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ANALYSIS OF INCOME INEQUALITY (GINI RATIO) AND ITS IMPACT ON THE HUMAN DEVELOPMENT INDEX (HDI) IN WEST SUMATRA PROVINCE Amaluis, Dina; Ronald, Jimi; Amelia, Mona; Stevani, Stevani; Syamra, Yesmira; Eprillison, Vivina
Jurnal Pendidikan PKN (Pancasila dan Kewarganegaraan) Vol 5, No 1 (2024): April
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/economica.2024.v12.i2.2331

Abstract

This study aims to see or find out 1) the phenomenon of income inequality during 5 years of observation in the Districts / Cities of West Sumatra Province, 2) Human Development Index in Districts / Cities of West Sumatra Province, 3) The Impact of Income Inequality on the Human Development Index in Districts / Cities of West Sumatra Province, The type of research used is associative research. This research was conducted using the object of research in districts / cities in West Sumatra province consisting of 19 districts / cities in Sumatra Bara province. Research data used during the period 2017-2021 with 90 samples. The results showed that: 1) Income Inequality has a negative and significant impact on the Human Development Index in the Districts / Municipalities of West Sumatra Province.
The Role of Brand Image, Promotions, and Product Quality in Shaping Customer Satisfaction and Loyalty Stevani, Stevani; Sitompul, Silvia Sari; Agusra, Dodi
International Journal of Information System and Innovation Management (IJISIM) Vol. 1 No. 2 (2023): International Journal of Information System and Innovation Management
Publisher : Yayasan Pendidikan Islam Al-Matani

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the effect of brand image, promotion and product quality on the satisfaction and loyalty of supermi consumers in Pekanbaru city either partially or simultaneously. This study uses the analysis of multiple linear regression equations using the SPSS version 21 application, with a total sample of 100 supermi people in the city of Pekanbaru. The results of the first study showed that the brand image and product quality variables had a positive and significant effect on the consumer satisfaction variable, while the promotion variable had a positive but not significant effect on the consumer satisfaction variable. Then in the second test results obtained that the brand image and promotion variables have a positive and significant effect on the consumer loyalty variable, while the product quality variable has no and significant effect on consumer loyalty. Furthermore, in the results of the third test, it is also known that the variable customer satisfaction has a positive and significant impact on the supermi consumer loyalty variable in the city of Pekanbaru.
Perancangan Sistem Informasi Bisnis Laundry Berbasis Website Pada Bahagia Laundry Pekanbaru: Design of Information System for Business Bahagia Laundry Pekanbaru Stevani, Stevani; Rifka Anrahvi; Aqeil, Ahmeid; Afriyanto, Rahmat
Indonesian Journal of Informatic Research and Software Engineering (IJIRSE) Vol. 4 No. 2 (2024): Indonesian Journal of Informatic Research and Software Engineering (IJIRSE)
Publisher : Institut Riset dan Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/ijirse.v4i2.1819

Abstract

Bahagia Laundry beroperasi sejak November 2019. pertama kali dibuka di jalan Belimbing dan pada awalnya tidak memiliki pegawai. Beberapa proses administrasi di Bahagia Laundry masih menggunakan proses manual, seperti pencatatan di buku besar, perhitungan dengan kalkulator, dan lainnya, yang masih rentan terhadap kesalahan manusia. Untuk mengatasi masalah tersebut, peneliti membuat sistem informasi berbasis web yang membantu proses laundry menggunakan metode pengembangan waterfall yang mana dapat mempermudah dan mempercepat pelayanan laundry. Analisis kebutuhan, perancangan, pemodelan, penerapan, pengujian, dan pemeliharaan sistem informasi adalah langkah-langkah dalam pendekatan perangkat lunak yang dikenal sebagai metode Waterfall. Penelitian ini menghasilkan suatu sistem informasi bisnis laundry berbasis web yang dapat meningkatkan akurasi, efisiensi, dan aksesibilitas proses laundry. Berdasarkan pengujian blackbox diperoleh kesimpulan bahwa semua fitur yang ada telah sesuai sehingga layak untuk digunakan.
Pengaruh Strategi Pembelajaran, Gaya Belajar, Disiplin Belajar, Lingkungan Keluarga Dan Fasilitas Belajar Di Sekolah Terhadap Prestasi Belajar Mata Pelajaran Ekonomi Kelas Xi Ips Di Sman 1 Sawahlunto Maharani, Cici -; Wahyuni, Sri; Stevani, Stevani
Jurnal Horizon Pendidikan Vol 2, No 3 (2022)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (203.32 KB) | DOI: 10.22202/horizon.v2i3.5982

Abstract

Abstrack This study aims to analyze: 1) the influence of learning strategies on economic learning achievement of class XI social studies at SMA N 1 Sawahlunto, 2) the influence of learning styles on the achievement of learning economics class XI social studies at SMA N 1 Sawahlunto, 3) the influence of learning discipline on economic learning achievements of class XI social studies at SMA N 1 Sawahlunto, 4) the influence of the family environment on the achievement of learning economics class XI social studies at SMA N 1 Sawahlunto, 5) the influence of learning facilities on the achievement of learning economics class XI social studies at SMA N 1 Sawahlunto.This type of research is descriptive and associative. The population in this study was all students of class XI social studies at SMA N 1 Sawahlunto The sample was 51 people with a sampling technique in the form of proportional random sampling with the Slovin formula. The instruments used for this study were in the form of a closed questionnaire with multiple linear regression analysis tests and hypothesesy tests with t testsThe results of the study were (1) Based on the research, the results of learning strategies (X1) affected student learning achievement (Y) with a learning strategy regression coefficient value of 0.152 and a calculated value of 2.533> ttabel of 1.679 while the significance value of 0.015<005, means that Ha was accepted and H0 was rejected. (2) Based on the study, the results of the learning style (X2) affected student learning achievement (Y) with a learning style regression coefficient value of 0.237 and a calculated value of 2.943> ttabel of 1.679 while the significance value of 0.005<0.05, means that Ha was accepted and H0 was rejected. (3) Based on research, the results of learning discipline (X3) have an effect on student learning achievement (Y) with a learning discipline regression coefficient value of 0.098 and a calculated value of 2.071.071.> ttabel of 1.679 while the significance value of 0.044<005, means that Ha is accepted and H0 is rejected. . (4) Based on the research obtained, the results of the family environment (X4) affect student learning achievement (Y) with a family environment regression coefficient value of 0.096 and a calculated value of 2.302> ttabel of 1.679 while the significance value of 0.026<0.05, means ha is accepted and H0 is rejected. (5) Based on the research obtained, the results of learning facilities in schools (X5) affect student learning achievement (Y) with a regression coefficient value of learning facilities in schools of 0.080 and a calculated value of 2.090> ttabel of 1.679 while the significance value of 0.042<005, means ha is accepted and H0 is rejected. Keywords: Learning Strategies, Learning Styles, Learning Disciplines, Family Environment, Learning Facilities In Schools Towards Student Learning Achievement.
Pengaruh Teman Sebaya, Pendidikan Karakter, Keterampilan Belajar, Pemberian Reward Dan Interaksi Sosial Keluarga Terhadap Prestasi Belajar Siswa Kelas VIII Di MTsN 06 Padang Mutiara, Ica -; Stevani, Stevani; Dahen, Lovelly Dwinda
Jurnal Horizon Pendidikan Vol 2, No 3 (2022)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (916.189 KB) | DOI: 10.22202/horizon.v2i3.5926

Abstract

This study aims to analyze the sampling technique was Proportional Random Sampling with a total sample of 113 students. The results showed that: 1), peers have a significant effect on learning achievement. Where indicated by the coefficient value of 0.336. This coefficient value is significant because the t-count is 3,477 > t-table is 1,65909. 2), character education has a significant effect on learning achievement. Where indicated by the coefficient value of 0.326. This coefficient value is significant because the value of t-count is 3.153 > t-table of 1.65909. 3), learning skills have a significant effect on learning achievement. Where indicated by the coefficient value of 0.180. This coefficient valueis significant because the value of t-count is 2.246 > t-table of 1.65909. 4), giving rewards have a significant effect on learning achievement. Where indicated by the coefficient value of 0.206. This coefficient value is significant because the value of t-count is 2,929 > t-table of 1,65909. 5), social family interactions have a significant effect on learning achievement. Where indicated by the coefficient value of 0.640. This coefficient value is significant because the value of t-count is 5,002 > t-table of 1,65909. 6), character education, learning skills, giving rewards, and social family interaction together have a significant effect on the learning achievement. Where obtained by the value of F-count 142.226 > F-table 2.30 with a significant level of 0.000 <= 0.05. This means that Ha is accepted and H0 is rejectedKeywords: Peers,Character Education, Learning Skills, Giving Rewards, And Social Family Interaction On Student Achievement.
WORKSHOP PEMBUATAN AKSESORIS MANIK – MANIK KEPADA PEGAWAI REZEKY PAYET INDONESIA Situmorang, Irvan Rolyesh; Wirnawan, Wirnawan; Stevani, Stevani; Saphira, Viony
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol 5, No 1 (2025): April 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpstm.v5i1.3097

Abstract

Abstract: The trend of accessory workshops is currently growing and attracting a lot of attention. Through this activity, employees can learn to make unique accessories such as bracelets, necklaces, and earrings from simple materials including beads, ropes, and threads. Workshops are not only a place to learn, but can also be a place to creativity. In addition, by participating in workshops, employees will become more familiar with color combinations, accessory designs, and creative manufacturing techniques. So, workshops can be a learning space for employees to improve their abilities and skills professionally.Keywords: Workshop; accessories; creativity. Abstrak: Tren workshop aksesoris saat ini semakin berkembang dan menarik banyak perhatian. Melalui kegiatan ini, para pegawai dapat belajar membuat aksesoris unik seperti gelang, kalung, anting dari bahan – bahan sederhana yang meliputi manik – manik, tali, dan benang. Workshop tidak hanya menjadi tempat belajar, tetapi juga dapat menjadi wadah untuk berkreativitas. Selain itu, dengan mengikuti workshop para pegawai akan menjadi lebih paham dengan kombinasi warna, desain aksesoris, dan teknik pembuatan yang kreatif. Jadi, workshop dapat menjadi ruang belajar bagi para pegawai untuk meningkatkan kemampuan dan keterampilan mereka secara profesional.Kata kunci : Workshop; aksesoris; kreativitas.
Implementasi Smart Tourism menggunakan Virtual Tour 360° di Belalang Adventure Batam Putra, Muhamad Zhabiyan Dwi; Fahlevi, Renza; Sinambela, Fitriana Aidnilla; Viony, Viony; Stevani, Stevani; Ang, Jessica Friscilla; Pratama, Wira Ardhimas; Mangkey, Jasica Kristin
Jurnal Ilmiah Teknologi Informasi Asia Vol 19 No 2 (2025): Volume 19 nomor 2 2025 (8)
Publisher : LP2M Institut Teknologi dan Bisnis ASIA Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jitika.v19i2.1075

Abstract

The growth of smart tourism, particularly through 360° virtual tour (VT360°) technology, presents an effective promotional strategy in the period following the COVID-19 pandemic. This approach is especially suitable for outdoor tourist destinations that seek to engage with a global audience. This research was specifically conducted to design and put into practice VT360° technology at Belalang Adventure in Batam. The main goals were to increase the availability of information for potential visitors and improve the location's appeal to foreign tourists, who often research destinations online before traveling. This study employed a Research and Development (R&D) method, which included systematic stages of initial observation, capturing high-quality images with Google Street View, editing the photos with Adobe Lightroom, and building the final virtual tour on the Theasys platform. The outcome is a fully interactive virtual tour that highlights key points of interest, including the main entrance, the ticket counter, and various game areas, all of which can be conveniently accessed online from any device. This digital tool has proven to be an effective and low-cost method for tourism promotion. It also shows the considerable potential for small and medium-sized tourism businesses to use immersive technology to reach a wider market. Based on these findings, this study recommends forming collaborations with tour operators, local tour guides, and hotels to broaden the distribution of the virtual tour, making it a central part of a more extensive and combined promotional strategy.
UTILIZATION OF E-COMMERCE AS A LEARNING MEDIA FOR DIGITAL MARKETING AND SOCIAL MEDIA FOR ENTREPRENEURSHIP STUDENTS Amelia, Mona; Ronald, Jimi; Eprillison, Vivina; Stevani, Stevani; Irwanto, Jefri
JURNAL ECONOMICA : Research of Economic And Economic Education Vol 13, No 2 (2025): Economica: Journal Of Economic And Economic Education
Publisher : Economic Education Faculty of Economics and Business Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/economica.2025.v13.i2.9947

Abstract

Digital transformation has changed the way business people market their products through E-Commerce and social media. This condition requires the world of education, especially entrepreneurship study programs, to equip students with applicable digital marketing skills. E-Commerce not only functions as a transaction medium, but also as a means of learning digital entrepreneurship practices that integrate online store management, promotional strategy creation, and direct interaction with consumers through social media. This study aims to analyze the effect of the use of E-Commerce and the use of social media on students' understanding of entrepreneurship in the Digital Marketing and Social Media course. The research method uses a quantitative approach with the Partial Least Square (PLS) technique with 35 respondents from the Entrepreneurship study program, Faculty of Economics and Business, Universitas PGRI Sumatera Barat . The results of data processing show that all indicators are valid and reliable with Outer Loading values above 0.70, AVE above 0.50, and Composite Reliability exceeding 0.70. Path Coefficient shows a significant influence of the use of E-Commerce (β = 0.52; p = 0.001) and social media (β = 0.47; p = 0.004) on students' understanding of digital marketing. This study is expected to be a reference for universities in designing an entrepreneurship curriculum based on digital practices that are in line with the development of the digital economy. The integration of E-Commerce and social media as learning media is believed to be able to produce young entrepreneurs who are adaptive, creative, and ready to face the challenges of the digital market.