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Foot Hula Hoop Game: An Innovative Approach to Stimulating Agility in Early Childhood Education Anwar, Irana; Pramono; Tirtaningsih, Munaisra Tri
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 2 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v12i2.76524

Abstract

The issue identified in this study is the low level of agility in children aged 5-6 years, which affects their motor skills. One way to address this issue is through games that can stimulate the agility of children. The aim of this study is to develop a foot hula hoop game that is suitable for stimulating agility in children aged 5-6 years. This research employs the Research and Development (R&D) method, adapted from the Borg and Gall model as modified by Sugiyono. The study follows nine steps: identifying potential and problems, data collection, product design, product design validation, product design revision, small group trial, revision based on small group trial results, large group trial, and final product refinement. Quantitative data were collected through questionnaires validated by early childhood game experts, content experts, and user validation (teachers) during the small and large group trials. Qualitative data were obtained from expert feedback, teacher input, initial interviews, and observational notes. The research subjects were 5-6-year-old children, with 6 children involved in the small group trial and 41 children in the large group trial. The conclusion of this study is that the foot hula hoop game is highly suitable for stimulating agility in children aged 5-6 years.
Development of a Child-Friendly School Training Center (CFSTC) Model to Improve Teachers’ Ability to Handle Aggressive Behavior of Kindergarten Children: A Quasi-Experimental Study Yafie, Evania; Atmoko, Adi; Tirtaningsih, Munaisra Tri; Widianingsih, Rina Mukti; Azizah, Suti Mega Nur
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 3 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i3.6898

Abstract

This study developed and evaluated a Child Friendly School Training Center (CFSTC) Model aimed at improving teachers’ skills in managing aggressive behavior in kindergarten children. Utilizing a quasi-experimental design, nine teachers at TK Kemala Bhayangkari 11 Tumpang underwent training and were assessed through pre- and post-tests. The results demonstrated significant improvements in teachers’ understanding of child-friendly practices. Scores for “Introduction to Child Friendly School” increased from 71.5 to 85 (t = 3.923; p = 0.001), “Types of Aggressive Behavior” from 68 to 79 (t = 4.134; p = 0.000), and “Causes of Aggressive Children” from 70 to 83 (t = 3.123; p = 0.025). Validity and reliability tests (r-count > 0.25; Cronbach’s alpha > 0.60) confirmed robust measurement. The CFSTC Model’s structured modules, group discussions, and simulations enhanced teachers’ ability to identify aggression and implement child-friendly interventions. These findings underscore the efficacy of targeted professional development in fostering safe, empathetic learning environments. By integrating child-friendly strategies, educators can more effectively address early aggressive behaviors and support socioemotional growth. This study provides evidence that a structured training approach can be instrumental in reducing aggression and improving the overall classroom climate in early childhood education.
IMPLEMENTASI ROLE PLAYING PERANCANG PERHIASAN SEBAGAI STIMULASI PERKEMBANGAN MOTORIK HALUS ANAK USIA 5-6 TAHUN DI KIDZANIA SURABAYA H Tarulibasa Siahaan, Gloria; Samawi, Ahmad; Tirtaningsih, Munaisra Tri
Dharmas Education Journal (DE_Journal) Vol 5 No 2 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i2.1477

Abstract

This research was conducted with the aim of seeing the implementation of role-playing jewelry designers at KidZania Surabaya edutainment rides as a stimulation of children's fine motor development. The type of research used is qualitative research will involve data collection methods through interview data, observation and documentation. This qualitative research uses a case study design with the aim of understanding and finding in-depth understanding of a situation, group, or individual. This research will analyze data using the Miles, Huberman and Saldana model which is divided into four stages. The results of the study found that the implementation of jewelry designer role play at KidZania Surabaya has a positive impact felt by parents of visitors, children, and also employees who are involved there. Through this activity, the jewelry designer's establishment is able to stimulate on other aspects of early childhood development such as cognitive development and social-emotional development.
MENGGAMBAR KOLASE DAN MONTASE UNTUK MENINGKATKAN KEMAMPUAN SENIRUPA ANAK USIA DINI Kustiawan, Usep; Putra, Yudithia Dian; Tirtaningsih, Munaisra Tri; Anisa, Nur; Abdullah, Zaleha
Jurnal Graha Pengabdian Vol 7, No 1 (2025): MARET
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um078v7i12025p%p

Abstract

Permasalahan yang mendasar yang perlu segera diatasi adalah guru-guru PAUD di Gugus 9 IGTKI Kecamatan Sukun Kota Malang dalam menjalankan tugasnya belum memiliki pengetahuan dan keterampilan menggambar kolase dan montase untuk meningkatkan efektivitas dan kwalitas proses pembelajaran pengembangan bidang seni rupa anak di lembaga PAUD. Tujuan dari kegiatan pengabdian kepada masyaarakat ini diharapkan guru-guru PAUD di Gugus 9 IGTKI kecamatan Sukun kota Malang memiliki pengetahuan dan keterampilan menggambar kolase dan montase untuk meningkatkan efektivitas dan kwalitas proses pembelajaran pengembangan bidang seni rupa anak di lembaga TK masing-masing.
The Effectiveness of Direct Learning: A Comprehensive Review in the Context of Educational Psychology Junita Sipahelut; Munaisra Tri Tirtaningsih; Ika Andrini Farida
Jurnal Visionary : Penelitian dan Pengembangan dibidang Administrasi Pendidikan Vol. 13 No. 2 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/vis.v13i2.16348

Abstract

Abstract: The purpose of this article is to conduct an evaluation review of the effectiveness of using direct instruction in educational psychology. In this review, the author analyzes various aspects ranging from the underlying theory, application, and influence on student learning outcomes and motivation. This study uses a comprehensive literature review method, with data taken from various sources such as journal articles, textbooks, and other related publications. The results of the study show that direct instruction is quite effective in improving student learning outcomes, especially in subjects that are structured and skill-based. This approach can increase the efficiency of the learning process, provide students with a program-like structure, and enable them to master the material gradually. However, the effectiveness of direct instruction tends to vary depending on student characteristics, subject type, and the quality of the method's implementation. Keywords: Direct Instruction, Learning Outcomes, Motivation, Learning Strategies. Abstrak: Tujuan dari artikel ini adalah untuk melakukan review evaluasi tentang efektivitas penggunaan pembelajaran langsung dalam psikologi pendidikan. Dalam review, penulis menganalisis beragam aspek mulai dari teoretis yang mendasari, penerapan, dan pengaruh terhadap hasil serta motivasi belajar siswa. Penelitian ini menggunakan metode kajian literatur secara menyeluruh, data diambil dari berbagai sumber seperti artikel jurnal, buku teks, dan publikasi-publikasi lain berkaitan. Hasil kajian menunjukkan bahwa pembelajaran langsung cukup efektif dalam meningkatkan hasil belajar siswa, khususnya pada mata pelajaran yang strukturnya terorganisir dan berdasarkan keterampilan. Pendekatan ini mampu meningkatkan efisiensi proses belajar, memberikan struktur bersifat program kepada siswa, serta memungkinkan mereka untuk menguasai materi secara bertahap. Meskipun, efektivitas pembelajaran langsung cenderung bervariasi bergantung kepada karakteristik siswa, jenis mata pelajaran, dan pada kualitas pelaksanaan metode tersebut. Kata kunci : Pembelajaran Langsung, Hasil Belajar, Motivasi, Strategi Pembelajaran.
Design and Development of Question Data Base and Simulation Tryout System Based on Mobile Apps to Enhance Student Learning Outcomes Yafie, Evania; Tirtaningsih, Munaisra Tri; Atmoko, Adi; Sari, Zihan Novita
Jurnal Pendidikan Indonesia Vol 14 No 3 (2025): September
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpi-undiksha.v14i3.92829

Abstract

One of the most pressing issues in teacher education is the relatively low graduation rate of students enrolled in these programs. This is due to a lack of in-depth knowledge and proficiency in responding to the content and format of teacher certification exams. This study aims to develop a question database and a mobile application-based tryout system to improve student learning outcomes, thereby reducing the graduation rate of teacher education program students. This study employs a development research approach based on the ADDIE model. The research subjects include 120 students for needs analysis, three experts in media, content, and instructional design, and one expert for system feasibility testing. Data collection methods utilize two primary instruments: expert validation and learning outcome tests. The data obtained were then analyzed quantitatively. The research results indicate that the Question Database and Mobile App-Based Practice Test System met validity criteria, with an average score of 94% for media expert validation, 90% for content expert validation, and 93% for instructional design validation. The system feasibility test indicated that the question database application and mobile app-based tryout system were rated “successful” in every application component. This indicates that the application is suitable as a simulation tool for students in the teacher education program. Hopefully, this application can improve learning outcomes and increase the graduation rate among students in the teacher education program.
Pengembangan Permainan Edukatif Ular Tangga “Eduta” Untuk Menstimulasi Aktivitas Gerak Anak Usia 5-6 Tahun Maryamah, Elisa; Pramono; Tirtaningsih, Munaisra Tri
Innovative: Journal Of Social Science Research Vol. 4 No. 5 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i5.14219

Abstract

Snakes and ladders game is a board game divided into several boxes and in the box contains a picture of a number of ladders and snakes that connect to other boxes using ball numbers to determine how many steps the pieces must take. The purpose of the study was to determine the ability of children's motor activity through educational games and the feasibility of the educational game snakes and ladders "eduta". This study uses the Research and Development (R&D) method by synthesizing several proven research and development models, namely the Ploom Model (2007), the Kemp Model (2004), the Hanafin and Pack Model (1998) and the Borg and Gall model (1989, p.624) the development steps used include: 1) Needs analysis stage; 2) The desired aspirational model stage for early childhood education educators; 3) developing an initial or hypothetical model; 4) conducting expert testing of this prototype; 5) conducting small-scale testing of the test usage model, and 6) conducting field trials. Data obtained from experts include game experts, motor experts, and user experts (teachers). The instruments used in this research method are questionnaires and observation sheets. The data analysis techniques used are qualitative and quantitative analysis. The results of expert validation are as follows: (1) 93.725% stated by motor experts that the educational game of snakes and ladders is very valid, efficient, safe, and interesting to use, (2) 89.805% stated by game experts that the educational game of snakes and ladders is very valid, efficient, safe, and interesting, (3) 77.75% stated by user experts that the educational game of snakes and ladders is very valid, efficient, safe, and interesting. In the small group test, the following data were obtained: (1) 98.3% this educational game of snakes and ladders is safe for children aged 5-6 years, and in the large group test, the following data were obtained: (2) 97.8% this educational game of snakes and ladders is very suitable for use for children aged 5-6 years.
Development of a Child-Friendly School Training Center (CFSTC) Model to Improve Teachers’ Ability to Handle Aggressive Behavior of Kindergarten Children: A Quasi-Experimental Study Yafie, Evania; Atmoko, Adi; Tirtaningsih, Munaisra Tri; Widianingsih, Rina Mukti; Azizah, Suti Mega Nur
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 3 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i3.6898

Abstract

This study developed and evaluated a Child Friendly School Training Center (CFSTC) Model aimed at improving teachers’ skills in managing aggressive behavior in kindergarten children. Utilizing a quasi-experimental design, nine teachers at TK Kemala Bhayangkari 11 Tumpang underwent training and were assessed through pre- and post-tests. The results demonstrated significant improvements in teachers’ understanding of child-friendly practices. Scores for “Introduction to Child Friendly School” increased from 71.5 to 85 (t = 3.923; p = 0.001), “Types of Aggressive Behavior” from 68 to 79 (t = 4.134; p = 0.000), and “Causes of Aggressive Children” from 70 to 83 (t = 3.123; p = 0.025). Validity and reliability tests (r-count > 0.25; Cronbach’s alpha > 0.60) confirmed robust measurement. The CFSTC Model’s structured modules, group discussions, and simulations enhanced teachers’ ability to identify aggression and implement child-friendly interventions. These findings underscore the efficacy of targeted professional development in fostering safe, empathetic learning environments. By integrating child-friendly strategies, educators can more effectively address early aggressive behaviors and support socioemotional growth. This study provides evidence that a structured training approach can be instrumental in reducing aggression and improving the overall classroom climate in early childhood education.
MPLEMENTASI PERMAINAN KARTU KREATIF SEBAGAI MEDIA BELAJAR PADA ANAK USIA DINI Pramono, Pramono; Putra, Yudhitia Dian; Sutama, I Wayan; Tirtaningsih, MunaisraTri; Galuh, Ajeng; Badzlin, Safira
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 4 (2024): Volume 5 No. 4 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i4.18779

Abstract

Dunia anak adalah dunia bermain, belajarnya anak sebagian belajar melalui bermain permainan yang mereka lakukan. Belajar melalui bermain inilah pola hubungan yang paling ideal antara belajar dan bermain. Bermain sambil bermain adalah lebih mengutamakan belajar daripada permainan. Bermain hanya sebatas sarana, bukan sebagai tujuan. Permainannya bisa dalam bentuk apa saja, salah satunya permainan kartu kreatif untuk meningkatkan rasa percaya diri anak. Kartu kreatif  memberikan manfaat memberikan atau menciptakan inovasi pembelajaran yang efektif dan menyenangkan dan. Dalam aktivitas gerak memberikan banyak kegiatan untuk mengembangkan kreatifitas pada anak usia dini, menggunakan bergabai aktivitas dengan motorik kasar maupun motork halus. Adapun permainan yang dipilih disesuikan dengan tingkat pertumbuhan dan perkembangan pada anak. Ketercapaian semua kegiatan aktivitas pada anak tidak lepas dari perhatian jangka Panjang yang diperagakan oleh anak, mulai dari Gerakan-gerakan tangan dan Gerakan-gerakan lainya serta perpaduan atau pengorganisasian antara gerakan motorik kasar dan motorik halus.Pelaksanaan pembuatan kartu kreatif  bagi orang tua dan guru PAUD Matahari Tegalgondo yang bertujuan untuk memenuhi permintaan pendidik paud matahari dalam proses pembelajaran untuk meningkatkan aktivitas gerak dalam pemebalajaran pengembangan fisik motorik anak usia dini. Permainan kartu kreatif sebagai media belajar pada anak usia dini sangat membantu pada proses pembelajaran aktivitas gerak pada anak usia dini di PAUD Matahari
POP-UP BOOK: “DONGENG PETUALANGAN LILY DAN CELENGAN AJAIB” SEBAGAI MEDIA LITERASI FINANSIAL UNTUK ANAK USIA DINI USIA 5-6 TAHUN Sherly Karlina Nurocmah; Yudithia Dian Putra; Munaisra Tri Tirtaningsih
Indonesian Journal of Social Science and Education (IJOSSE) Vol. 2 No. 1 (2026): Vol 2 No 1: Edisi Januari 2026
Publisher : JCI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/ijosse.v2i1.1776

Abstract

Penguatan literasi finansial pada anak usia dini menjadi salah satu fondasi penting untuk membentuk perilaku pengelolaan keuangan yang bijak sejak awal, namun pada praktiknya, pembelajaran literasi finansial di Lembaga PAUD masih disampaikan secara verbal, bersifat abstrak, dan minim penggunaan media yang menarik sehingga anak mengalami kesulitan dalam memahami konsep kebutuhan dan keinginan. Penelitian ini bertujuan mengembangkan Pop-Up Book: “Dongeng Petualangan Lily dan Celengan Ajaib” sebagai media pembelajaran literasi finansial untuk usia 5-6 tahun. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan implementasi, dan evaluasi. Data diperoleh melalui observasi, wawancara, validasi ahali, serta ujian coba skala kecil dan besar. Hasil validasi menunjukkan bahwa media memperoleh nilai 92,5% dari ahli materi (sangat valid), 95% dari ahli media (sangat valid), dan 96,25% dari ahli pengguna (sangat praktis). Uji coba pembelajaran menunjukkan peningkatan pemahaman anak terhadap konsep kebutuhan dan keinginan, meningkatnya antusiasme, serta keterlibatan aktif selama proses pembelajaran berlangsung. Dengan demikian, media pop-up book dinilai layak, menarik, dan efektif digunakan dalam pembelajaran literasi finansial di PAUD.
Co-Authors Abdullah, Zaleha Adi Atmoko Ahmad Samawi Aini, Rizqi Nur Ajeng Galuh Ajeng Putri Pratiwi Al-Haq, Opie Faradika Avilian Imani Anwar, Irana Aqila, Dhinie Zharwa Nur Azizah, Alfi Rohmatul Azizah, Suti Mega Nur Badzlin, Safira Berliana Ramadhanti Cahyani, Avrilia Dwi Chasanah, Mifthachul Desinta Dwi Rapita Devi Lestari Dyah Sekar Wijayanti Eny Nur Aisyah Evania Yafie Farah Adiba Nailul Muna Fepbri Andini, Dwi Galuh, Ajeng H Tarulibasa Siahaan, Gloria Hartono Hartono Huwaina, Nurrul I Wayan Sutama Iffy Nadya Fahmiruwhanti Ika Andrini Farida Ima Miftaku Ra'uf Imron Arifin Junita Sipahelut Karima Yustyalatifa Khofifatu Rohmah Adi Kusnul Mubaroh Leni Gonadi Maryamah, Elisa Muhammad Aviv Farihin Muhammad Aviv Farihin Niken Larasati Nisfalaila Darizzumroda Nugrahini, Indah Nur Septi Nur Anisa Nur Khaliza Sinthia Aryani Permatasari, Indah Cahya Prahesti, Diajeng Anisa Pramono Pramono Pramono Pramono Pramono Pramono Pramono Putra, Yudhitia Dian Putra, Yudithia Dian Putra, Yudithia Dian Putri, Sintya Tiara Ramadhanty, Erfira Resita Galuh Purnomo Retno Tri Wulandari Safira Badzlin Sherly Karlina Nurocmah Sri Indah Perwitasari SUKAMTI . Sukma Ulandari Surya Desismansyah Eka Putra Suryadi Suryadi Suryadi Suryadi Talitha Hanum Martathifah Tomas Iriyanto Totok Sumaryanto Florentinus, Totok Sumaryanto Tri Putri Syafrida Twinsari, Rosyi Damayanti Unkce May Sanday Usep Kustiawan Widianingsih, Rina Mukti Wulandari, Retno Tri Wuri Astuti Yudhitia Dian Putra Yudithia Dian Putra Zihan Novita Sari