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Development of an android-based fractional education game with independent character strengthening Verawati Verawati; Yuniawatika Yuniawatika; Arda Purnama Putra
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 12, No 2 (2022)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v12i2.12792

Abstract

Media use in mathematics learning in elementary schools is crucial One technology-based media that can make it easier for students to learn while playing is educational games. This development research aims to produce an android application in the form of an educational game with independent character strengthening that is feasible and practical to be used as a learning medium for mathematics fractional material for grade 4 elementary school students. This research uses the ADDIE model's research and development, which consists of five stages: analysis,, design, development, implementation, and evaluation. Media feasibility assessments are carried out by material experts, media experts, and teachers. The students assessed the practicality of the medias after using the media at the time of the trial. The data collection instruments used in this study were questionnaires, interviews, observations, and evaluation tests. The results showed that: (1) validation results from material experts, media experts, and teachers show that educational game media is very suitable for use in learning, (2) the results of student response questionnaires in large and small group trials show that practical educational games are used as mathematics learning media for fractional material for grade 4 students, (3) learning outcomes and student independence character increase after learning to use the media.
DEVELOPMENT OF PINKI (INDONESIAN CULTURE INTERACTIVE BOARD) WITH STRENGTHENING THE CURIOSITY OF CLASS IV STUDENTS Damayanti, Susan; Mas’ula, Siti; Putra, Arda Purnama
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 16, No 1: January 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v16i1.60818

Abstract

The development of PINKI learning media aims to produce learning media that are valid, practical and effective in strengthening one of students' curiosity. Combined with the presence of technology in it can make this learning media interactive. This development uses the RD method and the ADDIE development model. Data collection techniques were carried out by interviewing, observing and giving questionnaires to material experts, media experts and teachers. While the technique of collecting data students are given questionnaires and questions. The validation results from validator 1 reached an average percentage of 92.87%, validator 2 achieved an average percentage of 96.52% with a very valid category of all validators. The practicality of students is 98.38% and that of teachers is 100.00% so that it is in the very practical category. The processing results of the data normality test were normally distributed, and the results of the paired sample t test sig (2-tailed) were 0.000 0.05 with a decision finding found significant differences in the learning process before and after using PINKI learning media. Thus, the PINKI learning media was stated to be very valid, very practical and effective in strengthening students' curiosity so that it could be used in the process of learning cultural diversity material in class IV East Java Province.
Technological Literacy and Epistemic Cognition: Relationships Affecting Student Learning Outcomes in Higher Education Permata, Santy Dinar; Putra, Arda Purnama; Aishnabila, Shinta; Hasanah, Maulidathul; Fitri, Auliya
Proceedings Series of Educational Studies 2024: International Conference of Research Innovation and Technology on Elementary Education (ICRITE
Publisher : Universitas Negeri Malang

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Abstract

The real challenge faced by students today is the low level of technological literacy in Indonesia. At the same time, the rapid flow of technological developments continues to occur and demands to have workforce competencies that are able to think critically, solve problems and provide solutions appropriately. This study aims to determine the correlation of technological literacy and epistemic cognition of elementary and preschool education, state university of Malang students. The type of research used is quantitative with the number of samples used as many as 120 students. Data were collected using tests and project assessments. Furthermore, the data were analyzed using the Spearman correlation test in a non-parametric method to measure the strength and direction of the relationship between two variables. The results showed that the correlation data was 0.860. The data explains that there is a relationship between technological literacy and epistemic cognition. Based on these data, it can be concluded that a significant correlation is observed in technological literacy and student epistemic cognition. Increasing technological literacy is the basis for improving the achievement of student learning outcomes. not only increases in numbers but also relates to the ability to think critically, solve problems and find solutions effectively.
Development of MEHARUN Game Media "Looking for Treasure" Flora and Fauna Distribution Material for Elementary School Students A’yunin, Maulidiana; Khotimah, Khusnul; Putra, Arda Purnama
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

Based on preliminary data collection at SDN Lecari, SDN Kalirejo 1, and SDN Kalirejo 2, learning media is needed for elementary school students to support teaching and learning activities, especially for social studies subjects. This research was conducted to develop educational game media MEHARUN "Look for Treasure" on Android-based flora and fauna distribution material. This type of development research uses the R&D method using the ADDIE model. The Meharun educational game validation by media experts resulted in a validity level of 95.31% with a very valid category. And the validation test by material experts obtained a validity level of 96.87% with a very valid category. The practicality test aimed at teachers as users obtained a practicality level of 100%. The practicality test in the small group and large group trials had an average of 99.4%. The results of the practicality test are included in the very practical category so that MEHARUN educational game media can be used in social studies learning in grade V elementary school. Keywords: educational game; flora and fauna distribution; elementary school
Development of Educational Game "Jagocah" using Scratch on Fraction Material in 4 Grade Primary School Jasmine, Anastasya Trisha; Nurain, Ni Luh Sakinah; Putra, Arda Purnama
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

The lesson of unit fraction and common denominator fraction on grade 4 of elemetary school is stilldificult to understand by the students. According to the observation done in SDN 3 SumbersariMalang, only 30% of the students could grasp the concept of unit fraction and commondenominator fraction proficiently. The lack of understanding of the lesson could be contributed tothe lack of learning media that could be use practically during the learning process. The objective ofthis research is to create a web-based educational game as a learning medium for students and toevaluate its validity and practicality. The research findings educational game that has been validatedand tested with the validity score of 96% by the content expert, 80% by the media expert and 91%valid by the teacher as well as the practicality percentage of 94% from the data obtain by thestudents as the user of the media. Keywords: keyword 1; keyword 2; keyword 3
The Influence of Use of the Platform Merdeka Mengajar On The Capability of Developing Teaching Tools for Public Primary School Teachers Cholifah, Puri Selfi; Saputri, Anjani Dian; Putra, Arda Purnama
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

The aim of this research is to determine whether or not there is an influence of the use of the Merdeka Mengajar Platform on the ability to develop teaching tools for teachers in state elementary schools. The type of research is quantitative with regression analysis. The locations used were public elementary schools in Lawang District which had 79 teachers from 9 clusters with a total of 374 teachers. This research uses a cluster random sampling technique. The data collection for this research uses Likert scale numbers. The research results showed that the use of the Merdeka Mengajar Platform was at a moderate level, with the results of a simple linear regression test obtaining a significance of 0.026
Peningkatan Produktivitas dan Profitabilitas Petani Pisang Barlin di Desa Papringan Kecamatan Temayang Kabupaten Bojonegoro Putra, Arda Purnama; Pratiwi, Iqlima; Prajogo, Uke
Jurnal ABM Mengabdi Vol 11 No 2 (2024): Desember
Publisher : STIE Malangkucecwara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31966/jam.v11i2.1492

Abstract

Barlin Banana is a leading agricultural products in Bojonegoro. However, the shelflife of Pisang Barlin only 10 days at room temperature. Therefore, a lot of which iswasted because of rotten bananas. As a result, the loss is very large bananagrowers. The selling price of the product is also relatively cheap only around Rp1500 per comb. These conditions led to the welfare of farmers Barlin Banana stilllow. Farmers group Barlin Banana "Papringan" which became a partner in thePKM program is in District Papringan Bojonegoro. Farmers group Barlin Banana"Papringan" was established in 2005 with the purpose as a means of fostering theBarlin Banana Farmers so that productivity and quality of crops Barlin Bananacan be maximized. Existence of banana growers group "Papringan" is felt by thesurrounding community. Since its founding five years ago, members of this groupof banana farmers has reached 100 farmers. If we assume that each farmer groupmembers bear live an average of 3 persons consisting of a wife and 2 children, thenit implies the existence of a group of banana farmers "Papringan" relates to thefate of 400 people in the District Papringan Bojonegoro. Activities undertaken inthe stages: 1) the selection of the group's strategic objectives, 2) grant reliefmachinery and equipment which include machine vacuum fryer, spinner, sealer,tool kit, and digital scales, 3) test, 4) ttraining of machine operation , 4) monitoringand evaluation.The results of this activity is a group of farmers Barlin Banana partners have ownedmachinery and processing equipment Barlin Banana and can operate it well. Anincrease product shelf life of up to 7 months, the farmers profit increased 600%from Rp 1,000 to Rp. 6000. So that the welfare of farmers has also increased
ANALISIS FAKTA PADA MUATAN IPS DALAM PEMBELAJARAN KURIKULUM 2013 KELAS IV SD Utami, Ima Wahyu Putri; Putra, Arda Purnama
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 3 No 1 (2017): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.764 KB) | DOI: 10.29407/jpdn.v3i1.804

Abstract

In the 2013 curriculum the learning materials in primary schools are packaged in an integrated thematic learning model. Although the materials and learning processes are conducted in an integrated manner, the taught material should not be independent of the material concept of each load. The material has been contained in the student book. While the learning process is in the teacher book. Material and learning process is crucial in education, so it is necessary to analyze the concept of material in the student book and the implementation of learning. The analysis of the implementation of learning is done in class IV elementary school of Muhammadiyah 9 Malang. The purpose of the analysis conducted in this research are: 1) to describes the study of facts on the content of social studies in the “Indahnya Keragaman Negeriku” theme grade four elementary school, and 2) to describe the study of facts on the content of social studies during the learning of “Indahnya Keragaman Negeriku” theme grade four elementary school. The type of this research is qualitative descriptive research. Data completion technique used in this research is observation and questionnaire of teacher response. Observations are used to describe the study of social studies content facts in the fourth grade students of the Indahnya Keragaman Negeriku theme. While the questionnaire teacher response used to know the study of facts of social studies content that teachers teach to students. Based on the results of research that has been done can be concluded that the study of facts in Sub-theme one material of “suku bangsa dan bahasa daerah” have been implemented well; The study of facts in the Sub-theme two material of “keragaman rumah adat dan pakaian adat di Indonesia” has been well implemented; The study of facts in the Sub-theme three material of “aktivitas ekonomi yang dilakukan” has been well implemented. Keywords: fact, social studies, learning curriculum 2013
THE INFLUENCE OF INDEPENDENT ATTITUDE ON THE DECISION BECOMING AN ENTREPRENEUR WITH ENTREPRENEURIAL KNOWLEDGE AS A MODERATING VARIABLE Prajogo, Uke; Arda Purnama Putra
Inspirasi Ekonomi : Jurnal Ekonomi Manajemen Vol. 7 No. 1 (2025): Inspirasi Ekonomi : Jurnal Ekonomi Manajemen
Publisher : Program Studi Manajemen, Fakultas Ekonomi dan Bisnis, Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/ie.v7i1.8756

Abstract

The purpose of this study was to examine the effect of an independent attitude on the decision to become an entrepreneur with entrepreneurial knowledge as a moderating variable. The type of research used was quantitative with questionnaire data distribution. The population and sample in this study amounted to 50 young entrepreneurs in Malang City. The data analysis method used SPSS assistance. The results showed that an independent attitude had a significant positive effect on the decision to become an entrepreneur. Entrepreneurial knowledge moderates the effect of an independent attitude on the decision to become an entrepreneur
Development of Educational Game Learning Media "Joko the Explorer" on Regional Diversity Material Grade IV SDN Karangtengah 1 Blitar City Anggarika, Febyana Setya; Putra, Arda Purnama; Mas’ula, Siti
Journal of Education for Sustainability and Diversity Vol. 2 No. 1 (2023)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i1.96

Abstract

This research is aimed to generate a learning media product of area diversity, called “Joko The Explorer,” in the 4th grade of elementary school, that is interesting and valid to the learning experts, media experts, and the teachers as users. Research with the first trial of 6 students and the second trial of 28 students. ADDIE model, with 5 steps, is used to develop this learning media. The steps are; (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The data-collecting techniques consist of interviews and questionnaires. The questionnaires of learning experts, media experts, and teachers as the users are analyzed by using the Likert scale, whereas the students’ questionnaires are analyzed by using Guttman’s scale. The findings, taken from learning experts, show 93.75%, categorized as strongly valid. The findings from media experts showed 93.75%, categorized as strongly valid. The findings from teachers and the users showed 92.85%, categorized as strongly valid. In terms of attractiveness, the students’ questionnaire responses showed an average of 98,42%, categorized as strongly attractive. The percentage shows that the learning media of educational games, “Joko The Explorer,” is categorized as strongly valid, attractive, and can be used without revision. This research concludes that the learning media product of area diversity, called “Joko The Explorer” in the 4th grade of elementary school, is interesting for the students and strongly valid upon the findings from learning experts, media experts, and teachers as the users. The suggestion for further development is to develop not only in terms of area diversity, but also in broad and deep terms related to the Social Sciences or other sciences.