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Journal : Biocaster : Jurnal Kajian Biologi

Problem Based Learning (PBL) Berbantuan Educaplay : Pengaruh terhadap Kemampuan Berpikir Kritis Siswa Kelas XI SMAN 2 Samarinda Utami, Khairida Kanaya; Masitah, Masitah; Kurniawati, Zenia Lutfi; Maasawet, Elsje Theodora; Makkadafi, Suparno Putera; Akhmad, Akhmad
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i3.464

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) learning model using Educaplay media on the critical thinking skills of class XI students of SMA Negeri 2 Samarinda in the 2024/2025 academic year. This type of research is quasi-experimental using a non-equivalent control group design. Sampling in this study used a purposive sampling technique with a sample size of 26 students each for the experimental class and the control class. The data analysis techniques used were the N-Gain test and the independent sample t-test. The results of the data analysis showed that the N-Gain value of critical thinking skills of students in the experimental class with an average of 0.41 was included in the moderate category, and the control class was 0.32 in the moderate category. The results of the hypothesis showed a sig. (2-tailed) value of 0.028 (<0.05) for critical thinking skills, where the sig. value. (2-tailed) <0.05 so it can be concluded that the Problem Based Learning (PBL) learning model using Educaplay media has a significant effect on the critical thinking skills of class XI students of SMA Negeri 2 Samarinda. This finding shows that the integration of PBL with digital interactive media can be an effective alternative to improve students' critical thinking skills.
Pengaruh Kombinasi Ekstrak Daun Singkong dan Singkil terhadap Serangan Hama Kangkung Darat Ginting, Selvia Teodora Br; Lumowa, Sonja V. T.; Masitah, Masitah; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i3.483

Abstract

This study aims to test the effectiveness of the combination of cassava leaf extract Adira 1 (Manihot esculenta Crantz) and singkil leaves (Premna pubescens Blume) as a botanical pesticide against the intensity of insect pest attacks on land spinach (Ipomoea reptans Poir). The study was conducted from March to April 2025 in Girimukti Village, Penajam District, Penajam Paser Utara Regency. This study used an experimental method with a one-factor Completely Randomized Design (CRD) consisting of five concentration treatment levels (0%, 20%, 35%, 50%, and 65%), each repeated five times, so that there were 25 experimental units. The parameters observed were the level of leaf damage due to pest attacks which were measured weekly. Data were analyzed using one-way Analysis of Variance (ANOVA), and continued with the Least Significant Difference (LSD) test at a significance level of 5%. The results of the analysis showed that the extract concentration treatment had a significant effect on reducing the intensity of pest attacks. Treatment with a concentration of 65% showed the highest effectiveness in reducing leaf damage due to pest attacks compared to other treatments. The conclusion of this study is that the combination of cassava leaf extract and singkil leaf has the potential to be an effective botanical pesticide and can be an alternative to chemical pesticides in sustainable agricultural systems.
Pengaruh Penerapan Model Problem Based Learning Menggunakan Media Flipbook pada Materi Ekosistem dan Interaksinya terhadap Kemampuan Berpikir Kritis Siswa Kelas X MAN 2 Samarinda Nurhayati, Nurhayati; Kurniawati, Zenia Lutfi; Akhmad, Akhmad; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i3.554

Abstract

This study aims to determine the effect of implementing a Problem-Based Learning (PBL) model assisted by flipbook media on the topic of ecosystems and their interactions on the critical thinking skills of tenth-grade students at MAN 2 Samarinda. This study used a quantitative approach with a quasi-experimental pretest-posttest control group design. The analysis results showed that the N-Gain value in the experimental class was 0.57 (medium category), higher than that in the control class. The independent sample t-test yielded a significance value of 0.000 (p < 0.05), indicating a significant effect of implementing a PBL model assisted by flipbook media on students' critical thinking skills. These findings indicate that the use of a flipbook-based PBL model is effective in improving critical thinking skills in biology learning.
Pengaruh Game Based Learning (GBL) Berbantuan Website Educaplay terhadap Literasi Digital dan Hasil Belajar Siswa Kelas VII SMP Negeri 2 Samarinda pada Materi Ekologi dan Keanekaragaman Hayati Indonesia Wati, Puji Setia; Kurniawati, Zenia Lutfi; Masitah, Masitah; Maasawet, Elsje Theodora; Turista, Dora Dayu Rahma; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i3.585

Abstract

Technology-based learning is crucial for 21st-century education to improve digital literacy and student learning outcomes. This study aims to determine the effect of Game Based Learning (GBL) assisted by educaplay on digital literacy and learning outcomes of seventh-grade students of SMP Negeri 2 Samarinda on the topic of Indonesian ecology and biodiversity. This study used a quantitative approach with a quasi-experimental method and a pretest-posttest control group design. This study involved 64 students as samples, divided into experimental and control classes. The research instruments included essay questions for cognitive learning outcomes and questionnaires for digital literacy. The results showed significant differences between the two groups. The average cognitive posttest of the experimental class (79.5) was substantially higher than that of the control class (68.8), with an N-gain value of 0.52 (moderate category). The increase in digital literacy in the experimental class was also significant, from an average of 107.5 to 145.69. The t-test confirmed the significance value (p<0.05). Thus, it can be concluded that Game-Based Learning (GBL) supported by educaplay is effective in improving students' cognitive learning outcomes and digital literacy skills.
Pengaruh Latar Belakang Jurusan dan Minat Belajar terhadap Hasil Belajar Siswa Kelas XI pada Mata Pelajaran Biologi di SMA IT Granada Samarinda Azzahra, Salma; Rambitan, Vandalita Maria Magdalena; Turista, Dora Dayu Rahma; Makkadafi, Suparno Putera; Akhmad, Akhmad
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i3.606

Abstract

This study aims to determine the effect of major background and learning interest on the learning outcomes of grade XI students in Biology at SMA IT Granada Samarinda. The background of this study is based on the importance of understanding internal and external factors that can influence student academic achievement, especially in subjects that require high-level thinking skills such as Biology. This study uses a non-experimental quantitative approach with an ex post facto method and multiple linear regression analysis techniques. The instrument used is a closed Likert-scale questionnaire that has been tested for validity and reliability. The sample consisted of 55 students selected using a purposive sampling technique. The data were analyzed using prerequisite tests (normality, multicollinearity, and heteroscedasticity), then processed with the help of the SPSS version 25 program at a significance level of 5%. The results showed that both major background and learning interest significantly influence student learning outcomes, both partially and simultaneously. The coefficient of determination (R2) value of 47.3% indicates that variations in student learning outcomes can be explained by the two independent variables. These findings indicate that selecting a major that aligns with the subject's characteristics and fostering learning interest can be effective strategies for student learning outcomes in Biology.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Pop Up Book terhadap Partisipasi Aktif Siswa pada Materi Ekosistem Kelas X di SMA Islam Samarinda Widyaningrum, Nurhidayah Eka; Masitah, Masitah; Kurniawati, Zenia Lutfi; Jailani, Jailani; Herliani, Herliani; Rambitan, Vandalita Maria Magdalena; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i3.607

Abstract

Active student participation is the direct involvement of students in the learning process which includes indicators, such as: giving opinions, giving responses, doing assignments, concluding, and presenting. Class X students at SMA Islam Samarinda have low active participation in learning activities. Therefore, the use of appropriate learning models and media is very necessary to attract students' attention so that students are more actively involved in learning activities. This study aims to determine the effect of the Problem Based Learning (PBL) learning model assisted by pop-up book media on students' active participation in ecosystem material for class X at SMA Islam Samarinda. The type of research used is quantitative research with a quasi-experimental method and uses a research design, namely pretest-posttest control group design. The sample in this study was class X-1 as an experiment and class X-2 as a control, where each class consisted of 25 students, so that the total sample was 50 students, with a sampling technique of simple random sampling. Data collection in this study used a student active participation questionnaire, with data analysis using a hypothesis test using an independent sample t-test with a significance level of 5%. Based on the research conducted, a 2-tailed significance value of 0.000 < 0.05 was obtained, indicating that the Problem-Based Learning (PBL) model using pop-up books significantly influenced student active participation in ecosystems material for 10th grade students at SMA Islam Samarinda.
Pengaruh Pendekatan STEM-SDGs terhadap Keterampilan Saintifik Siswa dan Hasil Belajar Materi Sistem Ekskresi di SMA Islam Samarinda Huda, Nafisahtul; Nasution, Ruqoyyah; Rambitan, Vandalita Maria Magdalena; Masitah, Masitah; Kurniawati, Zenia Lutfi; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.622

Abstract

This study aims to determine the influence of the STEM-SDGs approach on improving scientific skills and student learning outcomes on Excretory System material at SMA Islam Samarinda. This study uses a quasi experiment method with a non-equivalent control group design. The research sample was selected through a purposive sampling technique consisting of two groups, namely the experimental class of 26 students and the control class of 26 students. Data analysis was carried out using an independent sample t-test. The results of the study show that the STEM-SDGs approach has a significant effect on improving students' scientific skills, especially in the aspects of observing, reasoning, and communicating, as well as on learning outcomes shown through improving post-test scores. The engineering aspect is the most influential component, because it trains students to design and create projects based on the use of used goods according to the SDGs. Thus, it can be concluded that the STEM-SDGs approach is effective in improving students' scientific skills and learning outcomes through integrative and contextual project-based learning.
Pengaruh Model Pembelajaran Problem Based Learning Terintegrasi STEAM terhadap Literasi Sains Siswa pada Mata Pelajaran IPA Biologi Kelas VII di SMP Negeri 37 Samarinda Sari, Selvi Novita; Rambitan, Vandalita Maria Magdalena; Masitah, Masitah; Purwati, Sri; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.629

Abstract

The low science literacy of Indonesian students in the PISA study requires learning innovations that emphasize mastery of science concepts and their application in daily life. This study aims to determine the influence of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) integrated Problem Based Learning (PBL) learning model on students' science literacy in the Biology Science subject grade VII at SMP Negeri 37 Samarinda. This study is a quasi experiment with a randomized pretest-posttest control group design. The research sample was obtained through a cluster random sampling technique consisting of class VII E as the experimental class and VII F as the control class. Data analysis includes normality test, homogeneity test, t-test, and N-Gain test. The results showed that the application of the STEAM integrated PBL model had a significant effect on improving students' science literacy as shown by the results of the t-test with a significance value of 0.000 (< 0.05). Thus, it can be concluded that the STEAM integrated PBL model is effective in improving students' science literacy. These findings indicate that the model could be an innovative and relevant alternative learning strategy to be implemented in secondary schools.
Pengembangan Media Pembelajaran Flashcard pada Mata Pelajaran Biologi Pokok Bahasan Bioteknologi Kelas X SMA Negeri 5 Kota Samarinda Saputra, Apri Prananda; Akhmad, Akhmad; Nasution, Ruqoyyah; Purwati, Sri; Makkadafi, Suparno Putera; Serena, Nelda Anasthasia
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.641

Abstract

The low activeness of students in learning biology is still a common problem found in various educational units, one of which is at SMA Negeri 5 Samarinda City. Biology learning at SMA Negeri 5 Kota Samarinda still faces obstacles in terms of student activeness. So that there needs to be a solution in the form of learning media that is attractive to students. This study aims to develop flashcard learning media in the form of educational cards in biology subjects on the subject of biotechnology and determine the feasibility of the media. The method used is research and development (Research and Development) with the ADDIE model which consists of 5 stages of research. Based on the results of the needs. analysis conducted at SMA Negeri 5 Kota Samarinda, teachers need flashcard learning media by 74%. Meanwhile, students need flashcard learning media by 81% of class X-3 and 82% of class X-7. This development research produces a product in the form of flashcard learning media in the form of a double-sided educational card that is feasible to use based on the assessment of: 1) media expert validators obtained a score of 78.33%; and 2) material expert validators obtained a score of 95.71%. Meanwhile, the response of students in the small-scale trial obtained a score of 80.39% and the response of students in the large-scale trial obtained a score of 81.11%. Meanwhile, the teacher's response obtained a score of 90%. So it can be concluded that the flashcard learning media developed is suitable for use and gets a positive response from students and teachers.
Pengaruh E-Module Sistem Pernapasan Berbasis Praktikum terhadap Hasil Belajar untuk Menunjang SDGs 3 Siswa Kelas XI SMA Negeri 13 Samarinda Nofalia, Adinda Devi; Nasution, Ruqoyyah; Rambitan, Vandalita Maria Magdalena; Jailani, Jailani; Makkadafi, Suparno Putera
Biocaster : Jurnal Kajian Biologi Vol. 5 No. 4 (2025): October (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/biocaster.v5i4.675

Abstract

Technological progress requires innovation in all components of education, one of which is by integrating the Sustainable Development Goals (SDGs) into learning through practicum-based breathing system e-modules. This study aims to analyze the influence of practicum-based respiratory system e-modules on the learning outcomes of grade XI students of SMA Negeri 13 Samarinda in the cognitive, affective, and psychomotor domains in supporting the achievement of SDGs 3. The research method used a quasi experiment type of non-equivalent control group with two subjects (30 students each), one class as an experiment and one class as a control. Instruments include cognitive tests (pretest–posttest) as well as affective and psychomotor observations. Cognitive data analysis used an independent t-test, while affective and psychomotor were analyzed descriptively and converted to qualitative categories. The results showed significant differences in cognitive learning outcomes (sig. 0.000 < 0.05). The affective learning outcomes of both classes were in the good category, with the experimental class showing a higher score of 78.89, while the control class was 74.11. The psychomotor learning outcomes of the experimental class were in the skilled category with an average of 75.09, while the control class was quite skilled with an average of 69.17. Therefore, it is concluded that practicum-based e-modules are effective in improving learning outcomes while fostering health and environmental awareness in accordance with SDGs 3.