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ANALISIS PERMAINAN TAPAK GUNUNG SEBAGAI MEDIA PENGEMBANGAN KEMAMPUAN NUMERASI YANG KONTEKSTUAL PADA ANAK USIA 4-5 TAHUN DI PAUD AISYIYAH BUSTANULATHFAL TANGERANG ELOK Parmiyatun; Maya Lestari
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/7cjbj781

Abstract

This study aims to analyze the use of the traditional game Tapak Gunung as a medium for developing contextual numeracy skills in children aged 4–5 years at PAUD Aisyiyah Bustanul Athfal Tangerang Elok. The study used a descriptive qualitative approach with a critical perspective. The research subjects consisted of 15 children in group A aged 4–5 years as well as teachers and the principal. Data collection techniques were carried out through participatory observation, in-depth interviews, and documentation. The results showed that the Tapak Gunung game modified with number symbols was able to stimulate children's numeracy skills, including number symbol recognition, counting skills, understanding number sequences, and simple pattern recognition. Most children showed an increase in numeracy skills through play activities involving physical movement and social interaction. From a critical perspective, the Tapak Gunung game not only functions as a medium for learning numeracy, but also as a means of preserving local culture and strengthening children's social values ​​amidst the dominance of digital games. Thus, the Tapak Gunung game can be used as an alternative contextual, fun, and meaningful learning medium in developing early childhood numeracy skills.
PENGGUNAAN MEDIA KARTU BERGAMBAR DALAM MENINGKATKAN LITERASI MEMBACA ANAK USIA 5-6 TAHUN: STUDI DESKRIPTIF KUALITATIF DI TK AISYIYAH BUSTANUL ATHFAL PANONGAN 1 Rokhimah; Maya Lestari
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/wpwdkv87

Abstract

Reading literacy is a basic skill for early childhood as a foundation for language and cognitive development. Children aged 5–6 years are in the early reading stage and therefore require stimulation through engaging and developmentally appropriate learning media. Picture cards combine visual and textual elements to help children recognize letters, words, and simple sentences. This study aims to determine strategies for using picture cards, analyze their effectiveness in improving reading literacy, and identify supporting and inhibiting factors at Aisyiyah Bustanul Athfal Panongan 1 Kindergarten. The study used a descriptive qualitative approach with 22 children in Group B and teachers and the principal as informants. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model and triangulation. The results showed that picture cards effectively increased children's interest and reading literacy, as evidenced by improvements in letter recognition, simple word reading, and understanding of meaning. Supporting factors included teacher creativity and children's interests, while inhibiting factors included limited media and differences in children's abilities.