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Implementation of Augmented Reality to Improve Vocabulary Mastery at Madrasah Tsanawiyah Negeri 2 Makassar Supardi, Nur Azizah; Syahid, Akhmad; Syahrul, Muhammad; Zainal, Abdul Qahar; Wahab, Abdul
Journal of Digital Arabic Language Education Vol. 1 No. 2 (2025): December
Publisher : Program Studi Pendidikan Bahasa Arab, Fakultas Agama Islam, Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/6dep6105

Abstract

This study investigates the effectiveness of Augmented Reality (AR)-based learning media in improving Mufradat (vocabulary) mastery among 8th-grade students at Madrasah Tsanawiyah Negeri 2 Makassar. Titled "The Implementation of Augmented Reality (AR)-Based Learning Media to Improve Mufradat Mastery of Students in Class VIII.10 of MTsN 2 Makassar," the research aims to describe the application of AR media and its impact on students' vocabulary acquisition. The goal is to provide teachers with an innovative alternative for teaching Arabic and to help students learn Mufradat more engagingly. Employing a Classroom Action Research (CAR) approach with the Kemmis and McTaggart model, the study involves planning, action, observation, and reflection across two cycles, each with two meetings. The subjects were 34 students (17 male, 17 female) from class VIII.10 at MTsN 2 Makassar. Data was collected through observation, tests, and documentation, then analysed both quantitatively and qualitatively. The results indicate that AR-based learning significantly enhances student engagement and mastery of Mufradat. The average learning outcome scores increased from 60.91 in the pre-cycle to 74.35 in cycle I and further to 85.5 in cycle II. Learning completeness also rose from 14.71% in the pre-cycle to 47.05% in cycle I and 82.35% in cycle II. Thus, AR-based learning media proves effective in improving student learning outcomes, particularly in mastering Arabic Mufradat.