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Prediction of Student Entrepreneurship Future Work based on Entrepreneurship Course using the Naïve Bayes Classifier Model Hasan, Hanapi; Yulastri, Asmar; Ganefri; Tansa Trisna Astono Putri; Marta, Rizkayeni
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 1 (2024): Articles Research Volume 8 Issue 1, January 2024
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v9i1.13293

Abstract

Entrepreneurs are critical to a country's economic progress and job creation. Few people felt schools have much to offer with business a generation ago. Students are expected to be an entrepreneur as the outcome of the course. The goal of this study is building a model to predict students' future employment, particularly in the field of entrepreneurship, using big data analysis and data mining. Various educational institutions can use data mining methodologies to identify hidden patterns in data contained in databases. The feature selection technique was utilised in this study to select and assess the significance of each element. The model was built using the final parameters determined by the feature selection technique (Correlation Based Feature Selection). Using the 10-fold cross validations for training and testing dataset distribution, the Naïve Bayes classifier was used to forecast the students' future of work. The dataset for the study was gathered from a student's performance report at Universitas Negeri Medan's engineering department. The effectiveness of using feature selection algorithms was compared to the effectiveness of not using feature selection algorithms, and the results are discussed. According to the findings of this study, the accuracy of Naïve Bayes with Correlation Based Feature Selection is 87.4%, which is higher than the model that did not use any feature selection. It was also discovered that the overall accuracy of the Correlation Based Feature Selection and Naïve Bayes Classifier models appears to be higher than that of the other treatments.
Kontribusi Motivasi Belajar dan Penggunaan Media Pembelajaran Terhadap Hasil Belajar Marta, Rizkayeni; Ambiyar, Ambiyar; Fadhilah, Fadhilah; Firdaus, Firdaus
Jurnal Teknik Komputer dan Informatika Vol. 4 No. 2|August (2024): Jurnal Teknik Komputer dan Informatika (JTeKI)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jteki.v4i1.54

Abstract

Hasil belajar siswa kelas X pada mata pelajaran Teknologi Informasi dan Komunikasi (TIK) di Madrasah Aliyah Negeri 2 Padang yang rendah menjadi masalah utama yang melatarbelakangi penelitian ini, dimana lebih dari 50% siswa mendapat nilai di bawah Kriteria Ketuntasan Minimal (KKM). Tujuan penelitian ini untuk mengungkapkan kontribusi motivasi belajar dan penggunaan media pembelajaran terhadap hasil belajar pada mata pelajaran TIK di MAN 2 Padang. Hipotesis yang diajukan dalam penelitian ini adalah 1) terdapat kontribusi motivasi belajar yang positif dan signifikan terhadap hasil belajar, 2) terdapat kontribusi penggunaan media pembelajaran yang positif dan signifikan terhadap hasil belajar, 3) terdapat kontribusi motivasi belajar dan penggunaan media pembelajaran yang positif dan signifikan secara bersama – sama terhadap hasil belajar. Penelitian ini melibatkan 79 responden siswa kelas X Madrasah Aliyah Negeri 2 Padang. Teknik pengambilan sampel dilakukan secara acak (Proporsional random sampling). Data hasil belajar diperoleh dari guru mata pelajaran TIK. Sedangkan data motivasi belajar dan penggunaan media pembelajaran dikumpulkan melalui angket yang telah diuji validitas dan reliabilitasnya. Kemudian data dianalisis menggunakan metode statistik untuk dianalisis korelasi dan regresinya. Hasil analisis data menunjukkan : 1) Motivasi Belajar memberikan kontribusi sebesar 40,55% terhadap hasil belajar siswa, 2) Penggunaan Media Pembelajaran memberikan kontribusi sebesar 21,47% terhadap hasil belajar siswa, 3) Motivasi Belajar dan Penggunaan Media pembelajaran secara bersama – sama memberikan kontribusi sebesar 47,66% terhadap hasil belajar siswa kelas X pada mata pelajaran TIK di Madrasah Aliyah Negeri 2 Padang.
Bagaimana perkembangan kurikulum di indonesia?: sebuah tinjauan berbasis meta-analisis terhadap perkembangan kurikulum vokasi di indonesia Marta, Rizkayeni; Maksum, Hasan; Waskito, Waskito; Dewi, Ika Parma; Mursyida, Lativa
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol 10, No 1 (2024): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202423984

Abstract

Perkembangan kurikulum vokasi di Indonesia menjadi sorotan penting dalam upaya meningkatkan relevansi dan efektivitas pendidikan teknologi kejuruan. Dalam artikel ini, dilakukan sebuah tinjauan mendalam terhadap evolusi kurikulum vokasi di Indonesia, memulai dari implementasi Kurikulum 2013 (K13), perkenalan Kurikulum Merdeka, hingga adopsi Kurikulum Outcome-Based Education (OBE) tujuan penelitian ini ialah memberikan persepsi bagaimana kurikulum vokasi di indonesia berkembang yang mana mencakup aspel-aspek utama pada kurikulum yang terfokus pada Pendidikan vokasi dengan meninjau ulang kajian serta implementasi yang sudah dipublikasikan. Metode yang digunakan pada meta-analisis ini ialah metode PRISMA untuk pengelompokkan referensi dan kemudian perhitungan statistic dengan JASP dengan pengolahan data Classical Meta Analysis. Hasil yang didapatkan melalui analisis meta terhadap berbagai studi, digali dampak dari setiap kurikulum terhadap pendidikan vokasi di Indonesia.Hasil analisis menunjukkan bahwa setiap kurikulum memiliki kelebihan dan kelemahan masing-masing. Kurikulum 2013 menghadirkan pendekatan yang lebih holistik dan interdisipliner, sementara Kurikulum Merdeka menekankan pada fleksibilitas dan otonomi institusi pendidikan. Di sisi lain, Kurikulum OBE menitikberatkan pada penerapan penilaian berbasis kompetensi dan hasil yang terukur. Melalui grafik funnel plot dan analisis statistik yang mendalam, ditemukan bahwa penggunaan Kurikulum OBE memiliki dampak yang signifikan terhadap efektivitas pendidikan vokasi, dengan nilai koefisien yang menunjukkan dampak yang tinggi. Kesimpulannya, evolusi kurikulum vokasi di Indonesia mencerminkan upaya yang berkelanjutan untuk meningkatkan kualitas dan relevansi pendidikan teknologi kejuruan.
Media animasi Powtoon: meningkatkan literasi digital guru Marta, Rizkayeni; Giatman, Muhammad; Maksum, Hasan; Hikmah, Rezkiyana
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol 9, No 2 (2023): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202323332

Abstract

This research aims to investigate the influence and effectiveness of using Powtoon animated media on teachers' digital literacy skills. The research approach is quantitative with an experimental design called one-group pretest-posttest design. the research population consists of all the English language teachers who are part of the MGMP in the Lima Puluh Kota District. The research sample comprises 19 teachers selected using random sampling techniques. The instrument used is a pretest-posttest exam, which will be analyzed using a paired sample t-test and N-gain score. The paired sample t-test resulted in a significance value (2-tailed) of 0.000, where the significance value (2-tailed) is less than the significance level of 0.05. The N-gain score test yielded a score of 0.4, which falls into the moderate category. This research concludes that Powtoon animated media has a significant influence and is effective in enhancing teachers' digital literacy skills. This research has a positive impact on the effectiveness of digital literacy among teachers in using Powtoon animation media.
Designing a Desktop Application for Ship Monitoring and AIS Data Storage Based on RTL-SDR and Raspberry Pi Using Python and PyQt Abiraihan, Muhammad; Marta, Rizkayeni; Syukhri; Saputra, Hadi Kurnia
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 2 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Meta World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i2.118

Abstract

This research aims to develop a desktop application for Monitoring Ships and storing data from the Automatic Identification System (AIS) utilizing Realtek Software Defined Radio (RTL-SDR) and Raspberry Pi devices. The development method employed is the waterfall model, using Python and PyQt as the main programming languages. Black-box testing was conducted on the application, covering aspects such as decoding AIS messages, real-time monitoring, historical data storage, and statistical analysis of the data. The test results indicate that the application successfully addresses challenges faced by the simple AIS receiver, achieving the research objectives by accurately decoding AIS messages, monitoring ship journeys in real-time, storing AIS data as historical data, and presenting informative statistical data. Despite some lag, especially on the Raspberry Pi device, the application contributes positively with improved accuracy and functionality. Further evaluation, technological updates, and integration with other devices are expected to enhance the application's performance. The use of Python and PyQt provides a foundation for further development to enhance the quality of ship navigation systems. It is recommended to involve the decoding of other AIS message types in future research and to consider building a ship journey simulation system for an interactive user experience.
Development of Interactive Learning Media Based on Motion Graphic Animation for Basic Photography Subject Yusmaningsih, Yayang; Delianti, Vera Irma; Mursyida, Lativa; Marta, Rizkayeni
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.146

Abstract

This study aims to design and develop interactive multimedia-based learning media utilizing motion graphic animation for the Basic Photography subject at SMK Negeri 4 Padang. This media was designed to assist students in understanding the material more effectively and engagingly. The method used is the Multimedia Development Life Cycle (MDLC), consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The validity test involved four experts, two media experts, and two material experts, while the practicality test involved ten students from Class X DKV A. The results of the validity test show that the learning media is highly valid, with Aiken's V score of 0.94 for both media and material aspects. The practicality test yielded an average score of 90.13%, categorized as "Highly Practical". This learning media successfully facilitates students in understanding basic photography concepts and increases their motivation to learn through interactive features such as animations, videos, and evaluation questions. With valid and practical results, this application is suitable as an alternative learning media to support the teaching of Basic Photography at SMK Negeri 4 Padang.
Kontribusi Pelaksanaan Praktik Kerja Lapangan dan Nilai Praktik Kerja Lapangan Terhadap Kesiapan Kerja Siswa Afdar, Jihan Amaria; Almasri, Almasri; Samala, Agariadne Dwinggo; Marta, Rizkayeni
Jurnal Vokasi Teknik Informatika Vol 4 No 3 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v4i3.229

Abstract

Penelitian ini bertujuan untuk mengetahui apakah terdapat kontribusi Pelaksanaan Praktik Kerja Lapangan dan Nilai Praktik Kerja Lapangan terhadap Kesiapan Kerja Siswa dengan populasi sebanyak 32 orang. Jenis penelitian ini adalah penelitian ex-post facto, yaitu suatu penelitian yang dilakukan untuk meneliti peristiwa yang telah terjadi dan kemudian merunut kebelakang melalui data tersebut untuk menentukan faktor-faktor yang mendahului atau menentukan sebab-sebab yang mungkin atas peristiwa yang diteliti. Teknik pengambilan sampel menggunakan non probability sampling dengan sampling jenuh sehingga total sampel sebanyak 32 orang. Berdasarkan hasil penelitian menunjukkan terdapat kontribusi Pelaksanaan Praktik Kerja Lapangan terhadap Kesiapan Kerja Siswa sebesar 91,4% sedangkan sisanya 8,6% dipengaruhi oleh faktor lain yang tidak diteliti oleh peneliti. Kemudian hasil penelitian menunjukkan terdapat kontribusi Nilai Praktik Kerja Lapangan terhadap Kesiapan Kerja Siswa sebesar 85,2% sedangkan sisanya 14,8% dipengaruhi oleh faktor lain yang tidak diteliti oleh peneliti. Selanjutnya hasil penelitian menunjukkan terdapat kontribusi Pelaksanaan Praktik Kerja Lapangan dan Nilai Praktik Kerja Lapangan terhadap Kesiapan Kerja Siswa sebesar 91,7% sedangkan sisanya 8,3% dipengaruhi oleh faktor lain yang tidak diteliti oleh peneliti.
Smart Financial Management for Cooperatives: A Web and Payment Gateway Integration Approach Hakiki, Ridho; Delianti, Vera Irma; Marta, Rizkayeni; Cabanillas-García, Juan Luis; Slavov, Vladislav Deyanov; Jalil, Siti ‘Afiat
Journal of Hypermedia & Technology-Enhanced Learning Vol. 3 No. 1 (2025): Journal of Hypermedia & Technology-Enhanced Learning—Digital Revolution
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.161

Abstract

This study introduces a web-based application for savings and loan cooperatives, integrating a payment gateway to streamline financial transactions and improve operational efficiency. Developed using the waterfall methodology, the application enables members to deposit savings, apply for loans, and make installment payments online. Key features include automated financial reporting, secure transaction processing, and accessibility for cooperative managers and members. Black-box testing validated that the system met all functional requirements, ensuring reliable and secure operations. The application reduces operational workload, improves service quality, and supports real-time financial transparency by automating administrative tasks and offering multiple payment options—such as bank transfers and e-wallets. This solution demonstrates significant potential for transforming cooperative financial management by providing a scalable, user-friendly, and secure platform that enhances member services and promotes operational sustainability.
Development of a CBT Application Using a Prototype Method for Major Determination Based on Talents and Interests Mahyeandra, Musdalipa; Dewi, Ika Parma; Marta, Rizkayeni; Mursyida, Lativa; Hanafi, Hafizul Fahri
Bigint Computing Journal Vol 3 No 1 (2025)
Publisher : Ali Institute of Reseach and Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55537/bigint.v3i1.1049

Abstract

Computer-Based Test (CBT) is a computer-based examination system used as a medium for administering tests. The presentation and selection of questions are computerized so that each participant receives a different set of questions. This system is developed to minimize cheating, question leaks, limited number of questions, and damage to questions, as well as to ensure more accurate exam results. The problem faced in this study is the inaccuracy in determining the majors for several new students at SMKN 1 Sitiung. This study aims to develop a CBT application that can help determine the majors of new students based on their talents and interests. The research method used is the prototype method, which includes three stages: Listening to the Customer, Building or Revising the Mock-up, and Testing. The results of the study show that the developed CBT application is able to help schools determine student majors more accurately, minimize errors in major placement, and ensure that students are placed according to their talents and interests.
Self-Efficacy: Meningkatkan Jiwa Kewirausahaan Di Era Digital Marta, Rizkayeni; Ganefri; Yulastri, Asmar; Riyanda, Afif Rahman; Hasan, Hanapi; Yunus, Yuliawati
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3641

Abstract

In the digital era which is full of rapid changes and complex challenges, success in the world of entrepreneurship is not only determined by technical knowledge and skills, but also by psychological factors. The entrepreneurial spirit is very important economically and socially so that entrepreneurship is very important both economically and socially. One of the factors driving the entrepreneurial spirit in the digital era is self-efficacy. Self-efficacy is essential for the willingness to act entrepreneurially, to identify and seize opportunities. Self-efficacy plays an important role in building an entrepreneurial spirit. The method for writing this article adopts the literature review method, articles sourced from the Google Scholar, elsevier, tanfonline platforms. In an effort to improve the entrepreneurial spirit in the digital era, contributions from the world of education are needed, so that educational programs can influence individuals' self-efficacy and self-confidence, supporting them to try, learn, and persist in pursuing an entrepreneurial future. Thus, individuals who have high self-efficacy regarding entrepreneurship will have high self-confidence, thereby triggering enthusiasm to become someone who has an entrepreneurial spirit.