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"SICERIA" BoMedia board game “SICERIA” dalam pembelajaran IPAS kelas V Sekolah Dasarard Game Media in Science Learning for Class V Elementary School Fadhila, Nurul; Rezkita, Shanta; Djufri, Elyas
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 11 No 1 (2024): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v11i1.18830

Abstract

Learning media in elementary schools is often neither innovative nor interactive. This presents a challenge for educators to design media that meets learning needs while engaging students. This research aims to develop board game-based learning media, "SICERIA," for fifth-grade elementary school IPAS subjects, specifically on the topic of the human digestive system. The study employed the Research and Development (R&D) methode with the ADDIE model, encompassing analysis, design, development, implementation, and evaluation stages. Data collection involved observations, interviews, and questionnaires with students, educators, and subject matter experts. The results indicate that SICERIA received very positive ratings, showing improvements in learning motivation, visual quality, and implementation. This media enhances students' understanding of the abstract concept of the human digestive system and fosters collaborative learning and social skill development. Despite limitations such as a narrow material scope and relatively high production costs, SICERIA offers an innovative alternative aligned with the Merdeka curriculum. The positive feedback from students suggests that SICERIA is not only pedagogically effective but also visually appealing and relevant to learning needs. This research contributes significantly to the development of game-based learning media to improve elementary school education. Keywords: board game media; SICERIA; IPAS
Analisis Ayat Keimanan dalam Al-Qur'an Perspektif Tafsir Salman Fadhila, Nurul; Wirman, Eka Putra; Zulbadri, Zulbadri
Ikhtisar: Jurnal Pengetahuan Islam Vol 3 No 1 (2023): Ikhtisar: Jurnal Pengetahuan Islam
Publisher : Institut Agama Islam Sumatera Barat Pariaman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55062/ijpi.v3i1.142

Abstract

This research is a descriptive qualitative research using a library research model which examines the analysis of the review of the verses of faith in Tafsir Salman. It can be concluded from this research that the interpretation of the verses of faith in Salman's Tafsir focuses more on the three surahs found in juz amma, namely surah Al-Ikhlas, Al-Falaq and Al-Naas. Surah al-Ikhl?sh is related to monotheism rub?biyah and monotheism asm?' wa al- characteristic, the manifestation of the value of monotheism in this surah is: Allah is Ahad and Allah is al-Shamad. In Surah al-Falaq related to the manifestation of monotheism ul?hiyah, namely: prayer as a protector from anxiety and His creation, zakat as a protector from stinginess and envy, fasting is a protector from haste and the evils of the night, and pilgrimage is a protector from complaints and evil magic. Whereas in Surah al-N?s related to monotheism ul?hiyah, the points of embodiment of the value of monotheism which are illustrated in sura al-N?s are: al-mu'awwizatain the source of strength, and the creed as an antidote to anxiety in human shadr
IDENTIFYING COMMON CONTRASTIVE ERRORS IN ENGLISH GRAMMAR MADE BY INDONESIAN EFL LEARNERS: CAUSES AND SOLUTION Sabrina, Azra Batrisyia; Sitanggang, Cansa Namira; Salmanda, Dandi; Fadhila, Fadhila; Fadlan, Fadlan; Mashalan, Fahima; Purba, Kezia Nur Elizanti; Khairunnisa, Khairunnisa; Fitria, Lailatul; Fadhila, Nurul; Batubara, Putri Fadila; Aulia, Sirrul; Ismahani, Siti
Jurnal Review Pendidikan dan Pengajaran Vol. 8 No. 1 (2025): Volume 8 No. 1 Tahun 2025
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v8i1.40288

Abstract

This study identifies common contrastive errors in English grammar made by Indonesian EFL learners, along with their causes and solutions. Such errors often arise from structural differences between the learner's first language (L1) and English (L2), potentially leading to misunderstandings. Using a descriptive qualitative research design, data were collected from eleven undergraduate students in the English Education program at Universitas Islam Negeri Sumatera Utara. Data collection methods included grammar tests and surveys to explore the underlying causes of errors. Analysis revealed that common errors included tense usage, subject-verb agreement, article usage, and preposition errors. These mistakes are attributed to language transfer, interlanguage phenomena, and a lack of understanding of English structures. The study recommends teaching strategies such as drilling activities, corrective feedback, context-based learning, and comparative grammar analysis to mitigate these errors. By implementing these approaches, it is hoped that learners will enhance their understanding and application of English grammar more effectively, ultimately improving their communication skills in English.
Development of IT - Based Mathematics Learning Media Using Articulate Storyline Fadhila, Nurul; Rahmi, Rahmi; Hamdunah, Hamdunah
Al-Khawarizmi Vol 6 No 2 (2022): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v6i2.15843

Abstract

This research is motivated by the lack of motivation and participation of students in participating in learning mathematics. The purpose of this study was to produce a valid and practical IT-based mathematics learning media on Data Presentation material at SMP N 1 Padang Ganting. The type of research used is development research using the ADDIE development model. The research instrument used was a validation questionnaire, a practicality questionnaire that was useful to see the practicality of learning media by teachers and students. The results of the validity of IT-based learning media using Articuate Storylineby 98% with a very valid category. The final value of practicality with the teacher obtained a final score of 100% in the very practical category. The final value of practicality with students was obtained 96.7% in the very practical category. Based on the results of the study, it can be concluded that IT-based learning media using Articuate Storyline is declared valid and practical to use in learning data presentation materials at SMP N 1 Padang Ganting.