Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Journal of Education Technology

Analysis of Types of Technology Use as a Supporting Tool for Sociology Learning by High School Students Fathan Syuhada Kurniawan; Sariyatun; Herry Widyastono
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.51619

Abstract

Today's findings must refer to the four attributes of 21st-century learning: specific reasoning and critical thinking, imagination, progress, joint effort, and correspondence. 21st-century learning requires discoveries that are open and versatile to today's changing mechanical events. Therefore, this research aims to analyze the types of technology used by teachers to support the sociology learning process. In this study, the method used is the descriptive qualitative method. Data collection techniques used were surveys and interviews referring to questionnaires and interview guidelines as research instruments. The research subjects consisted of 145 high school students. The data obtained will then be analyzed interactively with 4 stages. The research results show that 95% of students are identified as having a smartphone. It is also supported by regulations at school that allow the use of smartphones for learning activities. It is just that this opportunity has challenges where students still tend to use smartphones to play games (48% of student respond). Seeing these opportunities and challenges, smartphones are a type of technology that can be optimized for sociology learning activities independently and in groups. Thus students can divert the use of smartphones as a means of playing, becoming a tool to support learning facilitated by the teacher.
Interactive Mobile Learning-Based Gamification to Improve the Collaboration Skills of 11th Grade Students in High School Sujarwo, Fakhrudin; Sariyatun; Rejekiningsih, Triana
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i3.63210

Abstract

Instilling multiculturalism and a community attitude of cooperation in maintaining national integration can be done through the Sociology learning process. However, the Sociology learning process that occurred have not been carried out optimally. Thus, collaboration skills as an essential skill in building a 21st-century knowledge society need to be achieved. It can be seen interaction between students who still prioritize personal interests rather than group interests to attain common goals. This happened in the Sociology subject in class XI high school. Based on these problems, this research aimed at optimizing the Sociology learning process through the development and elaboration of gamification-based mobile learning media to improve collaboration skills. This research was a development research (R&D). The gamification-based mobile learning media was tested using a static group comparison design approach in the experimental class and comparison class. The test results were that the practical course scored 82.66, and the comparison class scored 67.40. It indicated that, there were an average difference where the experimental type was 15.26 points superior or 22.63% premium to the comparison class. The t-test results showed that gamification-based mobile learning media products improved collaboration skills. It was concluded that the mobile learning media developed is suitable for use and effective in enhancing the collaboration skills of class XI high school students.
The Urgency of Android-Based Interactive Multimedia Development to Improve High School Students Collaboration Skills Pramusita, Mutiara Kusuma Ananda; Sariyatun; Suryono, Hassan
Journal of Education Technology Vol. 8 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i1.75278

Abstract

Humans as social creatures are defined as humans who cannot live alone so they work together to build a harmonious social life with collaboration skills. Through the application of education, collaboration skills are one of the skills of the 21st century. In applying sociology learning, students have difficulty understanding sociology material and developing their collaboration skills. Even though collaboration skills are needed for social life. Based on the problems above, this research aims to develop Android-based interactive multimedia to optimize mobile learning on social interaction material. This research is a type of development research (R&D) using the ADDIE model which involves media experts, content experts, and experts on skills measurement instruments in learning. The data collection technique uses a quantitative descriptive approach with percentage analysis. The results of data analysis show that 2 media experts gave an average score of 3.71 with a percentage of 93% percent. Then 4 learning content experts gave an average score of 3.9 with a percentage of 97.50%, and finally, 4 learning instrument experts gave an average score of 4 with a percentage of 100%. It was concluded that interactive multimedia was declared very suitable for use in teaching sociology for class X SMA/MA. The Android-based interactive multimedia being developed is expected to contribute to the urgent need for learning media innovation that is adapted to the learning needs of the 21st Century.