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PENGEMBANGAN MEDIA DIGITAL STORYTELLING BERTEMA LINGKUNGAN DALAM PEMBELAJARAN BAHASA INDONESIA SD Kharisna, Feby; Fitri, Trinindi Eriswan; Norasiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40693

Abstract

This study aimed to develop an environmental-themed digital storytelling medium for Indonesian language learning in elementary schools and to determine its feasibility and practicality. The study employed a Research and Development method using a modified Borg and Gall model consisting of six stages: preliminary study, planning, initial product development, limited trial, product revision, and final product. The research subjects included material experts, media experts, teachers, and elementary school students. Data were collected through validation questionnaires and user response questionnaires and analyzed using descriptive quantitative techniques. The results showed that the developed digital storytelling medium achieved a feasibility percentage of 89.4%, categorized as very feasible. The limited trial results indicated student responses of 87.8% and teacher responses of 85.6%, both categorized as very good. The medium was able to enhance student engagement in Indonesian language learning while contextually integrating environmental awareness values. Therefore, the environmental-themed digital storytelling medium is considered valid and practical for use in Indonesian language learning in elementary schools.
PENGEMBANGAN BAHAN AJAR E-COMIC BERBANTUAN CANVA PADA MATA PELAJARAN BAHASA INDONESIA KELAS III SDN 58/II SARI MULYA Ria Setiawati; Saputra, Agus; Kharisna, Feby
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 2 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i2.3207

Abstract

This research is motivated by the difficulties of students in understanding learning materials, especially in Indonesian Language subjects, due to the lack of innovative teaching materials used, wich are still in printed form and based on textbooks. The purpose of this research is to produce e-comic teaching mterials assisted by Canva in Indonesian Language subject that are valis, practical, effective. The research method used is the Research and Development (R&D) method. The development model used is the ADDIE model, wich consists of five stages: analysis, design, development, implementation, and evaluation. The validation result of teaching materials assisted by Canva in Indonesian Language subject were validated by five validators, with the following result: language aspect 87,5% with very valid category, graphic design expert validation 88,3% with very valid category, learning module expert validation 90%, question expert validation 88,8% with very valid category, and material expert validation 86,9% with very valid category. The result of the analysis of educator response qestionnaires obtained 100% with very practical category and student response questionnaires 94,6% with veri practical category. In the effectiveness test, an average score of 90% was obtained with a very effective category.