Claim Missing Document
Check
Articles

Found 10 Documents
Search

Unveiling the TPACK profile: Exploring mathematics prospective teachers in the micro teaching course Sartika, Nenden Suciyati; Munawaroh, Tatu; Meika, Ika; Mauladaniyati, Ratu; Yunitasari, Ika; Sahrudin, Asep; Sujana, Asep; Rifa'i, Rusdian; Rosdianwinata, Eka; Pratidiana, Deni; Mulyanah, Mulyanah
Jurnal Riset Pendidikan Matematika Vol. 10 No. 2: November 2023
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jrpm.v10i2.64215

Abstract

The objective of this research is to ascertain the Technological Pedagogical Content Knowledge (TPACK) profile of prospective mathematics teachers in the microteaching course. The research methodology employed a survey research design. The target population for this investigation comprises prospective mathematics teacher students enrolled at a University in Banten, Indonesia. The sample for this study comprises students in their sixth semester of the Mathematics Education program who are currently enrolled in the microteaching course. The inclusion criteria for the sample require that these students have successfully completed coursework in foundational technology use, pedagogical principles, and both basic and advanced mathematics subjects. The research findings indicate that the majority of students exhibit a high level of Technological Content Knowledge (TCK) and Technological Pedagogical and Content Knowledge (TPACK), with percentages of 50% and 81.25% respectively. On the other hand, the majority of students demonstrate a moderate level of Pedagogical Knowledge (PK) and Technological Pedagogical Knowledge (TPK), with percentages of 56.25% and 31.25% respectively. Moreover, a significant portion of students show a low level of Technological Knowledge (TK) at 31.25%, Content Knowledge (CK) at 37.5%, and Pedagogical Content Knowledge (PCK) at 37.5%. It conluded, most prospective tezchers use the Technological Conten Knowledge (TCK) and Technological Pedagogical and Content Knowledge (TPACK) domains to conduct learning.
Enhancing Junior High School Students' Mathematical Critical Thinking Ability Through the Discovery Learning Model Assisted with Learning Videos Pasaribu, Novelia Finenes; Fisher, Dahlia; Saputra, Jusep; Sahrudin, Asep
IndoMath: Indonesia Mathematics Education Vol 6, No 1 (2023): February 2023
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/indomath.v6i1.58

Abstract

Critical thinking ability is one of the higher orders thinking skills that is highly needed in 21st-century learning. One learning model that can develop and enhance students' necessary thinking skills, especially in learning mathematics, is the Discovery Learning model. Using video media in learning can motivate and assist students in learning mathematics. This study aimed to determine the increase in students' mathematical critical thinking skills through the Discovery Learning model helped by teaching videos. The research method used is quasi-experimental. The samples in this study were students at class VII Bandung National Middle School. The sample was selected by purposive sampling technique. This research shows that students who get the Discovery Learning model assisted by video-assisted learning have a higher mathematical critical thinking ability than those who get conventional models.
PENGEMBANGAN E-LKPD MODEL BLENDED LEARNING TIPE STATION ROTATION PADA MATERI LINGKARAN BERBANTUAN LIVEWORKSHEET Nuraeniyah, Annisa; sahrudin, Asep; yunitasari, Ika; syaipullah, Ahmad; Riyani, Septi
EDU-MAT: Jurnal Pendidikan Matematika Vol 12, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/edumat.v12i2.19884

Abstract

Tujuan dari penelitian ini adalah untuk menghasilkan e-LKPD materi lingkaran kelas XI yang valid dan praktis berbasis model blended learning tipe station rotation berbantuan liveworksheet. Penelitian dan pengembangan dilaksanakan menggunakan metode R&D model 4-D. Penelitian dimulai dari tahapan define (Pendefinisian), design (Perancangan), develop (Pengembangan) dan desiminate (Penyebaran). e-LKPD yang sudah dikembangkan divalidasi oleh validator ahli materi, bahasa dan media. Teknik pengumpulan data pada penelitian menggunakan instrumen validasi dan angket respon peserta didik, yang selanjutnya dianalisis berdasarkan skala likert. Hasil validasi materi memperoleh penilaian sebesar 100% dengan kriteria sangat valid, hasil validasi bahasa sebesar 76% dengan kriteria valid dan hasil validasi media sebesar 93,85% dengan kriteria sangat valid. Hasil validasi e-LKPD oleh validator ahli menujukkan bahwa e-LKPD layak untuk diujicobakan secara terbatas untuk megetahui kepraktisan e-LKPD yang sudah diperbaiki berdasarkan saran dan masukkan validator ahli. Uji coba terbatas diawali dengan uji coba kelompok kecil dengan persentase rata-rata sebesar 79,4% dengan kriteria praktis, dilanjutkan dengan uji coba kelompok besar dengan perolehan persentase rata-rata sebesar 80,3% dengan kriteria praktis. Uji coba terbatas dilakukan di kelas XI-6 SMAN 6 Pandeglang. Tahap penelitian ini diakhiri dengan tahap desiminate (Penyebaran) yang dilaksanakan di kelas XI-1 MAS Mathla’ul Anwar Pusat Menes. Kata kunci: e-LKPD, Blended Learnig, Station Rotation, Lingkaran  Abstract: The purpose of this study is to produce a valid and practical e-LKPD of class XI circle material based on a station rotation type blended learning model assisted by liveworksheet. Research and development are carried out using the R&D method of the 4-D model. The e-LKPD that has been developed is validated by a validator who is an expert in materials, language and media. The data collection technique in the study used validation instruments and student response questionnaires, which were then analyzed based on the Likert scale. The results of material validation obtained an assessment of 100% with very valid criteria, 76% language validation results with valid criteria and media validation results of 93.85% with very valid criteria. The results of the validation of the e-LKPD by expert validators show that the e-LKPD is worthy of being tested on a limited basis to find out the practicality of the e-LKPD that has been improved based on the suggestions and input of expert validators. The limited trial began with a small group trial with an average percentage of 79.4% with practical criteria, followed by a large group trial with an average percentage of 80.3% with practical criteria. The limited trial was carried out in classes XI-6 of SMAN 6 Pandeglang. This research stage ended with the desiminate stage which was carried out in class XI-1 MAS Mathla'ul Anwar Pusat Menes. Keywords: e-LKPD, Blended Learning, Station Rotation, Circular
Reengineering REST API Monolit ke Microservice Menggunakan Framework Laravel Sahrudin, Asep; Adriansyah, Ahmad Rio
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 1 (2025): Mei, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v2i1.1158

Abstract

The increasing population growth in Jakarta has also led to a surge in demand for housing, including boarding houses. This surge in demand has become a challenge in managing applications and websites that provide information and services related to boarding houses, particularly in terms of managing user activity within the system. Therefore, researchers are trying to restructure the existing boarding house application using a microservice model. This research discusses the restructuring of the backend application from a monolithic to a microservice model, with a case study on Kos Jenggot. The development method employed in this research is Extreme Programming (XP), which incorporates testing methods, including black-box and performance testing. The results of this research show that using the microservice model is superior to the monolithic model; with black box testing results of 100%, the feature can run well through performance for the most significant scenario, namely an access load of 200 users in 100 seconds which has a total error of 100% for the monolithic model and 40 % for microservice models. These results indicate that the microservice model is more effective than the monolithic model for restructuring boarding applications.
Implementasi Pembelajaran Discovery Learning Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SMP Pada Materi Bilangan Bulat Perdana , Ferdian Wahyu; Sahrudin, Asep; Rosdianwinata, Eka
PAIDAGOGIA: Jurnal Pengajaran dan Pendidikan Vol. 1 No. 1 (2024): November 2024: PAIDAGOGIA: Jurnal Pengajaran dan Pendidikan
Publisher : Sumule Indonesia Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine whether the implementation of the Discovery Learning Model on Critical Thinking Skills in Mathematics on Integer Material. Students VII (Seven) of SMPN 1 Malingping. The method in this study using quantitative with the experimental plan used in this study is Pretest-Post-test Control Group Design (Sugiyono, 2011). In this design there are two groups that are randomly selected, then given a pre-test to determine the initial condition is there a difference between the experimental group and the control group. The experimental class chosen by the researcher is students of SMPN Negeri 1 Malingping class VII A with a total of 25 students, and as a control class, namely VII B with a total of 25 students in the mathematics subject of Integer material. Based on the results of the study H0 is rejected and Ha is accepted, namely the average learning outcomes of students about the critical thinking skills of students in the experimental class, namely Class VII-A with the Discovery Learning treatment is better than the control class, namely Class VII-B which is given treatment with the Conventional Learning method. So the author concludes "There is a positive influence on students' critical thinking skills by using Discovery Learning media on class VII-A students of SMP Negeri 1 Malingping in the 2023/2023 Academic Year. Keywords: Discovery Learning Method, Students' Critical Thinking, Integer Mathematics
Pengembangan Metode Discovery Learning Dengan Memanfaatkan Media Pembelajaran Matematika Untuk Menghindari Mind In Chaos Siswa Dalam Pembelajaran Matematika Ramadina, Ina; Dwiarifiyanti, Septian; Sahrudin, Asep; Firmansyah, Eka
Pasundan Journal of Mathematics Education : Jurnal Pendidikan Matematika Vol. 9 No. 2 (2019): Pasundan Journal of Mathematics Education : Jurnal Pendidikan Matematika
Publisher : Program Magister Pendidikan Matematika, Pascasarjana, Universitas Pasundan in collaboration with Asosiasi Guru Matematika Indonesia (AGMI) and Indonesian Mathematics Educators' Society (IMES)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/pjme.v9i2.2718

Abstract

: This study aims to find out (1) whether or not there is an increase in mathematical creative thinking skills of Madrasah Aliyah students; (2) Student activities during mathematics learning with the connected mathematics project Learning model. The research method used is the quasi-experimental method. The population in the study was class XI Madrasah Aliyah Mathla'ul Anwar Pusat Menes Pandeglang District, while the sample was taken randomly from two classes of six classes in the school. Class XI Religion is an experimental class, namely the class that has learned to apply the connected mathematics project and class XI IPS as a control class, namely the class whose learning applies conventional learning. Question test data were analyzed by descriptive and inferential statistics using the average difference test. The results of the study show: (1) There is an increase in mathematical creative thinking skills using the connected mathematics project learning model; (2) Positive student activities during mathematics learning with the connected mathematics project learning model.
Trends Modern Games in English Language Learning For Young Learners: A Systematic Literature Review Munawaroh, Tatu; Sahrudin, Asep; Aulia, Rivan Fatwa; Janah, Miftahul
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 11 No 1 (2025)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.2025111.368

Abstract

ABSTRACK Modern games are type of game that is loved in the midst of technological sophistication. This study aims to analyze modern games in english language for young readers from research articles. A systematic review was conducted in this study to show the findings of relevant studies on modern games that are often used in schools. Three criteria were used for the systematic review: modern game, english language, and young learner. Based on search, only six articles were included in a systematic review out of 100 articles screened by criteria; Modern Game in English Language from 2019 to 2024. The results of this study show the tendency of modern use of games into learning media, the tendency of English materials into learning content, and finally the tendency of technological involvement in producing learning media. Following up on this research, the tendency of technological and gaming touches can be integrated to design a new framework for the development of English learning technology. These findings are directed so that teachers or educators can develop English learning easily and interestingly. So that young learners are more motivated to learn together.
Learning obstacles in solving story problems on probability for vocational high school students Sartika, Nenden Suciyati; Mustika, Siti Mega; Sahrudin, Asep; Meika, Ika; Mauladaniyati, Ratu; Yunitasari, Ika
Jurnal Elemen Vol 10 No 1 (2024): January
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v10i1.18348

Abstract

This research aims to determine and obtain actual data on the types of epistemological learning obstacles in solving probability story problems. This study was motivated by the low learning outcomes of students in solving probability story problems. The research uses a qualitative descriptive method with data collection techniques, including written tests, interviews, and documentation. Based on the analysis of the written test, interviews, and documentation data, it was found that out of 20 students who took the learning obstacle test, 11 scored below 60. The percentage of students who scored below the minimum completion criteria was 55%. These obstacles include errors in understanding the problem concept, errors in selecting and using solution procedures, errors in writing answers, and errors in operational techniques. It indicates that half of the students who took the learning obstacle test on probability story problems still experience learning obstacles, particularly epistemological obstacles, in solving such issues. It is reinforced by analysis and in-depth interviews with three vocational students that these students still participate in epistemological obstacles ranging from conceptual, procedural, and technical operational obstacles.
Peningkatan Kemampuan Pemahaman Konsep Geometri Siswa SMP Berbasis Software Geogebra Sopiah, Siti; Sahrudin, Asep; Mauladaniyati, Ratu
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 10 No 2 (2024)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was carried out based on the problem of students' low ability to understand geometric concepts in mathematics learning, especially in geometry material and the lack of use of learning media. This research aims to: Find out the difference in increasing the ability to understand geometric concepts between students who receive mathematics learning assisted by Geogebra software and students who receive regular learning. The population and sample in this study were students of class VIII SMP Berdikari Cijaku as many as two classes selected by purposive sampling. The instruments used are tests of ability to understand concepts, observation guidelines, and documentation guidelines. Based on the results of data analysis, the conclusion is: There is a difference in the increase in students' ability to understand geometric concepts, where students who receive learning using Geogebra software are better than students who receive conventional learning.
Pengembangan Metode Problem Based Learning Melalui Permainan Engklek Untuk Meningkatkan Thinking Math Peserta Didik Ma Global School Sahrudin, Asep; Trisnawati, Trisnawati
SJME (Supremum Journal of Mathematics Education) Vol 2 No 1 (2018): Januari 2018
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v2i1.999

Abstract

Penelitian ini mengkaji tentang bagaimana menyelesaikan permasalahan matematika dengan baik berdasarkan analisis yang dibutuhkan, oleh karena itu dibutuhkan sebuah metode pembelajaran terbarukan salah satunya adalah metode pembelajaran problem based learning. Tetapi tidak cukup hanya dengan metode itu saja melainkan metode tersebut harus dikembangkan melalui Permainan Engklek sebagai kearifan lokal daerah pandeglang agar pembelajaran yang dilaksanakan benar-benar dapat mengajak peserta didik secara aktif mampu berfikir kritis, kreatif dan dapat menyelesaikan permasalahannya secara matematis dengan baik. Penelitian ini bertujuan untuk mendeskripsikan  proses  implementasi  metode  problem  based  learning untuk meningkatkan kemampuan thinking math yang disertai perangkat pembelajaran Silabus, RPP dan Media pembelajaran yang bisa diterapkan dalam proses pembelajaran dan mengujicobakan metode yang telah dikembangkan. Berdasarkan penelitian yang dilakukan disimpulkan bahwa pembelajaran yang dilakukan dapat meningkatkan kemampuan thinking math peserta didik Mathla’ul Anwar Global School.