Claim Missing Document
Check
Articles

Prototipe Dashboard Aplikasi POSTASY Berbasis Website Menggunakan Metode Pureshare untuk Meningkatkan Kemudahan Layanan Posyandu Salma Maghfira; Tri Sagirani; Tan Amelia
Jurnal Buana Informatika Vol. 13 No. 02 (2022): Jurnal Buana Informatika, Volume 13, Nomor 2, Oktober 2022
Publisher : Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jbi.v13i02.6117

Abstract

Abstract. Dashboard Prototype of Website-Based Postasy Application Using the Pureshare Method to Improve the Convenience of Posyandu Services.Integrated Service Post (Posyandu) is a form of community-based health service. Recording of data in a Posyandu is the main activity. To support the main activities, Posyandu has a Postasy website that can display information, maintain data and manage every detail that will be used. The evaluation results showed that the website has deficiencies in the value of memorability and satisfaction, and the dashboard display is inadequate. The solution offered to redesign the dashboard using the pureshare method and the double diamond model as a stage in building a prototype. The final test of the prototype results using the UXT usability test tool and a questionnaire. The test results through the distribution of questionnaires are 87.3% in memorability and 84.8% in satisfaction. The results of testing using UXT obtained 100%, which means that the design is excellent, can be accepted by respondents, and becomes a recommendation.Keywords: Posyandu, redesign, usability testing Abstrak. Pos Pelayanan Terpadu (Posyandu) adalah suatu bentuk layanan kesehatan berbasis masyarakat. Pencatatan dan perekapan data di sebuah Posyandu merupakan kegiatan utama yang dilakukan. Untuk mendukung kegiatan utama Posyandu memiliki website Postasy yang dapat menampilkan informasi yang dibutuhkan, memelihara data dan mengelola setiap detail yang akan digunakan. Berdasarkan hasil wawancara terdapat beberapa keluhan terhadap tampilan website Postasy. Dari hasil evaluasi didapatkan data bahwa website memiliki kekurangan pada nilai memorability dan satisfaction dan juga tampilan dashboard yang kurang memadai. Solusi yang ditawarkan adalah mendesain ulang dashboard menggunakan metode pureshare, dan model double diamond sebagautahapan dalam membangun prototype. Pengujian akhir terhadap hasil prototipe dilakukan dengan menggunakan uji usability tools UXT dan kuesioner. Hasil pengujian melalui penyebaran kuesioner diperoleh hasil 87,3% untuk memorability dan 84,8% untuk satisfaction. Hasil pengujian menggunakan UXT diperoleh hasil 100% yang artinya dapat disimpulkan bahwa desain sangat baik, dan dapat diterima oleh responden sehingga menjadi rekomendasi pengguna.Kata Kunci: Posyandu, desain ulang, usability testing
Research Profile of Problem Based Learning on Physics Learning During the Covid-19 Pandemic Binar Kurnia Prahani; Budi Jatmiko; Tan Amelia; Nova Allysa Qotrunnada; Shalsa Billa Ardhana Neswary; Kirana Aureola Arzak
JIPF (Jurnal Ilmu Pendidikan Fisika) Vol 8, No 2 (2023): May 2023
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jipf.v8i2.3469

Abstract

This study was conducted with the aim of analyzing the profile of the Problem Based Learning Model in Physics learning during the Covid-19 Pandemic. The research method used is literature study or literature study. The data collection technique used is to look for relevant journals that will be used as references, The journals analyzed were 32 journals, most of which were reputable international journals and journals published in the range of 2020-2022, because at that time the Covid-19 pandemic occurred in Indonesia. From the results of research that has been carried out learning physics during this pandemic has quite an impact on student learning outcomes. In physics lessons, many students experience misconceptions, do not understand physics concepts and their enthusiasm for learning decreases. One model that may be relevant during the COVID-19 pandemic is the model discussed in this study, namely Problem Based Learning. It is proven that the Problem Based Learning model in physics learning during the covid-19 pandemic in Indonesia is effectively used in improving students' problem solving abilities, critical thinking, creative thinking, and student argumentation. Even though there are some obstacles such as the uneven internet in Indonesia which prevents them from accessing the materials. And also still need relevant teaching materials and learning tools during the covid-19 pandemic.
Implementasi Re-design UI/UX Website Fumigasi Untuk Meningkatkan Customer Experience Faisal Maulana Akbar; Ayouvi Poerna Wardhanie2; Tan Amelia
Journal of Applied Computer Science and Technology Vol 4 No 2 (2023): Desember 2023
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v4i2.488

Abstract

Fumigation website is a website owned by PT. Prana Argentum which is used as a platform for disseminating information related to pest control. However, based on interviews with company owners, there are some drawbacks such as the appearance of the website is not very user friendly, the information provided is difficult to find. This is also supported by the results of the UEQ pre-survey of website users, where the results of the 6 UEQ scale get the "bad" criterion, which means the low usability value of the website. This study aims to determine the suitability of the company's website in improving customer experience. To overcome the display problems on the website, a solution is needed, namely redesigning the UI/UX design using the double diamond methodology and usability testing along with UEQ. The result of this research is a redesign of the UI/UX design by adding new features such as a price quote feature, an appointment feature, and a transaction feature. To improve the customer experience, researchers also pay attention to the use of colors, fonts, language styles, to user-friendly navigation flows. In this study, two types of tests were carried out, namely usability testing with the Maze tools and UEQ testing. The usability testing results obtained a usability score of 87 which can be said to be good in terms of its usability value. Based on the results of the UEQ test, it is known that there is an increase in the mean value on all UEQ scales. It is proved that the highest mean value is on the perspicuity scale of 2.09 points and the lowest value is on the novelty scale with a value of 1.53 points. the results of the UI/UX website design of PT. Prana Argentum Corporation is classified as good, proper, and acceptable to users.
Research Profile of Discovery Learning in Physics Learning During the COVID-19 Pandemic Prahani, Binar Kurnia; Jatmiko, Budi; Amelia, Tan; Neswary, Shalsa Billa Ardhana; Arzak, Kirana Aureola; Qotrunnada, Nova Allysa
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 8 No 2 (2022): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 8 Issue 2, D
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.08204

Abstract

This research aims to analyze the application of discovery learning to physics learning during the COVID-19 pandemic. This research method is a study of literature and journals, as many as ten journals that can be accounted for related to the application of discovery learning research models to physics learning during the COVID-19 pandemic in Indonesia. The study was analyzed using qualitative descriptive analysis with paper review technique. It was concluded that: 1) The application of the discovery learning model to physics learning during the COVID-19 pandemic can improve student understanding, students’ critical thinking ability, and mastery of student concepts. 2) The use of online learning tools and discovery learning-based e-modules can improve students’ mastery of concepts in physics learning during the COVID-19 pandemic. 3) The advantages of the discovery learning model in physics learning during the COVID-19 pandemic are that it can improve cognitive abilities and form students’ disciplined and positive attitudes. 4) The flexibility of the discovery learning model in physics learning during the COVID-19 pandemic is that students have difficulty understanding the material, and teachers find it difficult to present the material, so the application of the discovery learning model in physics learning during the COVID-19 pandemic in Indonesia is not all effective.
Online and Distance Learning Research in The Last 30 Years: Real Contribution in Physics Learning Prahani, Binar Kurnia; Jatmiko, Budi; Amelia, Tan; Pristianti, Mila Candra; Suliyanah, Suliyanah; Mahtari, Saiyidah
Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika Vol. 6 No. 3: November 2022
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/esaintika.v6i3.897

Abstract

Learning systems in emergencies, can be implemented by making online-based learning or distance learning. This study compares the top 100 citations of online learning and distance learning publications and analyzes their real contribution in physics learning from 1992 to 2021. This study uses bibliometric analysis and literature review. The findings of this study include: 1) The trend of online learning topics is more consistently rising and has a higher value than distance learning every year, 2) The most frequently used keywords are online learning, and distance metrics learning, the United States has the highest contribution over the last thirty years, 3) The type of document that is often used is articles, 4) The highest average citation per paper per year is in 2020, 5) Both topics demonstrate the superiority of contributions to studying physics. The real contributions in physics are to make learning more flexible, train students' independence, train technology, deepen understanding of concepts and make learning more efficient. More intensively, further research can be done by comparing other learning systems applied in physics learning.
Pengembangan Model Blended Web Mobile Learning dengan Aplikasi MoLearn untuk Meningkatkan Keterampilan Berpikir Tingkat Tinggi Siswa SMA Hariadi, Bambang; Sunarto, M. J. Dewiyani; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto; Prahani, Binar Kurnia; Jatmiko, Budi
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v2i2.560

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa SMA berbasis Higher Order Thinking Skill (HOTS) melalui pembudayaan belajar dengan pendekatan blended learning dengan menerapkan model Blended Web Mobile Learning (BWML) dan aplikasi MoLearn. Penelitian ini merupakan penelitian pengembangan yang mengacu pada Generic Design Research Model (GDRM) dari Plomp dan Nieveen. Untuk pengembangan aplikasi MoLearn metode System Development Life Cycle (SDLC) model waterfall digunakan dalam penelitian ini. Penelitian ini meibatkan 205 siswa sebagai subjek penelitiaan. Data penelitian dikumpulkan menggunakan instrument lembar validasi model, angket resposn siswa, dan tes HOTs siswa. Penelitian dianalisis secara deskriptif menggunakan persamaan reliabilitas dan n-gain. Hasil penelitian menunjukkan bahwa (1) model BWML dengan aplikasi MoLearn dinyatakan valid dan reliable berdasarkan tinjauan content dan isi, selain itu, berdasarkan hasil respon 205 siswa terhadap pembelajaran model BWML dengan aplikasi MoLearn, 83% siswa dinyatakan antusias mengikuti pembelajaran; dan (2) peningkatan HOTs siswa dinyatakan meningkat (rerata n-gain= 0,46) dengan kategori sedang. Hasil penelitian ini menyimpulkan bahwa model Blended Web Mobile Learning (BWML) dengan aplikasi MoLearn valid, praktis, dan efektif untuk meningkatkan keterampilan berpikir tingkat tinggi siswa SMA. The Development of the Blended Web Mobile Learning Model with the MoLearn Application to Improve High School Students’ Higher Order Thinking Skills Abstract This study aims to improve the learning outcomes of high school students based on Higher Order Thinking Skills (HOTS) through the culture of learning with a blended learning approach by applying the Blended Web Mobile Learning (BWML) model and the MoLearn application. This research is a development research that refers to the Generic Design Research Model (GDRM) from Plomp and Nieveen. For the development of the MoLearn application, the Waterfall Model System Development Life Cycle (SDLC) method was used in this study. This study involved 205 students as research subjects. The research data were collected using a model validation sheet instrument, student response questionnaires, and student HOTs tests. The research was analyzed descriptively using the reliability equation and n-gain. The results showed that (1) the BWML model with the MoLearn application was declared valid and reliable based on the content and content review, in addition, based on the results of the responses of 205 students to the BWML model learning with the MoLearn application, 83% of the students were stated to be enthusiastic about participating in the learning; and (2) the increase in students' HOTs was stated to be increasing (mean n-gain = 0.46) in the medium category. The results of this study conclude that the Blended Web Mobile Learning (BWML) model with the MoLearn application is valid, practical, and effective for improving high school students’ higher order thinking skills.
Perancangan Ulang Website Sekolah untuk Meningkatkan Faktor Learnability dan Memorability Santosa, Shella Adelia; Amelia, Tan; Wardhanie, Ayouvi Poerna
JRST (Jurnal Riset Sains dan Teknologi) Volume 8 No. 1 Maret 2024: JRST
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jrst.v8i1.18916

Abstract

Dalam dunia pendidikan saat ini, website sekolah merupakan suatu alat yang sangat penting dalam memberikan segala informasi kepada masyarakat seperti profil sekolah, prestasi, kegiatan akademik, alumni dan sebagainya. Objek penelitian dalam penelitian ini adalah Sekolah Menengah Atas berbasis Islam Al Irsyad yang berada di Surabaya, dimana telah memiliki website namun belum maksimal dalam penggunaannya sehari-hari karena jumlah pengunjung masih sedikit, tampilan dan fungsi-fungsi fitur dalam website kurang dapat dipahami pengguna. Berdasarkan hasil pengujian usability testing terlihat bahwa dua indikator yakni learnability dan memorability memiliki nilai yang rendah. Oleh sebab itu, tujuan studi ini adalah perancangan ulang desain website sekolah agar mudah diingat dan digunakan pengguna. Metode yang digunakan adalah User Centered Design karena selalu mengikutsertakan penggunanya dalam proses perancangan. Hasil penelitian menunjukkan total rata-rata keseluruhan indikator usability  adalah 3.37, hal ini menunjukkan bahwa redesign website sekolah yang diuji berada pada rentang sangat baik, untuk indikator learnability dan memorability sendiri terjadi peningkatan yang signifikan. Kontribusi utama penelitian ini adalah penggunaan usability testing menjadi langkah awal evaluasi kegunaan website untuk meningkatkan antarmuka pengguna.
Peningkatan Pengelolaan Inkubator Bisnis Teknologi bagi Para Dosen Politeknik Negeri Malang Wardhanie, Ayouvi; Tan Amelia; Sri Hariani Eko Wulandari
Jurnal Atma Inovasia Vol. 4 No. 6 (2024)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jai.v4i6.9939

Abstract

Kegiatan pengabdian masyarakat yang bertajuk teaching factory HUB ini bertujuan untuk meningkatkan pemahaman dosen bagaimana mengelola inkubator bisnis teknologi di Politeknik Negeri Malang mulai dari proses pendirian, penyiapan, sampai dengan implementasi membangun ide bisnis dan membangun team menggunakan metode Agile Scrum. Peserta dari kegiatan ini adalah 10 orang dosen yang nantinya akan menjadi pengelola sekaligus instruktur inkubator bisnis. Metode yang digunakan dalam pelatihan ini terbagi atas tiga tahap yaitu persiapan yang meliputi observasi kebutuhan, rumusan masalah, persiapan materi, dan perizinan kegiatan, pada tahap pelaksanaan meliputi pengenalan narasumber dan kompetensinya, penyampaian materi, dan tanya jawab, sedangkan untuk tahap pelaporan meliputi evaluasi, pembuatan laporan akhir dan publikasi jurnal. Hasil dari kegiatan pelatihan ini adalah pemberian empat materi yaitu pentingnya inkubator bisnis bagi startup, tahapan persiapan pendirian, membangun tim startup dengan Design Thinking, dan konsep kerangka kerja Agile Scrum. Berdasarkan hasil pelatihan tersebut kami mendapatkan feedback bahwa rata-rata peserta menyatakan materi yang diberikan dan penyampaian narasumber sudah sangat baik dan sesuai dengan kebutuhan mereka, sedangkan dari sisi sarana dan prasarana mayoritas menyatakan bahwa kegiatan sudah tepat waktu, komunikatif dan fasilitas audio/video sangat lengkap.
Perancangan E-Commerce Distributor Clothing Company Berdasarkan Product Knowledge Eridiar, Nisa; Amelia, Tan; Poerna Wardhanie, Ayouvi
Journal of Technology and Informatics (JoTI) Vol. 6 No. 1 (2024): Vol. 6 No.1 (2024)
Publisher : Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37802/joti.v6i1.654

Abstract

E-commerce merupakan salah satu inovasi pemanfaatan internet yang dapat membantu dalam proses jual beli suatu bisnis. Pentingnya pemanfaatan teknologi informasi dalam dunia yang serba digital saat ini, harus didukung pula oleh ketersediaan informasi yang akurat dan sesuai dengan kebutuhan konsumennya. Sebelum melakukan pembelian, biasanya konsumen akan mencari informasi sebanyak-banyaknya terkait produk atau jasa yang akan dibeli sehingga adanya product knowlegde dalam sebuah aplikasi khususnya e-commerce adalah hal yang sangat penting. Oleh sebab itu, penelitian ini bertujuan untuk merancang sebuah e-commerce yang menekankan pada ketersediaan secara lengkap product knowledge yang dibutuhkan konsumen. Adapun metode yang digunakan untuk merancang e-commerce ini menggunakan System Development Life Cycle (SDLC) model Waterfall. Proses SDLC model air terjun ini dipilih karena memiliki proses berurutan dan membuat pengerjaan terjadwal dengan baik. Website diuji menggunakan User Acceptance Testing (UAT) yang dilakukan dengan pemilik dan sales selaku pengelola Toko Bismillah Distributor, serta data pendukung seperti wawancara dan kuesioner kepada konsumen yang masing-masing membutuhkan 7 orang dan 30 sampel. Hasil implementasi variabel product knowledge yang terdapat pada fitur-fitur di dalam e-commerce Toko Bismillah Distributor antara lain variabel mutu produk pada halaman profil berupa deskripsi keunggulan produk, variabel kandungan produk pada detail produk (ukuran, warna, dan bahan produk) dan variabel penyampaian informasi pada halaman kontak, halaman cara belanja, halaman profil, ulasan dan rating. Pengujian UAT menunjukkan website e-commerce dapat digunakan dengan baik.
Peningkatan Kompetensi Guru dalam Menyusun Konten Digital Kreatif untuk Learning Management System (LMS) Sagirani, Tri; Hariadi, Bambang; Sunarto, M.J. Dewiyani; Lemantara, Julianto; Amelia, Tan
Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat Vol. 10 No. 1 (2025): March
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/linov.v10i1.2184

Abstract

Guru tidak hanya dituntut untuk menguasai materi pembelajaran, tetapi juga mengembangkan pendekatan yang fleksibel serta kreatif dalam mengajar dan menghasilkan konten digital untuk mendukung proses pembelajaran di kelas. Diperlukan pelatihan penyusunan konten digital yang kreatif bagi guru sebagai bekal untuk mempersiapkan pembelajaran. Pelatihan ini bertujuan untuk membekali guru dengan kemampuan menyusun konten digital yang kreatif untuk Learning Management System (LMS). Konten digital memainkan peran penting dalam meningkatkan interaksi dan pemahaman siswa terhadap materi pembelajaran. Jenis-jenis konten digital mencakup statik (e-book, blog, komik, infografik, gambar, poster), audio & motion (video, animasi, GIF, podcast), serta interaktif (quiz/games, chat, forum). Artikel ini menyajikan pelaksanaan pelatihan yang meliputi tahap persiapan (peserta melakukan pendaftaran, pelaksana menyiapkan segala sesuatu yang dibutuhkan), pelaksanaan (penampaian materi dan penugasan mandiri), dan evaluasi (mengukur hasil pelaksanaan program). Hasil dari pelaksanaan pelatihan ini efektif yang ditunjukkan dengan dari hasil penilaian peserta bawa pelatihan menambah peningkatan wawasan dalam meningkatkan kompetensi guru dalam menciptakan konten digital yang beragam diangka 3,9 dari skala 1 sampai 4. Pada bagian akhir, rekomendasi diberikan untuk keberlanjutan program ini. Enhancing Teachers' Competence in Developing Creative Digital Content for Learning Management Systems (LMS) Abstract Teachers are required not only to master the subject matter but also to develop flexible and creative approaches in teaching and producing digital content to support classroom learning. There is a need for training in the creation of creative digital content to equip teachers with the skills necessary to prepare engaging learning materials. This training aims to provide teachers with the ability to create innovative digital content for Learning Management Systems (LMS). Digital content plays a crucial role in enhancing student interaction and comprehension of learning materials. The types of digital content include static content (e-books, blogs, comics, infographics, images, posters), audio & motion content (videos, animations, GIFs, podcasts), and interactive content (quizzes/games, chats, forums). This article presents the implementation of the training program, which includes the preparation, execution, and evaluation stages. The results indicate that the training was effective in improving teachers' competence in creating a diverse range of digital content. Finally, recommendations are provided for the sustainability of this program.
Co-Authors A. B. Tjandrarini Achmad Andi Setyawan Afif Fathurrahman Agus Dwi Churniawan, Agus Dwi Ahmad iqbal yunus Alex Slamet Suhamto Andreas Yanuar Prasetianto Angga Hanggar Satyawan Anjik Sukmaaji Anshor, Mohamad Mujahidin Antok Supriyanto Ardi Slamet Suhamto Ardy Setiawan Ariady, Muhammad Rifki Ariady, Muhammad Rifki Arifin Puji Widodo Arzak, Kirana Aureola Ayouvi Poerna Wardhanie Bahar, Muhammad Ridwan Bahar, Muhammad Ridwan Bambang Hariadi Bhaga Yanuardo Missa Binar Kurnia Prahani Budi Jatmiko Budi Jatmiko Candra Dwi Wicaksono Putro Christy Mitha Renata Dewandaru, Kalista Wiwaha Dewandaru, Kalista Wiwaha Dita Astrina Maysaroh Efendi, Luvi Eko Yudha Sadham Purnama Elfasa, Zayed Elfasa, Zayed Eridiar, Nisa Erwin Sutomo Fadila, Rullyana Nur Faisal Maulana Akbar Ferry Romidhoni Aprilianto Henry Bambang Setyawan I Putu Agus Hendrayana Surya Indah K, Weny Indah K, Weny Insan, R. Iqbal Amirul Irfandi Agung Perdana Jamali, Nashir Januar Wibowo Juliana Poernomo Putri Julianto Lemantara Kalista Wiwaha Dewandaru Ketut Rini A. Dewi Kirana Aureola Arzak Kurniawan, Mochammad Lucky Andrean Wahyudi Luvi Efendi M. Indra Nurdin Unggul Pambudi M. J. Dewiyani Sunarto Maulana, Muhammad Septian Maulana, Muhammad Septian Maulana, Nanda Rizka Maysaroh, Dita Astrina Meisya Jala Girinda Mohammad Andriyas Muhammad Ridwan Bahar Muhammad Rifki Ariady Muhammad Sarwani Ndoili, Gustianita Detika Ndoili, Gustianita Detika Neswary, Shalsa Billa Ardhana Nita Suviani Nova Allysa Qotrunnada Ony Prabowo Pambudi, M. Indra Nurdin Unggul Pambudi, M. Indra Nurdin Unggul Permadi, Ageng Permadi, Ageng Poerna Wardhanie, ayouvi Prabowo, Ony Prasetianto, Andreas Yanuar Prasetianto, Andreas Yanuar Pristianti, Mila Candra Purnama, Eko Yudha Sadham Purnama, Eko Yudha Sadham Putra, Septian Dwi Kusuma Putra, Septian Dwi Kusuma Putri, Aulia Maharani Putro, Candra Dwi Wicaksono Qotrunnada, Nova Allysa R. Iqbal Amirul Insan Rachmawati, Indah Suryaning Rahman Fadillah Sugandhi Rahmawati, Endra Renata, Christy Mitha Renata, Christy Mitha Rizki Ramadhan Rr. Dewintha Indriyanti Rudi Santoso Rudi Santoso Rudi Santoso, Rudi Saiyidah Mahtari Salma Maghfira Santosa, Shella Adelia Septian Dwi Kusuma Putra Setiawan, Ardy Setiawan, Ardy Setyawan, Achmad Andi Shalsa Billa Ardhana Neswary Shirly Syamsiah Siswo Martono, Siswo Soemarno, Dewangga Pramananda Sugito, Tri Evania Sukasdi, Lailatul Fitri Kanthi Sulistiowati Sulistiowati Sulistiowati Sulistiowati Sulistyowati Sulistyowati Sulistyowati Sulistyowati SULIYANAH SULIYANAH Syamsiah, Shirly Syamsiah, Shirly Tegar Heru Susilo Teguh Sutanto Tito Akbar Firmanda Togatorop, Ester Debora Tri Evania Sugito Tri Sagirani Tukloy, Eka Putri D Tukloy, Eka Putri D Ubaidillah, Prayugi Vivine Nurcahyawati Wahyudi, Lucky Andrean Wahyudi, Lucky Andrean Wahyuni, Anita Dwi Wahyuni, Anita Dwi Wardani, Nur Mohamad Prima Putra Wardhanie, Ayouvi Wulandari, Sri Hariani Eko Yamanta, Ongky Anjar Yoppy Mirza Maulana Yoppy Mirza Maulana yunus, Ahmad iqbal yunus, Ahmad iqbal Zayed Elfasa