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PENGEMBANGAN MEDIA UNPLUGGED COKIS ( CODING MAKANAN BERGIZI DAN SEHAT ) DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS ANAK USIA DINI Felysa Amalia Bahti; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi; Sri Widayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46898

Abstract

This research aims to develop the Unplugged COKIS (Coding Nutritious and Healthy Food) learning media to improve critical thinking skills in early childhood. The background of this research is based on children's low critical thinking skills, demonstrated by difficulties in identifying problems, analyzing information, making decisions, and justifying choices. Therefore, innovative learning media is needed that is interactive, contextual, and appropriate to the characteristics of early childhood. The COKIS media was developed by integrating the concept of unplugged coding and material on nutritious and healthy food through an educational game approach. This research used a Research and Development (R&D) method with stages of planning, development, validation, and limited trials. The research subjects were children aged 5–6 years. Data collection techniques included expert validation sheets, observation sheets, and critical thinking assessment instruments. Data analysis was conducted to determine the level of validity and practicality of the developed media.The results showed that the Unplugged COKIS media had a high level of validity based on assessments by material experts and media experts, and was deemed practical for use in learning activities. This media can stimulate indicators of children's critical thinking, such as the ability to analyze information, observe, and provide reasons in problem-solving. Therefore, Unplugged COKIS media is a suitable learning alternative to improve critical thinking skills in early childhood while also instilling an understanding of the importance of nutritious and healthy food.
PERAN ORANG TUA DALAM MENCEGAH KEKERASAN PADA ANAK USIA DINI DARI EFEK BERMAIN GAME ONLINE DI ERA DIGITAL Erni Zulisani Rosida; Dhian Gowinda Luh Safitri; Suharti; Melia Dwi Widayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51640

Abstract

Kemajuan teknologi digital memungkinkan anak untuk mengakses game online dengan mudah dan dapat berpotensi memengaruhi perilaku anak, terutama munculnya perilaku agresif. Penelitian ini bertujuan untuk mengidentifikasi bentuk perilaku kekerasan pada anak usia dini akibat bermain game online, mengkaji peran orang tua dalam mencegah perilaku agresif, dan mengkaji strategi pendampingan yang diterapkan. Penelitian ini menggunakan metode kualitatif dengan pendekatan fenomenologi. Subjek penelitian mencakup 9 orang narasumber, terdiri dari 3 orang tua sebagai narasumber utama dan 6 anggota keluarga anak pengguna game online. Data diperoleh melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis dengan metode analisis tematik. Temuan penelitian menunjukkan bahwa perilaku kekerasan yang timbul cenderung berupa agresivitas tidak langsung, seperti marah, menangis, uring-uringan, dan melempar barang di sekitarnya saat mengalami kekalahan dalam permainan atau ketika akses game dibatasi. Orang tua memiliki peran krusial sebagai pengawas, pembimbing, dan pendidik dalam mengatur penggunaan game online. Strategi yang diterapkan mencakup pembatasan waktu bermain, pemilihan game sesuai usia, pendampingan saat bermain game, penerapan sanksi, serta peralihan kegiatan ke aktivitas non-digital yang lebih positif. Dengan kata lain, partisipasi aktif orang tua melalui pola asuh dan bimbingan yang tepat merupakan faktor penting untuk mengurangi dampak negatif bermain game online pada anak usia dini.
PENGEMBANGAN MEDIA LAPBOOK “ MAKANANKU” DALAM MENINGKATKAN BERPIKIR KRITIS TERHADAP MAKANAN BERGIZI SEIMBANG PADA USIA 5 – 6 TAHUN Rizkia Oktavia Putri; Melia Dwi Widayanti; Dhian Gowinda Luh Safitri; Fatiha Khoirotunnisa Elfahmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56819

Abstract

This study aimed to develop and examine the practicality and effectiveness of the Makananku lapbook media in improving critical thinking skills regarding balanced nutrition foods among children aged 5–6 years. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The Makananku lapbook was developed as a non-digital learning medium containing various activities designed to foster children's critical thinking skills, including interpretation, analysis, evaluation, and explanation. The participants consisted of 10 children from Group B at TK Negeri Bung Karno Surabaya for instrument testing, 5 kindergarten teachers for the practicality assessment, and 15 children from Group B at TK Negeri Pembina II Surabaya for the effectiveness test. The research instrument was found to be valid and reliable, with a Cronbach’s Alpha coefficient of 0.838. Material expert validation obtained a score of 83%, while media expert validation obtained a score of 93%, indicating that the media was highly feasible. The practicality test showed an average percentage of 96%, categorized as highly practical. The effectiveness test using a one-group pretest-posttest design revealed that the mean pretest score was 11.13 and the mean posttest score was 13.13. The paired sample t-test showed a significance value of 0.001 (p < 0.05), while the Shapiro–Wilk test indicated that the data were normally distributed. Therefore, the Makananku lapbook media was proven to be valid, highly practical, and effective in improving critical thinking skills related to balanced nutrition foods among children aged 5–6 years.