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Comparison of Diorama and Animation Media in Enhancing Cognitive Learning Outcomes on Ecosystem Material for Fifth-Grade Students: A Quasi-Experimental Study at SDN 1 Pataruman Raisha Fauziyah Azzahra; Abdul latip; Irfan Hilman
Jurnal PGMI UNIGA Vol 4 No 2 (2025): Jurnal PGMI UNIGA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/pgmi.v4i2.43450

Abstract

This study aimed to analyze the impact utilizing diorama and animation media in on the topic of “Harmony in the Ecosystem” for fifth-grade elementary students. employed a quantitative approach with an experimental method, involving two classes as samples: the experimental class used diorama media (n=24) and the control class used animation media (n=21). Data were collected through pretests and posttests, then analyzed using normality tests, the Mann-Whitney U test, and N-Gain calculations with SPSS version 20. The results showed that the implementation of learning with both media was optimal, as evidenced by 100% achievement in observation checklists., although the N-Gain for diorama (0.20) was slightly higher than for animation (0.14), both categorized as low. In conclusion, diorama and animation media have relatively equal effectiveness in supporting students’ conceptual understanding, with media selection adjusted according to the material characteristics and students’ needs.
MAKE A MATCH COOPERATIVE LEARNING ASSISTED BY FLASH CARDS ON FOURTH GRADERS' SCIENCE CONCEPT UNDERSTANDING Nisa Lutvia Tulloh; Abdul latip; Nurul Fatonah
Jurnal PGMI UNIGA Vol 5 No 1 (2026): Jurnal PGMI UNIGA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/pgmi.v5i1.43480

Abstract

Penelitian ini dilatarbelakangi oleh fenomena rendahnya antusiasme serta daya serap siswa terhadap konsep sains di sekolah dasar akibat penggunaan strategi mengajar yang monoton. Studi eksperimental semu ini menggunakan desain Non-equivalent Control Group pada siswa kelas IV SDN 1 Sukatani. Temuan menunjukkan bahwa aktivitas belajar di kelas eksperimen mencapai level sangat baik (81,54%). Analisis data membuktikan adanya pengaruh signifikan dengan capaian N-Gain sebesar 59,01%, yang jauh melampaui kelas kontrol (23,68%). Dengan demikian, integrasi model ini efektif dalam memperkuat penguasaan materi IPA pada siswa.   Kata kunci: Cooperative Learning, Make a match, flash card