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Journal : Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi

Pengembangan Sistem Informasi Penyewaan Kendaraan pada CV. Bita Jaya Mandiri Jefri Junifer Pangaribuan; Jusin Jusin; Ade Maulana; Romindo Romindo; Muhammad Thafa Kurniawan
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 1 No. 4 (2022): November 2022
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v1i4.1245

Abstract

Car rental is a four-wheeled vehicle rental business. CV Bita Jaya Mandiri is a company engaged in car rental services, auto service and body repair. In the process, the problems that occur are the loss of customer data because they are still using semi-computerization, notes made for payments still use written notes and promotions that cannot be carried out widely. Based on these problems the author aims to create a system that can simplify the rental process and provide rental information online. The method used for the car rental information system is an object-oriented approach. In the application of this system development stage, the prototype method is used, the tools used to create the system are Use case diagrams, use case scenarios, activity diagrams, class diagrams and sequence diagrams. The data collection techniques were carried out by means of observation and interviews. With this information system is expected to facilitate the process of leasing and data processing at this company.
Rancang Bangun, Penyerahan, dan Sosialisasi Sistem Informasi Jasa Katering Berbasis Web Jefri Junifer Pangaribuan; Ilhami, Mirza; Chandra, Wenripin; Romindo, Romindo
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 3 No. 2 (2024): Mei 2024
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v3i2.4009

Abstract

Catering services are integral to the food and beverage industry, particularly in providing meals for various events such as weddings and corporate functions. However, many catering businesses still rely on outdated, conventional systems that result in inefficiencies and difficulties in reaching potential customers. To address these challenges, this research focuses on developing a modern information system tailored to the needs of catering enterprises. The development process began with the design of a Use Case Diagram, followed by the creation of a user-friendly interface and a robust database structure. The final product is a fully functional website that streamlines the ordering process, enhances customer interaction, and provides a platform for suppliers to effectively promote their products. The system was rigorously tested, and user feedback was gathered through questionnaires. The results indicated a satisfaction rate of 80%, demonstrating that the website meets the users' needs and successfully resolves issues related to service accessibility and promotional outreach. This project highlights the importance of integrating modern technology into traditional business models to improve efficiency and customer satisfaction.
Sosialisasi Peran Virtual Reality terhadap Pembelajaran dan Edukasi Kevin Bastian Sirait; Jefri Junifer Pangaribuan; Okky Putra Barus; Triandes Sinaga; Romindo, Romindo
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 4 No. 2 (2025): Mei 2025
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v4i2.5022

Abstract

Education orients on the process of transferring and acquiring knowledge and skills from learning activities. With the use of Virtual Reality (VR) in education, it can help students to experiment with the learned concepts and assess their implications within the virtual environment. The idea and implementation of VR in education are crucial since they enhance the student’s learning experience and process to understand various concepts and implement them to solve problems. Therefore, this socialization aims to provide deeper insights to the students of SMA Chandra Kumala Medan on how VR can help them improve their learning experience and performance. At this event, the socialization is conducted by following three sessions: (1) material presentation, (2) questions and answers session, and (3) VR demonstration where the students can take part. The results show that the students are highly engaged in all three sessions. It is found in the questions asked by the students, from how to create a virtual environment to the roles and impact of VR in real life (e.g., business). These findings indicate that the students are interested in how VR can improve their learning experience by understanding and testing new ideas or concepts within the virtual environment.
Penyuluhan Mengenai Artificial Intelligence Untuk Siswa-Siswi SMP dan SMA Sekolah Lentera Harapan Medan Barus, Okky Putra; Pangaribuan, Jefri Junifer; Romindo, Romindo; Anggara, Alfin; William, William
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 2 No. 4 (2023): November 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v2i4.2281

Abstract

Artificial Intelligence (Artificial Intelligence or AI) is a field that is growing rapidly and has great potential in influencing various aspects of human life. AI education is important for the younger generation in facing future challenges. This study aims to teach the basics of AI to junior high school (SMP) students at Sekolah Lentera Harapan (SLH). Learning sessions are carried out using interactive methods and actively involve students in discussions. The material includes an introduction to AI, the history and purpose of AI, how it works, the types of AI, and the advantages and disadvantages of AI. AI needs data to come up with appropriate answers, and with time, it will learn and improve. There are three types of AI, namely Artificial Narrow Intelligence (limited AI), Artificial General Intelligence (general AI), and Artificial Superintelligence (super AI). The advantages of AI include fast data processing, job efficiency and handling of dangerous tasks. However, there are also drawbacks such as reliance on big data, limitations to the specific capabilities of AI, and security concerns. This research provides insight into AI and promotes optimal use of AI in society.