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Strategi Guru Dalam Membentuk Karakter Kemandirian Siswa Pada Pembelajaran Menulis Narasi Kelas III MI Muhammadiyah 1 Sukodadi Ana Mujahidatur Rosunnah; Rizka Novi Irmaningrum; Linaria Arofatul Ilmi Uswatun Khasanah
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.422

Abstract

Strategi yang digunakan guru tidak hanya berfokus pada penyampaian materi, tetapi juga harus mendukung pembentukan karakter kemandirian siswa. Pada pembelajaran menulis narasi di kelas III MI Muhammadiyah 1 Sukodadi masih menunjukkan adanya ketergantungan tinggi siswa pada guru, sehingga diperlukan strategi guru yang tepat untuk menumbuhkan karakter kemandirian siswa. Penelitian ini bertujuan untuk mengetahui strategi guru dalam membentuk karakter kemandirian Siswa pada pembelajaran menulis narasi kelas III MI Muhammadiyah 1 Sukodadi. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan subjek kepala sekolah, guru kelas III, dan siswa kelas III MI Muhammadiyah 1 Sukodadi. Teknik pengumpulan data meliputi observasi, wawancara, dan studi dokumentasi. Teknis analisis data dilakukan melalui pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa Strategi guru dalam membentuk karakter kemandirian siswa kelas III MI Muhammadiyah 1 Sukodadi pada pembelajaran menulis narasi telah dilaksanakan secara terencana dan konsisten melalui keteladanan atau contoh, kegiatan rutin atau pembiasaan, pengondisian lingkungan, serta pemberian penguatan berupa pujian, arahan, dan teguran mendidik. Strategi tersebut mendukung perkembangan indikator kemandirian seperti bertanggung jawab, kepemimpinan, dan pengembangan diri siswa, meskipun tingkat konsistensi kemandirian siswa belum merata sehingga masih memerlukan bimbingan berkelanjutan.
Penerapan Model Scaffolding Berbantuan Media E-Flashcard Untuk Meningkatkan Keterampilan Menulis Karangan Narasi Siswa Kelas III Sekolah Dasar Oktavia Trisiya; Ahmad Ipmawan Kharisma; Linaria Arofatul Ilmi Uswatun Khasanah
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.431

Abstract

Penelitian ini bertujuan untuk meningkatkan keterampilan menulis karangan narasi siswa kelas III sekolah dasar melalui penerapan model scaffolding berbantuan media E-flashcard. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah siswa kelas III SD Muhammadiyah 1 Sugio Tahun Ajaran 2025/2026. Teknik pengumpulan data menggunakan observasi, tes, dan dokumentasi. Instrumen penelitian berupa lembar observasi aktivitas guru dan siswa serta tes keterampilan menulis karangan narasi. Hasil penelitian menunjukkan bahwa penerapan model scaffolding berbantuan media E-flashcard mampu meningkatkan aktivitas guru, aktivitas siswa, dan keterampilan menulis karangan narasi siswa. Aktivitas guru dan siswa mengalami peningkatan pada setiap siklus pembelajaran. Selain itu, hasil keterampilan menulis narasi siswa juga meningkat yang ditunjukkan dengan meningkatnya nilai rata-rata dan persentase ketuntasan belajar siswa dari siklus I ke siklus II. Model scaffolding berbantuan media E-flashcard efektif digunakan dalam meningkatkan keterampilan menulis karangan narasi siswa sekolah dasar.
Pengaruh Penggunaan Media Video Animasi Interaktif Terhadap Hasil Belajar IPAS Siswa Nur Diana Mega Putri; Ahmad Ipmawan Kharisma; Linaria Arofatul Ilmi Uswatun Khasanah
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 3 (2025): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i3.1752

Abstract

The Indonesian Ministry of Education and Culture changed the curriculum from the 2013 curriculum to the Independent Learning Curriculum. The term "independent learning" refers to a policy prepared by the government to improve the quality of education, which will ultimately create superior students and university students who are ready to face the very complex challenges of the future. The purpose of this study is to determine the effect of using interactive animated video media on the learning outcomes of fifth grade students at SDN Tambakrigadung II Lamongan. The method used was a quasi-experimental design. This research type is quantitative, and the design used in this study is a Nonequivalent Control Group Design. This study was conducted in the even semester. The sample in this study were fifth-grade students of SDN Tambakrigadung II Lamongan. Data collection techniques used were tests (pretest and posttest) and documentation. The results of this study showed that the average (mean) posttest score of students in the experimental class was 85.50 with a standard deviation of 1.850, while in the control class the average was 77.20 with a standard deviation of 2.142. This difference in averages indicates that students in the experimental class who used interactive animated video media achieved higher learning outcomes than students in the control class who did not use such media. The hypothesis calculation using a t-test obtained a significance level of 0.05. Because the significance value of 0.001, which is
Analysis of The Use of Augmented Reality Based Pop Up Book Media as A Storytelling Media in Indonesia Language Learning in Grade IV Elementary School Hanifatus Sholihah; Fadhilatul Ainiyah; Niswatin Nawal Afaf; Linaria Arofatul Ilmi Uswatun Khasanah
Journal of Elementary Education Vol. 3 No. 1 (2026): JUNE
Publisher : Universitas Muhammadiyah Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38040/jeleduc.v3i1.1458

Abstract

The development of digital technology provides opportunities for the use of more innovative and interactive learning media in elementary schools. One media that integrates print and digital technology is the Pop-Up Book based on Augmented Reality (AR). This study aims to analyze the use of Pop-Up Book media based on Augmented Reality as a storytelling medium in Indonesian language learning for grade IV Elementary Schools. This study uses a descriptive qualitative approach with research subjects of teachers and grade IV Elementary School students, and the object of research is the use of Pop-Up Book media based on Augmented Reality in storytelling activities. Data collection techniques are carried out through observation, interviews, and documentation, while data analysis uses the interactive model of Miles and Huberman which includes data reduction, data presentation, and drawing conclusions. The results of the study indicate that the use of Pop-Up Book media based on Augmented Reality can increase students' attention and involvement in storytelling learning, help understanding the content of the story, and support students' courage in telling stories orally. Thus, Pop-Up Book media based on Augmented Reality can be used as an alternative learning media that is innovative and relevant in Indonesian language learning in grade IV Elementary Schools.
Penerapan Media Pop-Up Book Digital Berbasis Etnosains untuk Meningkatkan Literasi Sains Siswa Kelas IV Mata Pelajaran IPAS SD Muhammadiyah Lamongan Abdul Muiz; A. F. Suryaning Ati MZ; Linaria Arofatul Ilmi Uswatun Khasanah
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2450

Abstract

The low science literacy of Grade IV students at SD Muhammadiyah Lamongan served as the background of this study. Initial observations revealed that only 30% of students met the Learning Objective Achievement Criteria (KKTP), while the media used were still limited to Canva, PowerPoint, and simple videos that lacked interactivity. This study aimed to describe teacher activity, student activity, and the improvement of science literacy through the implementation of ethnoscience-based digital Pop-Up Book media in the IPAS subject. This study employed a Classroom Action Research (CAR) design conducted in two cycles, involving 20 students of Grade IV D at SD Muhammadiyah Lamongan. Data were collected through teacher and student activity observation sheets, as well as essay-based science literacy tests. The results showed significant improvements across all measured aspects. Teacher activity increased from 52% in Cycle I to 91% in Cycle II. Student activity increased from 55% in Cycle I to 92% in Cycle II. Students' science literacy achievement rose from 40% in Cycle I to 85% in Cycle II. It is therefore concluded that the implementation of ethnoscience-based digital Pop-Up Book media effectively improves the science literacy of Grade IV students in the IPAS subject at SD Muhammadiyah Lamongan.
Penerapan Media Spining Wheel Flashcard Untuk Meningkatkan Pengenalan Kosakata Pada Materi Bermain Dan Bergerak Kelas 1 Di Sekolah Dasar Marsyanda Nurhalizah; Rizka Novi Irmaningrum; Linaria Arofatul Ilmi Uswatun Khasanah
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p604-612

Abstract

The use of media in teaching is a part that must receive attention from teachers as facilitators in every learning activity. Teachers will get various kinds of convenience in teaching if they are able to use learning media as a teaching aid, as well as overcome the problem of student boredom in the teaching and learning process. This type of research is classroom action research (CAR). This research uses two cycles, namely cycle I and cycle II which consist of planning, implementation, observation and reflection. The subjects of this research are all class I of SDN 2 Sukomulyo Lamongan. The data collection techniques used are tests (pretest and posttest), observation and documentation. The results of this study can be concluded that: (1) Observation of teacher activities in cycle I obtained an average of 51% and cycle II was 88.30%. From cycle I and cycle II there was an increase of 65.29%. (2) Observation of student activities in cycle I obtained an average of 51% and cycle II was 89%. From cycle I and cycle II there was an increase of 53.98%. (3) Student learning outcomes in cycle I achieved an average of 40% and cycle II 80%. From cycle I and cycle II, student learning outcomes experienced an increase of 40%. The conclusion is that the use of media improves student learning outcomes in vocabulary recognition for playing and moving material for class I SDN 2 Sukomulyo..      
Penerapan Metode Storytelling Berbasis Media E-picture Book untuk Meningkatkan Keterampilan Bercerita Imajinatif Siswa Kelas V Sekolah Dasar Hermin Latifah Ismayanti; Linaria Arofatul Ilmi Uswatun Khasanah; Arfian Mudayan
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6713

Abstract

Elementary school students' imaginative storytelling skills are still relatively low, characterized by a lack of vocabulary mastery, creativity/imagination in developing stories, and low self-confidence when speaking in front of the class. This study aims to improve imaginative storytelling skills of fifth grade students through the application of e-picture book media-based storytelling methods. The type of research used is classroom action research which was carried out in two cycles. The research subjects consisted of 22 students. Data collection techniques were carried out through observation and student performance tests. Data analysis used quantitative and qualitative descriptive techniques. Observation data were analyzed to determine the increase in teacher and student activity in the learning process, while performance test data were analyzed through calculating the average and percentage of completion levels. The results of the study were (1) teacher activity in cycle I was 67.5% to 90% in cycle II, increasing by 22.5%. (2) student activity in cycle I was 63.39% to 90.18% in cycle II, increasing by 26.79%. (3) Students' imaginative storytelling skills, which were initially 55% to 81.82%, experienced an increase of 26.82%. It can be concluded that the use of the e-picture book media-based storytelling method has a significant influence on learning activities, especially in improving imaginative storytelling skills in elementary schools, so it is suitable for use in learning.