam, serta studi pustaka. Hasil perancangan menghasilkan aplikasi mobile dengan fitur utama pelacakan pengeluaran, penganggaran (budgeting), dan edukasi keuangan. Aplikasi ini dirancang dengan antarmuka yang intuitif dan ramah pengguna, serta disesuaikan dengan kebutuhan mahasiswa. Temuan penelitian menunjukkan bahwa mahasiswa membutuhkan media digital yang tidak hanya membantu secara teknis, tetapi juga meningkatkan kesadaran akan pentingnya pengelolaan keuangan. UnivaDana diharapkan dapat menjadi solusi efektif dalam membentuk kebiasaan finansial yang sehat serta mendukung kemandirian ekonomi mahasiswa di masa depan. Kata kunci: Aplikasi mobile, Design Thinking, Literasi Keuangan, Mahasiswa, Manajemen Keuangan