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Pengembangan Media Pembelajaran Berbasis Android pada Materi Gerak Parabola Untuk Siswa SMA Marhadini, Satria Adhi Kusuma; Akhlis, Isa; Sumpono, Imam
UPEJ Unnes Physics Education Journal Vol 6 No 3 (2017)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (888.533 KB) | DOI: 10.15294/upej.v6i3.19315

Abstract

The development of science and technology encourages various reform efforts in the learning process. Meanwhile, teachers are required to be able to utilize information and communication technology for self-development. Android is one of the most popular operating systems today. The purpose of this research is to make android instructional media that has the appropriate characteristics so that it is suitable for high school students. The development of this medium follows the Borg and Gall groove that has been simplified by the Center for Policy Research and Innovation consisting of 4 stages of needs analysis, initial design, validation and revision, small-scale and revised trials. In the development study, the learning medium has been validated by an expert validator with 77.53% results or is eligible to use. Trial program conducted by students at 2nd Muhammadiyah Senior High School at Magelang city with a result of 68.82% or eligible to use. Research data collection method used is observations, questionnaires and documentation. Based on data analysis then in this study can be concluded android learning media on parabolic motion material can be used as alternative learning resources with offline characteristics, practice questions and android operating system specifications minimum 5.0.
Pembelajaran Inkuiri Terbimbing Melalui Kegiatan Lab Virtual dan Eksperimen Riil untuk Peningkatan Penguasaan Konsep dan Pengembangan Aktivitas Siswa Putri, Saraswati Basuki; Sarwi, Sarwi; Akhlis, Isa
UPEJ Unnes Physics Education Journal Vol 7 No 1 (2018)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (791.454 KB) | DOI: 10.15294/upej.v7i1.22477

Abstract

This study aims to describe students’ activities and to determine more effective treatment for improving the concepts achievement between the guided inquiry through real experimental activity or virtual lab activity. This study was a pre-experiment with one group pretest-posttest type. Sampling technique using a purposive sampling. Class experiment 1 was taught by guided inquiry learning through real experiment activities and class experiment 2 was taught by guided inquiry learning through virtual lab activities. Data were collected using test and observation method. The value of experiment class 1 (3,71)> of class experiment 2 (2,10), it means that guided inquiry learning through real experiment activity more effective to improve the concepts achievement of students than virtual lab activity. The gain test  of the students' activity development of experiment class 1 was 0,37 (medium) and experiment class 2 was 0,31 (medium), it means that real experiment and virtual lab activities were effective to develop students’ activities.
Pengembangan Multimedia Pembelajaran Fisika Berbasis Scratch pada Pokok Bahasan Hukum Oersted Intana, Nila Muna; Akhlis, Isa; Hardyanto, Wahyu
UPEJ Unnes Physics Education Journal Vol 7 No 2 (2018)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (708.135 KB) | DOI: 10.15294/upej.v7i2.27461

Abstract

Tujuan dari penelitian ini adalah mengetahui proses pengembangan multimedia pembelajaran fisika berbasis scratch dan mengetahui kelayakan media tersebut. Proses pengembangan media ini dilakukan dengan menggunakan 4D Models (define, design, development, dissemination). Subjek penelitian ini adalah validator materi, validator media, siswa kelas XII SMA Negeri 1 Pekalongan, dan guru mata pelajaran fisika. Hasil penelitian ini adalah produk multimedia pembelajaran fisika berbasis scratch berupa simulasi hukum Oersted dan video pembelajaran yang dikemas dalam website. Hasil uji kelayakan oleh validator materi dan media terhadap multimedia pembelajaran fisika menunjukkan bahwa multimedia pembelajaran fisika ini sangat layak digunakan. Hasil uji coba multimedia pada siswa dan guru menunjukkan tanggapan yang positif terhadap penggunaan media dalam proses pembelajaran.   The purposes of this study are to know how physics learning multimedia based on scratch is developed and to know the feasibility of the multimedia. The procedure in developing this media is using 4D Models (define, design, development, dissemination). The subjects of this study are validator for the material and the media, students of XII MIPA 1 SMA Negeri 1 Pekalongan, and he physics teachers. The result of the study is multimedia products based on scratch, they are Oersted’s law simulation and learning video which are collected in website. The result of the of multimedia from validator for material and media to the phisycs learning multimedia shows that this media is very feasible to be used. The result for the response of the students and teachers show a very good response to the usage of this media in learning process.
Pengembangan Media Pembelajaran BARy (Board’s Augmented Reality) pada Pokok Bahasan Elektrostatika Priyono, Agus; Hardyanto, Wahyu; Akhlis, Isa
UPEJ Unnes Physics Education Journal Vol 7 No 3 (2018)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (833.099 KB) | DOI: 10.15294/upej.v7i3.27679

Abstract

Proses pembuktian dan pemahaman suatu teori membutuhkan suatu gambaran yang jelas mengenai kasus yang dikaji. Untuk membantu proses tersebut, diperlukan penggunaan media pembelajaran dalam bentuk animasi ataupun alat peraga seperti komputer, proyektor, smartphone, ataupun web dalam pembelajaran sesuai dengan materi dan perkembangan teknologi. Tujuan penelitian ini adalah mengembangkan media pembelajaran BARy (Board’s Augmented Reality) pada pokok bahasan elektrostatika sebagai tambahan atau pelengkap pembelajaran materi elektrostatika, menguji validitas dan keefektifannya. Penelitian ini mengikuti model 4D ( Four-D Models ) yaitu define (pendefinisian), design (perancangan), develope (pengembangan), dan disseminate (penyebaran). Validasi dilakukan oleh ahli materi dan media meliputi aspek desain pembelajaran, aspek pengembangan perangkat lunak, dan aspek komunikasi visual. Nilai pengujian akan ditentukan oleh para pengguna aplikasi ini yaitu mahasiswa jurusan fisika angkatan 2014. Media pembelajaran BARy (Board’s Augmented Reality) pada pokok bahasan elektrostatika memiliki filtur seperti tampilan augmented reality, terdapat buku panduan, video penggunaan serta dapat menampilkan pemodelan, simulai dan interaksi pada muatan listik. Hasil validasi yang mencangkup aspek rekayasa perangkat lunak, aspek substansi materi, dan aspek desain komunikasi menghasilkan nilai 4,60 (92%), 4,57 (91%), dan 4.17 (83%). Secara keseluruhan menghasilkan nilai rata – rata 4,45 atau 89% yang menunjukkan bahwa aplikasi BARy ini layak digunakan. Sedangkan hasil dari pengujian aplikasi dengan mahasiswa menghasilkan nilai 3,92 atau 78% yang menunjukkan aplikasi BARy ini termasuk baik atau layak untuk digunakan.   The process of proof and understanding of a theory requires a clear picture of the case of study. To help the process, it is necessary to use learning media in the form of animation or teaching aids such as computers, projectors, smartphones, or the web in learning in accordance with the material and technological developments. The purpose of this study is to develop BARY (Board's Augmented Reality) learning media on the subject of electrostatics in addition to or complementary electrostatic material learning, testing its validity and effectiveness. This study follows the 4D (Four-D Models) model, which is define (define), design (design), develope (development), and disseminate (spread). Validation is carried out by material experts and media including aspects of learning design, aspects of software development, and aspects of visual communication. The value of the test will be determined by the users of this application, namely students of the 2014 physics department. BARy's learning media (Board's Augmented Reality) on the subject of electrostatics has a filtur such as augmented reality display, a guidebook, video usage and can display modeling, simulations and interactions on electric charge. Validation results that included aspects of software engineering, material substance aspects, and communication design aspects resulted in values ​​of 4.60 (92%), 4.57 (91%), and 4.17 (83%). Overall it produces an average value of 4.45 or 89% which indicates that the BARy application is worthy of use. While the results of testing applications with students produce a value of 3.92 or 78% which indicates that the BARy application is good or feasible to use.  
Pengembangan Media Pembelajaran Berbasis Scratch pada Pokok Bahasan Alat Optik Arfiansyah, Ligi Putra; Akhlis, Isa; Susilo, Susilo
UPEJ Unnes Physics Education Journal Vol 8 No 1 (2019)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (735.146 KB) | DOI: 10.15294/upej.v8i1.29515

Abstract

This study aims to develop Scratch-based learning media on the subject of optical tools and measure the properness of learning media. Learning media developed with 4D development model by Thiagarajan. The research subjects were Scratch-based learning media which tested for their properness. The properness test process was carried out by using a questionnaire consist of validating  questionnaires of visual communication design aspect, software engineering aspects, material substance aspects, quality test questionnaires of learning media by the teacher, and responses questionnaires of student. The questionnaire respondents were expert lecturers for each aspect, physics teachers, and high school students in XI MIPA grade. Questionnaire data were analyzed by descriptive statistical  analysis and average value of statistics described according to the properness criteria of learning media. The results of the properness of learning media on the visual communication design aspects obtained a percentage of 94% with very proper categories, aspects of software engineering obtained a percentage of 83% with very proper categories, material substance aspects obtained 70% with a proper category, percentage of learning media quality test 91 % with a very proper category, and students responses obtained a percentage of 79.84% with a proper category. Based on data analysis, it can be concluded that Scratch-based learning media on the subject of optical tool is proper to be used as a medium for physics learning in the learning process at school.
Recognition Number of The Vehicle Plate Using Otsu Method and K-Nearest Neighbour Classification Hidayah, Maulidia Rahmah; Akhlis, Isa; Sugiharti, Endang
Scientific Journal of Informatics Vol 4, No 1 (2017): May 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v4i1.9503

Abstract

The current topic that is interesting as a solution of the impact of public service improvement toward vehicle is License Plate Recognition (LPR), but it still needs to develop the research of LPR method. Some of the previous researchs showed that K-Nearest Neighbour (KNN) succeed in car license plate recognition. The Objectives of this research was to determine the implementation and accuracy of Otsu Method toward license plate recognition. The method of this research was Otsu method to extract the characteristics and image of the plate into binary image and KNN as recognition classification method of each character. The development of the license plate recognition program by using Otsu method and classification of KNN is following the steps of pattern recognition, such as input and sensing, pre-processing, extraction feature Otsu method binary, segmentation, KNN classification method and post-processing by calculating the level of accuracy. The study showed that this program can recognize by 82% from 100 test plate with 93,75% of number recognition accuracy and 91,92% of letter recognition accuracy.
Comparative Analysis of Simple Additive Weighting Method and Weighted Product Method to New Employee Recruitment Decision Support System (DSS) at PT. Warta Media Nusantara Setyawan, Agus; Arini, Florentina Yuni; Akhlis, Isa
Scientific Journal of Informatics Vol 4, No 1 (2017): May 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v4i1.8458

Abstract

Issue handling of inadvertence situations in the decision-making process of recruiting new employees at PT. Warta Media Nusantara that use criteria value of interviews, field test, a psychological test and medical check-up requires Multi Attribute Decision Making (MADM) as an auxiliary method of decision-making on the prospective eligible employee to be accepted in the company. There are various MADM methods, such as Simple Additive Weighting (SAW) method and Weighted Product (WP) method. Both of these methods are known as the most common method used in handling MADM issues, so in this study both methods are applied to the DSS and analyzed the differences in terms of obtained results and the execution time required for each method. The results of the study of the application of SAW and WP methods in the recruitment of new employees DSS there are some differences in the results of the candidates rank order and the differences in execution time of each method. The differences in rank order of these methods are due to the effects of alternative values, weighting criteria, and the calculation method. WP method is able to provide more rigorous result than SAW method, while the difference in execution time of SAW and WP methods explains that the execution time of SAW method relatively quick because SAW calculation method has a simpler process than the process of WP calculation methods
Penerapan Model Pembelajaran Inkuiri Terbimbing Berbentuk Augmented Reality pada Peserta Didik untuk Meningkatkan Minat dan Pemahaman Konsep IPA Aryani, Pramita Rosma; Akhlis, Isa; Subali, Bambang
UPEJ Unnes Physics Education Journal Vol 8 No 2 (2019)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (413.302 KB) | DOI: 10.15294/upej.v8i2.33309

Abstract

This research aims at determining the influence of guided inquiry learning model supported by media Augmented Reality to increase the interest and understanding of science concepts. This research applied experimental design with Pretest-Posttest Group type. Samples were taken using simple random sampling in 8 Magelang Senior High School year 2016/2017 with VII G which received treatment using guided inquiry learning model supported by media Augmented Reality as experimental class and VII H which received using guided inquiry learning model without media Augmented Reality treatment as control class. The indicator used to measure learning interest is an feel happy in lerning, attention, attachment in learning, participating in learning, satisfaction, and interesting in learning. ?Students interest test after learning using guided inquiry learning model supported by media Augmented Reality shows an increased interest in learning in every aspect. The result showed that the average score of pretest was (37,35) and the average score of postest was (93,38). The relationship between interest and understanding of concepts is indicated by the correlation rate of 0.89 with the influence rate of 64%.  Improved understanding of concepts was shown ny the N-gain test (0,89) with ?high criterion?.  In conclution, guided inquiry learning model supported by media Augmented Reality can to improve increase the interest and students?understanding of science concepts.
Pengembangan Media Pembelajaran Scrapbook untuk Meningkatkan Pemahaman Materi Struktur Bumi dan Dinamikanya Rizal, Ahmad; Akhlis, Isa; Sarwi, Sarwi
UPEJ Unnes Physics Education Journal Vol 8 No 3 (2019)
Publisher : UPEJ Unnes Physics Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (344.715 KB) | DOI: 10.15294/upej.v8i3.35633

Abstract

The purpose of this study is developing student worksheet use flipbook maker based on creative problem solving to increase critical thinking skill of senior high school student. Subject of this research is eleven Science four of senior high school Kesatrian 2 Semarang on school year 2017/2018. The method of this study is Development Research. The step of this research is preliminary step and formative evaluation step (self evaluation (analysis and design), prototyping, and field test). Prototyping step of student worksheet tested its characteristics and validity by material expert and media expert. Field test use Pre-test and Post-test One Group Design. Analysis data method used angket data analysis, validity analysis, normality analysis, t-test and gain test. The result assessment of student worksheet validity by material expert is 86, 44% with valid criteria and assessment by media expert is 83,12% with valid criteria. The result of implementation from student worksheet use flipbook maker based on creative problem solving to critical thinking skill increased after t-test showed Sig. (2-tailed) result is 0,000 and gain testing with score 0,37 with medium criteria. The result of this research showed that student worksheet use flipbook maker based on creative problem solving is valid and can be used to increase critical thinking skill of senior high school student.
PENGEMBANGAN LMS (LEARNING MANAGEMENT SYSTEM) BERBASIS WEB UNTUK MENGUKUR PEMAHAMAN KONSEP DAN KARAKTER SISWA Wibowo, Agung Tri; Akhlis, Isa; Nugroho, Sunyoto Eko
Scientific Journal of Informatics Vol 1, No 2 (2014): November 2014
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v1i2.4019

Abstract

Perkembangan teknologi informasi telah berkembang pesat dalam bidang pendidikan dengan lahirnya e-learning. E-learning dapat membantu guru dalam memantau keaktifan siswa dengan penugasan, forum diskusi maupun aktivitas lain, sehingga karakter dapat dideskripsikan melalui e-learning. Tujuan dari penelitian ini adalah mengembangkan Software Learning Management System (LMS). LMS adalah aplikasi perangkat lunak untuk kegiatan online, program pembelajaran elektronik (e-learning program) dan isi pelatihan. Selain itu, penelitian ini juga menyelidiki respon dari siswa terhadap LMS dan menguji keefektifannya dalam meningkatkan pemahaman konsep serta mengembangkan karakter siswa. Metode yang digunakan dalam penelitian ini adalah metode penelitian pengembangan. Uji produk menggunakan Pre Experimental Design dengan jenis Pretest and Posttest One Group Design. Instrumen penelitian berupa angket uji ahli, angket tanggapan, tes tertulis dan lembar observasi karakter. Teknik analisis data uji kefektifan menggunakan uji gain. Hasil tanggapan siswa untuk keseluruhan aspek mendapatkan prosentase diatas 82,5% kategori sangat baik. Hasil uji gain pemahaman konsep sebesar 0,56 dengan kategori sedang, artinya LMS efektif meningkatkan pemahaman konsep siswa. Sedangkan uji gain karakter 0,16 kategori rendah, artinya belum efektif mengembangkan karakter siswa.