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Pelatihan Penerapan E-Modul Berbasis Canva Untuk Meningkatkan Kompetensi Literasi Digital Guru Sekolah Dasar Di Kota Kupang Meilani, Dian; Muhsam, Julhidayat; Nurlailah; Uslan; Nuriyah; Hasyda, Suryadin; Letasado, Muhamad Rusadi
Jurnal Flobamorata Mengabdi Vol. 2 No. 1 (2024): Jurnal Flobamorata Mengabdi
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jfm.v2i1.1667

Abstract

This E-Module implementation training aims to provide solutions to problems faced by partner schools as well as providing training in improving digital literacy competencies based on applications that are easy to use in learning. This application is in the form of a Canva-based e-module that is easy for students to use. This training and mentoring was carried out at SD Inpres Oeba 2 Kupang. The method for implementing this training is through discussions with all lecturer teams and partners and produces E-Modules that can be used by students effectively
UPAYA MENINGKATKAN HASIL BELAJAR SISWA MELALUI MEDIA AUDIO VISUAL KELAS IV DI SD GMIT RAENALULU Radja, Yani Hia; Hasyda, Suryadin
Global Journal Basic Education Vol 4 No 3 (2025): Agustus
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v4i3.4638

Abstract

Penelitian ini berfokus pada upaya meningkatan hasil belajar siswa kelas IV di SDGMIT Raenalulu melalui penggunaan media pembelajaran audio visual. Tujuan utamapenelitian adalah untuk meningkatkan prestasi akademik siswa. Penelitian dilakukan dalamdua siklus dengan 20 siswa sebagai subjek. Pada siklus pertama, nilai rata-rata siswa adalah70,25%, dengan skor tertinggi 85 dan terendah 50. Pada siklus kedua, nilai rata-ratameningkat menjadi 85,75%, dengan nilai tertinggi 100 dan terendah 75. Hasil inimenunjukkan bahwa penerapan media audio visual efektif meningkatkan hasil belajar siswameningkatkan hasil belajar siswa secara signifikan.
Transformasi Literasi: Membangun Generasi digital yang cerdas dan kreatif melalui platform digital di UPTD SDN Oetete 1 Kurniawan, Budi; Amri, Nurzil; Hafizin, Muhammad; Hasyda, Suryadin; Mau, Hana Noventari Dasi
Jurnal Pengabdian Masyarakat: Pemberdayaan, Inovasi dan Perubahan Vol 5, No 6 (2025): JPM: Pemberdayaan, Inovasi dan Perubahan
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpm.v5i6.2389

Abstract

This community engagement program aims to enhance the digital literacy of teachers and students through the implementation of digital platforms such as Wordwall, Educaplay, and Puzzle.org at UPTD SDN Oetete 1 Kota Kupang. The activities were carried out through training, mentoring, and hands-on practice using a deep learning approach that emphasizes concept analysis, problem-solving, and learning reflection. The methods used included initial observation, training implementation, and evaluation through participatory observation and analysis of student engagement. The results show a significant improvement in teachers’ ability to produce interactive digital media, with 80% of teachers able to create at least three types of digital learning games. Additionally, student activity and motivation increased, as indicated by the rise in learning engagement from 45% to 85%, and the completion rate of digital tasks from 40% to 82%. Classroom learning also transformed into a more interactive, creative, and student-centered environment. This program provides important pedagogical implications for integrating digital technology into primary education and contributes to reducing the digital gap by improving access to and competence in digital literacy within the school environment. Thus, this community engagement program successfully fosters the development of a smart and creative digital generation while supporting the continuous strengthening of digital literacy.ABSTRAKPenelitian ini bertujuan untuk meningkatkan literasi digital guru dan siswa melalui implementasi platform digital Wordwall, Educaplay, dan Puzzle.org di UPTD SDN Oetete 1 Kota Kupang. Kegiatan ini dilaksanakan melalui pelatihan, pendampingan, dan praktik langsung menggunakan pendekatan deep learning yang menekankan analisis konsep, pemecahan masalah, dan refleksi pembelajaran. Metode yang digunakan meliputi observasi awal, pelaksanaan pelatihan, dan evaluasi melalui observasi partisipatif serta analisis keterlibatan siswa. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada kemampuan guru dalam menghasilkan media interaktif, di mana 80% guru mampu membuat minimal tiga jenis permainan digital. Selain itu, aktivitas dan motivasi belajar siswa mengalami peningkatan, ditunjukkan oleh naiknya keterlibatan belajar dari 45% menjadi 85%, serta peningkatan penyelesaian tugas digital dari 40% menjadi 82%. Pembelajaran di kelas juga mengalami transformasi ke arah yang lebih interaktif, kreatif, dan berpusat pada peserta didik. Kegiatan ini memberikan implikasi pedagogis penting dalam penerapan teknologi digital di sekolah dasar, sekaligus berkontribusi terhadap pengurangan kesenjangan digital melalui peningkatan akses dan kompetensi digital di lingkungan sekolah. Dengan demikian, program ini berhasil mendorong terwujudnya generasi digital yang cerdas dan kreatif serta mendukung penguatan literasi digital berkelanjutan.
Penerapan Model PBL Berbasis Kearifan Lokal Adaptasi Masyarakat Kupang Terhadap Iklim Kering Untuk Meningkatkan Keterampilan Berpikir Kritis Dan Keaktifan Belajar Siswa SD Muhsam, Julhidayat; Nurlaila; Hasyda, Suryadin
Mimbar PGSD Flobamorata Vol. 4 No. 1 (2026): MIMBAR PGSD FLOBAMORATA
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/mpf.v4i1.2926

Abstract

This study aims to improve critical thinking skills and learning activity of elementary school students through the application of the Problem Based Learning (PBL) model based on local wisdom of community adaptation to the dry climate of Kupang. This study uses the Classroom Action Research method with the Kemmis and McTaggart model which is implemented in two cycles, each including the planning stage, action implementation, observation, and reflection. The research subjects were 27 fourth-grade students of Sikumana 1 Elementary School. The research instruments included a critical thinking skills test and an observation sheet of student learning activity. Data were analyzed using quantitative descriptive analysis by comparing the results between cycles. The results showed that the application of the local wisdom-based PBL model was able to significantly improve critical thinking skills and student learning activity from cycle I to cycle II. The integration of local wisdom of Kupang community adaptation to the dry climate makes learning more contextual, meaningful, and encourages active student involvement in the learning process.