Claim Missing Document
Check
Articles

Found 37 Documents
Search

APPLICATION OF POWTOON-BASED AI TECHNOLOGY IN MAKING ENTREPRENEURSHIP TEACHING MATERIALS Fangki; Mustakim, Nuhriyan; Anisah, Aan; Febianti, Yopi Nisa
EDUCATIONE Volume 2, Issue 2, July 2024
Publisher : CV. TOTUS TUUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59397/edu.v2i2.31

Abstract

Technological advances with various other implications also require a greater role for the world of education, especially for teachers who use different technologies, methods and approaches in conveying material and values ​​to students. A teacher's ability to adapt to technological developments has become an inevitability that cannot be avoided. Based on the research obtained, the results show that the development of powtoon learning media has a feasibility percentage of 83,75% (feasible). Student learning outcomes were proven to have increased in obtaining a minimum score of 70 and a maximum score of 100. The gain test showed that 18 students obtained high score criteria and 9 students obtained medium score criteria. In the student response questionnaire, the percentage was 93.4% (Very Eligible). Thus, it can be stated that the Powtoon learning media is suitable for use in entrepreneurship learning. It is hoped that this research can help students and the instruments involved in the process of teaching and learning activities.
Applying Non-Verbal Reinforcement in Increasing Students' Confidence in Economic Subjects Febianti, Yopi Nisa; Gianti Nawangsari
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.62666

Abstract

This study was motivated by students' low self-confidence in themselves and the environment, especially in teaching and learning activities in the classroom. This research aims to describe the level of student self-confidence in economics subjects by providing non-verbal reinforcement and the effectiveness of non-verbal reinforcement in increasing students' self-confidence during teaching and learning activities in economics subjects. With a high level of self-confidence, students can experience teaching and learning activities in class in a fun way which has an impact on increasing understanding of economic material. The research method used in this research is quasi-experimental. The population in this study was 146 students, and the sample was 36 students. Data collection in this research used tests and observations. The test in this study was used to measure students' self-confidence. Data were analyzed with descriptive statistics, percentages and t tests using SPSS. The research results showed that the effectiveness of implementing non-verbal reinforcement in increasing students' self-confidence increased after implementing non-verbal reinforcement. Before being given nonverbal reinforcement, students were in the less confident category when studying economics in class. Meanwhile, after being given non-verbal reinforcement, students experienced an increase in self-confidence when studying economics material in class. There is a significant difference in students' self-confidence after being given nonverbal reinforcement compared to before being given nonverbal reinforcement.
MEDIA PEMBELAJARAN INTERAKTIF WORD WALL TERHADAP HASIL BELAJAR SISWA PADA MATERI ETIKA PROFESI KELAS X AKUNTANSI SMK PARIWISATA KOSGORO KOTA CIREBON Kurnia, Maya Dewi; Febianti, Yopi Nisa; Ambarwati, Ambarwati
Jurnal Visi Ilmu Pendidikan Vol 16, No 3 (2024): Oktober 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v16i3.60192

Abstract

Word wall learning media is an interactive e-learning learning media used by teachers to improve student learning outcomes during classroom learning. Word wall media in the form of core learning concepts equipped with pictures, diagrams or real objects. The word wall learning media is applied to the Professional Ethics material for class X Accounting at the Kosgoro Tourism Vocational School, Cirebon. It is expected to help improve student learning outcomes. This article is written using a quantitative method in the form of a Pre-Experimental Design with a One Group Pretest-Posttest Design research design. Through a prioritized approach with pre-test data to measure students' cognitive abilities, then given a word wall learning media treatment, taking post-test data to measure students' final abilities. Data were analyzed with descriptive statistics of proportions and t-test using SPSS. The results of the analysis can be concluded that word wall interactive learning media in this study has increased. The results of the data from the t test were rejected because the class sample used in this study was very small so it was not suitable as an interactive medium.Keywords: Learning Media, Wordwall and Learning Outcomes.  AbstrakMedia pembelajaran word wall merupakan media pembelajaran e-learning interaktif yang digunakan guru dalam meningkakan hasil belajar siswa selama pembelajaran dikelas. Media Word wall berupa konsep inti pembelajaran dilengkapi gambar, diagram, atau objek nyata. Media pembelajaran word wall diterapkan pada materi Etika Profesi kelas X Akuntansi di SMK Pariwisata Kosgoro, Cirebon. Diharapkan dapat membantu meningkatkan hasil belajar siswa. Penelitian ini menggunakan metode kuantitatif dalam bentuk Pre Experimental Design dengan desain penelitian One Group Pretest-Posttest Desaign. Melalui pendekatan diawali dengan data pre-test untuk mengukur kemampuan kognitif   peserta didik, kemudian diberikan perlakuan   media pembelajaran word wall, diambil data post-test untuk mengukur kemampuan akhir siswa. Data dianalisis dengan statistik deskriptif persentase dan uji-t menggunakan SPSS. Hasil   data dari uji t Ho ditolak karena sampel kelas yang digunakan pada penelitian ini sangat sedikit sehingga kurang cocok sebagai media interaktif.Kata Kunci: Media Pembelajaran, Wordwall dan Hasil Belajar.
Peningkatan Keaktifan Siswa dalam Pembelajaran Cerita Pendek dengan Menggunakan Model Time Token Mariah, Siti; Febianti, Yopi Nisa; Kurnia, Maya Dewi
Journal of Education Action Reseach Vol 7 No 2 (2023): May 2023
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v7i2.54222

Abstract

Keaktifan siswa dalam proses kegiatan belajar mengajar sangat penting untuk keberhasilan dalam pembelajaran. Penelitian ini mencoba untuk menerapkan model Time Token sebagai model pembelajaran yang akan menstimulasi keaktifan siswa. Penelitian ini bertujuan untuk menganalisis peningkatan keaktifan siswa dalam pembelajaran cerpen menggunakan model Time Token. Metode penelitian yang digunakan dalam penelitian ini adalah bentuk Penelitian Tindakan Kelas. Subjek dalam penelitian ini adalah guru mata pelajaran Bahasa Indonesia dan 36 siswa kelas XI, dengan siswa laki–laki berjumlah 14 siswa dan siswa perempuan berjumlah 22 siswa. Metode pengumpulan data dengan observasi, dan angket. Teknik analisis data menggunakan analisis kuantitatif dan kualitatif. Hasil menunjukan pada siklus 1 dan siklus 2 terjadi peningkatan sebesar 19,16%. Pada aktivitas aktif terjadi peningkatan sebesar 10,33%. Pada aktivitas aktif menjawab guru terjadi peningkatan sebesar 20,8%. Pada aktivitas aktif menjawab saat diskusi terjadi peningkatan sebesar 11,11%. Pada aktivitas konsentrasi saat pelajaran terjadi peningkatan 22,92%. Pada aktivitas aktif mengerjakan tugas peningkatan sebesar 13,76%. Pada aktivitas membuat catatan saat pelajaran peningkatan sebesar 21,56%. Hasil menunjukkan bahwa penggunaan model pembelajaran Time Token dapat meningkatkan aktivitas siswa di kelas XI IPS 3 pada pembelajaran Teks Cerpen di Sekolah Menengah Atas.
Media Pembelajaran Berbasis Adobe Flash Pada Materi Jurnal Penyesuaian Akuntansi Perusahaan Jasa Halimatusa’diyah, Hilda; Wiradinata, Rochanda; Febianti, Yopi Nisa
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 6 No. 2 (2022): Juli 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v6i2.43949

Abstract

Media pembelajaran yang dipakai pada saat pembelajaran di kelas akuntansi masih kurang optimal, karena guru mengajar mata pelajaran akuntansi masih menggunakan metode ceramah dan cara mengajar yang monoton sehingga mengakibatkan partisipasi siswa dalam pembelajaran akuntansi kurang efektif. Penelitian ini bertujuan untuk menciptakan media pembelajaran berbasis Adobe Flash pada materi jurnal penyesuaian akuntansi perusahaan jasa. Metode yang digunakan adalah penelitian dan pengembangan (Research and Development). Partisipan dalam penelitian ini melibatkan satu orang ahli media dan satu orang ahli materi (Guru). Pengumpulan data dilakukan dengan menggunakan instrumen berupa angket. Hasil angket ahli materi mencapai jumlah rata-rata skor 4,20 yang menyatakan layak, hasil angket ahli media mencapai jumlah rata-rata skor 4,40 yang menyatakan sangat layak, dan uji coba penggunaan media ke siswa mencapai jumlah rata-rata skor 4,35 yang menyatakan sangat layak. Hasil respon guru adalah pembelajaran dengan menggunakan media pembelajaran bagi seorang guru itu penting, untuk membantu menyampaikan materi dengan cara yang menarik sehingga siswa tidak bosan dan pembelajaran juga tidak monoton, Maka, media pembelajaran berbasis Adobe Flash layak dan dapat digunakan sebagai media pembelajaran. Implikasi penelitian ini diharapkan dapat membantu siswa dalam proses pembelajaran dan membantu guru dalam membuat media pembelajaran yang interaktif.
PERAN REWARD AND PUNISHMENT DALAM MENINGKATKAN LITERASI PEMBELAJARAN EKONOMI MELALUI PENDIDIKAN BER-PANCASILA DENGAN MENINGKATKAN RASA NASIONALISME MAHASISWA Yopi Nisa Febianti
Edunomic : Jurnal Ilmiah Pendidikan Ekonomi Fakultas Keguruan dan Ilmu Pendidikan Vol 8 No 1 (2020): EDISI MARET
Publisher : FKIP Unswagati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/ejpe.v8i1.2460

Abstract

AbstractThis article is about the research conducted to find out the role of reward and punishment in improving economic learning literacy through Pancasila education by increasing students' sense of nationalism. This study used qualitative research methods. The data sources of this study are primary and secondary data. Primary data are questionnaires totaling 26 statements that are distributed to students, while secondary data are observation sheets, interview sheets, as well as documentation (photo). The participants of this study were first-level students of the Economics Education program of FKIP Unswagati who took 30 Macroeconomic Theory courses with 30 people. Data analysis was conducted qualitatively with domains, taxonomies, components, and cultural themes. The results of the analysis show that giving positive rewards and punishments, especially giving light and favorable sentences, can improve literacy in economic learning, so that the atmosphere of the lecture becomes more conducive and enjoyable. Increasing student economic learning literacy is achieved through Pancasila education by practicing Pancasila values in daily life, including during lectures in class. Giving punishment by singing national songs is a way to arouse the love of the homeland. Singing national songs is one of the ways lecturers try to improve the nationalism of students, so that the love of the country continues to thrive in the soul of Indonesia's young generation, namely students. The conclusion of this study is that the role of reward and punishment is very important in improving economic learning literacy that is seen continuously from the enthusiasm and activeness of student learning based on the practice of Pancasila values in which there are moral values and aesthetic values, in addition to divine values as the basis and value of justice as a goal, so as to increase the sense of nationalism of students in a conducive and pleasant learning atmosphere, serious and focused learning, but relaxed.Keywords : Role of reward and punishment, Literacy of economic learning, Pancasila education, Sense of nationalism. 
METODE PEMBELAJARAN TEAM TEACHING UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA PADA PEMINATAN EKONOMI Yopi Nisa Febianti
Edunomic : Jurnal Ilmiah Pendidikan Ekonomi Fakultas Keguruan dan Ilmu Pendidikan Vol 10 No 2 (2022): EDISI SEPTEMBER
Publisher : FKIP Unswagati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/ejpe.v10i2.6852

Abstract

AbstractTeaching with the team teaching method is useful for providing varied teaching services to students, so that students can actively participate in learning activities. The research objective was to determine the increase in student learning activeness with the team teaching learning method in the Economic Specialization. This reseacrh used qualitative research methods. The results of the analysis show that the team teaching learning method has a good impact on increasing student learning activeness in the Economics Specialization, because students become more enthusiastic, diligent, active, and also critical when studying. The conclusion of this research is that with team teaching learning, students are enthusiastic and happy when learning because learning is carried out by two teachers, and added with different teaching methods, such as adding games when there is an interval of time.Keywords: Team teaching, student learning activeness, economic specialization.
Kepemimpinan Dalam Kreativitas Mengubah Kain Perca Menjadi Produk Bernilai Febianti, Yopi Nisa; Wati, Risma; Anggraeni Aprianti, Diana; Aditya Syamputra, Agam; Mita, Mita; Eni Pertiwi, Kusuma; Azizul Kamaludin, Muhammad; Maharani, Fauziyah; Firly, Firly; Guntur Perkasa, Zurrich
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 3 (2025): Agustus
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v4i3.189

Abstract

Proyek “Kepemimpinan dalam Kreativitas: Mengubah Kain Perca Menjadi Produk Bernilai” bertujuan untuk mengatasi permasalahan limbah kain perca di lingkungan Desa Blender serta meningkatkan kreativitas masyarakat, khususnya kelompok ibu PKK. Melalui pelatihan, penngumpulan bahan, dan proses produksi, warga setempat diajarkan untuk memanfaatkan kain perca bekas menjadi produk inovatif seperti dompet, bros dan aksesoris lainnya. Program ini tidak hanya mendukung kegiatan ekonomi berbasis kreativitas, tetapi juga berkontribusi pada pelestaarian lingkungan dengan mengurangi limbah kain perca. Tantangan utama meliputi pembiayaan, persaingan pasar, dan manajemen waktu, namun dengan kerjasama dan inovasi, proyek ini mampu mencapai target yang diharapkan. Diharapkan, hasil dari kegiatan ini dapat memberdayakan masyarakat sekaligus dapat memberikan dampak positif terhadap lingkungan dan ekonomi lokal.
Augmented Reality Implementation in Financial Regulatory Education for Indonesian High School Students Permana Putri, Dian; Nisa Febianti, Yopi; Herawan, Endang
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 2 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i2.57830

Abstract

Financial Services Authority (OJK) education among Indonesian tenth-grade students. Using a mixed-methods research and development approach with the ADDIE model, the study involved 40 students selected through purposive sampling for needs assessment incorporating Technology Acceptance Model constructs. An Android-based AR application was developed using Unity 3D engine and ARCore SDK, integrating interactive 3D visualizations with comprehensive OJK educational content. Expert validation was conducted by content and design specialists using structured evaluation rubrics. The needs assessment revealed strong student support for AR integration, with 67.5% expressing positive attitudes toward AR-based learning materials. A significant positive correlation (r = 0.734, p < 0.01) was found between media diversification and learning motivation. Technology readiness showed high perceived usefulness (M = 4.2, SD = 0.8) but moderate perceived ease of use (M = 3.1, SD = 0.9). Expert validation demonstrated high content validity (87.5%, CVI = 0.875) and acceptable design quality (77.8%, DQI = 0.778). The application successfully integrated four main OJK content modules with AR functionality, including interactive 3D organizational structure visualization. Findings provide strong empirical support for AR technology adoption in financial literacy education, validating constructivist and multimedia learning theories. The study establishes a replicable framework for AR educational material development, supporting continued educational technology innovation.
PENAMBAHAN LAPANGAN BOLA VOLI UNTUK MENDUKUNG MINAT SERTA MENINGKATKAN INFRASTRUKTUR DESA DARMA Febianti, Yopi Nisa; Ar-Rasyid, Rafif Harun; Angelica, Angelica; Nabilah, Fityah; Shevaulia, Hana Sri; Aaliyah, Syahlaa; Mulyawati, Yusriyani; Zahra, Firda Annisa; Fauziyyah, Hany; ‘Aini, Shofi Qurrotul; Putra, Reihan Tridamar; Sari, Atik Yuliana; Arbiansyah, Muhammad Nabil; Nuriyanti, Nuriyanti; Bakti, Ridwan; Aini, Anis Nuru
Jurnal Pengabdian Masyarakat Khatulistiwa Vol 8, No 1 (2025): APRIL
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpmk.v8i1.4566

Abstract

ABSTRACTProvision of adequate sports facilities is an important factor in increasing community participation in physical activities. Darma Village has great potential in the field of sports, especially volleyball, but the lack of volleyball courts is an obstacle for residents. Therefore, Thematic KKN students took the initiative to build a volleyball court as a form of utilizing available empty land. The method used in this activity is the Asset-Based Community Development (ABCD) approach, which involves the stages of inculturation, discovery, design, definition, and reflection. The results of the activity showed an increase in community interest in sports and the formation of cooperation between students and residents in village infrastructure development. In addition, the existence of the field is also a means to strengthen social relations between residents. With this facility, it is hoped that the community will be more active in exercising, thereby improving their quality of life and health.Keywords: Volleyball Court, Sports Facilities, Interest, Village Infrastructure, Thematic KKN.ABSTRAKPengadaan fasilitas olahraga yang memadai merupakan faktor penting dalam meningkatkan partisipasi masyarakat dalam aktivitas fisik. Desa Darma memiliki potensi besar dalam bidang olahraga, khususnya bola voli, namun kurangnya lapangan voli menjadi kendala bagi warga. Oleh karena itu, mahasiswa KKN Tematik berinisiatif untuk membangun lapangan voli sebagai bentuk pemanfaatan lahan kosong yang tersedia. Metode yang digunakan dalam kegiatan ini adalah pendekatan Asset-Based Community Development (ABCD), yang melibatkan tahap inkulturasi, discovery, design, define, dan reflection. Hasil kegiatan menunjukkan adanya peningkatan minat masyarakat terhadap olahraga voli serta terbentuknya kerja sama antara mahasiswa dan warga dalam pembangunan infrastruktur desa. Selain itu, keberadaan lapangan voli juga menjadi sarana untuk mempererat hubungan sosial antarwarga. Dengan adanya fasilitas ini, diharapkan masyarakat lebih aktif dalam berolahraga, sehingga meningkatkan kualitas hidup dan kesehatan mereka.Kata kunci: Lapangan Voli, Sarana Olahraga, Minat, Infrastruktur Desa, KKN Tematik.