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The Effectiveness of Cognitive Behavior Therapy Counseling to Reduce The Social Anxiety of Blind Students Wahyuningsih, Eka; Sunawan, Sunawan; Awalya, Awalya
Jurnal Bimbingan Konseling Vol 8 No 2 (2019): December 2019 Articles ASAP (As Soon As Published)
Publisher : Jurnal Bimbingan Konseling

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.01 KB)

Abstract

This study aimed to examine the effectiveness of Cognitive Behavior Therapy counseling to reduce the social anxiety of blind students in Jepon State Special Schools or Sekolah Luar Biasa (SLB) Negeri Jepon. To achieve such objective, the study used single-subject design with the pattern of multiple baselines across individuals done in eleven sessions of observation, namely three baseline A1 sessions, five times intervention session, and three baseline A2 sessions. For more, the subjects of this study were two blind students indicated experiencing social anxiety. In this state, behavior target was reduced from social anxiety behavior. Meanwhile, the data of the observed subjects were collected thorough direct observation method with Goal Attainment Scale guides. Further, visual graph analyses were carried out to look for mean, the degree of level of performance, rapidity behavior change, the trend of performance, stability levels, and overlap data which were then followed by t score and z score calculations. The results showed that Cognitive Behavior Therapy counseling was able to reduce social anxiety. Therefore, the undertaken study asserts that Cognitive Behavior Therapy counseling is effective to reduce the social anxiety of the blind students in SLB Negeri Jepon.
PENERAPAN TEORI TADEUSZ KANTOOR DALAM TEATER BONEKA DI PERTUNJUKAN NYAROKA WAHYUNINGSIH, EKA
Solah Vol 7, No 1 (2017):
Publisher : Solah

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Abstract

Tiang penyangga kuatnya tradisi Madura tidak lepas dari prinsip“ Lebbhi bagus pote tolang etembheng pote mata “ Berarti  lebih baik mati dari pada menanggung malu. Ungkapan ini berlaku untuk mempertahankan martabat, hak dan harga diri sebagai suku Madura. Hal inilah yang  biasanya menimbulkan perselisihan yang tidak lepas dari persoalan lingkungan dan wanita. Perselisihan tersebut disebut dengan “Carok”. Carok merupakan jalan terakhir yang ditempuh oleh masyarakat suku Madura dalam menyelesaikan suatu masalah.Bentuk penyajian karya teater yang berjudul “Nyaroka“ mengangkat tentang tradisi Carok dengan menggunakanteori Tadeusz Kantoor. Hal yang sering dilakukan oleh masyarakat Madura untuk menyelesaikan suatu masalah yang berhubungan dengan wanita secara jantan yaitu dengan menggunakan clurit. Beberapa eksplorasi dan observasi telah dilakukan untuk memenuhi kebutuhan dalam pertunjukan dengan  menghadirkan macam-macam bentuk boneka mulai dari boneka kayu, barbie, kain, plastik dan lain-lain.Tujuan dalam penciptaan karya ini adalah 1.)Menginformasikan kepada penonton tentang teori Tadeusz Kantoor dalam teater boneka dengan menggunakan boneka sebagai media dan aktor menjadi boneka. 2.) Menambah wawasan tentang kehidupan masyarakat Madura. 3.) Proses pengenalan aktor terhadap bentuk tubuh.Kata Kunci :Carok, Madura, teaterboneka.
Biologi, neraca hayati, dan pemangsaan Cryptolaemus montrouzieri Mulsant (Coleoptera: Coccinellidae) pada Paracoccus marginatus Williams & Granara de Willink (Hemiptera: Pseudococcidae) Wahyuningsih, Eka; Rauf, Aunu; Santoso, Sugeng
Jurnal Entomologi Indonesia Vol 16 No 1 (2019): March
Publisher : Perhimpunan Entomologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5994/jei.16.1.18

Abstract

Papaya mealybug, Paracoccus marginatus Williams & Granara de Willink (Hemiptera: Pseudococcidae), is an invasive pest that was detected for the first time in Indonesia in 2008. One of the common natural enemies is the predatory beetle Cryptolaemus montrouzieri Mulsant (Coleoptera: Coccinellidae). The research was conducted with the objectives to determine the biology, life table parameters, and predation of C. montrouzieri on P. marginatus. Observation of biological and life table parameters and predation was conducted by introducing the predators into Petri dishes containing mealybugs. Eggs of C. montrouzieri hatched in 4.35 days. Mean developmental periods for 1st, 2nd, 3rd, and 4th instar larvae were 4.23; 4.21; 5.84; 5.93 days, respectively. The mean pre-pupal and pupal periods were 1.95 and 7.55 days, respectively. The longevity of male adults was 51.34 days, while that of females was 83.39 days. The number of eggs laid by a single female averaged 198.49. The net reproductive rate (Ro) was 117.11 individu/female/generation, intrinsic rate of increase (rm) was 0.073 individu/female/day, mean generation time (T) was 64.776 days, doubling time (Dt) was 9.426 days, and finite rate of increase (λ) was 1.076 per day.  The 4th instar larvae of C. montrouzieri was the most voracious with numbers of P. marginatus eggs, 1st, 2nd, 3rd instar nymphs or adults consumed were 188.0; 53.4; 44.0; 26.8; or 15.6; respectively. Manly's preference index suggested that larvae, as well as adults of C. montrouzieri, preferred eggs and 1st instar nymphs of P. marginatus over other mealybug stages. Our study indicates the high potential of C. montrouzieri in the biological control of P. marginatus.
Sosialisasi Pemetaan Geologi, Drainase Kawasan, dan Cekungan Air Tanah Guna Pencegahan Longsor di Kelurahan Sadeng Agustinus Sungsang Nana Patria; Master Almoris Baene; Wahyu Okta Legowo; Rifa Fauziah; Alfonso Naser S. Reis Amaral; Wahyu Dwi Mardiani; Wilson Edy Rafael; Arjuna Muttho'an; Riyan Adi Saputra; Eka Wahyuningsih; Inna Fajrotul Bahiroh; Ira Sephiana Pangestuti; Thomas Azziz Alathif; Rifqi Tri Wahyu Ramadhan; Iffah Nur Hanifah; Muhamad Chairudin
Jurnal Pengabdian Masyarakat Indonesia Sejahtera Vol. 3 No. 3 (2024): September: Jurnal Pengabdian Masyarakat Indonesia Sejahtera
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/jpmis.v3i3.1657

Abstract

This article discusses the socialization activities of geological mapping, regional drainage, and groundwater basins (CAT) in Sadeng Village aimed at increasing public understanding of the conditions of their area in order to prevent landslides. This socialization involved various parties, including local agencies, academics, and community leaders, with a focus on geological conditions, drainage systems, and potential groundwater basins in the area. The methods used included field surveys, participatory mapping, and Focus Group Discussions (FGD) to identify geological conditions and major problems in the drainage system and groundwater management. The results of this activity showed that the community began to understand the conditions of the area, realized the importance of protecting the environment and was actively involved in improving the drainage system and groundwater management. The recommendations prepared included construction solutions according to the results of geological mapping, and improvements to drainage infrastructure. This socialization is expected to be a model for implementation in other areas with similar environmental characteristics.
Konsep Game “Treasure in Borobudur” Menggunakan Unity 3D Sebagai Media Belajar Pesona Indonesia Wahyuningsih, Eka; Santi, Irma; Dwi Lutfiyah, Evi
Journal of Multimedia Trend and Technology Vol. 1 No. 2 (2022): Journal of Multimedia Trend and Technology
Publisher : Universitas Amikom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1263.595 KB) | DOI: 10.35671/jmtt.v1i2.6

Abstract

Indonesia memiliki beragam kebudayaan. Banyak peninggalan sejarah yang ada di Indonesia. Salah satunya yang diakui dunia yaitu Candi Borobudur. Para wisatawan cukup banyak menaruh perhatian terhadap warisan candi Borobudur termasuk anak – anak. Budaya hendaknya mulai dikenalkan pada anak – anak sejak dini. Namun para anak – anak saat ini dalam belajar memerlukan banyak sumber informasi melalui teknologi informasi. Salah satu media teknologi informasi ini adalah dalam bentuk permainan. Anak – anak sangat menyukai permainan. Oleh karena itu pada kasus mengenalkan budaya seperti candi Borobudur ini diperlukan strategi yang baik sebagai media belajar untuk anak – anak. Makalah ini akan mencoba membahas bagaimana konsep merancang permainan dengan tema kultur budaya yang menyenangkan. Target yang dibahas dalam makalah ini adalah anak – anak sekolah dasar dimana mereka masih senang dengan model belajar dan bermain. Hasil dari pembahasan makalah adalah berupa rancangan game yang dinilai layak digunakan untuk industri. Tujuan dibangunnya game ini merupakan kontribusi sebagai pendukung pesona Indonesia.
Analisis Model Pembelajaran Kelas Rangkap dalam Penerapan Pembelajaran Untuk Sekolah Dasar Mawaddah, Nila Fitri; Amelia, Shinta; Wahyuningsih, Eka; Hidayah, Kufita Nur
JURNAL JENDELA PENDIDIKAN Vol. 4 No. 04 (2024): Jurnal Jendela Pendidikan: Edisi November 2024
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v4i04.992

Abstract

Penelitian ini bertujuan untuk mendiskripsikan pelaksanaan Pembelajaran Kelas Rangkap (PKR).  Metode yang digunakan adalah deskriptif kualitatif. Subyek penelitian ini adalah kepala sekolah dan 3 orang guru SDN 1 Gajah Muktik. Teknik pengumpulan data dengan observasi, dan dokumentasi. Teknik analisis data dalam penelitian ini menggunakan metode intraktif (Intractive Model of Analysis) yaitu reduksi data, sajian data dan penarikan kesimpulan. Simpulan dari Penelitian yaitu pelaksanaan pembelajaran kelas rangkap di SDN 1 Gajah Muktik membantu siswa dalam memahami pembelajaran di sekolah dasar.
Analisis Kinerja Pegawai di Balai Penjaminan Mutu Pendidikan Provinsi Gorontalo Wahyuningsih, Eka; Arwildayanto, Arwildayanto; Zulystiawati, Zulystiawati; Thalib, Darmawan
Student Journal of Educational Management VOLUME 4 NOMOR 2 DESEMBER 2024
Publisher : Jurusan Manajemen Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/sjem.v4i2.2781

Abstract

Penelitian ini bertujuan untuk mendeskripsikan tentang kinerja pegawai Balai Penjaminan Mutu Pendidikan dilihat dari indikator (1) pengetahuan, (2) kualitas pekerjaan, (3) adaptasi pekerjaan, (4) kemampuanmenyelesaikan masalah, dan (5) tanggung jawab. Penelitian ini menggunakan pendekatan kuantitatif jenisdeskriptif eksplanatori. Populasi penelitian ini terdiri dari pegawai BPMP Gorontalo yang berjumlah 56 orang, dengan sampel jenuh, di mana semua populasi berlaku sebagai sampel. Teknik pengumpulan data menggunakan kuesioner, observasi dan dokumentasi. Data yang terkumpul kemudian dianalisis menggunakanteknik analisis deskriptif persentase. Hasil penelitian menunjukkan bahwa (1) pengetahuan pegawai beradapada kategori cukup baik dengan persentase 78,2%, (2) kualitas pekerjaan berada pada kategori baik dengan persentase 84,4%, (3) adaptasi pekerjaan pegawai berada pada kategori cukup baik dengan persentase 74,0%, (4) kemampuan menyelesaikan masalah berada pada kategori cukup baik dengan persentase 79,1%, dan (5) tanggung jawab pegawai berada pada kategori cukup baik dengan persentase 77,9%.
STUDI LITERATUR PENGEMBANGAN MEDIA LITERASI DIGITAL DALAM MENINGKATKAN PEMAHAMAN KEANEKARAGAMAN SISWA SEKOLAH DASAR Eka Wahyuningsih; Eryza Tiara Dzulqa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26664

Abstract

Digital literacy media contains studies that are not only in the form of descriptions, but can be studied in visual or pictorial form to explain the material that is used as learning material, including local wisdom-based Diversity material in the Citizenship Education Subject. Education is a conscious and planned effort to form Indonesian people who are intelligent and have good character. Citizenship education is a vehicle for preparing the younger generation with sufficient provisions in the social life that is needed. The ability to think critically, be responsible, have democratic attitudes and actions are supporting media in the formation of national character. Therefore, lecturers are required to develop learning support by developing learning media as a means of making it easier to convey material so that students can learn material easily through learning media. This literature study aims to determine the development of digital literacy media on students' understanding of diversity in the subject of Citizenship Education. The purpose of this study was to find out the literature study on the development of digital literacy media on students' understanding of Diversity in the Citizenship Education subject. The research method used was literature study research which consisted of several sources such as primary and secondary sources. The results obtained from the research that has been done show that advances in technology are able to motivate students to be more active in learning and dig deeper into understanding information about learning. In addition, digital literacy media can have a positive impact on the development of student teaching and learning. However, there are also weaknesses that will result from digital literacy, namely the still weak interest in reading culture in the form of e-books for students because they are more interested in the application base.
PENGEMBANGAN (R&D) Pengembangan Buku Cerita Digital Bergambar Dalam Pembelajaran PKn Materi Keragaman Agama di Negeriku Pada Siswa Kelas IV SD Anggelika, Shanda; Romadon; Wahyuningsih, Eka
JBES (Journal Basic Education Skills) Vol 1 No 2 (2023): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v1i2.35

Abstract

This research was motivated by the lack of use of media so that the learning process carried out by students has not had the maximum effect. This research aims to develop illustrated digital storybooks in learning civics on the material of religious diversity in my country for fourth-grade students as a feasible and practical medium. This study used research and development (R&D) using the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The subjects in this study were fourth-grade students at SD Negeri 38 Pangkalpinang, totalling 39 students. Techniques and data collection instruments in the form of interviews and questionnaires. The data analysis technique was in the form of quantitative descriptive, namely feasibility data carried out by 2 media experts, 1 material expert, and 1 linguist. Practicality data is carried out through teacher responses and student responses. Based on the assessment results obtained from media experts, shows that digital picture storybooks have the criteria of "very feasible" with a percentage of 82% and 86%. Furthermore, based on the results of the assessment of material experts that this media is "very appropriate" with a percentage of 94%, and the results of the assessment of linguists stated that this media also has the criteria of "very appropriate" with a percentage of 94%. Besides, the assessment of the results of small-scale trials regarding the practicality of the media obtained the criteria of "very practical" with a percentage of 98% and the results of the assessment on large-scale trials obtained the criteria of "very practical" with a percentage of 92.4%. As well as the assessment results obtained from the teacher's response, show that the designed media has the criteria of "very practical" with a percentage of 100%. So from this assessment, it can be concluded that digital storybooks with pictures in civics learning on the subject of religious diversity in the country for fourth-grade elementary school students are very feasible and practical to use.
Pengaruh Model Pembelajaran Role Play pada Mata Pelajaran IPS Materi Aku dan Cita-Citaku terhadap Hasil Belajar Siswa Kelas IV SD Muhammadiyah Toboali Meilia, Indah; Arrosyad, M Iqbal; Wahyuningsih, Eka
JBES (Journal Basic Education Skills) Vol 1 No 3 (2023): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v1i3.52

Abstract

Penelitian ini dilatarbelakangi oleh kurangnya tingkat keberhasilan dalam pembelajaran IPS. Penyebab kurangnya tingkat keberhasilan dalam materi aku dan cita-citaku dikarenakan penerapan variasi model pembelajaranyang kurang dalam melaksanakan proses pembelajaran. Penelitian ini bertujuan untuk menjelaskan pengaruh model pembelajaran Role Play pada mata pelajaran IPS materi aku dan cita-citaku terhadap hasil belajar siswa kelas IV SD Muhammadiyah Toboali. Penelitian ini menggunakan jenis penelitian kuantitatif dengan metode penelitian Quasi Experimental Design, dengan Nonequivalent Control Group Design. Penelitian ini dilaksanakan pada semester genap tahun ajaran 2022/2023. Populasi dalam penelitian ini adalah seluruh siswa kelas IVA dan IVB SD Muhammadiyah Toboali yang sampelnya dua Kelas. KelassIVAssebagai kelasskontrollberjumlah 25ssiswa dannKelas IVB sebagaiikelompokkeksperimen berjumlahh25ssiswa. Adapun instrumen pengumpulan data berupa butir soal uraian yang terdiri dari 10 soal. Teknik analisis data dalam penelitian ini menggunakan uji normalitas, uji homogenitas, dan uji hipotesis dengan uji t-test sampel related (polled varians). Hasil penelitian menunjukkan hasillposttesttlebihhbesarrdariihasillpretest, yaitu kelas eksperimen dengan nilai 84,80 dan kelas kontrol 66,00. Berdasarkannhasilluji hipotesis diperolehhthitung>ttabel yaitu 15,94 > 2,060 artinya Hadditerima. Dengan demikianndapat disimpulkannbahwa terdapattpengaruh modellpembelajarannRole Play pada mata pelajaran IPS materi akuudanncita-citaku terhadapphasil belajarrsiswaakelas IV SD Muhammadiyah Toboali.