Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Jurnal Inovasi Teknologi Terapan

Aplikasi Pengenalan Tempat Dan Bangunan Bersejarah Bangka Belitung Berbasis Mobile Redi, Redi; Fujiyanti, Linda; Setya Pratama, Muhammad
Jurnal Inovasi Teknologi Terapan Vol. 2 No. 1 (2024): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v2i1.198

Abstract

The historical introduction application is an area that has information about historical heritage. However, not many people know about the history of the Bangka Belitung Islands province. In the current era, mobile applications are growing very rapidly, so it would be very good to create a media in the form of an information application for identifying historical places and buildings in the Bangka Belitung Islands province. The aim of this research is to introduce the history of cultural heritage in the Bangka Belitung Islands province by creating an application that can display images, videos, materials and descriptions of the application. Researchers hope that it will be easier for users to find out and study the application for recognizing historical places and buildings in the Bangka Belitung Islands province.
Aplikasi Android Pengenalan Kebudayaan Daerah Kepulauan Bangka Belitung Ellyta, Dea; Josi, Ahmat; Setya Pratama, Muhammad
Jurnal Inovasi Teknologi Terapan Vol. 2 No. 2 (2024): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v2i2.225

Abstract

Regional arts and culture constitute a sector with tremendous potential for development and preservation. Each region boasts its own unique cultural characteristics, thus necessitating a widespread introduction to these cultural facets. Particularly, the cultural heritage of the Bangka Belitung Islands showcases distinctive and captivating artistry and traditions. However, these cultural elements often remain insufficiently recognized on a broader scale. One of the reasons behind the waning interest of the younger generation in the cultural heritage of the Bangka Belitung Province is the lack of control from the local government, allowing an influx of foreign cultures. Therefore, this research aims to develop an Android-based application that introduces the arts and cultural heritage of the Bangka Belitung Islands. The application development employs the Scrum software development methodology using the Kotlin programming language. The primary objective of this project is to familiarize and facilitate users in discovering information about the arts and cultural heritage of the Bangka Belitung Islands. This research is conducted in collaboration with the Department of Tourism, Culture, Sports, and Youth of the Bangka Belitung Islands Province. The blackbox testing yielded highly satisfactory validation results, while the user acceptance testing produced a percentage of 87.8%, indicating its suitability for use.
Rancang Bangun Game Edukasi Math Whizzer Untuk Siswa UPTD SDN 08 Pemali Anjelia, Nisvina; Azzahra Rahmanda, Iffah; Andriyanto, Sidhiq; Setya Pratama, Muhammad
Jurnal Inovasi Teknologi Terapan Vol. 3 No. 1 (2025): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v3i1.260

Abstract

Mathematics learning is often considered difficult by elementary school students, which has an impact on their low interest and learning achievement. To overcome this problem, an Android-based educational game called "Math Whizzer" was developed to increase students' interest and understanding in learning mathematics. The development of this application uses the Rapid Application Development (RAD) method, which consists of four main stages. In the first stage, observations and interviews were conducted with teachers at UPTD SDN 08 Pemali, which revealed that monotonous learning methods made it difficult for students to understand the material. The second stage, system design, involved the use of Blender and Canva applications to design attractive interfaces and visual elements. The third stage, development, was carried out by building the application using Unity. The final stage, implementation, involved testing the application at UPTD SDN 08 Pemali. The test results showed that this application was very feasible to use in mathematics learning, with a percentage of eligibility from teachers of 97,1% and students of 92,4%. Testing by media and material experts showed that the application features functioned well, and the material was presented clearly and effectively. This application also improves students' understanding and interest in mathematics, as evidenced by the increase in the average posttest score to 82,3 compared to the previous pretest score of 51,3.