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SIMPEDAK: Mobile-based Active Blood Donor Information Muhammad Zamroni Uska; Wirasasmita, Rasyid Hardi; Kholisho, Yosi Nur; Suryadiy, Muhammad Yusron
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 8 No. 1 (2024): Issues July 2024
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v8i1.12047

Abstract

Palang Merah Indonesia (PMI), especially East Lombok Regency, is one of the main forces in providing blood stocks for patients in every hospital. However, there is a lack of voluntary blood donors so far, information about blood needs is only via online media, WhatsApp and Instagram groups. This research aims to produce a mobile-based Active Blood Donor Information System (SIMPEDAK) in East Lombok Regency, and determine the feasibility of material experts, media experts and user responses. This type of research is research and development using the waterfall model starting from the analysis, design, code & testing, implementation, maintenance stages. The subjects in this study were 46 people consisting of 20 PMI members, 16 students and 10 members of the general public or patient families to determine user responses. Data collection techniques use questionnaires and data analysis uses quantitative descriptive. The results of our findings are in the form of a mobile-based SIMPEDAK application or system. The results of the feasibility test for material experts were 92.75% (very feasible) and the results of the feasibility test for media experts were 96.66% (very feasible). Meanwhile, user response results received a score of 81.72% (very good). Thus, it can be concluded that this application is very suitable for use and has a high response as a mobile-based SIMPEDAK among blood donors and the wider community.
Metode Quicker untuk Meningkatkan Kemampuan Guru Bahasa Inggris dalam Menyusun Rencana Pelaksanaan Pembelajaran Usuludin, Usuludin; Zulkifli, Zulkifli; Jamaluddin, Jamaluddin; Uska, Muhammad Zamroni
Jurnal KIBASP (Kajian Bahasa, Sastra dan Pengajaran) Vol 7 No 1 (2023): Jurnal KIBASP (Kajian Bahasa, Sastra dan Pengajaran)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/kibasp.v7i1.7587

Abstract

Penelitian ini bertujuan untuk mengamati dan meningkatkan kemampuan guru dalam Menyusun rencana pelaksanaan pembelajaran (RPP) menggunakan metode quicker dengan kegiatan Inservice Training (In)-1 dan Inservice Training (In)-2 serta kegiatan On the Job Learning (On)-1 dan On the Job Learning (On)-2. Penelitian ini menggunakan pendekatan Action Research yang di dalamnya termasuk Penelitian Tindakan Pengawas (PTP). Subjek penelitian akan diambil dari guru bahasaInggris yang berjumlah 25 orang yang tergabung dalam Komunitas Zona Tengah di Kabupaten Lombok Timur. Dalam mengumpulkan data, penulis akan menggunakan lembarobservasi (LO) dan lembar telaah (LT). Teknik analisis data yang digunakan adalah deskriptif kuantitatif. Hasil temuan kami menunjukkan bahwa aktivitas guru mengalami peningkatan signifikan. Terdapat peningkatan sebesar 17% dalam aktivitas guru antara Inservice Training (In)-1 dan Inservice Training (In)-2, serta peningkatan sebesar 32% dalam kompetensi guru antara On the Job Learning (On)-1 dan On the Job Learning (On)-2. Metode Quicker dalam pola In-On-In-On berhasil meningkatkan aktivitas dan kompetensi guru bahasaInggris di komunitas zona tengah kabupaten Lombok Timur. Dengan demikian, metode Quicker dengan pola In-On-In-On dapat meningkatkan kompetensi guru dalam menyusun RPP secara signifikan dan klasikal. Kata Kunci: Aktifitas Guru, Metode Quicker, Rencana Pelaksanaan Pembelajaran
Pengembangan Media Pembelajaran Informatika Interaktif Berbasis Android Pada Jenjang Sekolah Menengah Atas Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi; Kholisho, Yosi Nur; Sakinah, Nurul Winda
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 1 (2025): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i1.536

Abstract

Pada era digital, kebutuhan akan media pembelajaran interaktif berbasis teknologi semakin meningkat, terutama pada mata pelajaran Informatika yang memerlukan pendekatan visual dan praktis. Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan media pembelajaran interaktif berbasis Android pada mata pelajaran Informatika kelas 12 di MAN 1 Lombok Timur, yang diharapkan dapat meningkatkan keterlibatan dan pemahaman siswa. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian adalah siswa kelas 12 MAN 1 Lombok Timur. Hasil temuan kami berupa aplikasi pembelajaran interaktif berbasis android yang dinilai sangat layak oleh ahli materi (85%) dan ahli media (92%). Selain itu, respon siswa terhadap media ini menunjukkan hasil positif dengan persentase kepuasan sebesar 94%. Hasil ini menunjukkan bahwa aplikasi ini efektif dan layak sebagai media pembelajaran Informatika berbasis android untuk siswa kelas 12.
Development of TPACK-Integrated Creative Problem Solving Model in Improving Higher Order Thinking Skills Edy Waluyo; Zamroni Uska
Jurnal Pendidikan Progresif Vol 13, No 2 (2023): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Development of Creative Problem Solving Model integrated TPACK in Improving Higher Order Thinking Skills. Objective : This study aims to develop  creative problem solving model integrated TPACK to improve  higher order thinking skills. Methods : This research is Borg & Gall development with sample was 35 students of class XI SMAN 2 Selong. Research instruments is validation guidelines, practicality questionnaires and higher integral material essay tests. Data analysis using descriptive analysis for validity, practicality  and t test for effectiveness. Findings : Products in the category are valid according to experts materials, language and learning technology. The product is relatively practical with an average score of 82.63. The product is classified effective with t count = 98.54 > t table = 2.03 with α = 5% and N-Gain value of 0.77 with high category. Conclusion :  CPS model integrated TPACK has effective potential to improve higher order thinking skills. Keywords: creative problem solving,tpack, high order thinking.DOI: http://dx.doi.org/10.23960/jpp.v13.i2.202302
SIMANKEL: A Web-based Information System for the Efficiency of Village Administration Muhammad Zamroni Uska; Arianti , Baiq Desi Dwi; Nafisah, Khufatun; Wirasasmita , Rasyid Hardi; Kholisho, Yosi Nur; Amri, Zaenul
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 9 No. 1 (2025): Issues July 2025
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v9i1.15055

Abstract

Administrative services in Sekarteja Village are still carried out manually through physical recording, which causes data irregularity, risk of losing archives, and limited access to information for the community. This research aims to develop and evaluate the feasibility of a web-based Kelurahan Administration Management Information System (SIMANKEL) as a solution to these problems. System development uses the Research and Development (R&D) method with a waterfall process model that includes requirements analysis, design, implementation, testing, and documentation. The system was developed using PHP Native, MySQL as a database, and the user interface was designed based on UI/UX principles using Visual Studio Code. System evaluation was conducted by referring to three aspects of the ISO 9126 software quality standard, namely functionality, usability, and efficiency. The test results show that all functions run according to specifications (100%), the usability aspect obtained a feasibility score of 91% from 20 respondents (excellent category), and the efficiency aspect shows that the system load time is in the good category based on testing using GTMetrix. These findings indicate that SIMANKEL is feasible to use as an information system for administrative services in Sekarteja Village and has the potential to increase the effectiveness, efficiency, and transparency of pub services.
Pengembangan Media Pembelajaran Informatika Interaktif Berbasis Android Pada Jenjang Sekolah Menengah Atas Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi; Kholisho, Yosi Nur; Sakinah, Nurul Winda
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 1 (2025): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i1.536

Abstract

Pada era digital, kebutuhan akan media pembelajaran interaktif berbasis teknologi semakin meningkat, terutama pada mata pelajaran Informatika yang memerlukan pendekatan visual dan praktis. Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan media pembelajaran interaktif berbasis Android pada mata pelajaran Informatika kelas 12 di MAN 1 Lombok Timur, yang diharapkan dapat meningkatkan keterlibatan dan pemahaman siswa. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian adalah siswa kelas 12 MAN 1 Lombok Timur. Hasil temuan kami berupa aplikasi pembelajaran interaktif berbasis android yang dinilai sangat layak oleh ahli materi (85%) dan ahli media (92%). Selain itu, respon siswa terhadap media ini menunjukkan hasil positif dengan persentase kepuasan sebesar 94%. Hasil ini menunjukkan bahwa aplikasi ini efektif dan layak sebagai media pembelajaran Informatika berbasis android untuk siswa kelas 12.