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KEGIATAN BERMAIN PERAN DALAM PERKEMBANGAN KECERDASAN LINGUISTIK ANAK USIA DINI DI TAMAN KANAK-KANAK Nurlatipah, Nurlatipah; Mugara, Ronny; Westhisi, Sharina Munggaraning
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol 4, No 4 (2021): Volume 4 Nomor 4, Juli 2021
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/ceria.v4i4.p%p

Abstract

One of the early childhood developments is language development. With children's language being able to communicate well. Therefore, teachers need to provide stimulation in the form of activities to achieve language development, especially linguistic intelligence. This research aims to determine the implementation of role-playing activities in the development of linguistic intelligence of children. early. This role-playing activity is carried out when the core activities in learning are adjusted to the theme. The themes used are, for example, professions and animals, so that children are enthusiastic about participating in these activities. The implementation of role-playing activities is carried out to train the stimulation of children's language skills in the development of early childhood linguistic intelligence. This study used a qualitative descriptive research method with research subjects in group B. data collection techniques in the form of observation, interviews, and documentation. This research used thematic analysis techniques. Based on the results of thematic data analysis and discussion, it can be concluded that the ability of children's linguistic intelligence can be improved through role-playing activities, through this activity it can stimulate language skills, expression, and good verbal communication.Salah satu perkembangan anak usia dini adalah perkembangan bahasa. Dengan bahasa anak mampu berkomunikasi dengan baik. Oleh karena itu guru perlu memberi stimulasi berupa kegiatan agar tercapai perkembangan bahasa terutama kecerdasan linguistik. Penelitian ini bertujuan untuk mengetahui pelaksanaan kegiatan bermain peran dalam perkembangan kecerdasan linguistik anak usia dini. Kegiatan bermain peran ini dilakukan pada saat  kegiatan inti dalam pembelajaran disesuaikan dengan tema. Adapun  tema yang digunakan  misalnya profesi dan binatang, sehingga anak-anak antusias untuk mengikuti kegiatan tersebut. Pelaksanaan kegiatan bermain peran ini dilakukan agar melatih stimulasi kemampuan berbahasa  anak dalam pengembangan kecerdasan linguistik  anak usia dini. Penelitian ini menggunakan metode penelitian deskriptif kualitatif dengan subjek penelitian pada anak kelompok B. Teknik pengumpulan data berupa observasi, wawancara dan dokumentasi.Adapun penelitian ini menggunakan teknik analisis tematik. Berdasarkan hasil analisis data tematik  dan pembahasan maka dapat disimpulkan bahwa kemampuan kecerdasan  linguistik anak dapat ditingkatkan melalui kegiatan bermain peran, melalui kegiatan ini dapat menstimulasi kemampuan berbahasa, berekspresi serta berkomunikasi secara lisan dengan baik.
Utilization of Canva Application as Making Thematic Learning Videos Fiidznillah, Rizki; Cholila, Zahiratu; Nurlatipah, Nurlatipah
International Journal of Language and Ubiquitous Learning Vol. 1 No. 1 (2023)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v1i1.560

Abstract

Background. This discussion is about the use of canva software as a thematic learning video for Class V Semester I Theme two Subtheme 1 Learning three at State Elementary School 05 IX Koto, Dharmasraya Regency Purpose. Is the purpose of this study, namely to explore how the utilization of canva software in making learning videos for teachers and the impact of thematic learning videos on Class V Semester 1 Theme 2 Subtheme 1 Learning 3 students at State Elementary School 05 IX Koto. Method. The research uses participatory observation techniques and in-depth interviews that are spiked using data collection using describing the features of the canva software Results. that the utilization of the canva application as a thematic learning video for Class V Semester 1 Theme 2 Subtheme 1 Learning 3 at negri 05 IX Koto basement school, Dharmasraya Regency, can be said to be successful. Conclusion. Based on the results of the research that has been done, it can be concluded that the canva application-based learning video is very feasible to use in learning. The use of learning videos is very interesting for students so that students are motivated to carry out learning. In the covid-19 pandemic, online learning emphasizes the development of online-based learning media such as the use of the canva application in making learning media in the form of learning videos can provide new meaning and color for students in the learning process in thematic learning Class V Semester 1 Theme 2 Subtheme 1 Learning 3 at negri 05 IX Koto basic shool, Dharmasraya Regency which is effective, creative and innovative.
Implementasi Media Audio Gelaria untuk Meningkatkan Motorik Kasar Anak Usia Dini Nurlatipah, Nurlatipah; Westhisi, Sharina Munggaraning
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol. 8 No. 1 (2025): Volume 8 Number 1, January 2025
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/ceria.v8i1.26099

Abstract

Keterampilan motorik kasar ialah gerakan tubuh yang menggunakan otot-otot besar atau sebagian besar seluruh tubuh dan dipengaruhi oleh kematangan anak. Agar perkembangan fisik-motorik tidak terhambat, salah satunya adalah dengan menggunakan lingkungan suara lagu anak gembira GELARIA, lingkungan belajar interaktif yang menyenangkan melalui gerak dan lagu untuk anak. sehingga bisa meningkatkan motorik kasar anak. Riset ini bertujuan mengetahui peningkatan motorik kasar anak di KOBER Al-Afsar Tasikmalaya setelah diterapkannya media audio grakan lagu anak ceria GELARIA pada 13 orang anak kelompok B di KOBER Al-Afsar Tasikmalaya. Metode penelitian yang digunakan adalah studi kasus. Metode pengumpulan data meliputi obsevasi. Data dikaji dengan reduksi data, data dan verifikasi. Hasil kajian mengambarkan bahwa implementasi  media audio gerakan lagu anak ceria (GELARIA) membagikan adanya peningkatan  perkembangan motorik kasar pada sebagian besar anak menggunakan indikator adanya koordinasi gerakan tubuh, berjalan di kawasan, mengayunkan tangan, melompat, loncat serta lari di kawasan.   Gross motor skills are body movements that use large muscles or most of the entire body and are influenced by the child's maturity. So that physical-motor development is not hampered, one way is to use the sound environment of the happy children's song GELARIA, a fun interactive learning environment through movement and songs for children, so it can improve children's gross motor skills. This research aims to determine the improvement in gross motor skills of children in Kober al-Afsar Tasikmalaya after implementing the audio media for the cheerful children's song Gelaria in 13 group B children at KOBER Al-Afsar Tasikmalaya. The research method used is a case study. Data collection methods include observation. Data is studied by data reduction and data verification. The results of the study show that the implementation of audio media for cheerful children's song movements (GELARIA) provides an increase in gross motor development in the majority of children using indicators of coordination of body movements, walking in the area, swinging arms, jumping, skipping, and running in the area.
Arabic Language Learning Innovation through Interactive Design in Canva: Case Study at STAI Auliaurrasyidin Campus, Indragiri Hilir Regency, Riau Nurlatipah, Nurlatipah; Zahrah, Humairatuz; Hasaniyah, Nur; Anshory, Abdul Muntaqim Al
Al-Irfan : Journal of Arabic Literature and Islamic Studies Vol. 7 No. 2 (2024): September
Publisher : Sekolah Tinggi Agama Islam Darul Ulum Banyuanyar Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58223/al-irfan.v7i2.272

Abstract

The trend of Arabic language learning needs today cannot be separated from the use of interactive technology-based multimedia, one of which is the Canva application, where lecturers can design Arabic language learning accompanied by video, sound, animation so that students are highly enthusiastic about the material provided. The purpose of this study is to investigate how the use of canva interactive design as an innovation in Arabic language learning at STAI Auliaurrasyidin Campus and the results of utilizing canva-based technology media for lecturers and students. This research uses a qualitative approach with a case study research type and is descriptive in nature. Data collection techniques were carried out by means of observation and interviews. The research findings show that the Canva media used by lecturers has many features that help in the design of interactive Arabic language materials in class, such as making mufradat cards, making mufradat learning videos with Canva, and making online presentations via the Web. Some of the obstacles in using design in Canva are that educators still do not know how to create designs to make them look attractive, lack of stable signal when designing lessons, and limited infrastructure in applying interactive video media Canva. The way to overcome the obstacles is to hold socialization such as workshpp on the use of canva interactive media for all educators as a learning innovation. Furthermore, the use of canva media encourages the motivation and learning outcomes of students.
Kontribusi Kemampuan Berpikir Kritis Dan Lingkungan Sekolah Terhadap Hasil Belajar Siswa Pada Matapelajaran Dasar-Dasar Program Keahlian Di Smkn 1 Rao Selatan Nurlatipah, Nurlatipah; Marta, Rizkayeni; Delianti, Vera Irma; Asmara, Delvi
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 3 (2025): Agustus - October
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i3.2818

Abstract

Penelitian ini bertujuan untuk mengetahui kontribusi kemampuan berpikir kritis dan lingkungan sekolah terhadap hasil belajar siswa pada mata pelajaran Dasar-Dasar Program Keahlian (DDPK) di SMK N 1 Rao Selatan. Latar belakang penelitian ini didasari oleh rendahnya capaian hasil belajar siswa, khususnya pada jurusan Teknik Komputer dan Jaringan (TKJ), di mana sebagian besar siswa belum mencapai kriteria ketuntasan minimal. Penelitian kuantitatif adalah penelitian yang berdasarkan pada filsafat positivisme, digunakan untuk meneliti pada populasi atau sampel tertentu, dengan pengumpulan data menggunakan instrument penelitian, analisis data bersifat kuantitatif/statistic dengan tujuan untuk menguji hipotesis yang ditetapkan. Metode penelitian yang digunakan adalah kuantitatif korelasional dengan pendekatan ex-post facto. Populasi penelitian adalah seluruh siswa kelas X TKJ tahun ajaran 2025/2026 dengan jumlah sampel 58 orang. Instrumen penelitian berupa angket untuk mengukur kemampuan berpikir kritis dan persepsi terhadap lingkungan sekolah, serta dokumentasi hasil belajar siswa. Data dianalisis menggunakan uji statistik deskriptif, uji prasyarat, dan uji hipotesis melalui SPSS. Hasil penelitian menunjukkan bahwa kemampuan berpikir kritis memberikan kontribusi sebesar 3,7% terhadap hasil belajar, lingkungan sekolah memberikan kontribusi sebesar 6,7%, sedangkan keduanya secara bersama-sama memberikan kontribusi sebesar 6,9%. Temuan ini mengindikasikan bahwa meskipunkemampuan berpikir kritis dan lingkungan sekolah memberikan kontribusinamun masih relatif kecil, dibanding faktor lain yang lebih dominan dalam memengaruhi hasil belajar siswa.    
Sosialisasi Perencanaan Haji Umroh Sebagai Upaya Meningkatkan Pemahaman Masyarakat Desa Pasawahan Purnama, Hikmat; Dikrillah, Dikrillah; Fauzi, Farhan; Nurlatipah, Nurlatipah; Pratiwi, Wina Nurlani
Jurnal Pengabdian West Science Vol 3 No 03 (2024): Jurnal Pengabdian West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jpws.v2i03.1033

Abstract

Artikel ini berisi tentang sosialisasi perencanaan ibadah haji Umroh yang dilakukan oleh tim dosen dan mahasiswa Institut Madani Nusantara di Desa Pasawahan. Tim pengabdian menemukan berbagai macam permasalahan, salah satunya tentang pelaksanaan ibadah haji dan umrah, metode yang pengabdian yang dilakukan adalah PAR, dengan adanya sosialisasi masyarakat Desa Pasawahan lebih memahami terkait pelaksanaan ibadah haji dan Umroh.
The Philosophy of Consciousness: Understanding the Mind-Body Problem Nurlatipah, Nurlatipah; Wei, Li; Li, Zhang
Journal of Humanities Research Sustainability Vol. 1 No. 5 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Background. The background of this research is based on a long debate between dualism, which separates the mind as a non-physical entity, and materialism, which sees full consciousness as the result of physical processes in the brain. Purpose. The purpose of this study is to explore an integrative approach that tries to bring these two views together to provide a more comprehensive understanding of consciousness.    Method. The research method used is a qualitative approach with in-depth literature analysis, involving the thoughts of leading philosophers and neuroscientists. Results. The results show that the integrative approach has the potential to explain the subjective and physical aspects of consciousness simultaneously, without having to set aside one perspective. Conclusion. The conclusion of this study suggests that mind-body problems require a more cross-disciplinary and inclusive approach, which is able to bridge the gap between philosophy and neuroscience. These findings pave the way for more applicable follow-up research to test the validity of integrative approaches in a variety of practical contexts.