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Development of Mobile Learning-Based Learning Media for Rhyming Materials at SDIT Wildan Mukholladun Blitar Regency Permadani, Sholihatuzumna Putri; Muzaki, Ferril Irham; Mudiono, Alif
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 11 No 1 (2025): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v11i1.25656

Abstract

This study aims to develop a poem learning media based on Mobile Learning designed for fifth-grade elementary school students. The method employed is research and development (R&D) using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The media was created using Google Sites and accessed via QR codes, containing learning materials, instructional videos, and assessment tools. Validation by content experts, media specialists, and teachers indicated that the media is highly suitable for use in learning. The results of validation from material experts obtained a percentage of 93.75%, the validation of media experts obtained a percentage of 85%, and validation by users obtained an average percentage of 94.3%. The small-scale practicality trial obtained a percentage of 100%, then the large-scale trial obtained a percentage of 98.8% where p = both were included in the "Very Practical" category. Practicality tests on both small and large scales showed excellent results, with high levels of usability and engagement. The media was found to be effective in enhancing students’ interest and understanding of poem material, while also offering an enjoyable and interactive learning experience.
Development of Picture Story Media with Articulate Storyline 3-Based Smart Quiz in Fable Stories in Grade II Elementary School Asmi, Asfari Mahiruddin; Mudiono, Alif; Muzaki, Ferril Irham
Journal of Education for Sustainability and Diversity Vol. 2 No. 2 (2024)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i2.94

Abstract

This research and development was made with the aim of developing picture story media with Articulate Storyline 3-based shortcut quizzes that are valid, interesting, and practical. Valid media based on material experts, media experts, and users (teachers) as well as practical and interesting media for second grade students of SD Negeri 2 Sengon. The model used is the ADDIE model with five stages including: analysis (analyze), design (design), development (develop), implementation (implement), and evaluation (evaluate). Data collection techniques in this research and development use observation, interviews, and questionnaires. This media obtained material expert validation results of 92.85%, media expert validation results of 88.09%, and user validation results of 94.28%, attractiveness results of 98.95%, and practicality results of 98.10%. Based on the results of media validation, it is classified as very valid and can be used without revision, while based on the results of the attractiveness and practicality of the media it is classified as very attractive and very practical and can be used without revision.
Language Instruction in Indonesian Elementary Schools Through Computer Assisted Language Learning: A Library Research Review Muzaki, Ferril Irham; Barus, Yohannes Kurniawan; Tohir, M Anas; Ahdhianto, Erif; Utama, Candra; Putra, Arda Purnama
New Language Dimensions Vol. 4 No. 1 (2023): New Language Dimensions, June 2023
Publisher : English Department, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/nld.v4n1.p11-22

Abstract

In elementary institutions around the globe, including in Indonesia, computer-assisted language learning (CALL) has gained popularity. Typically, the CALL procedure consists of four stages: preparation, instruction, practice, and evaluation. Preparation includes setting learning goals and choosing software and multimedia. During teaching, teachers present software and multimedia tools and lead pupils. Students improve their language skills individually using software and multimedia materials. Assessing pupils' language skills is the last step. However, successful implementation of CALL in Indonesian elementary schools requires resolving several obstacles, such as the scarcity of trained instructors and the need to adapt CALL to the context of Indonesia. In addition, it is crucial to balance the use of technology with traditional teaching techniques, such as group activities and face-to-face interactions. The results show that (1) language learning results based on AI relates on computer science mastery level, (2) ICT literacy relates on capabilities in operating CALL (3) Artificial Intelligence viewed a tool to teach language learning, and (4) language learning should create learning environment based on community. CALL could be a potent instrument for enhancing language proficiency and preparing Indonesian students for the challenges of the digital era if it receives adequate funding and support.