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The Study of Geomythology and Cultural Anthropology in Mountain Folklore Sabampolulu and Mountains Nepa-nepa in Kabaena, Southeast Sulawesi Non Abdin; Jaelani Jaelani; Suhendro Gusli; La Ali
Gurindam: Jurnal Bahasa dan Sastra Vol. 5 No. 2 (2025): DECEMBER
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/gjbs.v5i2.38527

Abstract

This study examines the folklore of Mount Sabampolulu and Mount Nepa-nepa on Kabaena Island, Southeast Sulawesi, using a geomythological and cultural anthropological approach to understand the relationship between geological phenomena and the cultural construction of the local community. Through a qualitative-descriptive method involving interviews, field observations, and narrative analysis, the research finds that the myths of the two mountains record collective memories of geological events such as eruptions, erosion, and floods, while also functioning as tools for ecological education, identity formation, and the preservation of cultural values. In conclusion, this folklore serves as a living ecological archive that interconnects myth, history, and the environment within a unified framework of cultural meaning.
REVITALISASI PERMAINAN TRADISIONAL KASEDE-KASEDE BERBASIS KEARIFAN LOKAL SEBAGAI MEDIA PENGUATAN PENDIDIKAN KARAKTER SISWA DI SD NEGERI 1 BUNGI Suhendro Gusli; La Ali; Muh. Ilham Hafid; La Rodi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Released
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62728

Abstract

The massive development of digital technology has shifted the existence of traditional games and triggered character degradation in children, such as individualism and reduced empathy. This study aims to describe the revitalization process of the traditional game Kasede-Kasede as a medium for strengthening local wisdom-based character education for students at SD Negeri 1 Bungi. The research method used was descriptive qualitative. The research subjects included the principal, teachers, and fourth and fifth grade students. Data collection was conducted through participatory observation, in-depth interviews, and documentation. Data analysis used the Miles and Huberman model, which includes data reduction, data presentation, and conclusion drawing. The results show that the revitalization of the Kasede-Kasede game was carried out through three stages: reconstruction of the game rules, integration into co-curricular/extracurricular activities, and routine practice. The character values ​​successfully strengthened through this game include cooperation (gotong royong), honesty (integrity), discipline, emergency response (empathy), and sportsmanship. The success of this implementation was supported by student enthusiasm and school commitment, despite the challenge of limited suitable play space. This study concludes that the Kasede-Kasede game is an effective contextual educational tool for developing superior character in elementary school students.