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Thematic Learning Integrative on Cross Curriculum in Social Studies and Language Learning in Elementary Schools on Higher Grade Ferril Irham Muzaki
The Indonesian Journal of Social Studies Vol 1 No 2 (2018)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ijss.v1n2.p88-93

Abstract

The purpose of this research is (1) to install the concept of thematic learning in Language teaching, (2) integration of learning concept of Language with subjects with Social Science subject and (3) integration between social science teaching materials and Indonesian language learning in elementary school. The research method used in this research is a classroom action research consisting of two cycles, the first cycle focuses on the understanding of thematic learning through interactive media, and in the second cycle focuses on understanding the improvement of understanding through the play approach. The result of this research is (1) there is an increase of understanding of thematic concept in flood prevention, (2) there is an increase of knowledge about the use and selection of diction for scientific activity at elementary level and (3) there is increasing comprehension of integrated concept between learning process and process scholarship that occurs in the classroom. Based on the above results it can be concluded that the thematic learning in elementary school in the Language teaching field even though developing the concept of learning across the curriculum. It is suggested to the beneficiaries to use the concept of language learning across the curriculum in learning Indonesian in elementary school. Keywords: Language Learning, Cross Curriculum, Thematic Review
Peningkatan Hasil Belajar Memaparkan Informasi Penting Teks Narasi Sejarah melalui Model Survey, Question, Read, Reflect, Recite (SQ4R) Berbasis Karakter Gemar Membaca Siswa Kelas V SDN Sumberingin 04 Kabupaten Blitar Indarti Eka Roudhotul Jannah; Alif Mudiono; Indarti Eka Roudhotul Jannah; Alif Mudiono; Ferril Irham Muzaki
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 3 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (227.486 KB) | DOI: 10.17977/um065v1i32021p195-203

Abstract

Abstract: Student 4 grade of Sumberingin 04 elementary school in Blitar regency has difficulty presenting important information about historical narrative text. The difficulties experienced when students could not understand the content contained in reading well. The study was conducted with the aim to improve student learning outcomes on the material to expose the important information narrative text history using a character based SQ4R models to read. The type of research used is class action research (PTK) with two cycles. Results of the study acquired teacher activity cycle I 84 percent, cycle II 98 percent. Students activity cycle I 78 percent, cycle II 94 percent. The knowledge cycle results I 76 percent, cycle II to 89 percent. Skill cycle I 69 percent, cycle II to 89 percent. Results improvement of the thorough attitude of the cycle I 62 percent, self confidence 65 percent, attitude responsibility 62 percent, in cycles II meticulous attitude 89 percent, confidence attitude 89 percent, responsibility attitude 82 percent. Increased character likes reading cycles I 62 percent, cycle II 88 percent. Abstrak: Siswa kelas V SDN Sumberingin 04 Kabupaten Blitar mengalami kesulitan dalam memaparkan informasi penting teks narasi sejarah. Kesulitan yang dialami disebakan karena siswa tidak bisa memahami isi yang terkandung dalam bacaan dengan baik. Penelitian ini dilakukan dengan tujuan untuk meningkatkan hasil belajar siswa pada materi memaparkan informasi penting teks narasi sejarah menggunakan model SQ4R berbasis karakter gemar membaca. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus. Hasil penelitian diperoleh aktivitas guru siklus I 84 persen, siklus II 98 persen. Aktivitas siswa siklus I 78 persen, siklus II 94 persen. Hasil pengetahuan siklus I 76 persen, siklus II menjadi 89 persen. Hasil keterampilan siklus I 69 persen, siklus II menjadi 89 persen. Hasil peningkatan sikap teliti siklus I 62 persen, sikap percaya diri 65 persen, sikap tanggung jawab 62 persen, pada siklus II sikap teliti 89 persen, sikap percaya diri 89 persen, sikap tanggung jawab 82 persen. Peningkatan karakter gemar membaca siklus I 62 persen, siklus II 88 persen.
E-learning Berbasis Schoology dengan Penguatan Karakter Mandiri pada Materi Sistem Pencernaan Manusia di Kelas V SDI Ma’arif Garum Kabupaten Blitar Naning Dwi; Lilik Bintartik; Naning Dwi; Lilik Bintartik; Ferril Irham Muzaki
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 3 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (285.089 KB) | DOI: 10.17977/um065v1i32021p234-242

Abstract

Abstract: The purpose of this study is to produce schoology based e-learning products by strengthening the independent character of the material in the human digestive system in class V SDI Ma'arif NU Garum, Blitar, which is valid, practical, and interesting. This study uses the Borg and Gall research model. The results of the validation of material experts, media experts, and users alike 93.75 percent the category is very valid and the product can be used without revision. While practicality and attractiveness, student responses showed 100 percent of the categories were very interesting and practical. It can be concluded that school-based e-learning can be used in learning. Abstrak: Tujuan penelitian ini adalah menghasilkan produk e-learning berbasis schoology dengan penguatan karakter mandiri pada materi sistem pencernaan manusia di kelas V SDI Ma’arif NU Garum Kabupaten Blitar yang valid, praktis, dan menarik. Penelitian ini menggunakan model penelitian Borg and Gall. Hasil validasi ahli materi, ahli media, dan pengguna sama yaitu 93,75 persen kategori sangat valid dan produk dapat digunakan tanpa revisi. Sedangkan kepraktisan dan kemenarikan, respon siswa meunjukkan 100 persen kategori sangat menarik dan praktis. Dapat disimpulkan bahwa e-learning berbasis schoology dapat digunakan dalam pembelajaran.
Pengembangan Video Pembelajaran Audio-Visual Berbasis Powtoon Materi Mengenal Macam-Macam Pantun Kelas V SD Devita Lutfi Laili Agustin; Sutansi Sutansi; Devita Lutfi Laili Agustin; Sutansi Sutansi; Ferril Irham Muzaki
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 8 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v2i82022p782-789

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Abstract: Problems in learning Indonesian, especially the material of various kinds of pantun, occur at SDN Bakung 02, especially in class V. The purpose of this research and development is to develop learning media to overcome some of the problems that occur. This research uses research and development (R&D) research methods. While this research model uses the ADDIE research model with the data sources used, namely interviews, observations, questionnaires, and documentation. Based on the validation and research conducted, the results were very valid with 87.5 percent results (from material experts), 100 percent results (from media experts), 100 percent results (from teachers), and 100 percent results (from fifth-grade students). ) so that it can be concluded that the products made can be tested without revision, practical, and interesting to use. Abstrak: Permasalahan pada pembelajaran Bahasa Indonesia khususnya materi macam-macam pantun terjadi di SDN Bakung 02 khususnya di kelas V. Tujuan diselenggarakannya penelitian beserta pengembangannya yaitu untuk melakukan pengembangan media pembelajaran guna mengatasi beberapa masalah yang terjadi. Peneliti memanfaatkan metode penelitian research and development (R&D). Lebih lanjut peneliti memakai model penelitian ADDIE dengan sumber datanya yakni observasi, wawancara, penyebaran angket, beserta dokumentasi. Berdasarkan validasi dan penelitian yang dilakukan mendapatkan hasil sangat valid dengan hasil 87,5 persen, (dari pakar materi), hasil 100 persen (dari ahli media), hasil 100 persen (dari guru) dan hasil 100 persen (dari siswa kelas V) sehingga dapat disimpulkan bahwa produk yang dibuat bisa diuji coba tanpa revisi, praktis,dan menarik untuk digunakan.
Pengembangan LKPD Interaktif Berbasis Swishmax Materi Narasi Kelas V SD Elsa Dwi Kautama; Sutansi Sutansi; Elsa Dwi Kautama; Sutansi Sutansi; Ferril Irham Muzaki
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 1 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v3i12023p30-38

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Abstract: This study aims to develop interactive worksheets based on Swishmax class V narrative materials that are suitable for use as teaching materials for Indonesian language content. This research is a Research and Development research that uses the ADDIE development model. The techniques used for data collection in the study were interviews, questionnaires, and documentation. The feasibility of the product can be seen from the validation results by material experts, media experts, and teachers and students as users. Material and media validation each obtained 91.67 percent results with a very valid category. While the user practicality test obtained 97.92 percent results in the very practical category. And very interesting with 100 percent results obtained from the attractiveness test by students. So it can be concluded that the LKPD based on Swishmax class V narrative material is feasible to use without revision in the implementation of learning. Abstrak: Penelitian ini bertujuan untuk mengembangkan LKPD interaktif berbasis Swishmax materi narasi kelas V yang layak digunakan sebagai bahan ajar muatan Bahasa Indonesia. Penelitian ini merupakan penelitian Research and Development yang menggunakan model pengembangan ADDIE. Teknik yang digunakan untuk pengumpulan data dalam penelitian adalah wawancara, angket, dan dokumentasi. Kelayakan produk dapat diketahui dari hasil validasi oleh ahli materi, ahli media, dan guru serta peserta didik sebagai pengguna. Validasi materi dan media masing-masing memperoleh hasil 91,67 persen dengan kategori sangat valid. Sedangkan uji kepraktisan pengguna memperoleh hasil 97,92 persen dengan kategori sangat praktis. Dan sangat menarik dengan hasil 100 persen diperoleh dari uji kemenarikan oleh peserta didik. Sehingga dapat disimpulkan bahwa LKPD berbasis Swishmax materi narasi kelas V layak digunakan tanpa revisi dalam pelaksanaan pembelajaran.
PENGEMBANGAN E-LKPD INTERAKTIF BERBASIS PERMAINAN EDUKATIF TERINTEGRASI KARAKTER KREATIF PADA MUATAN IPA KELAS IV SD Mardianti, Yeni; Untari, Esti; Muzaki, Ferril Irham
Metodik Didaktik Vol 18, No 1 (2022): Metodik Didaktik Juli 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/md.v18i1.35244

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Pelaksanaan pembelajaran tematik khususnya pada muatan IPA masih belum maksimal dan masih terpusat pada guru. Khususnya pada pembelajaran IPA yang berhubungan dengan kegiatan percobaan IPA. Salah satunya yaitu materi muatan IPA pada Tema 9 Subtema 2. LKPD yang digunakan masih dalam bentuk cetak dan masih kurang menarik perhatian peserta didik. Tujuan penelitian untuk menghasilkan produk berupa E-LKPD interaktif berbasis permainan edukatif terintegrasi karakter kreatif yang valid dan menarik. Metode penelitian dan pengembangan menggunakan langkah-langkah dari ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Hasil validasi materi 97,5 % (sangat valid), validasi bahan ajar 97,9% (sangat valid), validasi pengguna (guru) 97,5% (sangat valid), uji coba skala kecil 100% (sangat menarik), dan uji coba skala besar 98,3% (sangat menarik). Hasil penelitian dapat disimpulkan bahwa E-LKPD interkatif berbasis permainan edukatif terintegrasi karakter kreatif di kelas IV SD sudah sangat valid dan sangat menarik untuk digunakan.
Pengenalan Kecerdasan Buatan Untuk Ide Kreatif Mengajar Bagi Guru Sekolah Dasar Barus, Yohannes Kurniawan; Muzaki, Ferril Irham
Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2024): Edisi November 2024
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/amalilmiah.v6i1.317

Abstract

Beban administrasi guru sering kali menguras waktu dan tenaga, sehingga guru sulit untuk fokus pada pengajaran. Selain itu, mereka juga harus menyiapkan rencana pelajaran, serta menyusun evaluasi dan laporan kemajuan belajar. Akibatnya, banyak guru merasa terbebani, sehingga mengganggu kualitas pengajaran yang mereka berikan kepada siswa. Di era digital saat ini hendaknya guru dapat memanfaatkan perkembangan teknologi untuk membantu guru dalam mengembangkan konten pelajaran dan aktivitas belajar siswa yang menarik. Tujuan dari kegiatan pengabdian ini adalah untuk memperkenalkan dan memberikan panduan bagi guru untuk memanfaatkan kecerdasan buatan sebagai alat bantu untuk mendesain pembelajaran seperti: mengembangkan konten pelajaran dan merancang aktivitas belajar siswa yang menarik. Metode yang digunakan dalam pengabdian ini berupa seminar dan workshop. Kegiatan terdiri dari sesi teori dan praktik langsung, yang melibatkan demonstrasi penggunaan kecerdasan buatan serta simulasi penerapannya dalam skenario pengajaran di kelas. Selain itu, dilakukan pula sesi diskusi dan tanya jawab untuk mengatasi kendala dan memperdalam pemahaman para guru mengenai teknologi tersebut. Kesimpulan dari hasil dari kegiatan pengabdian ini berdasarkan hasil evaluasi menggunakan angket, menunjukkan adanya peningkatan persepsi guru terhadap pemahaman dan pemanfaatan kecerdasan buatan untuk membantu guru dalam mengembangkan konten dan aktivitas pembelajaran.
PEMBELAJARAN BERNARASI UNTUK PESERTA DIDIK KELAS 2 SD (Sekolah Dasar) Muzaki, Ferril Irham
Jurnal Pena Indonesia Vol 4 No 1 (2018)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpi.v4n1.p97 - 104

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Penelitian ini mengedepankan konsep narasi yang digunakan untuk pembelajaran di sekolah dasar (SD) kelas 2. Dalam konteks ini peserta didik kelas 2 SD diajarkan untuk mengedepankan prinsip narasi dalam menceritakan kehidupan sehari-hari, perjalanan dari berangkat sekolah hingga pulang. Dalam penelitian ini diperoleh hasil 1) terjadi peningkatan kemampuan bernarasi, dan 2) terjadi penambahan kemampuan improvisasi dalam bernarasi. Disarankan kepada pendidik untuk mengedepankan kehidupan sehari-hari dalam proses mengajarkan narasi di Sekolah Dasar (SD) pada kelas rendah.
Development of Flashcard Media Assisted by the SAS Method for Early Reading Teaching in Elementary Schools Azzahra, Salsabila; Rini, Titis Angga; Muzaki, Ferril Irham
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Researchers conducted research using observation techniques and interviews with grade 1 teachers of SDN Mandaranrejo 1 Pasuruan City, found 15 students whose reading skills were still classified as low. Flashcard media assisted by the SAS method was made with the aim of improving reading skills at an early stage aimed at low grades. Researchers developed learning media for early reading learning activities in the form of cards that include examples of words and sentences based on the SAS method along with images that can be interesting. This research and development aims to develop a product in the form of Flashcard media for beginning reading that is valid according to experts, namely material experts, media experts, and users, namely teachers and students. This research uses the R&D (Research and Development) research method of the ADDIE model which consists of 5 stages. This research and development obtained validation results by material experts of 97% and validation by media experts of 100%. While the results of user validation by teachers obtained 100% and by students at 98% so that Flashcard media assisted by the SAS method was included in the criteria very valid and interesting according to material experts, media experts, and users. Therefore, Flashcard media can be used for learning beginning reading. Keywords: Flashcards; SAS Method; Beginning Reading
The Effectiveness of SQ4R Model on Reading Comprehension Skill Of Grade 5th Elementary Students Kholida, Farah Diana; Rini, Titis Angga; Muzaki, Ferril Irham
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The ability to read comprehension is very important where the more skillful a person is inunderstanding a reading, the easier it is for him to receive the information contained and the meaningin a reading. The reality of reading comprehension problems in Indonesia shows that the reading skills of elementary school students are low. As a form of improving the quality of students in readingcomprehension, it is necessary to have special treatment to further hone students' skills. Efforts thatcan be made include providing the right learning model. One of the learning models that is consideredto improve students' reading comprehension skills is the SQ4R (Survey, Question, Read, Recite,Review, Reflect) learning model. This study aims to examine the effectiveness of using the SQ4Rlearning model in improving students' reading comprehension skills. The type of research used ispre-experiment using one-group pretest posttest design. The results showed that the use of the SQ4Rlearning model was considered effective in improving reading comprehension skills by obtaining asignificance of 0.001