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Development of the Pot Artistry Game to Stimulate Fine Motor Skills in Children Aged 5-6 Years Al-Haq, Opie Faradika Avilian Imani; Pramono, Pramono; Tirtaningsih, Munaisra Tri; Putra, Yudithia Dian
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

This research aims to develop an educational toy to stimulate fine motor skills in children aged 5-6 years, responding to the lack of such tools in several educational institutions. Referring to the Regulation of the Minister of Education & Culture Number 137 of 2014 on National Standards for Early Childhood Education, specifically the Fine Motor Indicators for ages 5-6 years, researchers designed the "Pot Artistry" game. The research methodology adopts a synthesis by Pramono et al. (2019), combining approaches from several previous researchers. The development process comprises six stages, from needs analysis to small group testing. Validation was conducted by two game experts and two fine motor skills experts, with trials involving 20 kindergarten B children at TK Baitul Makmur, Dau, Malang Regency. The game expert validation results reached 87.5% (highly valid), while the material expert validation achieved 97.2% (highly valid). Observations on children showed a score of 88% for aspects of interest and mot
Development of Fruits Adventure Circuit Game to Stimulate Gross Motor Skills of Early Childhood Children Aqila, Dhinie Zharwa Nur; Pramono, Pramono; Tirtaningsih, Munaisra Tri
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

The purpose of this research is to create the educational game ‘Circuit Fruits Adventure,’ which is intended to help children in the age range of five to six years improve their gross motor skills. The game is an adaptation of Circuit Mini Jungle, which emphasises on improving motor skills, such as balance, coordination, strength, and agility. The research and development (R&D) methodology used in this study includes the following stages: needs analysis, product design, model development, expert validation, and small group and large group trials. The development process began with the identification of the needs of teachersand students at Ta Asri Islamic Kindergarten Malang City and Al-Hidayah Gogodeso 1 Kindergarten Blitar Regency, accompanied by empirical and theoretical studies. After being collected through interviews, questionnaires, and recording, the data were then analysed qualitatively and quantitatively. The product was validated by game experts and motor experts, and tested on 8 children in a small group and 21 children in a large group to evaluate the effectiveness, efficiency, and attractiveness of the product. As a result, children aged between five and six years old can improve their gross motor skills by playing the game ‘Circuit Fruits Adventure.’ Validation tests by game experts and motor experts showed that the game is highly valid, effective, efficient, and attractive. As a result, it is expected that this game can significantly advance early childhood education. Keywords: Circuit Games, Gross Motor, Early Childhood
Penerapan Kegiatan Colour Corrugated Paper Untuk Meningkatkan Kemampuan Seni Rupa Anak Usia 506 Tahun Kustiawan, Usep; Tirtaningsih, Munaisra Tri
Jurnal PAUD: Kajian Teori dan Praktik Pendidikan Anak Usia Dini Vol 6, No 2 (2024): March
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um053v6i2p53-64

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan kegiatan colour corrugated paper untuk meningkatkan kemampuan seni rupa anak kelompok B TK PKK Untung Suropati. Subjek penelitian yang digunakan adalah anak kelompok B TK PKK Untung Suropati yang berjumlah 14 anak. Penelitian ini menggunakan penelitian tindakan kelas yang dilakukan dalam dua siklus dengan rincian setiap siklus terdiri dari dua pertemuan. Hasil penelitian menunjukkan adanya peningkatan kemampuan seni rupa anak dari siklus I ke siklus II yang dilihat dari peningkatan kemampuan seni rupa meliputi aktivitas 3M yaitu menggulung, menggunting dan menempel melalui tahap mengenal media meliputi nama, warna, bentuk dan tekstur media, tahap 3M yaitu menggulung, menggunting dan menempel, dan tahap membuat hasil karya seni rupa. Peningkatkan kemampuan seni rupa anak kelompok B TK PKK Untung Suropati tampak pada peningkatan dari 43,9% peserta didik yang mencapai standar 70% pada siklus 1 menjadi 100% pada siklus 2, dan rata-rata persentase capaian klasikal 73,0% pada siklus 1 menjadi 93,1% pada siklus 2. Sehingga dapat disimpulkan bahwa penerapan kegiatan colour corrugated paper dapat meningkatkan kemampuan seni rupa anak kelompok B TK PKK Untung Suropati.Kata kunci: Kegiatan Colour Corrugated Paper; Kemampuan Seni Rupa; Anak Kelompok B
Foot Hula Hoop Game: An Innovative Approach to Stimulating Agility in Early Childhood Education Anwar, Irana; Pramono; Tirtaningsih, Munaisra Tri
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 2 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v12i2.76524

Abstract

The issue identified in this study is the low level of agility in children aged 5-6 years, which affects their motor skills. One way to address this issue is through games that can stimulate the agility of children. The aim of this study is to develop a foot hula hoop game that is suitable for stimulating agility in children aged 5-6 years. This research employs the Research and Development (R&D) method, adapted from the Borg and Gall model as modified by Sugiyono. The study follows nine steps: identifying potential and problems, data collection, product design, product design validation, product design revision, small group trial, revision based on small group trial results, large group trial, and final product refinement. Quantitative data were collected through questionnaires validated by early childhood game experts, content experts, and user validation (teachers) during the small and large group trials. Qualitative data were obtained from expert feedback, teacher input, initial interviews, and observational notes. The research subjects were 5-6-year-old children, with 6 children involved in the small group trial and 41 children in the large group trial. The conclusion of this study is that the foot hula hoop game is highly suitable for stimulating agility in children aged 5-6 years.
Permainan Kartu Kreatif sebagai Media Belajar pada Anak Usia Dini Pramono; Putra, Yudhitia Dian; Sutama, I Wayan; Tirtaningsih, Munaisra Tri; Galuh, Ajeng; Badzlin, Safira
Jurnal Mutiara Pendidikan Vol. 5 No. 1 (2025): Special Issue
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jmp.v5i1.8690

Abstract

Dunia anak dunia bermain, belajarnya anak sebagian belajar melalui bermain permainan yang mereka lakukan. Belajar melalui bermain inilah pola hubungan yang paling ideal antara belajar dan bermain. Bermain sambil bermain adalah lebih mengutamakan belajar daripada permainan. Bermain hanya sebatas sarana, bukan sebagai tujuan. Permainannya bisa dalam bentuk apa saja, salah satunya permainan kartu kreatif untuk meningkatkan rasa percaya diri anak. Kartu kreatif memberikan manfaat memberikan atau menciptakan inovasi pembelajaran yang efektif dan menyenangkan dan. Dalam aktivitas gerak memberikan banyak kegiatan untuk mengembangkan kreatifitas pada anak usia dini, menggunakan bergabai aktivitas dengan motorik kasar maupun motork halus. Adapun permainan yang dipilih disesuikan dengan tingkat pertumbuhan dan perkembangan pada anak. Ketercapaian semua kegiatan aktivitas pada anak tidak lepas dari perhatian jangka Panjang yang diperagakan oleh anak, mulai dari Gerakan-gerakan tangan dan Gerakan-gerakan lainya serta perpaduan atau pengorganisasian antara gerakan motorik kasar dan motorik halus.Pelaksanaan pembuatan kartu kreatif bagi orang tua dan guru PAUD Matahari Tegalgondo yang bertujuan untuk memenuhi permintaan pendidik paud matahari dalam proses pembelajaran untuk meningkatkan aktivitas gerak dalam pemebalajaran pengembangan fisik motorik anak usia dini. Permainan kartu kreatif sebagai media belajar pada anak usia dini sangat membantu pada proses pembelajaran aktivitas gerak pada anak usia dini di PAUD Matahari
Development of a Child-Friendly School Training Center (CFSTC) Model to Improve Teachers’ Ability to Handle Aggressive Behavior of Kindergarten Children: A Quasi-Experimental Study Yafie, Evania; Atmoko, Adi; Tirtaningsih, Munaisra Tri; Widianingsih, Rina Mukti; Azizah, Suti Mega Nur
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 3 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i3.6898

Abstract

This study developed and evaluated a Child Friendly School Training Center (CFSTC) Model aimed at improving teachers’ skills in managing aggressive behavior in kindergarten children. Utilizing a quasi-experimental design, nine teachers at TK Kemala Bhayangkari 11 Tumpang underwent training and were assessed through pre- and post-tests. The results demonstrated significant improvements in teachers’ understanding of child-friendly practices. Scores for “Introduction to Child Friendly School” increased from 71.5 to 85 (t = 3.923; p = 0.001), “Types of Aggressive Behavior” from 68 to 79 (t = 4.134; p = 0.000), and “Causes of Aggressive Children” from 70 to 83 (t = 3.123; p = 0.025). Validity and reliability tests (r-count > 0.25; Cronbach’s alpha > 0.60) confirmed robust measurement. The CFSTC Model’s structured modules, group discussions, and simulations enhanced teachers’ ability to identify aggression and implement child-friendly interventions. These findings underscore the efficacy of targeted professional development in fostering safe, empathetic learning environments. By integrating child-friendly strategies, educators can more effectively address early aggressive behaviors and support socioemotional growth. This study provides evidence that a structured training approach can be instrumental in reducing aggression and improving the overall classroom climate in early childhood education.
IMPLEMENTASI ROLE PLAYING PERANCANG PERHIASAN SEBAGAI STIMULASI PERKEMBANGAN MOTORIK HALUS ANAK USIA 5-6 TAHUN DI KIDZANIA SURABAYA H Tarulibasa Siahaan, Gloria; Samawi, Ahmad; Tirtaningsih, Munaisra Tri
Dharmas Education Journal (DE_Journal) Vol 5 No 2 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i2.1477

Abstract

This research was conducted with the aim of seeing the implementation of role-playing jewelry designers at KidZania Surabaya edutainment rides as a stimulation of children's fine motor development. The type of research used is qualitative research will involve data collection methods through interview data, observation and documentation. This qualitative research uses a case study design with the aim of understanding and finding in-depth understanding of a situation, group, or individual. This research will analyze data using the Miles, Huberman and Saldana model which is divided into four stages. The results of the study found that the implementation of jewelry designer role play at KidZania Surabaya has a positive impact felt by parents of visitors, children, and also employees who are involved there. Through this activity, the jewelry designer's establishment is able to stimulate on other aspects of early childhood development such as cognitive development and social-emotional development.
MENGGAMBAR KOLASE DAN MONTASE UNTUK MENINGKATKAN KEMAMPUAN SENIRUPA ANAK USIA DINI Kustiawan, Usep; Putra, Yudithia Dian; Tirtaningsih, Munaisra Tri; Anisa, Nur; Abdullah, Zaleha
Jurnal Graha Pengabdian Vol 7, No 1 (2025): MARET
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um078v7i12025p%p

Abstract

Permasalahan yang mendasar yang perlu segera diatasi adalah guru-guru PAUD di Gugus 9 IGTKI Kecamatan Sukun Kota Malang dalam menjalankan tugasnya belum memiliki pengetahuan dan keterampilan menggambar kolase dan montase untuk meningkatkan efektivitas dan kwalitas proses pembelajaran pengembangan bidang seni rupa anak di lembaga PAUD. Tujuan dari kegiatan pengabdian kepada masyaarakat ini diharapkan guru-guru PAUD di Gugus 9 IGTKI kecamatan Sukun kota Malang memiliki pengetahuan dan keterampilan menggambar kolase dan montase untuk meningkatkan efektivitas dan kwalitas proses pembelajaran pengembangan bidang seni rupa anak di lembaga TK masing-masing.
THE INFLUENCE OF EXTRACURRICULAR SCOUTS OF PRASIAGA ON CHARACTER EDUCATION OF CHILDREN AGED 4-6 YEARS AT STATE KINDERGARTEN OF PEMBINA, BATU CITY Syafrida, Tri Putri; Eny Nur Aisyah; Munaisra Tri Tirtaningsih
Multidisciplinary Indonesian Center Journal (MICJO) Vol. 2 No. 3 (2025): Vol. 2 No. 3 Edisi Juli 2025
Publisher : PT. Jurnal Center Indonesia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/micjo.v2i3.1017

Abstract

This study aims to determine the influence of the Prasiaga Scout extracurricular program on the character education of children aged 4–6 years. The research employs a descriptive quantitative approach. Data were collected through observation, interviews, and questionnaires distributed to teachers and parents. The research sample consisted of 30 children who actively participated in Prasiaga Scout activities. The data analysis results indicate that children involved in the Prasiaga Scout program demonstrated positive character development. The character values observed include tolerance, responsibility, independence, discipline, cooperation, and patriotism. Therefore, the Prasiaga Scout program can be considered a relevant strategy to strengthen character education in early childhood education settings.
The Effectiveness of Direct Learning: A Comprehensive Review in the Context of Educational Psychology Junita Sipahelut; Munaisra Tri Tirtaningsih; Ika Andrini Farida
Jurnal Visionary : Penelitian dan Pengembangan dibidang Administrasi Pendidikan Vol. 13 No. 2 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/vis.v13i2.16348

Abstract

Abstract: The purpose of this article is to conduct an evaluation review of the effectiveness of using direct instruction in educational psychology. In this review, the author analyzes various aspects ranging from the underlying theory, application, and influence on student learning outcomes and motivation. This study uses a comprehensive literature review method, with data taken from various sources such as journal articles, textbooks, and other related publications. The results of the study show that direct instruction is quite effective in improving student learning outcomes, especially in subjects that are structured and skill-based. This approach can increase the efficiency of the learning process, provide students with a program-like structure, and enable them to master the material gradually. However, the effectiveness of direct instruction tends to vary depending on student characteristics, subject type, and the quality of the method's implementation. Keywords: Direct Instruction, Learning Outcomes, Motivation, Learning Strategies. Abstrak: Tujuan dari artikel ini adalah untuk melakukan review evaluasi tentang efektivitas penggunaan pembelajaran langsung dalam psikologi pendidikan. Dalam review, penulis menganalisis beragam aspek mulai dari teoretis yang mendasari, penerapan, dan pengaruh terhadap hasil serta motivasi belajar siswa. Penelitian ini menggunakan metode kajian literatur secara menyeluruh, data diambil dari berbagai sumber seperti artikel jurnal, buku teks, dan publikasi-publikasi lain berkaitan. Hasil kajian menunjukkan bahwa pembelajaran langsung cukup efektif dalam meningkatkan hasil belajar siswa, khususnya pada mata pelajaran yang strukturnya terorganisir dan berdasarkan keterampilan. Pendekatan ini mampu meningkatkan efisiensi proses belajar, memberikan struktur bersifat program kepada siswa, serta memungkinkan mereka untuk menguasai materi secara bertahap. Meskipun, efektivitas pembelajaran langsung cenderung bervariasi bergantung kepada karakteristik siswa, jenis mata pelajaran, dan pada kualitas pelaksanaan metode tersebut. Kata kunci : Pembelajaran Langsung, Hasil Belajar, Motivasi, Strategi Pembelajaran.