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Peran Digital Marketing dalam Peningkatan Penjualan Tiket di Desa Wisata Angliawati, Ria Yuli; Ratnasari, Silvia
Jurnal Kajian Pariwisata Vol 6 No 1 (2024): Jurnal Kajian Pariwisata
Publisher : LPPM STP ARS Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51977/jiip.v6i1.1789

Abstract

Penggunaan strategi pemasaran digital semakin menjadi fokus dalam mengembangkan sektor pariwisata di berbagai destinasi, termasuk kawasan Desa Wisata Taraju di Tasikmalaya. Penelitian ini bertujuan untuk mengidentifikasi peran digital marketing dalam meningkatkan penjualan tiket di kawasan tersebut. Dengan menggabungkan pendekatan kualitatif dan kuantitatif, data dikumpulkan melalui wawancara dengan pemangku kepentingan lokal serta analisis data penjualan tiket sebelum dan sesudah implementasi strategi pemasaran digital. Hasil analisis menunjukkan bahwa penerapan digital marketing, terutama melalui media sosial dan situs web, berkontribusi signifikan terhadap peningkatan penjualan tiket di kawasan Desa Wisata Taraju. Meskipun demikian, tantangan seperti keterbatasan akses internet dan keterampilan digital di antara pemangku kepentingan lokal juga diidentifikasi. Penelitian ini memberikan wawasan tentang potensi dan kendala dalam mengimplementasikan pemasaran digital dalam konteks wisata desa, serta menawarkan rekomendasi untuk memperkuat upaya pemasaran digital di masa depan
Implementasi geogebra pada numbered head together terhadap kemampuan pemecahan masalah matematis dan keaktifan belajar siswa SMP Ramadannia, Cahyani; Nasrullah, Anton; Yendra, Novi; Sukmawati, Sri; Ratnasari, Silvia
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 7 No. 1 (2024): Januari
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v7i1.21497

Abstract

This research investigates the involvement and ability of junior high school students in solving mathematical problems by incorporating GeoGebra in the Numbered Head Together (NHT) approach. A dynamic mathematics application called GeoGebra and (NHT) is thought to offer improved problem solving and active learning. This research used a quasi-experimental with an equivalent control group design for State Middle School students in Cilegon City. Questionnaires and tests of mathematical problem solving abilities are the research instruments used. The analysis techniques used was prerequisite tests (normality test and homogeneity test), hypothesis testing (independent t test) and percentage of learning activity questionnaires. The results of data analysis show statistically significant differences between the control and experimental groups using GeoGebra on NHT learning and student engagement. The research recommendation from the research results is to encourage teachers to integrate dynamic software in the preparation and implementation of teaching using GeoGebra.
THE EFFECTIVENESS OF ARTICULATE STORYLINE ON PROBLEM-SOLVING ABILITY AND STUDENT SELF-CONFIDENCE Muslimah, Amelia; Nasrullah, Anton; Putri, Alyfha; Dzakiroh, Finda; Fatimah, Fatimah; Ratnasari, Silvia
Indonesian Journal of Teaching and Learning Vol. 2 No. 3 (2023)
Publisher : Edupedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/intel.v2i3.575

Abstract

In education, many students need more confidence in problem-solving and a lack of confidence. This study compares the problem-solving abilities and mathematical confidence of students who use Articulate Storyline media versus traditional learning. The design of this study was quasi-experimental with the nonequivalent control group. The experimental class uses Articulate Storyline media, while the control class uses traditional learning. Students from X TKI 6 (Experiment) and X TKI 5 (Control) participated in this study. Mathematical problem-solving ability tests and self-confidence questionnaires were used to collect data for this study. Data analysis using the Mann-Whitney test revealed that Articulate Storyline media substantially increased students' problem-solving skills and mathematical confidence.
Pelatihan dan Pendampingan Microsoft Office: Penguatan Kapasitas Kearsiapan Administrasi Desa Sukalaba Nasrullah, Anton; Nugroho, Nurhasan; Asnawi, Asnawi; Junedi, Beni; Harsono, Pram; Maulana, Ayang Fristia; Novel, Mochamad; Hibar , Ujang; Ratnasari, Silvia; Mahuda, Isnaini
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v5i4.9144

Abstract

Dalam menghadapi era digitalisasi, kebutuhan dalam peningkatan keterampilan digital ditingkat desa menjadi suatu keharusan. Untuk menjawab tantangan ini, pengabdian pada masyarakat merupakan bentuk upaya dalam pemahaman mendalam terhadap aplikasi Microsoft Office, seperti Word, Excel, dan PowerPoint. Melibatkan tenaga administrasi desa Sukalaba sebagai peserta melalui metode dengan serangkaian sesi pelatihan praktis dan pendampingan langsung. Hasil dari program ini menunjukkan peningkatan pemahaman dalam keterampilan menggunakan perangkat lunak Microsoft Office, terutama dalam penyusunan laporan, pengelolaan data, dan presentasi informasi. Pendampingan langsung membantu mengatasi hambatan implementasi yang muncul dalam rutinitas administratif sehari-hari. Penguatan kapasitas ini memberikan dampak positif dalam meningkatkan efisiensi tugas administratif, menyediakan layanan yang lebih unggul kepada masyarakat, dan membuka jalan bagi transformasi digital di tingkat desa Sukalaba. Kesimpulannya, pelatihan Microsoft Office bukan hanya berhasil meningkatkan pemahaman dan keterampilan administratif desa, tetapi juga mendukung adaptasi terhadap teknologi, memberikan kontribusi positif terhadap pengembangan masyarakat di era digital.
Empowering Problem-Solving Abilities and Self-Esteem in Students: Implementing the Teams Games Tournament (TGT) Model in Class VIII of MTS Daar Al-Ilmi Islamiyah, Izzatul; Nasrullah, Anton; Yendra, Novi; Ratnasari, Silvia; Khan, Haider Ali
International Journal of Applied Learning and Research in Algebra Vol. 1 No. 1 (2024)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/algebra.v1i1.1157

Abstract

This study aims to analyze the effect of the Teams Games Tournament (TGT) type cooperative learning model on students' problem-solving ability and self-confidence. This research is a quantitative research using quasi-experimental methods. The research design used is nonequivalent control group design. The research design used is nonequivalent control group design. The stages of this study, namely 1) conducting pretests, 2) providing learning treatment, 3) conducting posttests and questionnaires and 4) drawing conclusions. This research was carried out in class VIII C and class VIII D MTs Daar Al-Ilmi Academic Year 2023/2024. The instruments of this study are tests and questionnaires. This test instrument is in the form of a posttest that measures students' mathematical problem-solving abilities and this questionnaire is in the form of a statement to find out students' mathematical confidence. The results showed that students' mathematical problem-solving ability and mathematical self-confidence of students who received the Teams Games Tournament (TGT) type learning model treatment had an average score of 84.27 Better than the mathematical problem solving ability of students who obtained conventional learning model treatment with an average score of 80.28. So it can be implied that there is an influence of the Teams Games Tournament (TGT) model on students' problem-solving abilities and students' self-confidence is proven.
Blended Learning in the Digital Era: An Analysis of Self-Regulated Learning Assisted with Edmodo-GeoGebra Nasrullah, Anton; Marlina, Mira; Ratnasari, Silvia; Hilman, Hilman; Mulyawan, Galuh; Ali , Ashraf
International Journal of Geometry Research and Inventions in Education Vol. 1 No. 2 (2024)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/gradient.v1i2.1266

Abstract

This study aims to describe students' self-regulated learning in mathematics learning supported by Edmodo-GeoGebra on the topic of the volume of rotating objects. The research employs a qualitative approach with a descriptive method. The participants in this study were 36 students from Universitas Bina Bangsa. The data collection technique involved distributing a self-regulated learning questionnaire consisting of 30 statements with 8 indicators. Data analysis was conducted by calculating the percentage of students' responses, which were then described using percentage interpretation criteria. The analysis results for each indicator of self-regulated learning are as follows: 1) learning initiative 76%; 2) diagnosing learning needs 78%; 3) setting learning goals 76%; 4) viewing difficulties as challenges 75%; 5) utilizing and seeking relevant resources 74%; 6) selecting and applying learning strategies 77%; 7) evaluating the learning process and outcomes 76%; 8) self-concept 74%. The overall average of students' self-regulated learning supported by Edmodo-GeoGebra was 75.57%, categorized as high. This study recommends that educational institutions support and optimize the improvement of students' self-regulated learning.
PENGGUNAAN ALGORITMA LINEAR REGRESSION UNTUK PREDIKSI HARGA SMARTPHONE BERDASARKAN SPESIFIKASINYA Fonga, Riistan Riana; Ratnasari, Silvia
Kohesi: Jurnal Sains dan Teknologi Vol. 7 No. 4 (2025): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v7i4.11725

Abstract

Smartphones are a communication tool that is needed by today's society to support its activities. In the current digital era, the variety and number of smartphones available on the market is very large, making it difficult for consumers to determine the price according to the desired specifications. This research aims to predict smartphone prices based on their specifications using the Linear Regression algorithm. By processing the data using the Rapidminer tool, to determine the performance of the algorithm, the data is divided, namely by dividing the training data by 80% and testing data by 20%. The data used for research is a dataset taken from the Kaggle site with the title mobile price prediction dataset. From the results of testing and modeling the linear regression algorithm with a data division of 80:20, the RMSE results were 182,637 +/- 0.000, the RMSE and Relative Error values were close to 0, indicating that the predictions were close to the actual values. The recommendation that can be given to future researchers is to try using other data mining algorithms in the prediction process to find out the comparison of performance and accuracy between the various methods used. Smartphone merupakan alat komunikasi yang dibutuhkan oleh masyarakat saat ini dalam menunjang aktivitasnya. Dalam era digital saat ini, variasi dan jumlah smartphone yang tersedia di pasaran sangat banyak, sehingga mempersulit konsumen dalam menentukan harga yang sesuai dengan spesifikasi yang diinginkan. Penelitian ini bertujuan untuk memprediksi harga smartphone berdasarkan spesifikasinya menggunakan algoritma Linear Regression. Dengan pengolahan data menggunakan tools Rapidminer, untuk mengetahui kinerja algoritma tersebut maka dilakukan pembagian data yakni dengan pembagian data training sebanyak 80% dan data testing sebanyak 20%. Data yang digunakan untuk penelitian adalah dataset yang diambil dari situs kaggle dengan judul dataset mobile price prediction. Dari hasil pengujian dan pemodelan algoritma linear regression dengan pembagian data 80:20, mendapatkan hasil RMSE 182.637 +/- 0.000, nilai RMSE dan Relative Error yang mendekati 0 menunjukan bahwa prediksi mendekati nilai aktual.
ANALISIS TINGKAT KEPUASAN PENGGUNA APLIKASI SHOPEE MENGGUNAKAN ALGORITMA DECISION TREE Amelia, Mila; Ratnasari, Silvia
Kohesi: Jurnal Sains dan Teknologi Vol. 7 No. 4 (2025): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v7i4.11758

Abstract

The use of e-commerce applications like Shopee in Indonesia has increased significantly due to advancements in digital technology. Founded by Forrest Li in 2015, Shopee has become one of the leading e-commerce platforms in Southeast Asia, offering attractive features such as product discounts, cashback vouchers, and free shipping. This study aims to identify the factors influencing user satisfaction on Shopee to enhance competitiveness in the market. Data from a questionnaire survey includes service aspects such as efficiency, reliability, privacy, and responsiveness. Using the Decision Tree algorithm, the data is divided into training and testing sets, employing Cross Validation and Split Validation. The 10-Fold Validation shows the best performance with an accuracy of 93.78% and an AUC of 0.428. After optimization with feature selection and Split Validation, accuracy increases to 94.74% with an AUC of 0.653. These findings provide valuable guidance for Shopee developers in improving service quality and contribute significantly to research in the e-commerce field. Penggunaan aplikasi e-commerce seperti Shopee di Indonesia meningkat signifikan berkat kemajuan teknologi digital. Didirikan oleh Forrest Li pada tahun 2015, Shopee kini menjadi salah satu platform e-commerce terkemuka di Asia Tenggara, menawarkan fitur menarik seperti diskon produk, voucher cashback, dan gratis ongkir. Penelitian ini bertujuan mengidentifikasi faktor-faktor yang memengaruhi kepuasan pengguna Shopee untuk meningkatkan daya saing di pasar. Data dari survei kuesioner mencakup aspek layanan seperti efisiensi, reliabilitas, privasi, dan responsivitas. Menggunakan algoritma Decision Tree, data dibagi menjadi training dan testing, serta menggunakan Cross Validation dan Split Validation. Validasi 10-Fold menunjukkan performa terbaik dengan akurasi 93.78% dan AUC 0.428. Setelah optimasi dengan fitur selection dan Split Validation, akurasi meningkat menjadi 94.74% dengan AUC 0.653. Temuan ini memberikan panduan berharga bagi pengembang Shopee dalam meningkatkan kualitas layanan serta kontribusi penting bagi penelitian di bidang e-commerce.
Development augmented reality in problem-based learning: Strengthening students' mathematical communication ability Alfiyanti, Fina; Nasrullah, Anton; Nisa, Ratu Khoirotun; Santika, Aan; Marlina, Mira; Hidayanti, Nur; Ratnasari, Silvia
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i2.19106

Abstract

Mathematical communication ability is essential, especially in learning geometry to understand trigonometric comparisons. However, many students still face difficulties in communicating mathematical problem-solving processes. Augmented Reality (AR) visualizes 2D and 3D objects, helping solve problems and improving communication. This study aims to develop and evaluate the quality of teaching materials and worksheets (LKPD) assisted by AR on geometric comparison topics to enhance students' mathematical communication ability. The research uses the Plomp development model, which includes initial investigation, design, realization/construction, testing, evaluation, revision, and implementation phases. Validation involves five experts, consisting of two lecturers and three subject teachers, while the practicality test includes 33 high school students in Banten, Indonesia. The study results show that the teaching materials and LKPD achieve an average validity of 88.25% (very valid), practicality of 88.2% (very practical), and effectiveness based on student activity observation sheets of 85.6%. The students’ test results reach 86.6% (very effective). The mathematical communication test also indicates that 10 students are in the moderate category, and 23 students have high communication ability, with an N-Gain of 64.2% (quite effective). Based on these results, the teaching materials and AR-assisted LKPD are valid, practical, and effective, making them suitable for mathematics learning.
Peran Digital Marketing dalam Peningkatan Penjualan Tiket di Desa Wisata Angliawati, Ria Yuli; Ratnasari, Silvia
Jurnal Ilmiah Ilmu Pariwisata Vol 6 No 1 (2024): Jurnal Kajian Pariwisata
Publisher : LPPM STP ARS Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51977/jiip.v6i1.1789

Abstract

Penggunaan strategi pemasaran digital semakin menjadi fokus dalam mengembangkan sektor pariwisata di berbagai destinasi, termasuk kawasan Desa Wisata Taraju di Tasikmalaya. Penelitian ini bertujuan untuk mengidentifikasi peran digital marketing dalam meningkatkan penjualan tiket di kawasan tersebut. Dengan menggabungkan pendekatan kualitatif dan kuantitatif, data dikumpulkan melalui wawancara dengan pemangku kepentingan lokal serta analisis data penjualan tiket sebelum dan sesudah implementasi strategi pemasaran digital. Hasil analisis menunjukkan bahwa penerapan digital marketing, terutama melalui media sosial dan situs web, berkontribusi signifikan terhadap peningkatan penjualan tiket di kawasan Desa Wisata Taraju. Meskipun demikian, tantangan seperti keterbatasan akses internet dan keterampilan digital di antara pemangku kepentingan lokal juga diidentifikasi. Penelitian ini memberikan wawasan tentang potensi dan kendala dalam mengimplementasikan pemasaran digital dalam konteks wisata desa, serta menawarkan rekomendasi untuk memperkuat upaya pemasaran digital di masa depan