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PERANCANGAN EXPERT ADVISOR UNTUK TRADING OTOMATIS FOREX MENGGUNAKAN INDIKATOR STOCHASTIC DAN MACD PADA PLATFORM METATRADER 4 Febryan Siaurence; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 6 No 1 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

In the investment business, there is one investment business that is very popular with investors (traders) from other investments, the business is foreign currency exchange or what is often called foreign exchange or forex. Foreign Exchange (forex) is currently growing rapidly as one of the lucrative investment models, because with forex trading, investors have a high potential rate of return. In technical analysis, traders must be able to understand how to analyze trends to see market direction, see market momentum, and market liquidity. And not a few people who are lazy to learn or do not have the time to learn about all these analytical techniques. To overcome this problem, an Expert Advisor will be created using indicators to help novice traders, or traders who do not have time to analyze the market. By using Expert Advisors, it will be easier for traders to carry out transaction activities, where transactions will be carried out automatically according to what has been set by the trader without having to monitor each transaction continuously.
PERANCANGAN APLIKASI BELAJAR BERSAMA MENGGUNAKAN TEKNIK POMODORO BERBASIS WEB Vieri Fernando; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 6 No 2 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The Pomodoro technique is a learning technique by means of time management. The advantage of using the pomodoro technique is that it can help train the brain to focus on what is being done, so that over time the brain is trained to focus on one thing so that when working on anything it can be done perfectly and quickly without being distracted. Sometimes when studying, students' minds are disturbed because they have multitasking habits, namely how to divide attention when working on different tasks simultaneously which results in only paying attention to certain parts of the whole that must be concentrated, resulting in the work not being completed, things like this happen because learning by learning techniques which is not correct.. The purpose of this research is to design a real-time interactive learning application where students can discuss directly with other participants. The application design uses the Multimedia Development Life Cycle method which consists of 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing and Distribution. The design of this learning application uses the Pomodoro Technique to help students avoid things that distract them. The result of testing the application is that the application works well in the browser.
PERANCANGAN APLIKASI TRACKING KAPAL NELAYAN PESISIR BERBASIS ANDROID Rici Rikardo; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 7 No 1 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Indonesia is a maritime country, in the Moro sub-district it is very rare for fishermen to have private boats, there is a system of cooperation between fishermen and ship owners. the existence of this cooperation system makes it difficult for ship owners to monitor their ships, ship owners monitor their ships by contacting fishermen one by one, this activity takes a long time and the location data provided by fishermen is not accurate because it is only based on instinct and experience of fishermen. To make it easier for ship owners to easily monitor their boats without disturbing the activities of fishermen, therefore this study designed an Android-based coastal fisherman tracking application, Android is software used on mobile devices. With a smartphone that is equipped with GPS can help implement this application on a smartphone. The software used in building this application is Android Studio to build Android applications, Visual Studio Code to design APIs, and XAMPP to run a local server. Testing this application using blackbox testing so that all features in the application run as expected. With this application, it is easier for ship owners to monitor their ships and reduce disturbances to fishermen while at sea.
SISTEM PAKAR MENDIAGNOSA KERUSAKAN KOMPUTER DENGAN METODE FORWARD CHAINING BERBASIS WEB Debora Margaretta Br Simanjuntak; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 7 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

At present PC experts need quite a while to analyze the harm that happens to a PC, even a few professionals frequently defer their work just to deliver a "answer" of the PC harm. With the improvement of master frameworks, it can likewise be utilized to give suitable and quick arrangements, for instance in deciding the kind of harm to the computer.The answer for this issue is to plan programming utilizing the forward binding strategy where the technique is a following/thinking process while utilizing a derivation motor and can be portrayed legitimately as an application. Forward tying is a genuinely well known execution procedure for master frameworks. This technique is very appropriate for use by master frameworks that analyze something unsure by doing following/thinking to decide the aftereffects of the evaluation. The advantages got from a specialist framework that can make a fast, exact and precise finding of the side effects of harm that frequently happen and are supposed to have the option to help professionals in giving arrangements and legitimate treatment of harm that happens on the PC.
PENGEMBANGAN SISTEM INFORMASI GOLAN TOUR TRAVEL DENGAN MENGGUNAKAN METODE RECEARCH DAN DEVELOPMENT BERBASIS WEB Nando; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 7 No 4 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

ABSTRACT Associated with the development of the times and the progress of ternology and information, the learning system developed must be able to improve and quickly carry out development, facilities and existing ones. One of them that can be developed is to change information systems that are full of more effective and efficient knowledge systems. A web-free program for an information service for car rentals that is designed and built with the aim of providing information to users how to make reservations for car rentals online. It is a Web-based system built using PHP and MYQL databases. So that this system will provide convenience in information and car booking quickly and accurately. Keywords: Sofware Developmen;SistemInformasi;,Web Rental Car.
PENERAPAN AR (AUGMENTED REALITY) UNTUK PENGENALAN POHON DENGAN METODE MARKER Reza, Reza Noviandy; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 7 No 5 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

In the use of augmented reality this can be in various ways such as making animations on the camera or forming a shape that appears from a sign or called a marker. In this case, the researchers made an augmented reality of tree species and this is used as an education about trees that is useful for people who want to use the tree for building purposes or others. This creation requires a marker so that when the camera is directed to the marker it will bring up an object from the marker and after that it will also bring up information about the tree so you can find out basically about the tree. In this application, researcher using tool for application design is Unity 3D and for tree 3D design is Blender also use Adobe Photoshop as editing the leaf of trees. The result of this application can installed on android device for support camera AR.
IMPLEMENTASI APLIKASI E-WALLET UNTUK UMKM MENGGUNAKAN METODE AGILE DENGAN QR CODE PADA TENSORFLOW BERBASIS ANDROID Auric, Auric; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 8 No 1 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v8i1.6743

Abstract

Receh is designed to make learning easier for those who have trouble learning applications that are too complex to use. The author is ready to help small merchants who want to integrate digital payments. To introduce this project, first of all we were worried about the reduced cash payments and switched to E-wallet since the COVID-19 pandemic. The reason the author made this application is to make it easier for those who have difficulty learning applications that are too complex to be very simple and easy to use. Some target markets need the solutions provided by the author. According to the data, internet usage will increase from year to year. The author provides a solution that makes it easy for customers to use E-wallet as the primary payment method for their applications. The method used in the E-wallet application is the Agile Method because this method prioritizes the advantages of technical features when implementing the software. For the implementation here I use a QR code scanner as its main function because it is simple and practical. Scan can encode QR Code from any side or any position. This model is then used in Android Studio to build mobile applications using the Kotlin programming language. For cloud computing, first, research the service or backend required by the application. Second, create a private API using node.js. Finally, implement APIs built for online compute engines.
PERANCANGAN AUGMENTED REALITY SEBAGAI PEMBELAJARAN ANATOMI MANUSIA BERBASIS ANDROID Apriyanto, Apriyanto; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 8 No 1 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v8i1.6748

Abstract

Learning is a human effort in understanding basic knowledge. The learning process must meet the interactive, fun, and give students the ability to develop creativity. Interesting learning media must be applied. Human organ material is course that is not easy to understand, if you use books as a literature review. Human organ material is only limited to print media such as presentation, and books. This learning leads to a less interactive understanding, and is too monotonous, as well as learning becomes bored. Augmented reality is a medium that connects the virtual world with the real world. Augmented reality is used to facilitate learning by providing information virtually, not only used for the environment, but combining two-dimensional or three-dimensional virtual then projected into an object in real time. Augmented reality uses the android-based Marker Based Tracking method. Application creation using tools such as Unity, Vuforia, Blender. The system design method uses the System Development Life Cycle (SDLC) method or the waterfall method. The purpose of this study is the formation of an android-based augmented reality application as an interesting and more interactive learning medium for users
RANCANG BANGUN APLIKASI STOK BARANG BERBASIS WEB MENGGUNAKAN QR DI PT CARMIN Nur Aprilyani; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 8 No 3 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Technological developments in the era of the industrial revolution 4.0 are very varied and varied for use by humans in carrying out their life activities, one of which is the use of information systems to be able to optimize profit and facilitate performance in carrying out business processes. One implementation of the rapid development of technology is a web application, a website-based application information system which in this study helps PT. Carmin, which is located in the Rapindo Industrial Estate area, is conducting an audit of stock data. In addition to using the web as the operating basis for this design application, it implements a quick response code (QR) to speed up employee performance in inputting stock data into the application database. The design of the inventory application is based on the result of data collection which was carried out of approximately 4 months so that the requirements for the system are defined, namely incoming stock input, outgoing stock input, and incoming QR input. The information system is built using the PHP programming language and utilizes MySQL as a database to make website dynamic. In designing the model used is the waterfall model so that the need analysis process up to the maintenance stage is well defined, the research is refined with research and developments methods so that theoretical and practical benefits can be achieved and in accordance with the initial objectives this information system was designed to help PT. Carmin in conducting inventory audits
AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN SEJARAH KERAJAAN HINDU BUDHA DI INDONESIA RIZQA SUNGADI, ORISKO GEPTNA; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 8 No 2 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

This study aims to evaluate the effectiveness of using Augmented Reality technology as a learning media for the history of Hindu-Buddhist kingdoms in Indonesia. This research uses the method of developing Augmented Reality applications that are applied to students at SMK 2 Batam as research subjects. The results of the study show that the implementation of Augmented Reality technology can increase students' interest and learning outcomes in learning the history of Hindu-Buddhist kingdoms. Therefore, it can be concluded that Augmented Reality technology can be used as an effective learning media in learning the history of Hindu-Buddhist kingdoms in Indonesia.