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Journal : Journal Basic Education Skills

PENGARUH PENGGUNAAN MEDIA RODA PUTAR TERHADAP PEMAHAMAN SISWA DALAM PEMBELAJARAN IPS KELAS IV SD NEGER 13 LEPAR PONGOK Susta Dewi; Feri Ardiansah; Hevitria
JBES (Journal Basic Education Skills) Vol 1 No 2 (2023): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v1i2.33

Abstract

Penelitian ini bertujuan untuk1melihat pengaruh penggunaan media roda putar terhadap pemahaman siswa dalam pembelajaran IPS kelas IV SD Negeri 3 Lepar1Pongok. Penelitian ini menggunakan jenis penelitian kuantitatif dengan metode penelitian Quasi Experimental Design, dengan Nonequivalent1Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV A dan IV B SD Negeri 3 Lepar1Pongok yang sampelnya dibagi menjadi dua kelompok. Kelas IV A sebagai kelompok eksperimen berjumlah 20 siswa dan Kelas IV B sebagai kelompok kontrol berjumlah 20 siswa. Teknik analisis data dalam penelitian ini menggunakan uji normalitas uji homogenitas,uji hipotesis dan uji t-test sampel related (polled varians). Hasil penelitian menunjukkan bahwa uji hipotesis diperoleh thitung > ttabel yaitu13,465 > 2,024 artinya1Ha diterima. Dengan demikian, dilihat dari hasil penelitian tersebut maka dapat disimpulkan bahwa1terdapat pengaruh penggunaan media1roda putar terhadap1pemahaman siswa dalam1pembelajaran IPS kelas IV1SD Negeri 3 Lepar Pongok.
Pengembangan Lembar Kerja Peserta Didik (LKPD) IPA Berbasis Literasi Sains pada Materi Perpindahan Kalor Kelas V SD Negeri 1 Pangkalpinang Fitrahni, Imni; Feri Ardiansah; Erika Fitri Wardani
JBES (Journal Basic Education Skills) Vol 2 No 1 (2024): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v2i1.66

Abstract

This exploration is persuaded by the absence of science education situated showing materials of learning in schools. This review plans to foster showing materials as Understudy Worksheets (LKPD) in view of science education for 5th grade for move materials that are substantial and functional. This study utilized the Innovative work (Research and development) strategy with the ADDIE model adjusted from I Made Tegeh. The stages in this improvement are examination, plan, advancement, execution, and assessment. The subjects in this review were 26 understudies of class V SD Negeri 1 Pangkalpinang, comprising of 6 subjects for little gathering preliminaries and 20 subjects for huge gathering preliminaries. Information assortment strategies utilized were meetings and polls. Technical data analysis using descriptive quantitative data analysis was measured using the Likert and Guttman scales.The results of this study indicate that the students’ worksheet (LKPD) based on literacy-based science on heat transfer material obtain validity with a percentage of 94% which means very valid criteria perceived by a media expert, meanwhile, a material master apparent that the legitimacy of the worksheet is 88% which implies the worksheet is legitimate. The aftereffects of the little gathering preliminaries acquired a normal rate score of 96% with extremely viable standards. The huge gathering preliminary got a typical rate score of 98% with exceptionally down to earth measures. It tends to be reasoned that science education put together science worksheets with respect to warm exchange materials that have been created are substantial and useful as teaching materials in classroom learning.
Pengembangan Video Pembelajaran Tari Kreasi Nganggung Bangka Belitung dikelas IV SDN 37 Pangkalpinang Findalia Neneng Agustin; Feri Ardiansah; Silvio Juliana Nabela
JBES (Journal Basic Education Skills) Vol 2 No 3 (2024): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v2i3.223

Abstract

Penelitian ini dilatarbelakangi kurangnya penggunaan media pembelajaran, sehingga dibutuhkan media video pembelajaran SBDP untuk memfasilitasi proses pembelajaran materi SBDP dikelas IV SDN 37 Pangkalpinang sebagai media pembelajaran yang valid dan praktis untuk digunakan.Jenis penelitian yang digunakan Research and Development (R&D) dengan menggunakan model pengembangan 4D (four d), mencakup 4 tahap ialah define (pendefinisian), design (perancangan), develop (pengembangan), dan disseminate (penyebaran). Subjek penelitian ini adalah siswa kelas IV SDN 37 Pangkalpinang yang berjumlah 36 siswa. Teknik dan instrument pengumpulan data yang digunakan adalah observasi, wawancara dan angket. Teknik analisis data deskriptif kuantitatif yaitu data kevalidan yang dilakukan oleh 2 ahli materi dan 1 ahli media. Data kepraktisan dilakukan melalui respon guru dan respon siswa.Berdasarkan hasil penilaian validator materi diperoleh 97% dan validator media diperoleh 84%. Selanjutnya hasil praktikalitas dari hasil uji coba skala kecil diperoleh 90,8% dan uji coba skala besar diperoleh 87,46%. Angket respon guru diperoleh 98%. Oleh karena itu dapat disimpulkan bahwa pengembangan video pembelajaran tari kreasi nganggung Bangka Belitung pada materi SBDP kelas IV SDN 37 Pangkalpinang valid dan praktis.
Pengembangan Media Video Pembelajaran Angklung Untuk Materi Alat Musik Sederhana Kelas V SDN 10 Simpang Teritip Zikri Aprillah Pratama; Maulina Hendrik; Feri Ardiansah
JBES (Journal Basic Education Skills) Vol 3 No 2 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i2.267

Abstract

Students' struggles in recognizing learning related to musical instruments, especially basic information about musical instruments, was the driving force for this research. This is due to inadequate facilities and infrastructure to carry out the SBdP learning activity process. The aim of this research is to create an angklung learning video media product that is useful and valid for SBdP learning. This research uses the ADDIE approach to research and development (R&D). Six students were the subjects of the study's small-scale trials, while twenty students participated in the large-scale trials. To obtain data, questionnaires and interviews were carried out. Analysis of student responses, analysis of teacher practitioner questionnaires, and validation analysis of expert questionnaires are the data analysis methods used. Media experts received an assessment of 87.5% in the "Very Valid" category, material experts received an assessment of 92.8%, and language experts received a 100% recommendation. In the small group trial, 95.8% of students' answers received a score of "Very Practical", while in the large group trial, the teacher's assessment findings received a score of "Very Practical" with a score of 90.4%. Based on the results of data analysis which shows t_count = 13.69 and t_table = 1.729, it can be concluded that there is an influence on student learning outcomes before and after using learning video media.
Pengembangan Permainan Tradisional Cak Lingking Pecahan Berbantuan Model Cooperative Learning Type Pair Checks Septiana, Sindy; Feri Ardiansah; Iis Juniati Lathiifah
JBES (Journal Basic Education Skills) Vol 3 No 2 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i2.305

Abstract

This research was motivated by the lack of student motivation to complete mathematics practice questions, especially questions in story form. It aims to produce teaching materials in the form of the traditional game of cak linking fractions assisted by a valid and practical cooperative learning type pair checks model. This research is research and development (R&D) research that uses development procedures by the Borg and Gall model. Research steps include potential and problems, data collection, product design, design validation, design revision, product trials, product revisions, usage trials, product revisions, and mass production. The subjects in this research were class VI students at SDN 18 Parittiga. The data collection techniques used were interviews and questionnaires. This research produces the traditional game media, Cak Lingking, with fractions assisted by a cooperative learning model type, pair checks with the characteristics of images of the game arena designed in the form of fractions, more than one number of uncek as a throwing tool, and story questions presented based on events in everyday life. Based on this research, the average score for the percentage of validation from media experts, materials, and teacher responses was 89.45% (very valid), and the average score for the practicality of student responses in small-scale trials and large-scale trials was 91% (very practical). So, the traditional game of cak lingking fractions assisted by the cooperative learning type pair checks model developed is declared valid and practical.
Pengembangan Buku Saku Indonesiaku Kaya Budaya Berbasis Augmented Reality Dengan Assemblr Edu Untuk Kelas IV Sekolah Dasar Meti, Meti Astuti; Feri Ardiansah; Eka Wahyuningsih
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.366

Abstract

This study is motivated by the suboptimal utilization of technology-based media in learning about Science and Social Science (IPAS), particularly in Indonesian cultural diversity (keberagaman budaya Indonesia). This research aims to develop a learning medium in the form of a pocket book titled My Indonesia is Rich in Culture, based on Augmented Reality (AR) using the Assemblr Edu application, which is feasible, practical, and effective for fourth-grade students at SD Negeri 52 Pangkalpinang. This study employs a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The small-scale and large-scale trials involved 10 and 28 students, respectively. Data collection techniques included interviews, questionnaires, and tests. Quantitative data analysis was used, including feasibility assessments conducted by media and material experts. Practicality data were obtained from student and teacher questionnaire responses. Effectiveness data were derived from the analysis of pretest and posttest scores. The validation results from media experts showed a score of 70% (Valid), and from material experts, 100% (Very Valid). The small-scale trial yielded a practicality score of 95.75% (Very Practical), while the large-scale trial yielded 93.3% (Very Practical). The teacher response questionnaire scored 70% (Practical). The results of the paired sample t-test showed that the t-value was greater than the t-table (tcount=29.159 ttable 2.052), indicating that the alternative hypothesis (Ha) was accepted. It means that the development of the AR- based pocket book significantly influences learning outcomes related to the My Indonesia is Rich in Culture material.