Dance learning in high schools dominated by conventional methods of memorizing movements, while critical thinking and art appreciation aspects are less considered. This study aims to analyze the needs and design a prototype of an interactive learning video based on Indonesian traditional dance to improve students' critical thinking skills and dance appreciation. Using Research and Development (R&D) approach with the ADDIE model in the initial stage (Analyze and Design). Data were collected through observation, teacher interviews, student questionnaires, and a pretest on 36 grade 10 students of public high schools in Jakarta. The needs analysis showed that teachers only used PowerPoint, so students were passive, and had difficulty understanding the meaning of dance symbols. The student questionnaire confirmed that most preferred visual and interactive learning media to help understand cultural symbols in dance. The pretest results also showed low initial students' abilities in interpreting the meaning of movements, symbols, and aesthetic elements of dance. Based on these findings, an interactive learning video was designed, so that it can become the main contextual and interactive learning media, while integrating critical thinking and appreciation skills in dance learning in high schools.