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Peningkatan Hasil Belajar Peserta Didik Kelas V Sekolah Dasar pada Tema 8 Menggunakan Model Discovery Learning Trinindi Eriswan Fitri; Elfia Sukma
Jurnal Pendidikan Tambusai Vol. 7 No. 2 (2023): Agustus 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan penelitian ini adalah mendeskripsikan hasil belajar dari peserta didik menggunakan model discovery learning pada tema 8 sub tema 1, 2, dan 3 pembelajaran 1 di kelas V SDN 25 Kota Payakumbuh. Penelitian ini ialah Penelitian Tindakan Kelas (PTK) dengan pendekatan kualitatif dan kuantitatif. Penelitian ini dilakukan dalam dua siklus dengan siklusi I sebanyak 2 kali pertemuan dan siklus II sebanyak 1 kali pertemuan. Subjek penelitian ini yaitu guru dan peserta didik kelas V yang terdiri dari 28 orang peserta didik yang terdiri dari 18 orang peserta didik perempuan dan 10 orang peserta didik laki-laki. Berdasarkan hasil penelitian menunjukkan bahwa menggunakan model discovery learning pada perencanaan pembelajaran, pelaksanaan pembelajarn dan hasil belajar mempu memberikan peningkatan.
Literature Riview: Discovery Learning pada Pembelajaran Sekolah Dasar Berbantuan TIK Fitri, Trinindi Eriswan; Darmansyah, Darmansyah; Fitria, Yanti
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.12101

Abstract

Pembelajaran di sekolah dasar membutuhkan penggunaan model dan media pembelajaran yang sesuai. Salah satu model pembelajaran yang disarankan untuk diterapkan dalam kurikulum 2013 dan kurikulum merdeka adalah model discovery learning. Selain itu media pembelajaran yang cocok untuk digunakan di dunia digital saat ini adalah media pembelajaran berbasis TIK. Penelitian ini bertujuan untuk menjelaskan berbagai penelitian terdahulu terkait model discovery learning dalam pembelajaran Bahasa Indonesia di Sekolah Dasar dengan berbantuan TIK. Metode penelitian yang digunakan adalah Literature Riview atau Studi Literatur. Hasil penelitian menunjukkan bahwa pembelajaran Bahasa Indonesia di Sekolah Dasar menggunakan model discovery learning serta media pembelajaran berbasis TIK dapat memberikan pengaruh positif terhadap pembelajaran yang dilaksanakan dan diberikan kepada peserta didik.
Improving Indonesian Children’s Reading Skills through Virtual Reality Media: A Literature Review Yenti, Yesni; Fitri, Trinindi Eriswan; Zahara, Leni; Putera, Rafhi Febryan; Azima, Nana Fauzana
Lectura : Jurnal Pendidikan Vol. 16 No. 2 (2025): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/vgw0aq67

Abstract

In the era of Society 5.0, the integration of technology into education has become increasingly prevalent; however, its effectiveness in enhancing student learning processes, abilities, and outcomes remains a subject of debate. This study aims to explore the potential of Virtual Reality (VR) as a technological innovation to enhance motivation, understanding, and learning effectiveness in elementary education, particularly in the context of Society 5.0. This study employed a descriptive qualitative approach using a literature review-based research method. Data were collected and analyzed from various academic sources focusing on the use of VR in elementary education settings. The findings highlighted the significant potential of VR, particularly when integrated with artificial intelligence, to personalize learning, enhance student competencies, and assist teachers in developing intelligent and contextually relevant content. The literature also showed that VR implementation in elementary schools improves students’ motivation, conceptual understanding, and overall learning effectiveness. In conclusion, the application of VR in elementary education demonstrates strong potential as an innovative and adaptive learning tool in line with the goals of Society 5.0. Although challenges such as cost, infrastructure, and teacher readiness persist, the benefits of VR in fostering interactive and student-centered learning make it a valuable area for further research and development.
DISCOVERY LEARNING PADA PEMBELAJARAN BAHASA INDONESIA SEKOLAH DASAR: SYSTEMATIC LITERATURE RIVIEW Fitri, Trinindi Eriswan; Syahrul Ramadhan; Elfia Sukma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 01 (2024): Volume 09 No. 01 Maret 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i1.12073

Abstract

Learning Indonesian in elementary schools requires the use of appropriate learning models. One of the learning models that is recommended to be implemented in the 2013 curriculum and the independent curriculum is the discovery learning model. This research aims to determine research trends, research focus and research that is still rarely researched as well as analyzing the results of previous research related to the discovery learning model in Indonesian language learning in elementary schools.. The research method used is a Systematic Literature Review (SLR). The results of the research show that the trend of research carried out is Classroom Action Research with the research focus being integrated thematic and student learning outcomes and research that is still rarely carried out is quantitative research
PENGEMBANGAN MEDIA DIGITAL STORYTELLING BERTEMA LINGKUNGAN DALAM PEMBELAJARAN BAHASA INDONESIA SD Kharisna, Feby; Fitri, Trinindi Eriswan; Norasiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40693

Abstract

This study aimed to develop an environmental-themed digital storytelling medium for Indonesian language learning in elementary schools and to determine its feasibility and practicality. The study employed a Research and Development method using a modified Borg and Gall model consisting of six stages: preliminary study, planning, initial product development, limited trial, product revision, and final product. The research subjects included material experts, media experts, teachers, and elementary school students. Data were collected through validation questionnaires and user response questionnaires and analyzed using descriptive quantitative techniques. The results showed that the developed digital storytelling medium achieved a feasibility percentage of 89.4%, categorized as very feasible. The limited trial results indicated student responses of 87.8% and teacher responses of 85.6%, both categorized as very good. The medium was able to enhance student engagement in Indonesian language learning while contextually integrating environmental awareness values. Therefore, the environmental-themed digital storytelling medium is considered valid and practical for use in Indonesian language learning in elementary schools.
MODEL PROBLEM BASED LEARNING BERBASIS PEMBELAJARAN MENDALAM UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR Fitri, Trinindi Eriswan; Hasibuan, Rusdi Indra; Rosdiana, Ikke
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58540

Abstract

This study aimed to determine the effect of the Problem-Based Learning (PBL) model based on a deep learning approach on the IPAS learning outcomes of fifth-grade elementary school students, particularly on the "Bumi Berubah" topic. The research method used was quantitative with a Pre-Experimental Design approach in the form of a One Group Pretest-Posttest Design. The research population included all fifth-grade students totaling 26 learners, with the sampling technique using saturated sampling. The data collection instrument was a multiple-choice learning outcome test consisting of 20 valid and reliable items. Quantitative data analysis was performed using the Paired Sample t-test parametric statistical test assisted by IBM SPSS Statistics version 25. The results showed a significant increase in the mean score of students' learning outcomes, from 62.69 in the pretest to 80.77 in the posttest. Based on the hypothesis testing, the significance value (Sig. 2-tailed) obtained was 0.000, which is smaller than the significance level of 0.05 (0.000 < 0.05), meaning H0 was rejected and Ha was accepted. Therefore, it can be concluded that the implementation of the Problem-Based Learning model based on a deep learning approach has a significant effect on improving the IPAS learning outcomes of fifth-grade elementary school students. This integration model is recommended as an effective alternative learning model for teachers to create an active, meaningful, and enjoyable learning process.
ANALISIS INTERAKSI GURU DAN SISWA DALAM PEMBELAJARAN IPAS DI KELAS V SDN 12 KOTO BARU Ilham Asmaryadi, Ahmad; Eriswan Fitri, Trinindi; Pebrian Dini, Wilia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.58716

Abstract

This research is motivated by the fact that the interaction between teachers and students in science learning in several classes at SDN 12 Koto Baru has not been fully optimal,  as seen from students who tend to be passive, less courageous in asking questions, the learning process is still dominated by one-way learning, and the use of technology in learning is still relatively rare. However, this condition is not universal, one of which is in grade V where the interaction is already good. This study aims to describe how the interaction occurs between teachers and students in science learning in grade V of SDN 12 Koto Baru. The research method used in this study is descriptive qualitative. Data collection techniques used are through observation, interviews, and documentation. Data analysis techniques use data reduction techniques, data presentation, and drawing conclusions. Data validity tests are through source triangulation, technical triangulation, and conducting member checks. The results of the study indicate that the interaction that occurs between teachers and students in science learning in grade V of SDN 12 Koto Baru is good. The form of interaction is an associative interaction that is shown by cooperation between students in doing assignments. The interaction patterns used by teachers are not limited to one-way, teacher-centered interactions that can lead to student boredom, but also include two-way, three-way, and multi-way interaction patterns. Equally important, the quality of these interactions is excellent, as evidenced by student engagement, effective communication, and the classroom learning atmosphere.
PENGEMBANGAN MEDIA PEMBELAJARAN POWERPOINT INTERAKTIF BERBANTUAN CANVA PADA MATA PELAJARAN BAHASA INDONESIA SEKOLAH DASAR Anggelia, Fani; Fitri, Trinindi Eriswan; Saputra, Riyadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60164

Abstract

This study was motivated by the limited use of technology-based learning media in Indonesian language instruction, particularly for procedural text materials in fourth-grade elementary classrooms. Teachers still rely primarily on textbooks and student worksheets, resulting in monotonous and less interactive learning that hinders students' understanding of the material. This study aimed to develop a Canva-assisted interactive PowerPoint learning media that is valid, practical, and effective. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of the Analyze, Design, Development, Implementation, and Evaluation stages. The research participants were 24 fourth-grade students from an elementary school in Dharmasraya Regency, Indonesia. Data were collected through observations, interviews, response questionnaires, and expert validation sheets. The results indicated that the developed learning media met the criteria of high feasibility, achieving a validity score of 94.00% (very valid), a practicality score of 99.06% (very practical), and an effectiveness score of 87.5% (very effective). Therefore, the Canva-assisted interactive PowerPoint learning media is suitable for use in teaching procedural texts in fourth-grade Indonesian language classes at the elementary school level.