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Journal : Journal of English Language and Education

Pre-Service Teacher’s Experience in Improving English Literacy of Through the Kampus Mengajar 7 Program Anastasya, Santika; Rusli, Tri Indah; Nasrullah, Rahmat
Journal of English Language and Education Vol 10, No 4 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i4.1221

Abstract

The Kampus Mengajar Program is part of the Merdeka Belajar Kampus Merdeka (MBKM) policy which provides opportunities for prospective teacher students to be directly involved in improving the quality of education in elementary schools. This study aims to explore how pre-service teachers describe their experiences in overcoming challenges in improving students' literacy while participating in the Kampus Mengajar 7 program. This research uses a qualitative approach with a case study design, involving five students who have participated in the program. Data were obtained through semi-structured interviews and documentation. The results showed that students faced various challenges at school, such as low student interest in reading, limited learning media, and a shortage of English teachers. To address these challenges, students designed a needs-based literacy program that is fun and relevant, such as routine reading before lessons, reading corners, and the use of digital media such as Canva, Wordwall, and YouTube. Individual and group strategies were also implemented to make students more active and enthusiastic. Besides having an impact on improving students' literacy, involvement in this program also contributes to the development of students' pedagogical, social and technological competencies as prospective teachers. However, the sustainability of the program still depends on school support and teacher involvement. These findings show that the Kampus Mengajar not only has a positive impact on students, but also serves as a real learning platform for students in preparing themselves as professional educators in the future.
The Effect of Traditional Game to Improve Students’ Vocabulary Mastery among Junior High School Hadania, Hadania; Sain, Yulianah; Nasrullah, Rahmat; Rusli, Tri Indah
Journal of English Language and Education Vol 10, No 5 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i5.1408

Abstract

This study aims to investigate the effect of using the traditional game Lengko-lengko on improving the vocabulary mastery of seventh-grade students at SMP Negeri 20 Kendari. The research employed a pre-experimental design with a one-group pre-test and post-test design. The sample consisted of 30 students selected through purposive sampling. The research instrument was a multiple-choice vocabulary test comprising 10 items administered in both pre-test and post-test. Data were analysis using normality test and paired sample t-test. The results revealed a significant difference between the pre-test and post-test scores (t = -5.054, p 0.05). Therefore, it can be conclude that the traditional game Lengko-lengko has a positive and significant effect on enhancing students’ English vocabulary mastery. These findings support previous studies that highlight the importance of innovative and culturally relevant learning strategies in fostering students’ motivation and learning outcomes
The Implementation of Traditional Game in Enhancing Students’ Motivation Filandari, Frizka; Sain, Yuliyanah; Nasrullah, Rahmat; Rusli, Tri Indah
Journal of English Language and Education Vol 10, No 5 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i5.1407

Abstract

This study aims to analyze the implementation of traditional games in English learning and their impact on student motivation at SMPN 20 Kendari. A descriptive qualitative method was used with purposive sampling, involving class 7F students as research subjects. Data were collected through interviews and classroom observations, then analyzed through data reduction, data presentation, and conclusion drawing. The results show that the Lengko-Lengko game significantly increases students’ interest, attention, and participation in learning. The classroom becomes more interactive and enjoyable, encouraging teamwork, responsibility, and student confidence in discussions and asking questions. Beyond academic achievement, the game also strengthens character, promotes positive cultural values, and enhances social relationships among students. Lengko-Lengko proves to be an effective and innovative teaching method that can be applied not only in English lessons but also across other subjects to create meaningful and engaging learning experiences.
Students Perception towards Traditional Game in Improving Students' Motivation in English Language Learning Arsita, Dita; Sain, Yuliyanah; Nasrullah, Rahmat
Journal of English Language and Education Vol 10, No 5 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i5.1406

Abstract

This study explores students’ perceptions of using the traditional game Lengko-lengko to enhance motivation in English learning. A descriptive qualitative method was employed with 15 seventh-grade students at SMP Negeri 20 Kendari as participants, selected through purposive sampling. Data were collected through semi-structured interviews and documentation, then analyzed using Miles and Huberman’s interactive model. The findings reveal that Lengko-lengko fosters three aspects of intrinsic motivation: curiosity, enjoyment, and sense of achievement. Students showed eagerness to explore new vocabulary, experienced greater enjoyment through interactive and collaborative activities, and developed pride and confidence from their achievements during the game. These aspects created a continuous motivational cycle that supported active participation, cultural appreciation, and positive attitudes toward English learning. The study suggests that integrating traditional games into teaching strategies not only enriches students’ language learning experiences but also preserves cultural values.