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PENGEMBANGAN E-MODUL BERBASIS FLIPBOOK DENGAN CASE METHOD PADA MATA KULIAH PENGUJIAN KENDARAAN : Validitas Ahli Kelana, Ananda Jaka; Dedy Irfan; Hasan Maksum; Rizky Ema Wulansari; Efrizon
Journal for Lesson and Learning Studies Vol. 5 No. 3 (2022): Oktober
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v5i3.57186

Abstract

The rapid development of ICT (Information and Communication Technology) affects various aspects of human life including education. Utilizing this information technology can support the independent learning process for the better. E-module with the case method model is suitable media implementing in  Technology and Vocational Education. This study aims to analyse the validity of E-module with case method in vehicle testing course the expert before being implemented in the learning process. This study used a quantitative research in the form of a survey. The validity of this research is divided into two categories, namely design validity and material validity. Data collection is using questionnaire in a form of Likert scale with five possible answers is used in this media validation questionnaire. The data analysis in this study is use level of validity according to Formula V Aiken. Based on the results of the study, it can be concluded that media design is valid in terms of didactic, construction and technical aspects. While the results of material validation also show that the material in the media is valid in terms of the quality of the material and the quality of learning. It can be concluded that the flipbook-based e-module with the case method used in this course is effective as a learning medium in the classroom during the learning process.
Design and Construction of Automatic Salted Fish Drying Device Based on Microcontroller Yuliza, Milda; Yultrisna; Efrizon; Chandranata, Adi; Kurnia, Ella
JECCOM: International Journal of Electronics Engineering and Applied Science Vol. 2 No. 2 (2024)
Publisher : Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/jeccom.2.2.77-85.2024

Abstract

An Automatic Salted Fish Dryer controlled by a microcontroller has been made based on a drying process that takes a long time, which is around 3-4 days and the weather is also sometimes unpredictable, thus inhibiting the productivity of making salted fish. The purpose of this study is to design a salted fish dryer that can work automatically to speed up the drying process of salted fish by maintaining a temperature that does not exceed 45 ° C to obtain a salted fish humidity of 40%. The research method starts from making a prototype and measuring system performance. The results of measuring the performance of drying salted fish using an automatic salted fish dryer are faster than the traditional method which requires a drying time of 3-4 days. By using an automatic dryer, it only takes 3-5 hours of drying and can reduce fish humidity by up to 40%, in accordance with SNI with a maximum drying temperature of 45 ° C. The DHT22 sensor is used to measure temperature and humidity, which is then displayed on the LCD. Overall, the tool can function well. Suggestions for further research, Hybrid energy sources can be added and condition monitoring can be done via the Internet of things (IoT).
Design and Development of Android-Based Interactive Learning Media for Basic Subjects in Computer and Telecommunication Network Engineering Fadilla; Efrizon; Mahesi Agni Zaus; Vera Irma Delianti
Jurnal Vokasi Teknik Informatika Vol 5 No 2 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i2.241

Abstract

The advancement of educational technology plays a pivotal role in improving student engagement and learning outcomes, especially in vocational education. This study aims to design and develop an Android-based interactive learning media application for the Basic Computer and Telecommunication Network Engineering course targeted at Grade X students of SMK Negeri 1 Sijunjung. The development process adopted the ADDIE model, encompassing five stages: Analysis, Design, Development, Implementation, and Evaluation. The application integrates multimedia elements such as text, images, instructional videos, and interactive quizzes, and was built using the Flutter framework to ensure compatibility across Android devices. Validation was conducted through expert reviews and user feedback. Material experts rated the application with an average feasibility score of 93.3%, while media experts provided a score of 91.3%. Additionally, student feedback revealed a high level of acceptance with an average satisfaction score of 88.52%. These results confirm the application's validity and effectiveness in enhancing student motivation and facilitating independent learning. This study highlights the potential of mobile-based interactive media as a complementary tool in vocational education and offers a foundation for future development integrating adaptive and collaborative learning features.
The Relationship between Learning Motivation, Student Worksheets, and Learning Outcomes in Computer and Network Engineering Education Irawan, Inneke Fortuna; Efrizon; Vera Irma Delianti; Rizkayeni Marta
Jurnal Vokasi Teknik Informatika Vol 5 No 2 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i2.253

Abstract

This study investigates the influence of learning motivation and student worksheets (LKPD) on students’ academic achievement in the subject of Computer and Network Engineering at a vocational high school. The research was motivated by the observation that student learning outcomes remained in the moderate category, potentially due to insufficient motivation and suboptimal use of instructional materials. This study aimed to (1) examine the relationship between learning motivation and learning outcomes, (2) analyze the relationship between LKPD and learning outcomes, and (3) assess the combined effect of learning motivation and LKPD on student achievement. A quantitative approach with a descriptive correlational design was employed, involving 36 Grade XI students in the Computer and Network Engineering program. Data were collected through validated questionnaires and documented mid-semester exam scores. The findings revealed a strong and statistically significant correlation between learning motivation and learning outcomes (r = 0.713, R² = 0.509), a moderate but significant relationship between LKPD and learning outcomes (r = 0.338, R² = 0.114), and a strong combined relationship between learning motivation and LKPD with learning outcomes (r = 0.716, R² = 0.513). These results highlight the critical role of both psychological and instructional factors in shaping academic performance in vocational education.
PERBANDINGAN SISTEM HUKUM INDONESIA DAN MALAYSIA TERKAIT HUKUM ADAT Efrizon
Journal of Social and Economics Research Vol 7 No 1 (2025): JSER, June 2025
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/jser.v7i1.846

Abstract

Indonesia dan Malaysia “mempunyai latar belakang budaya yang mempunyai banyak kesamaan kaena berasal dari rumpun suku bangsa yang sama, namun dalam sistem hukum kedua negara terdapat perbedaan dimana Malaysia menganut sistem hukum Common Law atau Anglo Saxon sementara Indonesia menganut sistem Civil Law walau walau pada perkembangannya menjadi mixed sytem. Penelitian ini merupakan penelitian literature review dalam pendekatan kualitatif normatif deksirptif dengan membandingkan hukum adat kedua negara berdasarkan teori konvergensi De Cruz dan Analisa struktur dan subtansi hukum L. Friedman.” Terdapat beberapa persamaan dan perbedaan yang cukup signifikan dari hukum adat kedua negara.
PERBANDINGAN SISTEM HUKUM INDONESIA DAN MALAYSIA TERKAIT HUKUM ADAT Efrizon
Journal of Social and Economics Research Vol 7 No 1 (2025): JSER, June 2025
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/jser.v7i1.846

Abstract

Indonesia dan Malaysia “mempunyai latar belakang budaya yang mempunyai banyak kesamaan kaena berasal dari rumpun suku bangsa yang sama, namun dalam sistem hukum kedua negara terdapat perbedaan dimana Malaysia menganut sistem hukum Common Law atau Anglo Saxon sementara Indonesia menganut sistem Civil Law walau walau pada perkembangannya menjadi mixed sytem. Penelitian ini merupakan penelitian literature review dalam pendekatan kualitatif normatif deksirptif dengan membandingkan hukum adat kedua negara berdasarkan teori konvergensi De Cruz dan Analisa struktur dan subtansi hukum L. Friedman.” Terdapat beberapa persamaan dan perbedaan yang cukup signifikan dari hukum adat kedua negara.
Pengembangan Media Pembelajaran Interaktif Komponen Elektronika Aktif dan Pasif Menggunakan Articulate Storyline di SMK Negeri 1 Padang Ramdani, M. Syukron; Faiza, Delsina; Hanesman; Efrizon
Journal of Golden Generation Engineering Vol. 2 No. 2 (2026): In Progress 2026 : Journal of Golden Generation Engineering
Publisher : PT. Lembaga Penerbit Penelitian Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65244/jggengineering.v2i2.396

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Articulate Storyline pada materi komponen elektronika aktif dan pasif untuk peserta didik kelas X Teknik Audio Video di SMK Negeri 1 Padang. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan 4-D, yang meliputi tahap pendefinisian, perancangan, pengembangan, dan penyebaran. Subjek penelitian terdiri atas ahli materi, ahli media, dan peserta didik. Instrumen penelitian berupa angket validasi dan angket praktikalitas. Data dianalisis menggunakan teknik deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan memiliki tingkat validitas yang sangat baik. Validasi oleh ahli materi memperoleh rata-rata persentase sebesar 86,3% dengan kategori sangat valid, sedangkan validasi oleh ahli media memperoleh rata-rata persentase sebesar 88,75% dengan kategori sangat valid. Hasil uji praktikalitas oleh peserta didik menunjukkan rata-rata persentase sebesar 92,93% dengan kategori sangat praktis. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media pembelajaran interaktif berbasis Articulate Storyline layak dan praktis digunakan sebagai media pendukung pembelajaran komponen elektronika aktif dan pasif di Sekolah Menengah Kejuruan.