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Journal : Current STEAM and Education Research

Development of Physics Digital Comic on Greenhouse Effect Rachmawati, Siti; Muliyati, Dewi; Purwahida, Rahmah
Current STEAM and Education Research Vol. 1 No. 1 (2023): Current STEAM and Education Research, Volume 1 Issue 1, August 2023
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.010101

Abstract

Around 20% of the total population in Indonesia are digital comic readers and this number continues to increase from year to year. This increase has been accompanied by a rise in the number of digital comics on various platforms such as Webtoon, Mangatoon, Bilibili Comics, Manta,Tapas, RE:ON comics, Komikindo v7 and many more. On the other hand, the complexity of the teaching materials being delivered made students less interested in reading textbooks, including physics. Therefore, students are more engaged when the content is presented in the form of illustrated comics, especially in visualizing abstract concepts. This study aims to produce digital physics comics about the greenhouse effect, which can enchance students' literacy and motivation. It’s well known that global warmingis a global issue that demands a broader understanding and is important to be recognized by the public including students, where one of the causes is the greenhouse effect. This comic seeks to support physics learning media. This study uses Research and Development (R&D) approach with a 4D method. The development stages consist of defining, designing, developing and disseminating. This physics digital comic explains the process of the greenhouse effect. This research shows that digital comics that have been developed have successfully become physics learning media that can increase students' literacy and motivation to learn about global warming and climate change.
Development of Special Relativity Material Learning Videos on Social Media Tiktok Sholina, Wini; Muliyati, Dewi; Purwahida, Rahmah
Current STEAM and Education Research Vol. 1 No. 1 (2023): Current STEAM and Education Research, Volume 1 Issue 1, August 2023
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.010102

Abstract

The intensity of social media use by students is currently very high. TikTok social media is one of the social media that is often used because the videos that are presented are short and up to date. The purpose of this research is to develop physics learning videos on the TikTok platform with an introduction to physics concepts and cases in everyday life. This study uses the 4D method (Define, Design, Develop, Disseminate). The stages of the 4D method applied to this study are by analyzing needs and planning the concepts and content of video content. The product developed is in the form of a learning video on special relativity material and distributed via the social media TikTok. Media and material assessment instruments to measure validity by media experts and material experts. From the results of this study, show that learning videos on social media Tiktok is feasible to be implemented as a medium for learning physics in class 12 high school on special relativity material.