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Development of Bilingual Pop Up Book Media on Javanese Puppet Stories for Elementary School Students Wahyu Dinil Mustaqim; Arda Purnama Putra; Tri Murti
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Volume 30 Nomor 1 Mei 2021
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v30i12021p077

Abstract

This research and development aim to develop bilingual pop-up book media on Javanese puppet stories that valid according to the material experts, media experts, and teachers, as well as practical students. The research uses an ADDIE model with 5 stages, that is analysis, design, development, implementation, and evaluation. The results of validation by the material expert, media expert, and by the user (teacher) sequentially get a percentage of 96.4; 100; and 95.4 percent. While the result of the practicality test on the small scale test and the large scale test got a percentage of  93.3 and 97.5 percent. Media is categorized as very valid and very practical and can be used for elementary school students.
Keefektifan Model Pembelajaran Pilihan Aktivitas Belajar (Pab) Dalam Pembelajaran Tematik di Kelas IV SD Suhartono Suhartono; Tri Murti; Artikasari Artikasari
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Tahun 26 Nomor 2 November 2017
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (536.907 KB) | DOI: 10.17977/um009v26i22017p182

Abstract

Abstract: This study aims to determine the effectiveness of Learning Activity Choice (LAC) model that has been developed previously. Quantitative research approach is quasi experimental method, the result is qualitative analyzed so that it can be called as explanatory design. The results are evidence of a limited trial of the PAB learning model prior to dissemination and wider diffusion to the SD / MI educational audience. This research shows that 23 people (74,2%) stated very effective and 8 people (25,8%) stated effective for application of learning model of PAB in thematic learning. In addition, there is a significant difference between the effectiveness of learning outcomes of knowledge and social learning model of PAB with conventional learning on thematic learning.Keywords: effectiveness, learning model, learning activity choice, thematic learning.Abstrak: Penelitian ini bertujuan untuk menentukan keefektifan dari model pembelajaran Pilihan Aktivitas Belajar (PAB) yang telah dikembangkan sebelumnya. Pendekatan penelitian kuantitatif yakni metode eksperimen kuasi, yang hasilnya dianalisis kualitatif sehingga dapat disebut juga sebagai desain eksplanatori (explanatory design). Hasil merupakan bukti uji coba terbatas model pembelajaran PAB sebelum diseminasi dan difusi lebih luas kepada khalayak pendidik SD/MI. Penelitian ini menunjukkan dari 23 orang (74,2%) menyatakan sangat efektif dan 8 orang (25,8%) menyatakan efektif penerapan model pembelajaran PAB dalam pembelajaran tematik. Selain itu, ada perbedaan signifikan antara keefektifan pembelajaran hasil belajar pengetahuan dan sosial model PAB dengan pembelajaran konvensional pada pembelajaran tematik.Kata kunci: keefektifan, model pembelajaran, pilihan aktivitas belajar, pembelajaran tematik
Pelaksanaan Pengajaran Bahasa Inggris di Sekolah Dasar Ratna Trieka Agustina; Sutji Rahaju; Tri Murti
Ilmu Pendidikan: Jurnal Kajian Teori dan Praktik Kependidikan Vol 24, No 2 (1997)
Publisher : Universitas Negeri Malang

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Abstract

Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan pengajaran Bahasa Inggris di SD. Populasi adalah guru Bahasa Inggris dan siswa kelas IV, V dan VI di delapan SD di Kotamadya Blitar. Sampel total guru berjumlah 10 orang, dan siswa berjumlah 350 orang yang diambil secara rambang sederhana. Data dikumpulkan dengan observasi, wawancara, angket dan dokumentasi, kemudian dianalisis dengan statistik persentase dan rerata. Hasilnya menunjukkan bahwa pelaksanaan pendekatan, pemilihan dan pengembangan bahan, kemampuan guru dalam merencanakan dan melaksanakan pengajaran, serta media dan sumber belajar pada umumnya sangat kurang. Kualifikasi guru cukup memadai, minat dan motivasi berprestasi sangat baik, dan prestasi belajar Bahasa Inggris siswa tergolong cukup.
Pengembangan E-Booklet Berbasis Karakter Kemandirian Dan Tanggung Jawab Melalui Aplikasi Edmodo Pada Materi Bangun Datar Nur Ika Amalia; Yuniawatika Yuniawatika; Tri Murti
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 3, No 3 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v3i32020p282

Abstract

Abstrak: Tujuan penelitian ini menghasilkan e-booklet berbasis kemandirian dan tanggung jawab yang terintegrasi aplikasi edmodo yang layak sebagai buku ajar matematika materi bangun datar kelas IV SD Laboratorium UM. Penelitian dan pengembangan ini menggunakan model ADDIE. Pengujian kelayakan produk dilakukan oleh ahli materi, ahli media, dan pengguna. Kemudian uji coba lapangan dilakukan kepada siswa kelas IV sebanyak 17 siswa SD Laboratorium UM. Berdasarkan uji kevalidan materi, media, dan pengguna. Validasi materi mencapai tingkat kevalidan 96,74% dan validasi media 99,53%. Sedangkan dari segi kepraktisan mencapai 98,93% dari pengguna yaitu guru kelas IV dan 98,82% dari siswa. Kevalidan produk masuk tingkat pencapaian interval 85,01%-100,00% yang dinyatakan sangat valid. Sedangkan kepraktisan produk masuk pada tingkat pencapaian interval 86%-100% yang dinyatakan sangat praktis. E-booklet dinilai dapat meningkatkan ketertarikan siswa dalam pembelajaran. Dengan demikian e-booklet terbukti dapat menjadi buku ajar yang menarik bagi siswa.Abstract:  The purpose of this study is to produce an e-booklet based on independence and responsibility that is integrated into a proper Edmodo application as a mathematics textbook for flat grade material for grade IV SD UM Laboratory. This research and development use the ADDIE model. Product feasibility testing is carried out by material experts, media experts, and users. Then a field trial was conducted on 14 grade IV students of UM Laboratory Primary School. Based on the validity test of the material, media, and users. Material validation reached 96.74% validity and 99.53% media validation. While in terms of practicality reached 98.93% of users, namely class IV teachers and 98.82% of students. The validity of the product entered the level of achieving an interval of 85.01% -100.00% which was declared highly valid. While the practicality of the product entered at the level of achievement of the 86% -100% interval which was declared very practical. The e-booklet is considered to be able to increase student interest in learning and be able to increase student motivation. Thus e-booklets have proven to be interesting textbooks for students.
Android Educational Game “MATHOLIC” Based on Van Hiele’s Geometric Thinking Level on Plane Figures Windu Wiyana; Yuniawatika Yuniawatika; Tri Murti; Mohamad Waluyo
Profesi Pendidikan Dasar Vol. 9, No. 1, July 2022
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v9i1.16844

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The objective of this study was to produce an educational game based on Van Hiele’s geometric thinking level called “MATHOLIC” on plane figures material in fourth-grade elementary school. This research was Research and Development (RD), which used the ADDIE model. The subjects of this study were fourth-grade students of Tlumpu Blitar State Elementary School. The data collection instruments were interview guidelines and questionnaires. The data was obtained in the form of qualitative data and quantitative data. The results of this study showed that: (1) the material experts gave the level validity of MATHOLIC 95,8%, while media experts gave the validity level of MATHOLIC 94,4%, and the classroom teacher gave the level validity of 98%, which meant that MATHOLIC was very valid; (2 )student responses in small group trials obtained a percentage of the practicality was 95% and in the field trial was 97,7% which meant that MATHOLIC was very practice; (3) the average score was 87,7 in the small group trial and 96,4 in the field trial which meant that the average was already above the Minimum Completeness Criteria score. MATHOLIC was declared valid and practical to be suitably used in learning mathematics. This study showed the validity and practicality of learning media in educational games that use van Hiele's theory. The findings of this study will be a solution for teachers who have difficulty teaching the material of plane figures  to make it more effective and easily understood.
Pengembangan Alat Evaluasi melalui Aplikasi Kahoot Materi Karaktekteristik Ruang dan Pemanfaatan Sumber Daya Alam dengan Penguatan Karakter Mandiri Kelas IV Mi.Rn Rinda Wahyu Hidayah; Sri Murdiyah; Tri Murti
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 4 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (283.907 KB) | DOI: 10.17977/um065v1i42021p280-288

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Abstract: Research on the development of evaluation tools kahoot the application of material space spatial characteristics and the utilization of natural resource themes with the Strengthening of Independent Character class IV MI.RN are valid according to material experts, media experts, as well as practical for teachers and students. The method used is a 10-step model from Borg and Gall. Evaluation tools through the application of kahoot have produced a percentage value of 93.33 percent material experts, 100 percent media experts and 97.5 percent user (teacher). Abstrak: Penelitian pengembangan alat evaluasi melalui aplikasi kahoot materi karakteristik ruang dan pemanfaatan sumber daya alam tema dengan Penguatan Karakter Mandiri kelas IV MI.RN yang valid menurut ahli materi, ahli media, serta praktis bagi guru dan siswa. Metode yang digunakan adalah 10 langkah model dari Borg and Gall. Alat evaluasi melalui apikasi kahoot telah menghasilkan nilai persentase dari ahli materi 93,33 persen, ahli media 100 persen dan pengguna (guru) 97,5 persen.
Peningkatan Hasil Belajar Menguraikan Kosakata Berbagai Jenis Benda Melalui Model Scramble dengan Penguatan Karakter Rasa Ingin Tahu Pada Siswa Kelas I SDN Lilinggarwati Lilinggarwati; Sutansi Sutansi; Tri Murti
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 7 (2022)
Publisher : Universitas Negeri Malang

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Abstract: This study aims to describe the increase in learning outcomes material describing vocabulary through the application of the scramble model by strengthening the character of curiosity in grade 1 students of SDN 1 Kedunglurah, Trenggalek Regency. This study uses a qualitative approach using the type of Classroom Action Research. The results of observations of the average value of student learning outcomes at the pre-action stage is 52.85 with a classical learning completeness of 40.74 percent. In the first cycle the average value of student learning outcomes increased to 66.85 with a mastery of classical learning by 55.55 percent and the value of the percentage of teacher activity and student activity by 85 percent. In cycle II the average value of student learning outcomes increased again to 78.96 with a classical learning completeness of 90.74 percent and the value of the percentage of teacher activity and student activity by 100 percent. Based on the results of the research cycle I and cycle II show that the scramble learning model with the strengthening of curiosity character can improve student learning outcomes material describing vocabulary. Abstrak: Penelitian ini bertujuan untuk mendeskripsikan peningkatan hasil belajar materi menguraikan kosakata melalui penerapan model scramble dengan penguatan karakter rasa ingin tahu pada siswa kelas 1 SDN 1 Kedunglurah Kabupaten Trenggalek. Penelitian ini menggunakan pendekatan kualitatif dengan menggunakan jenis Penelitian Tindakan Kelas. Hasil observasi nilai rata-rata hasil belajar siswa pada tahap pratindakan yaitu 52,85 dengan ketuntasan belajar klasikal sebesar 40,74 persen. Pada siklus I nilai rata-rata hasil belajar siswa mengalami peningkatan menjadi 66,85 dengan ketuntasan belajar klasikal sebesar 55,55 persen dan nilai persentase aktivitas guru dan aktivitas siswa sebesar 85 persen. Pada siklus II nilai rata-rata hasil belajar siswa meningkat lagi menjadi 78,96 dengan ketuntasan belajar klasikal sebesar 90,74 persen dan nilai persentase aktivitas guru dan aktivitas siswa sebesar 100 persen. Berdasarkan hasil penelitian siklus I dan siklus II menunjukkan bahwa model pembelajaran scramble dengan penguatan karakter rasa ingin tahu dapat meningkatkan hasil belajar siswa materi menguraikan kosakata.
Pengembangan LKPD Model Problem Based Learning (PBL) pada Materi Keberagaman Bangsaku Kelas IV Intan Sukma Cherlianna; Tri Murti; Khusnul Khotimah
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 11 (2022)
Publisher : Universitas Negeri Malang

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Abstract: Research and development there is a problem that students are saturated and lack of interest in learning activities and the use of LKPD previously in the learning process of the diversity of my nation. So that research and development is carried out to produce LKPD PBL model on the material diversity of my nation Class IV is valid based, material experts, teaching materials experts, and educators (users), as well as interesting and practical use by learners. This research and development uses ADDIE model which consists of 5 stages, namely analyze, design, development, implementation, and evaluation. The results of the validation test LKPD model PBL is very valid and can be used not with improvement with the results of the validation value of material experts at 89.28 percent, teaching materials experts 93.75 percent, and educators (users) 97.72 percent. The results of the LKPD model PBL attractiveness and practicality test is very interesting with a percentage of 100 percent and very practical with a percentage of 96.66 percent. Thus, LKPD model PBL material diversity of my nation Class IV produced worthy of use in the learning process for educators and learners. Students should often practice using LKPD PBL model to be more fluent. Educators are expected to guide students in using LKPD PBL model. Abstrak: Penelitian dan pengembangan ini terdapat permasalahan yaitu siswa jenuh dan kurang minat pada kegiatan belajar serta penggunaan LKPD sebelumnya pada proses pembelajaran materi keberagaman bangsaku. Sehingga penelitian dan pengembangan dilakukan untuk menghasilkan LKPD model PBL pada materi keberagaman bangsaku kelas IV yang valid berdasarkan, ahli materi, ahli bahan ajar, dan pendidik (pengguna), serta menarik dan praktis digunakan oleh peserta didik. Penelitian dan pengembangan ini menggunakan model ADDIE yang terdiri dari 5 tahapan yaitu analyze, design, development, implementation, dan evaluation. Hasil uji kevalidan LKPD model PBL yaitu amat absah serta mampu dipergunakan tidak dengan perbaikan dengan hasil nilai validasi ahli materi sebesar 89,28 persen, ahli bahan ajar 93,75 persen, dan pendidik (pengguna) 97,72 persen. Hasil uji kemenarikan dan kepraktisan LKPD model PBL yaitu sangat menarik dengan persentase sebesar 100 persen dan sangat praktis dengan persentase sebesar 96,66 persen. Dengan demikian, LKPD model PBL materi keberagaman bangsaku kelas IV yang dihasilkan layak digunakan pada proses pembelajaran bagi pendidik dan peserta didik. Peserta didik hendaknya sering berlatih menggunakan LKPD model PBL agar lebih lancar. Pendidik diharapkan membimbing peserta didik dalam menggunakan LKPD model PBL.
Pengembangan Media Buku Teks Subtema Peristiwa Kebangsaan Seputar Proklamasi dengan Penguatan Karakter Cinta Tanah Air Kelas V SD Agnes Fitri Ayu Wulandari; M. Zainuddin; Tri Murti
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 2 (2023)
Publisher : Universitas Negeri Malang

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Abstract: The purpose of this study is to produce a textbook on the sub-theme of National Events Around the Proclamation by strengthening the character of love for the homeland class V SDN Rejomulyo which is valid according to material experts, media and teachers and is practical for students. This development research uses the ADDIE model. Product validity according to material experts is 95,83 percent, media is 95,83 percent and users are 91,66 percent. The resylts of the initial trial for thr ptacticality assessment obtained a score of 88,33 percent.. While the final trial score 90 percent practicality. So this book is very valid and practical and has a very strong strengthening of the character of love for the homeland. Abstrak: Tujuan penelitian ini menghasilkan buku teks subtema peristiwa kebangsaan seputar proklamasi dengan penguatan karakter cinta tanah air kelas V SDN Rejomulyo  yang valid menurut ahli materi, media, dan  guru serta praktis bagi siswa. Penelitian pengembangan ini menggunakan model ADDIE. Validitas produk menurut ahli materi 95, 83 persen, media  95,83 persen dan pengguna 91, 66 persen. Hasil uji coba awal untuk penilaian kepraktisan memperoleh skor 90 persen. Sedangkan uji coba akhir skor kepraktisan 91,56 persen. Jadi buku ini sangat valid dan praktis serta memiliki penguatan karakter cinta tanah air yang sangat kuat.etode, serta hasil penelitian.
Pengembangan Media Maket pada Materi Peninggalan Sejarah Hindu, Budha dan Islam, Kelas IV Sekolah Dasar Mohammad Sofwan Raharjo; Tri Murti; Puri Selfi Cholifah
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 2 (2023)
Publisher : Universitas Negeri Malang

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Abstract: Learning in elementary schools requires appropriate media to facilitate teachers and students in achieving learning objectives. The purpose of this research is to produce social studies learning media products in the form of mockups on historical relics of Hindu, Buddhist and Islamic grade IV Elementary Schools that are valid according to media experts, material experts and users (teachers) and are interesting for students. In this type of research Research and Development using the ADDIE model and through 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. The results obtained from the validation of material experts are 91.6 percent, media experts are 81.25 percent, user 1 is 90 percent and user 2 is 95 percent. The test results of the attractiveness of the small group students were obtained at 92.59 percent and the large group obtained the results of 95.47 percent. From these results, if accumulated, the results can be used without revision and the media is interesting for students. Abstrak: Pembelajaran disekolah dasar memerlukan media yang tepat guna untuk memudahkan guru dan siswa dalam mencapai tujuan pembelajaran. Tujuan dari penelitian ini untuk menghasilkan produk media pembelajaran IPS berbentuk Maket pada materi peninggalan sejarah Hindu, Budha dan Islam kelas IV Sekolah Dasar yang valid menurut ahli media, ahli materi dan pengguna (guru) serta menarik bagi siswa. Pada penelitian ini berjenis Research and Development dengan menggunakan model ADDIE dan melalui 5 tahapan yaitu Analysis, Design, Development, Implementation dan Evaluation. Hasil yang diperoleh dari validasi ahli materi sebesar 91,6 persen, ahli media sebesar 81,25 persen, pengguna 1 sebesar 90 persen dan pengguna 2 sebesar 95 persen. Hasil uji coba kemenarikan siswa kelompok kecil diperoleh sebesar 92,59 persen dan kelompok besar diperoleh hasil sebesar 95,47 persen. Dari hasil tersebut jika diakumulasikan mendapat hasil dengan katergori dapat digunakan tanpa revisi dan media menarik bagi siswa.