Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Jurnal Pendidikan Non formal

Analysis of the SAMR Model and Psychological Approach on Duolingo Livestreams by Hololive VTubers in Learning Japanese Mohammad, Wily; Maulidiyah, Nabilla Ryca
Jurnal Pendidikan Non formal Vol. 1 No. 1 (2023): September
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jpn.v1i1.71

Abstract

This qualitative research endeavors to investigate the innovative intersection of technology, persona, and psychology in language education through a unique lens—the world of VTuber Hololive Duolingo livestreams. The study's primary objective is to analyze the transformative potential of this approach to language learning, guided by the SAMR (Substitution, Augmentation, Modification, Redefinition) model and psychological perspectives. Employing purposive sampling, the research centers around six Hololive VTubers: Ceres Fauna, Ouro Kronii, Nanashi Mumei, Gawr Gura, Ninomae Ina'nis, and Moona Hoshinova. The investigation uncovers how these VTubers, each with distinct personas, employ the Duolingo application to teach Japanese on livestreams and its impact on viewers' language acquisition. The findings illuminate the multifaceted effects of technology integration, ranging from familiarity to transformative language learning experiences using SAMR, accompanied by psychological engagement and motivation. This study contributes to the evolving landscape of language education in the digital age and offers a foundation for future research in this captivating domain.
Analisis Kesesuaian Standar OLC Quality Scorecard dalam Pendidikan Non-Formal Gamelab ID Academy Mohammad, Wily; Maulidiyah, Nabilla Ryca
Jurnal Pendidikan Non formal Vol. 1 No. 1 (2023): September
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jpn.v1i1.63

Abstract

This qualitative research aims to explore and analyze the alignment of OLCQS standards within Gamelab ID Academy, a non-formal education platform designed to assist Vocational School (SMK) students and university students in preparing for the industrial world and the job market (DUDIKA). The OLCQS model analyzes various aspects of Gamelab ID Academy, including instructional design, assessment policies, instructor-student interactions, and the learner experience. The research findings encompass an analysis of the OLC Quality Scorecard, which comprises several components, including Course Overview and Information, Course Technology and Tools, Design and Layout, Content and Activities, Interaction, and Assessment and Feedback. The results of the study indicate that the platform has several strengths, such as online learning flexibility, comprehensive content delivery, and active instructor support. However, there are areas that require improvement, such as the clarity of application tool policies and material accessibility.