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Developing Online Laboratory as an English Learning Media for Muhammadiyah Schools in Bantul Regency Purbohadi, Dwijoko; Wijaya, Titis Wisnu; Aditya, David Sulistiawan
Warta LPM WARTA LPM, Vol. 26, No. 3, Juli 2023
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/warta.v26i3.1460

Abstract

The Online Language Lab is an innovation aimed at revitalizing English language practice activities in schools, replacing the analog language labs that have long been abandoned by many schools in Indonesia. It is known that English language learning focused only on materials such as reading, pronunciation, and speaking without practice can hinder students' ability to communicate effectively in English. We have successfully developed an internet-based Online Language Lab by combining several supporting technologies, including Learning Management System (LMS), speech to text converter, text to speech converter, p5 JavaScript library, Moodle app, and SCORM, to create an interactive online language lab. Students can learn English independently with learning modules tailored to their respective abilities. Our Online Language Lab system has been tested in a school to measure its usability, and the results were very positive. In addition, we also conducted experiments to assess the feasibility of our system and the results showed that it can be implemented widely in various schools in Indonesia. It is expected that with the Online Language Lab, students can significantly improve their English language skills and be better prepared to face global challenges in the future. This is a crucial breakthrough in improving the quality of English language education in Indonesia.
Peningkatan Kompetensi Guru pada Pemrograman Robot Artificial Intelligence Artibo Purbohadi, Dwijoko
Jurnal Pendidikan Tambusai Vol. 6 No. 2 (2022): Agustus 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v6i2.4266

Abstract

Siswa SMK perlu mengetahui materi pelajaran pemrograman robot. Ada berbagai jenis robot tergantung bentuk dan fungsinya. Dalam era industri 4.0 seperti sekarang ini, robot yang sesuai untuk siswa SMK adalah Robot Artificial Intelligence (AI) Artibo. Robot ini diproduksi oleh Cubroid dari Korea Selatan. Robot adalah objek pembelajaran yang menarik dalam rangka mempersiapkan keterampilan penting untuk masa depan. Meskipun mata pelajaran robot sudah masuk dalam kurikulum sekolah, namun robot AI belum banyak dikenal di Indonesia. Paper ini memaparkan sebuah program pengenalan Artibo AI Robot untuk sebuah SMK yang berada di kawasan yang sedang menuju aerotropolis. Setiap perubahan wilayah selalu menimbulkan berbagai dampak, salah satunya masalah ketenaga kerjaan. Di wilayah seperti ini kebutuhan tenaga kerja semakin meningkat, namun dengan kriteria seleksi yang makin tinggi. Dengan kata lain, mutu lulusan SMK pun harus meningkat dan sesuai kebutuhan industri. Kompetensi robot Artibo sangat cocok untuk menghadapi perkembangan kebutuhan tenaga kerja di wilayah yang sedang berkembang pesat. Kami memberikan pelatihan Robot AI Artibo bagi para guru sebagai upaya awal untuk meningkatkan mutu sekolah. Para peserta pelatihan menyatakan bahwa mereka mendapatkan wawasan baru tentang robot yang sangat penting untuk mempersiapkan siswa di area aerotropolis. Namun, untuk memasukkan materi Robot Artibo ke dalam kurikulum masih memerlukan kajian.
CREATIVE PROGRAMMING FOR INTERACTIVE MODULES: LEARNING TRIANGLE, QUADRANGLE, AND CIRCLE SHAPE ESTIMATION SKILLS Setyawan, Haris; Kurnianti, Apriliya; Purbohadi, Dwijoko
INFOKUM Vol. 10 No. 5 (2022): December, Computer and Communication
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/infokum.v10i5.1149

Abstract

The study was conducted to determine whether there is a difference in students' ability to understand material on flat plane geometry (triangles, facets, and circles) between those that use interactive modules and those that do not. The study was conducted in one of the elementary schools in Klaten District. This study used a quasi-experimental method with nonequivalent control group design. The population of this study was all fifth graders with a total of 51 people, while the sample using purposive sampling techniques was 25 people for each group. The instrument used is a mathematical achievement test consisting of 20 multiple-choice questions with four alternative answers. To analyze the data, t-test analysis with a significance level of α = 0.05 was used. Based on the results of data analysis, it can be concluded that there is a significant difference in student learning outcomes after being given a creative programming module in the geometry of the r data field.
Child-friendly e-learning for artificial intelligence education in Indonesia: conceptual design Purbohadi, Dwijoko; Santoso, Joko
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 14, No 4: August 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v14.i4.pp2622-2633

Abstract

Due to the widespread use of smartphones, most children in Indonesia are now engaged in playing video games. To make these games more exciting and challenging, video game manufacturers often incorporate artificial intelligence (AI). While various studies have highlighted the benefits of playing video games for children, this research has revealed some significant negative impacts that need to be addressed, as they can affect children's prospects. One of the major detrimental effects is the growing negative perception towards robots and AI, with concerns that they will replace human jobs. To counteract these negative impacts, educational institutions in Indonesia need to proactively plan and prepare for the consequences of gaming through formal learning. Given Indonesia's vast territory, consisting of islands, and its large population, it is crucial to implement appropriate learning technology. This article presents the architectural design of a child-friendly e-learning system that focuses on teaching children about AI. The design considers the available technology in Indonesia, based on our experience. The child-friendly e-learning model for AI education is expected to cultivate an interest in learning about technology, thus diverting children's attention from video game addiction.
How University Students Regulate AI Prompting Behavior Across Varying Levels of Learning Difficulty Purbohadi, Dwijoko; Syed Ahmad, Sharifah Sakinah
Proceedings International Conference on Sustainable Innovation (ICoSI) Vol. 6 No. 1 (2026)
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/icosi.v6i1.154

Abstract

The integration of generative artificial intelligence into higher education has significantly impacted how students engage in learning activities, especially in programming courses. This study investigates how students regulate their AI interaction behavior across different levels of learning difficulty. We collected data from 183 undergraduate students enrolled in the Java Programming course, distributed across six classes. This study analyzes the frequency of prompting, behavioral change during the difficult and easy learning phases, and the primary purpose of chatbot use. The findings show that most students actively adapt their interactions with generative AI based on their perception of the level of learning difficulty. 78 percent of students increase the frequency of prompting when facing challenging tasks, while 69 percent reduce interaction after reaching conceptual understanding. Code generation is identified as the primary purpose of using chatbots, followed by debugging and conceptual clarification. This pattern shows that generative AI serves as a flexible cognitive support tool that students strategically use to manage learning challenges. This research indicates that adaptive prompting behavior represents a new form of self regulated learning in AI supported education environments. Instead of relying on chatbots continuously, students use them selectively to support problem solving and conceptual understanding. This study contributes to the growing body of research on artificial intelligence in education by highlighting behavioral adaptations in students’ interactions with generative AI systems and their implications for programming education in higher education
Security Assessment Using Nessus Tool to Determine Security Gaps on the Repository Web Application in Educational Institutions Noto Susanto, Chayadi Oktomy; Fathur Rizko, Kauka Noor; Purbohadi, Dwijoko
Emerging Information Science and Technology Vol. 1 No. 2: May 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.128

Abstract

This research aims to determine security holes and risks that may arise in the educational institution’s repository web application. The repository web application contains research data, journals, articles, and papers from lecturers and students at the institution. This web application does not yet have documentation about security holes and risks in it. It causes a sense of concern on the part of educational institutions. Therefore, it is necessary to have a security assessment to conduct a risk-oriented assessment that might occur if an attack is attempted. The Vulnerability Assessment and Penetration Testing (VAPT) method was utilized to conduct a security assessment and test educational institutions’ repository web application. Several vulnerabilities found with the Nessus tool could still be exploited and resulted in findings in legal access rights when the researchers performed a test simulation on the repository web application. This research was used as a report to the educational institution, particularly as a material for the evaluation process to increase its web application security. This research was carried out within the educational institution environment. Hence, it did not fully describe the possibility of actual attacks originating from outside the educational institution environment.
Obligatory Prayer Practice Based on Mobile Learning Hakim, Abdul; Purbohadi, Dwijoko; Setiawan, Asep
Emerging Information Science and Technology Vol. 3 No. 2 (2022): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v3i2.16854

Abstract

Commencing with dawn, zuhr, asr, maghrib, and concluding with isha, obligatory prayers are conducted five times a day. These are the first worship that will be weighed on the last day. Printed materials are frequently utilized to teach the practice of praying. It is feasible, however, to produce a monotonous quantity of learning. Today, technology development and information have influenced an individual’s learning style and behavior. In order to provide an exciting and engaging learning environment, this study designed a mobile learning application for obligatory prayer practice. This study employed an experimental method to develop the application and questionnaires to collect the data. The application could display readings of prayers, images of the prayer movement, videos of the prayer movement, and audio readings of prayers, as well as some of the most influential summaries, positions, and laws for leaving a prayer.
Effect of Mobile Learning toward the Effectiveness of Mathematics Learning for Fourth-Grade Students in the Net Generation Era Ramdani, Wahyu; Purbohadi, Dwijoko; Kurnianti, Aprilia
Emerging Information Science and Technology Vol. 3 No. 1 (2022): May
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v3i1.16858

Abstract

The net generation is born simultaneously as new technologies are being developed, exposing them to those technologies from infancy. The constant coexistence with technology in their early lives imparts technological literacy to the fictional characters. Smartphones, for example, are an inseparable part of today’s children, and this generation is not only familiar with them but also proficient at utilizing them. Most children solely use their phones for media consumption. In particular, the mathematical abilities of this generation stand to benefit from the widespread adoption and proper use of smartphones. Students at all educational levels, from elementary school on up, now view mathematics as a formidable foe. There has to be a breakthrough that utilizes emerging technology, specifically mobile learning, to put an end to this terrifying phenomenon in learning mathematics. Therefore, this study was carried out to demonstrate the effectiveness of mobile learning in teaching mathematics to fourth-grade students (9-10 years old) in this net generation era. This research was conducted to provide educators and education administrators with a point of departure for creating new approaches that better reflect the traits of that generation. One of the hoped-for outcomes of this study is an improvement in individuals’ capabilities.
A Monitoring Application for Screening or Early Detection of High-Risk Pregnant Women Using Spring Boot and Flutter Frameworks Zikri, Khairullah; Purbohadi, Dwijoko; Kurnianti, Aprilia
Emerging Information Science and Technology Vol. 2 No. 2: November 2021
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v2i2.16861

Abstract

Pregnancy is still a major health issue at present. Statistics demonstrate an annual increase in pregnancies. Monitoring pregnant women involves undergoing regular checkups to verify the fetus’s health. However, many midwives still manually enter data in ledgers. Therefore, this study designed an application to assist midwives in saving and displaying data to monitor the health of pregnant women, allowing the stored data to be easily obtained and saving midwife storage space. This application is exclusively accessible to midwives due to the restricted periodic health checkups for pregnant women. This application was developed using the spring boot and flutter frameworks. In the final stage, testing was performed on the designed features.Keywords: .
Desktop Application Development to Practice Pronunciation Wulandari, Nurfitria; Purbohadi, Dwijoko; Kurnianti, Aprilia
Emerging Information Science and Technology Vol. 3 No. 2 (2022): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v3i2.16868

Abstract

English pronunciation studies the techniques of uttering English words, making it one of the most challenging subjects and considered a formality.  By mastering proper English pronunciation, there will be no miscommunication when speaking with others or native speakers. Learning pronunciation from a native speaker creates a benchmark for appropriately pronouncing words. Unfortunately, it is overpriced and impractical. Therefore, this study developed an e-learning application to learn English pronunciation. Through a desktop-based e-learning application, users could freely improve their ability and interest in learning pronunciation without time constraints. They could also evaluate their progress. This desktop application could be utilized frequently without incurring excessive fees. In order to acquire study data, the application was assessed by administering a questionnaire to 34 respondents. As many as 27 respondents believed that the application’s content was easily accessible on their individual computers. Additionally, 30 respondents acknowledged that the audio quality was clear. Moreover, 29 respondents asserted that the desktop application encouraged them to improve their pronunciation. In other words, the desktop application for learning English pronunciation was highly useful for independent study and could enhance the comprehension of each learned word