Claim Missing Document
Check
Articles

Found 35 Documents
Search

PERANCANGAN APLIKASI MULTIMEDIA PENGENALAN OBJEK WISATA DI KECAMATAN MORO BERBASIS ANDROID haryani, r.fitri; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 8 No 3 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This article aims to implement the design of multimedia introduction to tourist attractions in Moro District based on android to the wider community. the steps in the multimedia application design process are problem identification, problem formulation, documentation research, data collection, application design and application results. The results of this study indicate that the design of multimedia applications for designing multimedia introduction to tourist objects in Moro District based on android, makes it easy for tourists to see tourist objects in Moro District with android-based smartphones. With this application, the management of tourist objects in Moro District is helped to introduce to foreigners who are not yet known that there are many attractions and uniqueness in the Moro Island area.
PERANCANGAN APLIKASI GAME EDUKASI TENTANG MITOLOGI INDONESIA BERBASIS ANDROID Alvin, Alvin; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 9 No 1 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v9i1.7496

Abstract

The rapid development of technology has significantly impacted various aspects of human life, including education and entertainment. One emerging trend is the utilization of technology to create engaging and interactive educational games. With technological advancements, educational games have become effective tools to teach various concepts and skills to the younger generation. However, in the era of globalization, the role of mythology in the lives of the younger generation has been overshadowed by foreign cultures' influence and technological advancements. By combining technology, elements of mythology, and educational aspects, a game based on Indonesian mythology becomes an innovative and attractive solution to ignite the interest and awareness of the younger generation towards their cultural heritage and national history. In this research will developed a technology-based educational game with a focus on Indonesian mythology using Unity, Adobe Illustrator and Visual Studio. The game was designed to present information about Indonesian mythology in an engaging and interactive manner, captivating the interest of the younger generation in learning and getting acquainted with their cultural heritage.
RANCANG BANGUN APLIKASI PENCARIAN RUMAH IBADAH SEMUA AGAMA DI KOTA BATAM BERBASIS ANDROID Zalukhu, Meiman Hasrat; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 9 No 2 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v9i2.7560

Abstract

This journal presents the "House of Worship Locator," an Android application developed using Xamarin Form framework. Its purpose is to provide residents and visitors of Batam City with an efficient tool to find nearby houses of worship, such as mosques, churches, temples, and other religious sites. The app's implementation involved data collection, database creation, interface design, and rigorous testing. Utilizing GPS technology, it accurately pinpoints users' locations and displays nearby places of worship on an interactive map. Additionally, user-friendly features like search filters, reviews, and ratings enhance the user experience. The "House of Worship Locator" app demonstrates its efficacy through user testing, providing reliable information for users to conveniently find suitable religious venues in Batam City. By offering easy access to religious facilities, this application fosters inclusivity and religious tolerance within the community. It exemplifies the potential of mobile technology in promoting harmony among diverse religious communities in Batam City. The journal concludes by discussing future enhancements and its broader applicability in other urban areas. Through the "House of Worship Locator," Batam City embraces technology to support its citizens' religious needs effectively.
IMPLEMENTASI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN AKSARA ARAB MELAYU BERBASIS ANDROID Hussudur, Aldie Misbah; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 9 No 2 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v9i2.7563

Abstract

Indonesia's diverse cultural heritage includes regional scripts and traditional writings, which currently face the risk of extinction due to limited data and declining use as a means of communication. Introducing the Arab-Malay script has mainly relied on print media, making it less appealing to the millennial generation, who prefer modern technology. This script holds cultural significance, originating from Riau Province and spreading across Indonesia, necessitating preservation for future generations. Augmented Reality (AR) technology is proposed as a solution, integrating 3D computer graphics with the real world to introduce and conserve the Arab-Malay script's richness. Using Unity and the Vuforia library, an AR application can project script images into the real environment using markers and Android smartphones, facilitating easier learning and engagement for younger generations in preserving this heritage.
ANALISIS DAN DETEKSI MALWARE PADA PROTOKOL JARINGAN MENGGUNAKAN METODE MALWARE ANALISIS DINAMIS DAN MALWARE ANALISIS STATIS Sianipar, Vicram Renondo; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 9 No 6 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v9i6.7833

Abstract

Network security is a crucial issue in the rapidly developing era of information technology. One of the main threats is malware, which is malicious software that harms systems and data. To solve this problem, analysis and detection of malware on network protocols need to be improved using effective methods. This research explores the application of two main methods, namely static and dynamic malware analysis. First, static malware analysis involves examining malware files without running them. This method includes analysis of signatures, heuristics, and malicious code to identify typical malware patterns in files on the network.Second, dynamic malware analysis executes malware in an isolated environment (sandbox) to monitor its behavior and impact on the system. This process allows detection of malicious changes and attempts by malware to propagate itself. By combining these two methods, a holistic and efficient approach in malware detection on network protocols can be achieved. It is hoped that the results of this research can improve network security, protect infrastructure from ever-evolving malware threats. The use of static and dynamic analysis methods will help deal with increasingly complex security challenges, enabling networks to operate more securely and reliably.
PERANCANGAN SISTEM PAKAR BERBASIS WEB UNTUK MENDETEKSI KERUSAKAN HANDPHONE DENGAN METODE FORWARD CHAINING Hariyanto, Eri; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 10 No 1 (2024): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v10i1.8373

Abstract

handphone or cell phones are electronic telecommunication devices that have capabilities and functions resembling computers. Almost all society own and use mobile phones for communication and business purposes, so that smartphones are a mandatory item for their users. Like other electronic goods, if used too often, cellphones are susceptible to damage due to various triggers such as exposure to liquids, falls, or improper use in everyday life. Not many people understand the types of cell phone damage. With the rise of irresponsible service agents who take advantage of people's ignorance in detecting damage to cellphones, a web-based expert system was designed to detect damage to damaged cellphones. With the creation of this system, ordinary people can also get an idea of ​​cell phone damage, often with the help of experts in the field. This system uses PHP as the backend, MYSQL as the database, and uses forward chaining.
DESAIN APLIKASI PEMESANAN MAKANAN RESTORAN PONDOK KERANG BERBASIS ANDROID MENGGUNAKAN AUGMENTED REALITY Dandi, Afri; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 10 No 4 (2024): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v10i4.8576

Abstract

Research focuses on the design of an Android-based food ordering application, emphasizing the visualization of 3D menu objects using Augmented Reality (AR) technology. The primary objective is to enhance the user experience through immersive visualizations of menu items. The application intentionally excludes additional features such as online payment, restaurant menu management, or online purchasing integration, maintaining a streamlined focus on augmented reality-enhanced food ordering. The compatibility of the application spans from Android version 8.0 to version 13.0, ensuring accessibility to a wide range of Android users. The research targets a specific set of 9 food items and 4 beverage items in the menu. The implementation utilizes the C# programming language, providing a robust and versatile foundation for the application's development. EasyAR SDK serves as the chosen platform for markerless augmented reality development, ensuring efficient and dynamic visualizations of 3D menu items within the application.
DESAIN DAN IMPLEMENTASI SISTEM PENGENDALIAN GORDEN OTOMATIS BERBASIS ARDUINO MENGGUNAKAN SENSOR LIGHT DEPENDENT RESISTOR Siregar, Kristina Yanti; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 12 No 3 (2025): Comasie Vol 12 No 3
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v12i3.9742

Abstract

This research focuses on the design and implementation of an automatic curtain control system using an Arduino microcontroller and an LDR (Light Dependent Resistor) sensor. The system aims to optimize energy efficiency in residential buildings by automatically adjusting curtain openings based on ambient light intensity. The LDR sensor detects light levels, and the Arduino processes this data to control a DC motor that opens or closes the curtains. The system was prototyped using readily available components, including an Arduino Uno, LDR sensor, DC motor, and a wooden frame for housing the components. Testing demonstrated the system's effectiveness in responding to light changes, with the LDR sensor exhibiting an average response time of 2-3 seconds, and the DC motor accurately controlling the curtains with an average response time of 1 second. This automated solution has the potential to reduce reliance on artificial lighting, thereby contributing to energy conservation in homes.
SISTEM PAKAR MENDIAGNOSA PENYAKIT PADA BURUNG LOVEBIRD DENGAN METODE FORWARD CHAINING BERBASIS WEB Manurung, Efran Louis; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 12 No 3 (2025): Comasie Vol 12 No 3
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v12i3.9782

Abstract

The disease known as avian pox poses a serious threat to Lovebirds and can lead to their death. In some regions, this illness is referred to as "patek." The primary cause of this disease is a virus that, upon infecting a Lovebird, triggers excessive growth in the outer skin layer. This growth results in new tissue that quickly dies, forming warts. If left untreated, these warts can enlarge. The avian pox virus can be transmitted in various ways, including bites from infected mosquitoes, flies, contact with sick birds, and even through contaminated food or water. As a result of this infection, Lovebirds may experience respiratory difficulties and struggle to eat, ultimately leading to death. Therefore, it is crucial to develop a system that can assist Lovebird enthusiasts in preventing and addressing this disease. One potential solution is an expert system that can enhance the ability to diagnose symptoms like a professional.
DESAIN DAN IMPLEMENTASI SISTEM PEMANTAUAN KUALITAS UDARA DALAM RUANGAN BERBASIS ARDUINO Raja Amelia Lestari; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 12 No 3 (2025): Comasie Vol 12 No 3
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v12i3.9812

Abstract

In this research, a prototype is designed to detect indoor air quality. The designed system will display indoor air quality data on an LCD screen and provide a warning via a buzzer if the air quality reaches an unhealthy threshold. The LED indicator will light up as a visual indication of the air quality based on the concentration of detected pollutants, such as dust particles, harmful gases, temperature, and humidity. The MQ-135 sensor is used to detect harmful gases such as carbon dioxide that can affect air quality. The GP2Y1010AU0F sensor is used to detect particles, while the DHT22 is used to measure temperature and humidity. In the final stage, conclusions will be drawn based on the results of the system tests that have been carried out. It is hoped that through this research, the developed system can provide solutions to indoor air quality problems and contribute to creating a healthier environment for residents.