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Journal : Jurnal Guru Komputer

Seminar on Future Trends and Research in the Field of Study Smart Learning Environment Erlangga, Erlangga; Rahman, Eka Fitrajaya; Putro, Budi Laksono; Junaeti, Enjun; Piantari, Erna; Judie, Rizky Rachman; Rasim, Rasim
Jurnal Guru Komputer Vol 4, No 2 (2023): JGrKom: September 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v4i2.45496

Abstract

The field of education has advanced thanks to technological developments in the 21st century. Teaching and learning activities have pointed towards a smart learning environment (SLE). Many research efforts have attempted to define SLE as well as identify key features for creating an intelligent learning environment. SLE is a development of digital learning environments (DLEs). Both SLE and DLEs have the same goal, which is to provide an effective, efficient and attractive learning environment for learners. The purpose of this community service is to introduce SLE research and studies, provide insight to academics, practitioners and students regarding SLE research trends, find out the extent of implementation, needs and opportunities for SLE implementation in institutions. The method used is the direct communication counseling method by holding webinars (online seminars) regarding SLE research trends targeting academics, practitioners and students at both undergraduate and postgraduate levels. At the end of the activity, a question-and-answer session was carried out, and the participants filled out a questionnaire as a form of evaluation. After attending this seminar, it is expected that the participants can understand trends future research regarding the field of SLE studies.
Designing a Sound Programming Kit for Elementary School Students Putra, Taufiq Pratama; Junaeti, Enjun; Sutarno, Heri
Jurnal Guru Komputer Vol 3, No 2 (2022): JGrKom: September 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v3i2.28236

Abstract

The development of technology and knowledge is currently being updated. The generation born and accustomed to the digital world in his life is known as "digital natives". Elementary school age children are classified as "digital natives" and they should be directed to have technological expertise. One way to make these "digital natives" productive is to introduce the basic concepts of programming and electronics from an early age by using a sound programming kit. The design of this sound programming kit pays attention to the characteristics of elementary school students. This kit uses Arduino as a platform to run this kit because Arduino devices are easy to obtain, cost-effective, thus Arduino is recommended to introduce algorithms and programming for elementary school students. This study uses the ADDIE research method with the participants of teachers Miftahul Iman Elementary School Bandung. From this study the results obtained are 1) the sound programming kit that had been developed through several stages, namely analysis, design, development, implementation, and evaluation is rated “Very Good” by media experts with an average percentage of eligibility of 88.95%, 2) The teacher who did the test obtained an average Pretest score of 38.3 and an average Post-test score of 83.3, therefore gaining an increased value by 45. 3) The sound programming can be an alternative learning medium for teachers because it is interesting to be done by students and very flexible because it can be done outside of school.
IMPLEMENTATION OF INTERACTIVE MULTIMEDIA-BASED MICROLEARNING LEARNING WITH THE DISCOVERY LEARNING MODEL TO INCREASE THE CREATIVITY OF THINKING OF VOCATIONAL STUDENTS Aulia, Tamara Qolbiyatul; Wahyudin, Wahyudin; Junaeti, Enjun
Jurnal Guru Komputer Vol 4, No 2 (2023): JGrKom: September 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v4i2.64136

Abstract

Logic gates are one of the materials in grade 10 vocational high school. Based on observations, students are having difficulties learning logic gates. The proposed solution to this problem is implementing Interactive Multimedia-based Microlearning. Microlearning divide learning content into small and focused segments which is easier for the students. The learning model used is Discovery Learning. The method used is RD (Research and Development) and One Group Pretest–Posttest research design. The subjects in this research are students of class X RPL 2 at SMK Bina Wisata Lembang that consisted of 30 students. The results of this study proved that there is an increase in student creativity based on the pretest and posttest. The increase in students' creative thinking after using this learning media has an average gain of 0.56 which interpreted as a level of effectiveness of "Medium". In conclusion, the usage of Interactive Multimedia-based Microlearning with the Discovery Learning model can increase the creative thinking of SMK students in Logic Gate material.