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Journal : Jurnal PGSD

Efektivitas Penerapan Media Pembelajaran Berbasis Focusky Terhadap Pemahaman Konsep IPAS Siswa SB Hulu Langat Malaysia Nur, Muhamad Nur'alim; Tio Heriyana; Nanan Abdul Manan; Hana Astri Nur; Oman Hadiana
Jurnal PGSD Vol. 11 No. 1 (2025): Januari-Juni
Publisher : PGSD Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jps.v11i1.6559

Abstract

Innovation that acts as a solution so that education in Indonesia can improve. One solution is to use learning media. For this reason, researchers have carried out focusky-based learning media research. This research uses descriptive quantitative research methods to analyze the effect of using Focusky learning media on the learning outcomes of class III students at Sanggar Guidance Hulu Langat Malaysia. This research took place over four meetings with a one group pretest-posttest design, involving a sample of 10 students. The research results show that the use of focusky media has a significant influence on student learning outcomes. The average pre-test score was 55 with the highest score being 70 and the lowest being 40, while the average post-test score increased to 84 with the highest score being 100 and the lowest being 70. Apart from that, the value of the paired samples test was 0.001 as we know. if the significance level is below 0.05; then it is stated that there is an influence of the test treatment on the results of the pretest and posttest. The use of focusky media also increases student motivation and involvement in the learning process. This research concludes that Focusky learning media is effective in improving learning outcomes and student enthusiasm for learning. Therefore, the use of interactive learning media such as focusky is highly recommended to improve the quality of learning in the classroom.
Penguatan Pengatahuan Dasar Matematika Re-Design Media Pembelajaran Berbasis Teknologi Canva Adi Wijaya, Krisna; Hadiana, Oman; Abdul Manan, Nanan; Astri Nur, Hana; Heriyana, Tio
Jurnal PGSD Vol. 11 No. 1 (2025): Januari-Juni
Publisher : PGSD Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jps.v11i1.7012

Abstract

لقد سيطر وجود التكنولوجيا على مختلف مستويات المجتمع، وخاصة في عصر 4.0، مما أدى Ini adalah pilihan yang sangat baik. Apakah Anda ingin menggunakan aplikasi ini atau menggunakan Canva atau Canva? الطلاب. Perangkat lunak ini tidak boleh digunakan untuk keperluan apa pun. Kartu Kredit yang Dapat Dipakai untuk Layanan Pelanggan Batas Waktu 2023/2024, وبلغ عددهم 101 طالب. تم اختيار العينة بطريقة العينة القصدية وذلك بأخذ عينة مكونة من 9 طلاب من الصف الأول الثانوي. Perlindungan Lingkungan dan Perlindungan Lingkungan dan Perlindungan Lingkungan التعلم القائمة على Canva Panduan Pengguna والبعدي للمجموعة الواحدة. Anda tidak perlu khawatir tentang hal ini. Nilai nominalnya adalah 0,000 atau lebih dari nilai wajarnya. لذا فإن القيمة 0.000 < 0.050 ثم تظهر نتائج اختبار الفرضية هذه أن H0 مرفوض وHa مقبول، Perlindungan Lingkungan dan Perlindungan Lingkungan Kartu Kredit dan Kartu Kredit (SB) سونغاي بولوه، سيلانغور، ماليزيا.
Efektivitas Penerapan Multimedia Animaker Dalam Meningkatkan Motivasi Belajar Bahasa Inggris Siswa Sanggar Bimbingan Anitiara Rufikah, Deliya; Heriyana, Tio; Abdul Manan, Nanan; Hadiana, Oman; Astria Nur, Hana
Jurnal PGSD Vol. 11 No. 1 (2025): Januari-Juni
Publisher : PGSD Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jps.v11i1.7013

Abstract

The research we conducted was motivated by the low learning motivation of students at Sanggar Guidance Subang Mewah Selangor Malaysia in learning English. This research aims to determine the effectiveness of implementing multimedia animaker in increasing motivation to learn English. The research method used in this research is pre-experimental with a one group pretest and posttest design. The research sample consisted of 32 students from class I to class V, and the sampling technique was total sampling. The research instrument used was a questionnaire in order to measure the level of student learning motivation, and the data analysis technique used a paired sample test. The research results we obtained from the pretest with an average score of 28, while the average posttest score was 42. With a total of 884 pretests and a total of 1353 posttests. The use of animation in the learning process is a supporting element to increase learning motivation and make it easier for teachers to enrich the material. teach by utilizing technology. The responses given by students and teachers to the application of animaker in English learning were positive. So that after using animaker, students are able to play an active role, feel pleasure and enthusiasm so that the learning process runs effectively. So from processing this data it can be concluded that the application of multimedia animaker has had a significant impact on increasing motivation to learn English among students at Sanggar Guidance Subang Mewah Selangor Malaysia. Keywords: Multimedia, animaker, student learning motivation