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Implementation of the Introduce Connect Apply Reflect Extend (ICARE) Model Learning Flow in developing online modules based on U-Learning Class LMS Kustiyowati, Kustiyowati; Putra , Eric Dwi; Pradana , Pascalian Hadi; Triwahyuni , Eges
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.7160

Abstract

Online learning has started to be used since the emergence of internet technology and became increasingly popular when the Covid 19 pandemic hit. Online learning during the pandemic has given rise to many unique problems for both lecturers and students, such as limitations in presenting material in the sense that the material presented is monotonous and uninteresting, the difficulty of building activity, the difficulty of creating interaction between lecturers and students and between students. Online learning is more stressful than studying in a regular classroom because students are trapped studying alone, the absence of clearly structured learning steps makes it difficult for students to focus on studying. The aims of this research are: to determine the design of an online learning module with an ICARE learning flow based on the U-Learning Class LMS, to determine the feasibility of an online learning module with an ICARE learning flow based on the U-Learning Class LMS. This research uses a Research and Development (R&D) for Education design with the stages of Analysis, Design, Development, Implementation and Evaluation. All stages have been completed and resulted in an online learning module with an LMS-based ICARE learning flow in the Learning Media course which has met the eligibility criteria as a learning resource for use in learning.
METODE MIND MAPPING MEDIA GAMBAR TERHADAP HASIL BELAJAR KOGNITIF PADA MATA PELAJARAN IPS TERPADU Yasin, Ahmad; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2452

Abstract

The purpose of this study was to determine the effect of the mind mapping method of image media on cognitive learning outcomes. the teacher must be able to apply the mind mapping technique assisted by image media to students optimally so that obstacles can be resolved properly. based on this, the results of learning ips erpadu using the mind mapping method assisted by image media are able to increase motivation and learning outcomes of ips lessons. This can be seen from the activities carried out by students in making concept maps that have met expectations, namely students have been able to convey subject matter using mind mapping with their own variations, and students have been able to summarise long material into the form of concept maps that are varied by theme, the method used is a pre experimental design method with a one group pretest-posttest design research design, the subject group in this study is class viii students of mtsn 8 Banyuwangi as many as 35 students, and the results of the research show that there is a significant difference between cognitive learning outcomes before treatment and after treatment, between groups of students using the maind mapping method and groups of students using image media. this is evidenced by the acquisition of the t-h value. This is evidenced by the acquisition of the t-count value of the maind mapping method of -4.961 with a significance value of 0,215, while with the image media the t-count value is -4.902 with a significance value of 0,417. Tujuan dalam penelitian ini untuk mengetahui pengaruh metode mind mapping media gambar terhadap hasil belajar kognitif. guru harus mampu menerapkan teknik mind mapping berbantuan media gambar kepada siswa secara optimal sehingga kendala-kendala bisa diselesaikan dengan baik. berdasarkan hal tersebut, hasil belajar ips erpadu dengan menggunakan metode mind mapping berbantuan media gambar mampu meningkatkan motivasi dan hasil belajar maa pelajaran ips. hal ini terlihat dari kegiatan yang dilakukan siswa dalam membuat peta konsep sudah memenuhi harapan yaitu siswa sudah mampu menyampaikan materi pelajaran dengan menggunakan mind mapping dengan variasi mereka sendiri, dan siswa sudah dapat meringkas materi yang panjang ke dalam bentuk peta konsep yang divariasikan dengan tema, metode yang digunakan adalah metode pre experimental design dengan desain penelitian one group pretest-posttest design, , kelompok subyek dalam penelitian ini adalah siswa kelas viii mtsn 8 banyuwangi sebaak 35 siswa,an hasil perneliterdapat perbedaan ang signifikan antara,hasil belajar kognit sebelum perlakuan dan sesudah perlakuan, antara kelompok siswa yang menggunakan metode maind mapping dan kelompok siswa yang menggunakan media gambar. hal ini dibuktikan dengan perolehan nilai t-hitung meode maind mapping sebesar -4,961dengan nilai signifikansi sebesar 0,215. sedangkan dengan media gambar nilai t-hitung sebesar -4,902 dengan nilai signifikansi sebesar 0 ,417
PENGARUH METODE PROBLEM BASED LEARNING DAN PENGGUNAAN BUKU TEKS UNTUK PENINGKATAN KEMAMPUAN KOSA KATA BAHASA INGGRIS BAGI SISWA KELAS VIII DI SMPN 1 GENTENG Mustofa, Ali; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2459

Abstract

Mastery of English requires a lot of vocabulary and adequate grammatical forms. A large vocabulary without being based on strong grammar makes it impossible for us to properly understand a reading and vice versa, good grammar without having a vocabulary. To simplify and overcome this, it is necessary to use the Problem Based Learning (PBL) learning model and learning media, Problem In this study, the method used was the Pre-Experimental Design method with the One Group Pretest-Posttest Design research design, where in this design a causal relationship will be revealed by viewing one group of subjects. The data analysis used in this study used descriptive statistics. and inferential statistics. Analysis of data on test results for students' vocabulary comprehension abilities was carried out quantitatively. The statistical test used in this study is the inferential test of the independent t test. Daa analysis using SPSS version 24. The results showed that there was a positive and significant effect of the use of picture story books on the speaking ability and English vocabulary of junior high school students. These results indicate that junior high school students who are taught with picture story books as a medium have an increased speaking ability using English vocabulary compared to before learning.
PENGARUH PENGGUNAAN MEDIA PLAYDOUGH TERHADAP KEMAMPUAN MOTORIK HALUS DAN KREATIVITAS ANAK KELOMPOK B DI TK KHADIJAH 8 KABUPATEN BANYUWANGI Nuraini, Erina; Waris, Waris; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2476

Abstract

Abstract In daily practice at Kindergarten (TK) schools there are problems and the development of children's fine motor skills, children's fine motor skills appear not to be optimal, this is due to the lack of stimulation given to children, lack of balance in the child's body in every movement. The method in the fine motor learning process that is used is not optimal. The purpose of this study was to determine the effect of using playdough media on fine motor skills and creativity in group B TK Khadijah 8 Banyuwangi Kindergarten. Fine motor development is related to the development of the ability to use fingers to use various activities such as sticking, pinching, cutting, painting and others. The research method used is the Pre Experimental Design method with the One Group Pretest-Posttest Design research design. The data used to obtain the data are as follows: observation, interviews, documentation. The statistics used are independent t-test and sample t-test. Research results. Playdough improves children's fine motor skills and creativity. Playdough media play activities can hone children's fine motor skills because they use their hands and fingers as well as eye coordination. Then the selected tool is easier to obtain. In conclusion, the use of playdough media has an effect on fine motor skills and creativity of group B children in Khadijah 8 Kindergarten, Banyuwangi Regency. Keywords. Media Playdough, fine motor, creativity, Kindergarten
PENGARUH MODEL PEMBELAJARAN KOOPERATIF STUDENT TEAMS ACHIEVEMENT DIVISIONS DAN CARD SORT UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS VIII SMPN 1 BANGOREJO BANYUWANGI Arifin, Zaenal; Priawasana, Endra; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2482

Abstract

The purpose of this study was to determine the effect of the Student Teams Achievement Divisions cooperative learning model and the Sort Card Method on mathematics learning outcomes. This research is included in the causal quantitative type research, namely a study that seeks the influence of certain (independent) variables on other (bound) variables. The research object used a purposive sampling area, namely class VIII students of SMPN 1 Bangorejo Banyuwangi, academic year 2022/2023. The results of the study found that there was an effect of applying the cooperative learning model of the Student Team Achievement Division and Sort Cards simultaneously on improving the mathematics learning outcomes of class VIII students of SMPN 1 Bangorejo Banyuwangi.
PENGARUH PENGGUNAAN MEDIA LOOSE PART TERHADAP KEMAMPUAN MOTORIK HALUS DAN KREATIVITAS ANAK KELOMPOK A DI TK CERDAS KABUPATEN BANYUWANGI TAHUN PELAJARAN 2022/2023 Fatma, Patmawati; Waris, Waris; Kustiyowati, Kustiyowati
Jurnal Darussalam: Jurnal Pendidikan, Komunikasi dan Pemikiran Hukum Islam Vol. 15 No. 1 (2023): September 2023
Publisher : IAI Darussalam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/darussalam.v15i1.2489

Abstract

This study aims to determine the effect of using Loose Part media on fine motor skills and creativity of group A children in Smart Kindergarten, Banyuwangi Regency. The problem of not achieving fine motor skills and children's creativity optimally is the main background of this research. This study uses a quantitative descriptive approach, the type of research is pre-experimental design and the research pattern is one-group pretest-posttest. Collecting data using observation techniques, interviews and documentation. The research subjects were 17 children using purposive sampling method. Data analysis used the SPSS 25 statistical test. The results of the first hypothesis test had a significance value of 0.000, the results of the second hypothesis test had a significance value of 0.000 and the third hypothesis test had a significance value of 0.002, which means that the hypothesis is accepted. Conclusion: 1) There is an effect of using Loose Part media on children's fine motor skills, 2) There is an effect of using Loose Part media on children's Creativity. 3) There is an effect of using Loose Part media on fine motor skills and creativity of Group A children in Smart Kindergarten, Banyuwangi Regency.
The Effect of the Field Trip Learning Method on Student Activeness and Learning Outcomes at Junior high school Supaida, Titik; Kustiyowati, Kustiyowati; Triwahyuni, Eges
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12662

Abstract

This study aimed to examine the effect of the Field Trip learning model on student activeness and learning outcomes in English subjects. The research employed a quasi-experimental design with two groups, namely the experimental class that received Field Trip-based instruction and the control class that used conventional teaching methods. Data were collected through observation sheets to measure student activeness and pretest–posttest instruments to assess cognitive learning outcomes. The findings revealed that students in the experimental class demonstrated higher levels of participation, especially in asking questions, discussing, and drawing conclusions, compared to the control class. Furthermore, the posttest scores of the experimental group were significantly higher, indicating that the Field Trip model effectively enhanced students’ cognitive achievement. These results suggest that learning through direct experience can foster meaningful engagement and strengthen conceptual understanding. Practically, the Field Trip model can serve as an alternative strategy to improve classroom interaction and academic performance. Theoretically, this study supports the constructivist view that knowledge is better constructed through contextual and experiential learning. It is concluded that the Field Trip learning model not only improves academic outcomes but also contributes to the development of twenty-first century skills
The Pengembangan Model Pembelajaran MOOC Berbasis Kecerdasan Buatan (AI) untuk Meningkatkan Literasi Digital  Kustiyowati, Kustiyowati; Gita, Rina Sugiarti Dwi; Permatasari, Annisaa Dwi Ayu; Gunawan, Ichwan Zarkasi Brillyano
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.12952

Abstract

This study develops and implements a novel Artificial Intelligence (AI)-based MOOCs learning model specifically designed to enhance students’ digital literacy in higher education. Unlike previous studies that focused mainly on content delivery or platform usability, this research integrates adaptive AI algorithms and personalized feedback features into MOOCs to foster more effective and measurable digital literacy development. Using a Research and Development (R&D) approach, the process comprised needs analysis, planning, prototype design, field trials, revisions, and dissemination. The research involved 135 students. Data were collected through observations, questionnaires, interviews, and documentation, and analyzed using both quantitative and qualitative methods. The findings reveal that the AI-based MOOCs model significantly improved students’ digital literacy across all testing phases, with consistent gains shown by the 135 participating students. User feedback confirmed that the model is efficient, adaptive, and practical for classroom application. Furthermore, dissemination activities received a positive response from institutions, lecturers, and students, highlighting its potential for wider adoption. The study concludes that the proposed AI-enhanced MOOCs model provides a scalable and sustainable framework for strengthening digital literacy in higher education, offering empirical evidence for its broader institutional adoption.