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Development of online learning groups based on MBTI learning style and fuzzy algorithm Budi Laksono Putro; Yusep Rosmansyah; Suhardi Suhardi
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 1: February 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i1.14922

Abstract

Group development is an initial step and an important influence on learning collaborative problem solving (CPS) based on the digital learning environment (DLE). Group development based on the Myers-Briggs types indicators (MBTI) rule proved successful for the educational and industrial environment. The MBTI ideal group rules are reached when a group leader has the highest level of leadership and compatibility between group members. The level of leadership and suitability of group members is determined based on the MBTI learning style (LS). Problems arise when the population of MBTI LS with the highest level of leadership is over. This will lead to dual leadership problems and have an impact on group disharmony. This study proposes an intelligent agent software for the development of the ideal group of MBTI, using the Fuzzy algorithm. The intelligent agent was developed on the SKACI platform. SKACI is a DLE for CPS learning. Fuzzy algorithm for solving dual leadership problems in a group. Fuzzy algorithm is used to increase the population of MBTI LS to 3 levels, namely low, medium and high. Increasing the population of MBTI LS can increase the probability of forming an ideal group of MBTI. Intelligent agents are tested based on a quantitative analysis between experimental classes (applying intelligent agents), and control classes (without intelligent agents). Experiment results show an increase in performance and productivity is better in the experimental class than in the control class. It was concluded that the development of intelligent agents had a positive impact on group development based on the MBTI LS.
An intelligent agent model for learning group development in the digital learning environment: A systematic literature review Budi Laksono Putro; Yusep Rosmansyah; Suhardi Suhardi
Bulletin of Electrical Engineering and Informatics Vol 9, No 3: June 2020
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (375.522 KB) | DOI: 10.11591/eei.v9i3.2009

Abstract

Group development is the first and most important step for the success of collaborative problem solving (CPS) learning in the digital learning environment (DLE). A literacy study is needed for studies in the intelligent agent domain for group development of collaborative learning in DLE. This paper is a systematic literature review (SLR) of intelligent agents for group formation from 2001 to 2019. This paper aims to find answers to 4 (four) research questions, namely: 1) What components to develop intelligent agents for group development; 2) What is the intelligent agent model for group development; 3) How are the metrics for measuring intelligent agent performance; and 4) How is the Framework for developing intelligent agent. The components of the intelligent agent model consist of: member attributes, group attributes (group constraints), and intelligent techniques. This research refers to Srba and Bielikova's group development model. The stages of the model are formation, performing and closing. An intelligent agent model at the formation stage. A performance metric for the intelligent agent at the performance stage. The framework for developing an intelligent agent is a reference to the stages of development, component selection techniques, and performance measurement of an intelligent agent.
Aplikasi Message Center: Modul antar Muka antara Handphone dengan Komputer Budi Laksono Putro
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2009
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

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Abstract

SMS (Short Message Service) merupakan sebuah fitur aplikasi GSM (Global System For MobileCommunication), yang dikembangkan dan distandardisasi oleh ETSI (European Telecommunication StandardsInstitute). Meskipun sudah banyak fitur dari GSM seperti:MMS (Multimedia Message Service) dan GPRS(General Packet Radio Service), tetapi keberadaan jasa dan industri yang menggunakan SMS semakin lamasemakin banyak dijumpai karena biayanya relatif murah. Hal tersebut didukung oleh faktor hardware yangsemakin terjangkau. Adapun, jasa atau servis yang menggunakan SMS antara lain perbankan, seperti SMSBanking. Pada industri TI (Teknologi Informasi), data center yang memanfaatkan SMS untuk mengawasi kinerjadari server. Masih banyak lagi jasa dan industri yang menggunakan media ini.Adapun yang permasalah pada penelitian ini yaitu bagaimana membuat interface antara Komputer denganHP (Hand Phone) sehingga bisa mengirim dan menerima SMS dengan GSM modem atau HP pada komputeryang kemudian dikenal dengan message center. Tujuan yang hendak dicapai dalam penelitian ini adalah adalahmembuat antar muka message center antara HandPhone GSM dengan komputer yang nantinya bisa diterapkanuntuk suatu aplikasi (tergantung pada pemanfaatan end user).Kata Kunci: SMS (Short Message Service, GSM (Global System For Mobile Communication), ETSI (EuropeanTelecommunication Standards Institute), MMS (Multimedia Message Service), GPRS (General Packet RadioService), GSM Modem, Message Center
Perancangan Aplikasi Perhitungan Oee (overall Equipment Effectiveness) Dan Analisis Rcm (reliability Centered Maintenance) Dalam Menentukan Kebijakan Maintenance Damanhuri Nurul Huda; Judi Alhilman; Budi Laksono Putro
eProceedings of Engineering Vol 3, No 2 (2016): Agustus, 2016
Publisher : eProceedings of Engineering

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Abstract

Perkembangan peradaban manusia juga telah memacu peningkatan kebutuhan dan keinginan baik dalam jumlah, variasi jenis, dan tingkat mutu. Perkembangan ini menimbulkan tantangan untuk dapat memenuhi keinginan tersebut dengan cara meningkan kemampuan dan menghasilkannya. Peningkatan kemampuan penyediaan atau produksi barang merupakan usaha yang harus dilakukan oleh perusahaan untuk dapat memenuhi kebutuhan secara efektif dan efisien. Salah satu bidang yang terpengaruhi adanya perkembangan teknologi komputer adalah dibidang Maintenance Management. Maintenance Management, menurut The American Management Association, Inc.(1971), adalah kegiatan rutin, pekerjaan berulang yang dilakukan untuk menjaga kondisi fasilitas produksi agar dapat dipergunakan sesuai dengan fungsi dan kapasitas sebenarnya secara efisien. Ini berbeda dengan perbaikan. Pemeliharaan (Maintenance) juga didefinisikan sebagai suatu kombinasi dari berbagai tindakan yang dilakukan untuk menjaga suatu barang dalam, atau memperbaikinya sampai suatu kondisi yang bisa diterima (BS3811, 1974 dalam Corder,1992). Dari permasalah tersebut munculah suatu gagasan untuk membuat aplikasi berbasis Windows untuk membantu masalah di bidang Maintenance, yang didalamnya dapat melakukan kalkulasi, pengelolaan, dan pendataan. Bahasa pemograman yang digunakan adalah C# dimana aplikasi yang digunakan adalah Microsoft Visual Studio 2012. Dengan adanya Aplikasi Perhitungan OEE dan RCM ini dapat mempermudah perhitungan OEE (Overall Equipment Effectiveness) dan RCM (Reliability Centered Maintenance) sehingga hasil yang didapatkan dapat diketahui dengan mudah dan sesuai dengan perhitungan yang telah dilakukan. Kata Kunci : OEE, RCM, LTA, C#
Design Of Life Cycle Cost (lcc) Analysis Csharp Based Software To Increase The Effectiveness And Efficiency In Machine Maintenance Indah Kurniawati; Judi Alhilman; Budi Laksono Putro
eProceedings of Engineering Vol 3, No 2 (2016): Agustus, 2016
Publisher : eProceedings of Engineering

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Abstract

Globalisation era is era where technology becomes primary need for every sector in industry. Technology that usually used by manufacturer are robot, machine, information system/ technology, etc. Those technology can help the company to minimize defect and control the poduction time which is one of quality control system scope. One of quality control aspect is maintenance management which often become an issue in a company because it spend a lot of money. Thus, in this era most of company are challenged to find a method that make maintenance more efficient and effective, minimize cost and complexity. The method that suitable with this case is life cycle cost analysis. Unfortunately, most of company lack of industrial engineer in their maintenance department that cause life cycle cost can not be applied in those company, whereas life cycle cost analysis is method that can help the company to get the optimum lifespan of machine or equipment, and how many maintenance crew that needed in every maintenance activity for each machine which drive to the minimum overall cost that has to be paid during the lifespan of machine or equipment. The aim of this research is to build an application or software that can help the company and maintenance department to perform life cycle cost analysis. With this application, it is expected that many companies can push down their expenses and make the machine perform better. Keywords: life cylce cost, LCC, csharp, C#, application, software, maintenance.
Deteksi Topik Fashion Pada Twitter Dengan Latent Dirichlet Allocation Yupa Umigi Al-khairi; Yudi Wibisono; Budi Laksono Putro
JATIKOM: Jurnal Aplikasi dan Teori Ilmu Komputer Vol 1, No 1 (2018)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jatikom.v1i1.25112

Abstract

Bagi orang-orang yang bergerak di bidang fashion mengetahui tren fashion adalah hal yang penting. Salah satu cara untuk mengetahui tren adalah dengan mendeteksi topik mengenai fashion yang dibicarakan di media sosial. Penelitian ini mengimplementasikan algoritma Latent Dirichlet Allocation untuk mendeteksi topik fashion di Twitter. Tweet yang didapat, diklasifikasi dengan metode Naive Bayes lalu dibersihkan dengan cara menghapus URL, simbol, angka dan merubah setiap kata menjadi huruf kecil. Tweet lalu dibentuk menjadi kumpulan kata dan dikelompokan dengan algoritma Latent Dirichlet Allocation. Berdasarkan hasil eksperimen, konfigurasi paramater 20 topik dengan 1000 iterasi memperoleh skor UMass terbaik dengan nilai -56.342, dan konfigurasi parameter 50 topik dengan 1000 iterasi memperoleh skor PMI terbaik dengan nilai 6.272.
Implementation of the Guided Discovery Learning Model Using Web-Based Learning Media to Improve Vocational School Students' Cognition Jasmine Tsania; Budi Laksono Putro; Eki Nugraha
Jurnal Guru Komputer Vol 4, No 1 (2023): JGrKom: July 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v4i1.64139

Abstract

Database subjects are considered difficult to understand because they are abstract and require students to learn, master, and understand the concepts of the subjects being taught. This study aims to understand how the application of the guided discovery learning model using web-based learning media can improve the cognitive abilities of vocational students. The research method used is the Smart Learning Environment Establishment Guideline (SLEEG) and the pre-experimental research design type is one group pretest-posttest. The research subjects used were students of class XI RPL 1 at SMK Bina Wisata Lembang. The results obtained from this study through the calculation of the gain test resulted in an average gain of 0.50 and included the 'medium' effectiveness criteria. Students respond to learning media with a percentage value of 85% where this number is included in the 'very good' category. So, the end of this study concluded that web-based learning media with the Guided Discovery Learning model can improve the cognitive skills of vocational students in database subjects.
Sistem Rekomendasi Pemilihan Rumah Sakit Kota Bandung Berdasarkan Preferensi User Pratama, Reza; Wahyudin, Asep; Putro, Budi Laksono
JATIKOM: Jurnal Aplikasi dan Teori Ilmu Komputer Vol 4, No 2 (2021)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jatikom.v4i2.41498

Abstract

Tingginya kebutuhan masyarakat terhadap layanan kesehatan rumah sakit sementara informasi detail mengenai rumah sakit masih kurang memadai. Padahal peran rumah sakit sangatlah penting untuk pengobatan dan penanggulangan kesehatan bagi masyarakat setempat secara cepat. Apabila terjadi gawat darurat, dibutuhkan rute terpendek atau rute tercepat untuk menuju rumah sakit dan informasi mengenai ketersediaan tempat tidur rawat inap. Pada makalah ini berhasil membangun sistem rekomendasi pemilihan rumah sakit berdasarkan preferensi user yang di dalamnya user dapat memilih rumah sakit berdasarkan jenis dan kelas rumah sakit sesuai dengan kebutuhan user, melihat informasi detail berupa jadwal dokter, instalasi rawat jalan, ketersediaan tempat tidur rawat inap dan tarif layanan dari tiap-tiap rumah sakit, dan mendapatkan rekomendasi jalur terpendek atau jalur tercepat menuju rumah sakit menggunakan Google Maps API. Sistem yang telah dibuat telah memiliki kelima nilai aspek usability, sehingga dapat disimpulkan bahwa sistem rekomendasi yang telah dibangun efektif dan dapat sesuai dengan kebutuhan user
Seminar on Future Trends and Research in the Field of Study Smart Learning Environment Erlangga, Erlangga; Rahman, Eka Fitrajaya; Putro, Budi Laksono; Junaeti, Enjun; Piantari, Erna; Judie, Rizky Rachman; Rasim, Rasim
Jurnal Guru Komputer Vol 4, No 2 (2023): JGrKom: September 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v4i2.45496

Abstract

The field of education has advanced thanks to technological developments in the 21st century. Teaching and learning activities have pointed towards a smart learning environment (SLE). Many research efforts have attempted to define SLE as well as identify key features for creating an intelligent learning environment. SLE is a development of digital learning environments (DLEs). Both SLE and DLEs have the same goal, which is to provide an effective, efficient and attractive learning environment for learners. The purpose of this community service is to introduce SLE research and studies, provide insight to academics, practitioners and students regarding SLE research trends, find out the extent of implementation, needs and opportunities for SLE implementation in institutions. The method used is the direct communication counseling method by holding webinars (online seminars) regarding SLE research trends targeting academics, practitioners and students at both undergraduate and postgraduate levels. At the end of the activity, a question-and-answer session was carried out, and the participants filled out a questionnaire as a form of evaluation. After attending this seminar, it is expected that the participants can understand trends future research regarding the field of SLE studies.
SHARED LEADERSHIP UNTUK PENGEMBANGAN SELF-EFFICACY SISWA PADA PEMBELAJARAN KOLABORATIVE BERBASIS CSCL Putro, Budi Laksono; Nurdyansah, Meggy; Junaeti, Enjun; Putra, Rizky Rachman Judhie; Waslaluddin, Waslaluddin; Rahman, Eka Fitrajaya
Kwangsan: Jurnal Teknologi Pendidikan Vol 11, No 2 (2023): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v11n2.p649--661

Abstract

Self-efficacy is a person's self-confidence that he is able to overcome a situation based on his abilities. There is evidence that student self-efficacy has an impact on cognitive and metacognitive learning strategies. So students can work harder, and more diligently, increasing their potential and self-esteem. There is still minimal discussion of constructs and indicators that affect the development of student efficacy. The objective of this study is to apply shared leadership to the development of student self-efficacy in computer-assisted collaborative learning (CSCL). Developing a shared leadership for developing student self-efficacy applies the Smart Learning Environment Establishment Guideline (SLEEG) method with a quasi-experimental research plan with one group post-test. The research was conducted at SMK Negeri 13 Bandung with a sample of 32 individuals in class XI TKJ 1. Analysis of research using PLS-SEM with the Smart-PLS application. The results indicate that the shared leadership metric is valid and reliable. Shared leadership has a significant positive impact on self-efficiency, with p-values of 0.049 < 0.05 and 0.013 < 0.5, respectively. It can be concluded that shared leadership in the CSCL environment can create a sense of responsibility for each member of the group and facilitate the process of interaction among students. AbstrakSelf-efficacy atau efikasi diri merupakan keyakinan diri seseorang bahwa dia mampu mengatasi suatu situasi berdasarkan kemampuan yang dia miliki. Self-Efficacy siswa terbukti berpengaruh pada strategi kognitif dan metakognitif dalam pembelajaran. Sehingga siswa mampu bekerja lebih keras, lebih tekun, peningkatan potensi dan kepercayaan diri. Namun demikian masih minim pembahasan konstruk dan indicator yang mempengaruhi pengembangan efikasi siswa. Penelitian ini bertujuan menerapkan shared leadership untuk pengembangan self-efficacy siswa pada pembelajaran kolaborative berbasiskan Computer Supported Collaborative Learning (CSCL). Pengembangan shared leadership untuk pengembangan self-efficacy siswa menerapkan metode Smart Learning Environment Establishment Guideline (SLEEG) dengan desain penelitian quasi experimental dengan one group post-test only. Penelitian dilakukan di SMK Negeri 13 Bandung dengan sampel kelas XI TKJ 1 berjumlah 32 orang. Analisis penelitian menggunakan PLS-SEM dengan aplikasi Smart-PLS. Hasil menunjukan bahwa pengukuran shared leardership valid dan reliabel. Shared Leadership berpengaruh positif signifikan terhadap Self-Efficacy dengan p values masing-masing adalah 0,049 < 0,05 dan 0.013 < 0,5. Dapat ditarik kesimpulan bahwa shared leadership pada lingkungan CSCL dapat melatih rasa tanggung jawab pada setiap anggota kelompok dan memudahkan proses interaksi antar siswa.