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Rectangular learning through video, is it effective during the Covid-19 pandemic? Lisa Fitriana; Rachmaniah Mirza Hariastuti; Novita Purnamasari Supahmi; Risa Farroh Maulida
Journal of Science and Education (JSE) Vol. 1 No. 2 (2021): Journal of Science and Education (JSE)
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/jse.v1i2.25

Abstract

The Covid-19 pandemic is a challenge for teachers and students in the learning process, especially to implement technology-based learning. Learning mathematics with the characteristics of abstract objects makes teachers have to innovate in the knowledge transfer process. However, not all teachers can make technology-based material innovations. For this reason, it is necessary to develop learning media in the form of videos on rectangular material so that they can become additional references for teachers in learning. The videos were created with the Microsoft PowerPoint application based on the ADDIE development model. The data was collected by using questionnaires, tests, and documentation. Data analysis was carried out qualitatively based on predetermined indicators. The development results show that the video is valid according to expert judgment and the results of the student response questionnaire after the implementation process. However, in terms of material, the video has not provided effectiveness in students’ mathematical understanding.
Mathematics in seltok: a Banyuwangi traditional game Novita Purnamasari Supahmi; Rachmaniah Mirza Hariastuti; Widie Nurmahmudy
Journal of Science and Education (JSE) Vol. 2 No. 2 (2022): Journal of Science and Education (JSE)
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/jse.v2i2.68

Abstract

Seltok is one of the traditional games of the Banyuwangi community in East Java. This game is attempted to be preserved by the “Kampoeng Batara”, a traditional game community located in the Papring, Kalipuro District, Banyuwangi. It is important to preserve traditional games, one of which is because the games contain learning concepts, such as mathematics. Unfortunately, these mathematical concepts have not been fully identified. The exploration of the seltok game in Kampoeng Batara aims to identify the mathematical concepts in the game. The research informants were one manager and two members of Kampoeng Batara community. Data collection was carried out by participatory observation, in-depth interviews, and cultural documentation. The data obtained were analyzed qualitatively. The identification results show the existence of mathematical concepts: measurement with non-standard units, geometry (circle and tube), set, relation, combination, and probability in the seltok game.
ETNOMATEMATIKA HADRAH AL-BANJARI SEBAGAI BASIS MASALAH OPEN-ENDED Rido Dwi Setiyawan; Rachmaniah Mirza Hariastuti
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol 3, No 2 (2021): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v3i2.5559

Abstract

Open-Ended merupakan suatu bentuk masalah yang diformulasikan dengan lebih dari satu penyelesaian. Pemberian masalah Open-Ended, khususnya pada mata pelajaran matematika di sekolah dipandang perlu dilakukan. Hal ini  dikarenakan masih terdapat siswa yang belum mampu mengkoneksikan konsep-konsep matematika dengan kehidupan sehari-hari, salah satunya dengan budaya. Etnomatematika merupakan matematika yang dipraktikkan dalam kelompok budaya yang diidentifikasi sebagai masyarakat nasional, suku, kelompok buruh, anak-anak dari kelompok usia tertentu serta kelas profesional. Hadrah Al-Banjari adalah salah satu budaya yang berkembang di Banyuwangi. Budaya ini memuat beragam konsep matematika yang menarik untuk dijadikan basis penyusunan masalah Open-Ended. Keliling dan luas lingkaran merupakan konsep matematika dalam Hadrah Al-Banjari yang dapat diaplikasikan pada masalah Open-Ended. Masalah ini diujikan pada tiga orang siswa kelas VII di SMP Negeri 1 Glagah Banyuwangi. Metode pengumpulan data dilakukan dengan tes dan wawancara. Analisis data dilakukan secara kualitatif berdasarkan indikator yang telah ditetapkan. Hasil analisis menunjukkan bahwa ketiga subyek mampu mengidentifikasi unsur-unsur yang diketahui dan ditanyakan dari soal, membuat dan menyusun model matematika dari masalah yang diberikan dengan satu ide atau gagasan, menyusun minimal tiga strategi atau pendekatan untuk menyelesaikan masalah, dan menjelaskan hasil penyelesaian masalah sesuai permasalahan awal dengan kalimat sendiri.
KONSEP DAN AKTIVITAS MATEMATIKA DALAM PERMAINAN PATHENG DUDU Rachmaniah Mirza Hariastuti; Mega Teguh Budiarto; Manuharawati Manuharawati; Novita Purnamasari Supahmi
ALGORITMA: Journal of Mathematics Education Vol 4, No 1 (2022): ALGORITMA Journal Of Mathematics Education
Publisher : Faculty of Educational sciences, UIN Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/ajme.v4i1.25058

Abstract

Patheng dudu adalah salah satu permainan tradisional dari Banyuwangi yang memuat konsep dan aktivitas matematika. Penelitian ini bertujuan mengeksplorasi permainan patheng dudu dan mengidentifikasi konsep-konsep serta aktivitas matematika yang termuat dalam permainan tersebut. Penelitian dilakukan secara kualitatif dengan pendekatan etnografi. Pengumpulan data dilakukan dengan metode wawancara dan observasi partisipatif. Informan penelitian adalah tiga orang yang memahami aturan dan dapat memainkan patheng dudu. Analisis data dilakukan secara kualitatif. Hasil penelitian menunjukkan adanya konsep polihedron, poligon, membilang, perbandingan, pengukuran dengan satuan baku dan tidak baku, sudut dan jenisnya, hubungan antar garis, statistika, himpunan, jarak, waktu, serta fungsi dalam permainan patheng dudu. Sedangkan aktivitas matematika yang terdapat dalam permainan patheng dudu adalah perhitungan (counting), penempatan (locating), pengukuran (measuring), perancangan (designing), permainan (playing), dan penjelasan (explaining).
Analisis Pemahaman Matematis Siswa Ditinjau dari Gaya Kognitif Reflektif-Impulsif Styoningtyas Bety; Mirza Hariastuti Rachmaniah
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 9 No. 1 (2020): Maret 2020
Publisher : FPMIPA IKIP PGRI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (605.032 KB) | DOI: 10.5281/zenodo.3742831

Abstract

Mathematical understanding is one's ability to absorb and convey mathematical ideas again. Mathematical understanding can be influenced by the way a person has in receiving, absorbing, and relaying the information received. To achieve the objectives, the research employs descriptive qualitative research to find out students' mathematical understanding of polynomial material in terms of Reflective-Impulsive cognitive style. The method by collecting data is consist of tests, interviews, and documentation. The data obtained were analyzed qualitatively based on indicators that have been determined. The results showed that the Mathematical understanding of subjects with Reflective cognitive style was good. In this research is shown by the fulfillment of Mathematical understanding indicators, the students can: (1) identify and make examples and not examples; (2) translating and interpreting symbol meanings and mathematical sentences; (3) understand and apply mathematical ideas; and (4) make an extrapolation. Whereas mathematically the subjects with Impulsive cognitive style are still not good. This is indicated by the fact that almost all indicators have not been fulfilled.
Mathematical Connections in Statistics Student Worksheets Salha Abu Bakar Salim Mahfud; Rachmaniah Mirza Hariastuti
Edunesia: Jurnal Ilmiah Pendidikan Vol. 3 No. 3 (2022)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (710.269 KB) | DOI: 10.51276/edu.v3i3.274

Abstract

This research is development research conducted with the ADDIE development model, which aims to develop Student Worksheets (LKS) based on mathematical connections on statistical material for seventh-grade junior high school students. Data was collected by using questionnaires, interviews, and tests. The research respondents were 10 students consisting of 5 boys and 5 girls from SMP Al Irsyad Banyuwangi. Data analysis was carried out quantitatively and qualitatively. The results showed that the LKS based on mathematical connections met the valid criteria with a value of 4,53. LKS is also said to be practically based on the average student response which reaches more than 3,25. While the effectiveness of LKS is shown from classical completeness which reaches 90%. So that the product is declared fit for use. Furthermore, it is necessary to conduct trials with respondents on a large scale to determine their practicality and effectiveness
BESEK PAPRING : ANTARA MATA PENCAHARIAN, PRESERVASI BUDAYA, DAN PEMBELAJARAN MATEMATIKA: Besek Papring: Local Wisdom as An Alternative Media for Mathematic Learning Rachmaniah Mirza Hariastuti
Jurnal TEKNODIK Jurnal Teknodik Vol. 26 No. 2, Desember 2022
Publisher : Pusat Data dan Teknologi Informasi Kementerian Pendidikan Kebudayaan, Riset dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32550/teknodik.vi.926

Abstract

Besek adalah bagian dari kearifan lokal warga lingkungan Papring Kecamatan Kalipuro Banyuwangi. Pembuatan besek merupakan salah satu mata pencaharian warga Papring yang diwariskan turun temurun dari generasi ke generasi. Besek terbuat dari anyaman bambu dengan pola tertentu yang hasil akhirnya merupakan produk bangun tiga dimensi. Penelitian ini bertujuan untuk mengeksplorasi pembuatan besek Papring, mengidentifikasi etnomatematika dalam proses pembuatan besek, serta menerapkan hasil identifikasi etnomatematika dalam pembelajaran matematika operasi hitung perkalian di Sekolah Adat Kampoeng Batara (SAKB) dan Kelompok Belajar (Pokjar) Kampoeng Batara. Penelitian ini dilakukan secara kualitatif dengan peneliti bertindak sebagai instrumen utama. Pengumpulan data dilakukan melalui metode observasi, wawancara, dokumentasi, dan tes. Validasi data dilakukan dalam bentuk triangulasi metode dan triangulasi sumber. Analisis data dilakukan secara kualitatif sesuai indikator yang telah ditentukan. Hasil penelitian menunjukkan bahwa media iratan bahan pembuat besek dapat digunakan untuk memahamkan proses penyelesaian perkalian pada peserta didik yang belum hafal perkalian Besek is one of the local wisdoms of the Papring people in Kalipuro Sub-district, Banyuwangi District. Besek production has become one of Papring people livelihoods which is transmitted from generation to generation. Besek is made of bamboo webbing with a certain pattern, of which the final product is a three-dimensional product. This study aims to explore the making of Papring besek, identify ethnomathematics in the process of Papring besek making, and apply the results of ethnomathematical identification in learning mathematics of multiplication operations at SAKB and Pokjar of Kampoeng Batara. This is a qualitative study, where the researcher acts as the main instrument. Data collection is carried out through the method of observation, interview, documentation, and test. Data validation is by method triangulation as well as source triangulation. Data is analyzed qualitatively in accordance with the determined indicators. The study result shows that the iratan, material for making besek, can be used to explain multiplication completion to the students who have not memorized multiplication.
Slingshot: Between Traditional Games and Learning Mathematics Ach. Naura Zibran Izza Zulviansyach; Faisal Kurniawan Risaldi; Sugi Hartini; Rachmaniah Mirza Hariastuti
Journal of Mathematics Instruction, Social Research and Opinion Vol. 2 No. 1 (2023): March
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v2i1.68

Abstract

Traditional games are part of the culture that contains various concepts of knowledge, one of which is the slingshot game. Among the knowledge concept contained in traditional games is mathematics. This study aims to explore slingshot games and identify mathematical concepts in them. The research was conducted qualitatively with five informants from the slingshot game community in Banyuwangi (CODOT), Indonesia. Data was collected using participatory observation, in-depth interviews, and cultural documentation. The data analysis was carried out qualitatively and triangulated based on data sources. The research results show that there are concepts of measurement, two-dimensional shapes, three-dimensional shapes, lines, parabolas, angles, and whole-number arithmetic operations. The results of this research can be developed in learning by integrating slingshot games as a representative medium.
Sapi-Sapian, Contextualizing Mathematical Concepts Through Cultural Tradition Widyasari Widyasari; Rachmaniah Mirza Hariastuti
Jurnal Pendidikan Matematika IKIP Veteran Semarang Vol 5 No 1 (2021): Journal of Medives : Journal of Mathematics Education IKIP Veteran Semarang
Publisher : Urogram Studi Pendidikan Matematika, Universitas IVET

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1621.281 KB) | DOI: 10.31331/medivesveteran.v5i1.1431

Abstract

Sapi-sapian is one of the traditions in Kenjo Village which is carried out every Muharram month as an expression of gratitude to God for abundance of agricultural crops. Sapi-sapian tradition contains four processions, namely the selametan pecel gerang, tumpeng serakat, ider bumi oncor-oncoran,and the celebration, which contain ethnomathematics. In order to get the most out of ethnomathematics in the Sapi-sapian tradition, a qualitative-descriptive study was conducted as a method. Due to the conditions of the Covid-19 pandemic which caused the Sapi-sapian tradition to be carried out optimally in 2020, data was collected using in-depth interviews, and cultural documentation. The research informants were the Chief of the Kenjo Village Custom, the Deputy Head of the Adat, and one resident who had been involved in the implementation of the Sapi-sapian tradition. The data obtained were analyzed qualitatively based on several analysis processes in ethnographic research. The results showed that there are mathematical concepts found in the Sapi-sapian tradition of Kenjo Village, including : two and three dimensional geometry, fractions, transformations, and traditional measurements with non-standard units. Keyword : Sapi-sapian, Cultural tradition, Ethnomathematics
From Culture to Classroom: Study Ethnomathematics in House of Using Banyuwangi Rachmaniah Mirza Hariastuti; Mega T. Budiarto; Manuharawati Manuharawati
International Journal of Trends in Mathematics Education Research Vol 2, No 2 (2019)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (679.065 KB) | DOI: 10.33122/ijtmer.v2i2.60

Abstract

Banyuwangi is a town part of Java island, Indonesia. Cultural of Banyuwangi still run by original society named Using tribe. One of the culture which still defended by Using tribe is custom house. The paper describe about house of Using Banyuwangi and instructional design that made from the result of explore activity. This research joining ethnography method and development research. While the data collecting done with observation method, interview, and documentation. As for study device developed with ADDIE model that limited at development step. The result showed that house of Using’s construction show the existence of mathematics concepts specially geometry two dimension, pythagoras, and similarity. This result used to developed the instructional design based on contextual teaching – learning. Selected items is pythagoras. The instructional design will be implementing at research hereinafter.