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Students' Problem-Solving Ability Using Picture Story Contexts Lisnani; Anselmus Inharjanto
Mosharafa: Jurnal Pendidikan Matematika Vol. 12 No. 1 (2023): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v12i1.756

Abstract

Kemampuan pemecahan masalah matematis menjadi salah satu komponen yang perlu dianalisis untuk mengetahui kemampuan peserta didik terhadap satu topik pembelajaran. Penelitian ini bertujuan untuk menganalisis kemampuan pemecahan masalah matematis peserta didik pada materi bangun datar, pengukuran panjang dan berat. Metode penelitian yang digunakan adalah kualitatif deskriptif. Instrumen pengumpulan data melalui tes, kuesioner, dan dokumentasi. Keseluruhan data tersebut dianalisis dan dideskrispsikan oleh peneliti. Subjek dalam penelitian ini adalah peserta didik kelas IV di salah satu sekolah swasta di Palembang berjumlah 14 orang yang diperoleh melalui purposive sampling. Hasil dari penelitian ini adalah kemampuan pemecahan masalah pada materi bangun datar dan pengukuran pada peserta didik kelas IV di salah satu sekolah swasta tersebut sebesar 75,59% yang artinya berkategori baik. Kemampuan pemecahan masalah peserta didik kelas IV perlu ditingkatkan terutama pada sesuatu yang sifatnya konkret dengan membiasakan peserta didik memberikan soal-soal berkonteks cerita yang mengarah ke AKM, PISA, dan HOTS kedepannya. Mathematical problem-solving ability is one of the necessary components to analyze as it demonstrates students' ability to comprehend a learning topic. This study aimed to analyze students' mathematical problem-solving skills on flat shapes, measuring length and weight. This descriptive qualitative study used tests, questionnaires, and document analysis to collect the data. All of the data were analyzed and described by the researcher. The participants of the study were 14 fourth grade students in a private school in Palembang selected through purposive sampling technique. The study revealed that the students’ problem-solving abilities on flat shapes and measurements scored 75.59%, which was categorized as “good”. The problem-solving abilities of fourth graders need to be improved, especially on concrete objects by inuring students to story-context questions that promote AKM, PISA, and HOTS in the future.
ANALYSIS OF LEARNING RESULTS OF STUDENTS IN THE APPLICATION OF GAMIFICATION QUIZIZZ ON MATHEMATICS LESSONS Adrianus Danang Setiawan; Lisnani Lisnani
PROGRES PENDIDIKAN Vol. 5 No. 2 (2024): May 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v5i2.728

Abstract

Gamification is becoming a trend where learning activities will be more fun by playing games, one of which is by using quizizz. In this research, the researcher aims to determine the analysis of student learning outcomes in the application of media quizizz in learning mathematics, especially fractions. The type of research used in this research is qualitative research with a description method. The population used in this research was all 11 grade IV students at Bethesda Elementary School. Data collection techniques are carried out through interviews and analyzing the data that has been obtained. Based on the research results obtained through utilization quizizz In mathematics learning activities regarding fractions, it was found that the learning outcomes of class IV students increased, due to the use of media quizizz. It can increase student motivation in learning and student interest so that it will influence student learning outcomes. Through the results of this research, it is hoped that every school will be able to utilize its quizizz to improve student learning outcomes, especially in fraction material.
Exploring geometry and measurement in the Perjuangan Subkoss Garuda Sriwijaya Museum: An ethnomathematics study Lisnani, Lisnani; Lestari, Natalia Putri; Suyono, Agus
Jurnal Elemen Vol 10 No 3 (2024): September
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v10i3.26851

Abstract

The Museum of Perjuangan Subkoss Garuda Sriwijaya is a museum that preserves the history of South Sumatra’s struglle against the Dutch and Japanese colonialists. This research aims to obtain the results of an ethnomathematics study from the Museum of Perjuangan Subkoss Garuda Sriwijaya regarding historical, philosophical, and mathematical aspects and implement it in the Merdeka Curriculum in mathematics for elementary schools. This research employs an ethnographic approach with a qualitative descriptive approach, utilizing observation, interviews, documentation, field notes, and data triangulation. The analysis techniques include data reduction, data presentation, verification, and conclusions drawings. The study involved three informants who had direct interaction with the Museum of Perjuangan Subkoss Garuda Sriwijaya. The results of this research shows that ethnomathematics studies offer several insights: the historical aspect introduces local history and culture through artifacts that supported the struggle during the physical revolution; the philosophical aspectteaches the values ​​of caring, cooperation, creativity, and diversity within society; and the mathematical concepts reveals the concept of geometry, including area, perimeter, volume of both two-dimensional figures and three-dimensional figures, and length measurement.