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Evaluation of Stratified K-Fold Cross Validation for Predicting Bug Severity in Game Review Classification Mayangsari, Mustika Kurnia; Syarif, Iwan; Barakbah, Aliridho
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 8, No. 3, August 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v8i3.1740

Abstract

Steam review data provides a lot of information for the game development team, either positive or negative reviews. It is essential as negative and positive reviews provide crucial information, and 7% of positive reviews contains bug reports. These bug reports were captured after the game was released, and many reports of common problems still exist. If players found an issue in the game, they could report it directly through the review feature provided by the online game platform. However, it took a long time for the development team to manually analyze and classify the reviews. This study proposed a new approach to automatically classify the reviews on Steam based on the bug severity level. Therefore, to solve this problem, we recommend a solution based on the research background indicated above. For this experiment, we analyzed reviews on two popular game titles namely, FIFA 23 and Apex Legends. We implemented three different classifiers, namely KNN, Decision Tree, and Naïve Bayes, which would be used to train a dataset to classify the bug severity level. Due to the imbalanced dataset, we performed cross-validation to reduce bias in the dataset.  Performance in this model would be evaluated using accuracy rate, precision, recall, and F1 score. As a result, the experiment showed that game reviews of different game titles achieved different accuracy scores. The game review classification for FIFA 23 performed better than the game review classification for Apex Legends. The mean accuracy score of FIFA 23 was 72% with Decision Tree and Apex Legend was 64% with KNN.
Rule-Based Learning untuk Robot Humanoid T-FLoW Belajar Berjalan ULURRASYADI, FAIZ; BARAKBAH, ALIRIDHO; DEWANTO, RADEN SANGGAR; PRAMADIHANTO, DADET
ELKOMIKA: Jurnal Teknik Energi Elektrik, Teknik Telekomunikasi, & Teknik Elektronika Vol 10, No 1: Published January 2022
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/elkomika.v10i1.46

Abstract

ABSTRAKRiset tentang penggunaan learning dalam motion robot humanoid telah banyak dilakukan di seluruh dunia. Salah satunya adalah melakukan learning gerakan berjalan pada robot. Penelitian ini akan menjelaskan suatu metode learning “Rule Based” yang simple dan cepat dalam menemukan solusi gerakan berjalan yang stabil pada robot humanoid T-FLoW . Robot diibaratkan seperti anak kecil yang belajar berjalan, dia tahu cara berjalan, akan tetapi tidak tahu seberapa besar dia harus menggerakkan sendi-sendi atau joint di kakinya agar dapat berjalan seimbang. Oleh karena itu sistem learning akan menemukan nilai point-point trayektori yang cocok untuk berjalan dengan stabil. Dengan menggunakan software simulasi CoppeliaSim, kami menerapkan metode tersebut. Hasilnya, robot humanoid T-FLoW dapat berjalan dengan stabil sejauh 170 langkah hanya dengan melakukan learning sebanyak 400 episode.Kata kunci: Robot humanoid T-FLoW, Rule-Based Learning, Learning, CoppeliaSim, Trayektori. ABSTRACTResearch about the use of learning in motion of humanoid robot has been done in many countries. One of them was done by learning a stable walking gait in humanoid robot. This research will explain a fast and simple Rule Based learning method to find the solution of stable walking motion for T-FLoW humanoid robot. A robot was assumed like a child trying to walk, he knows how to walk, but doesn’t know how much he has to move his legged joints to get a stable walking. So, our learning system will find those trajectory point values that is suitable to walk stably. By using CoppeliaSim software, we implement our method. The result is, T-FLoW humanoid robot was able to walk stably for about 170 steps with only 400 episodes of learning.Keywords: T-FLoW humanoid robot, Rule-Based Learning, Learning, CoppeliaSim, Trajectory.
Incremental News Mining Using Evolving Clustering with Functional Operators Hidayah, Amalia Wirdatul; Barakbah, Ali Ridho; Syarif, Iwan
The Indonesian Journal of Computer Science Vol. 12 No. 2 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i2.3197

Abstract

Online media publish journalistic products, one of which is news online (online news). This is in line with the findings of the Ministry of Communication and Informatics (Kemkominfo), that in 2018 there were 43,000 online media in Indonesia. On generally in getting actual news, humans tend to read the news on online media one by one. The activity is not effective because of the news that produced by online media have the same information with each other news. In this study, we propose an innovative solution to this issue by developing a news mining system that employs clustering based on an evolving system. This system has the potential to improve the effectiveness of news retrieval by grouping similar news together and identifying key information trends, ultimately enhancing the ability of individuals to obtain actual news. Based on research observations, the performance of news clustering using an evolving clustering system with functional operators is quite good, as evidenced by an accuracy of 83%.
Analisa Tata Letak Objek pada Ruang Koridor dengan Cellular Automata berbasis Perilaku Manusia Mu'arifin, Mu'arifin; Harsono, Tri; Barakbah, Ali Ridho
Techno.Com Vol. 24 No. 1 (2025): Februari 2025
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/tc.v24i1.12131

Abstract

Sebuah Sistem evakuasi yang baik diharapkan dapat memberikan dampak minimalnya korban ketika terjadi bencana. Penelitian ini menganalisis dampak dari tata letak objek dalam ruangan terhadap proses evakuasi pejalan kaki.  Data simulasi dari dampak objek dalam ruangan akan dilakukan analisa pengaruhnya terhadap kepanikan. Perilaku panik ini dituangkan ke dalam perubahan parameter Ks dan Kd. Simulasi pengaruh objek dalam ruangan ini dituangkan ke dalam aplikasi simulasi dengan pemetaan berbentuk koridor. Hasil penelitian ini menunjukan bahwa parameter Ks dan Kd memiliki pengaruh objek dalam melakukan evakuasi. Model dengan penghalang akan membawa pengaruh jika penghalang yang dibuat tegak lurus dengan pintu keluar. Hal ini terjadi karena perpindahan objek ditentukan dengan probabilitas perpindahan pada grid Cellular Automata.   Kata kunci: Penghalang, Panik, Perilaku, Cellular Automata, Pemodelan
The Comparison of Activation Functions in Feature Extraction Layer using Sharpen Filter Oktavia Citra Resmi Rachmawati; Ali Ridho Barakbah; Tita Karlita
Journal of Applied Engineering and Technological Science (JAETS) Vol. 6 No. 2 (2025): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v6i2.5895

Abstract

Activation functions are a critical component in the feature extraction layer of deep learning models, influencing their ability to identify patterns and extract meaningful features from input data. This study investigates the impact of five widely used activation functions—ReLU, SELU, ELU, sigmoid, and tanh—on convolutional neural network (CNN) performance when combined with sharpening filters for feature extraction. Using a custom-built CNN program module within the researchers’ machine learning library, Analytical Libraries for Intelligent-computing (ALI), the performance of each activation function was evaluated by analyzing mean squared error (MSE) values obtained during the training process. The findings revealed that ReLU consistently outperformed other activation functions by achieving the lowest MSE values, making it the most effective choice for feature extraction tasks using sharpening filters. This study provides practical and theoretical insights, highlighting the significance of selecting suitable activation functions to enhance CNN performance. These findings contribute to optimizing CNN architectures, offering a valuable reference for future work in image processing and other machine-learning applications that rely on feature extraction layers. Additionally, this research underscores the importance of activation function selection as a fundamental consideration in deep learning model design.
Implementasi Aplikasi Chatbot Informasi Pelayanan Kelurahan Keputih, Surabaya Edelani, Renovita; Satriyanto, Edi; Nadhori, Isbat Uzzin; Susetyoko, Ronny; Barakbah, Aliridho; Karlita, Tita; Muliawati, Tri Hadiah; Fadliana, Alfi; Maulana, Wahyu Ikbal; Insani, Fawzan; Fauzi Nafi'Ubadah, Kriza; Haikal Yuniarta Krisgianto, Ricko; Saputra, Muhammad Krisnanda Vilovan; Ridho, Bistiana Syafina; Ni'Ma, Najma Akmalina; Damayanti, Anita; Febrianto, Ardiansyah Indra; Alde, Muhammad Riski
El-Mujtama: Jurnal Pengabdian Masyarakat  Vol. 5 No. 2 (2025): El-Mujtama: Jurnal Pengabdian Masyarakat
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmujtama.v5i2.6272

Abstract

In today's era of digital transformation, the government, particularly Kelurahan Keputih, is aware of the community's need for information regarding the management of kependudukan and non-kependudukan documents. Given their busy lifestyles, residents require a medium to access information related to these matters. This service information is needed to improve bureaucratic efficiency, accelerate information access, and reduce the burden of manual administrative work. Therefore, researchers have developed an AI-based Intelligent Chatbot application using Large Language Modeling (LLM) technology to assist both employees and residents of Kelurahan Keputih in obtaining information related to the management of kependudukan and non-kependudukan services. The implementation of this Chatbot utilizes the Hugging Face library and the LangChain model, one of the Llama models developed by Meta. This Kelurahan Keputih Service Information Chatbot application is named "BambuBot". This application benefits the residents of Keputih by providing them with interactive, comprehensive, and easily accessible information regarding services for managing kependudukan and non-kependudukan documents, as well as platforms for processing these documents.
Content-Dependent Image Search System with Automatic Weighting Mechanism for Aggregating Color, Shape, and Texture Features Agus Kurniasari, Arvita; Ali Ridho Barakbah; Achmad Basuki
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 10 No 1 (2024): January
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v10i1.3501

Abstract

The existing image search system extracts features from the database images and performs queries thoroughly without considering the weight of each feature. Currently, all features are assigned the same weight, even though each image has different characteristics. This study proposes a new approach to image search systems that relies on content with automatic weighting. The automatic weighting process starts by calculating each moment. The first moment is obtained from the color matrix and is calculated as the average value. The second moment is obtained from the texture matrix and is calculated as the variance value. The third moment is obtained from the shape matrix and is calculated as the skewness value. These three moments are normalized to give the same weight to each feature for each picture. The results obtained for accuracy were: 70.38% for color, 60.99% for shape, 71.21% for texture, 72.65% for color-shape combinations, 78.43% for color-texture combinations, 72.65% for texture-shape combinations, and 80.5% for overall texture-color-shape features.
Penerapan Aplikasi Klasifikasi Hukum Tajwid Menggunakan Image Processing Kindarya, Fabyan; Kusumaningtyas, Entin Martiana; Barakbah, Aliridho; Permatasari, Desy Intan; Al Rasyid, M. Udin Harun; Ramadijanti, Nana; Fariza, Arna; Syarif, Iwan; Sa'adah, Umi; Saputra, Ferry Astika; Ahsan, Ahmad Syauqi; Sumarsono, Irwan; Yunanto, Andhik Ampuh; Edelani, Renovita; Primajaya, Grezio Arifiyan; Kusuma, Selvia Ferdiana
El-Mujtama: Jurnal Pengabdian Masyarakat  Vol. 4 No. 2 (2024): El-Mujtama: Jurnal Pengabdian Masyarakat
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmujtama.v4i2.1930

Abstract

Tajwid is an important science that regulates the way of reading the verses of the Al-Qur’an properly. Learning Tajwid means knowing the meaning that corresponds to the correct recitation. Learning to read the Al-Qur’an tends to be done traditionally in a place of learning or by calling a teacher to the house. Learning in this way has some drawbacks, such as the limited availability of trained and competent teachers because not all areas have sufficient access to these teachers. Dependence on schedules and locations can be a constraint for students with limited mobility or busy schedules. The role of the teacher is still important in learning tajwid, especially in providing effective explanations, guidance, and feedback. However, to overcome these shortcomings, integration with independent and technology-based learning methods can help improve the accessibility, flexibility, and quality of tajwid learning. The classification of tajwid laws using image processing allows users to see the results of inputting images of verses of the Al-Qur’an into the type of detected nun sukun tajwid and how to recite it. The initial stage of this system in detecting tajwid laws from uploaded images is the input of images by users, which can be done in two ways, namely by directly taking pictures using a smartphone camera or uploading images from the gallery. This is followed by the OCR process to detect the Arabic text contained in the image and provide diacritics for that Arabic text. Finally, letter classification is carried out after nun sukun and classification of tajwid laws contained in accordance with the detected letters after nun sukun. This system has an accuracy rate of 92.18% from the classification results that have been carried out.
Programming Language Selection for The Development of Deep Learning Library Rachmawati, Oktavia Citra Resmi; Barakbah, Ali Ridho; Karlita, Tita
JOIV : International Journal on Informatics Visualization Vol 8, No 1 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.1.2437

Abstract

Recently, deep learning has become very successful in various applications, leading to an increasing need for software tools to keep up with the rapid pace of innovation in deep learning research. As a result, we suggested the development of a software library related to deep learning that would be useful for researchers and practitioners in academia and industry for their research endeavors. The programming language is the core of deep learning library development, so this paper describes the selection stage to find the most suitable programming language for developing a deep learning library based on two criteria, including coverage on many projects and the ability to handle high-dimensional array processing. We addressed the comparison of programming languages with two approaches. First, we looked for the most demanding programming languages for AI Jobs by conducting a data-driven approach against the data gathered from several Job-Hunting Platforms. Then, we found the findings that imply Python, C++, and Java as the top three. After that, we compared the three most widely used programming languages by calculating interval time to three different programs that contain an array of exploitation processes. Based on the result of the experiments that were executed in the computer terminal, Java outperformed Python and C++ in two of the three experiments conducted with 5,4047 milliseconds faster than C++ and 231,1639 milliseconds faster than Python to run quick sort algorithm for arrays that contain 100.000 integer values. 
Semantic Multi-Query Model for Cultural Computing of Image Search System Barakbah, Ali Ridho; Suryani, Indah Yudi; Kusumaningtyas, Entin Martiana
JOIV : International Journal on Informatics Visualization Vol 9, No 5 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.5.4294

Abstract

The proliferation of digital images on the internet has increased the need for image search systems, especially for culturally significant images that contain a collection of impressions. However, traditional image search systems typically rely on a single query, making it difficult to discern user intent accurately. This paper introduces a novel model for describing user impressions using a semantic multi-query function for cultural computing in image search systems.  This model provides a culture-centric semantic multi-image query system to generate representative query impressions.  The proposed multi-query model provides an analytical tool to semantically construct representative query color attributes, involving four stages: (1) Local normalization of 3D-Color Vector Quantization, (2) Color distribution measurement, (3) Adaptive representative color adjustment, and (4) Representative color identification. For the experimental study, we evaluate our system with two types of experiments: (1) Multi-query image for image search to ensure that our multi-query model enhances the accuracy of the retrieval outcomes, and (2) Multi-query image for semantic image search of cultural paintings. In the first experiment using the SIMLIcity dataset, our proposed multi-query model achieved better retrieval performance across most categories, reducing the single-query error from 26.67% to 20%. In the second experiment using the Indonesian cultural painting dataset, our proposed multi-query model achieved better retrieval performance across most categories, improving the single-query average similarity from 46.6% to 72%.
Co-Authors A.A. Ketut Agung Cahyawan W Abd. Rasyid Syamsuri Achmad Basuki Achmad Basuki Achmad Basuki Achmad Basuki Adnan Rachmat Anom Besari Afifah, Izza Nur Afrida Helen Afrida Helen, Afrida Agata, Dias Agus Kurniasari, Arvita Ahsan, Ahmad Syauqi Al Islami, M Tafaquh Fiddin Alde, Muhammad Riski Alfi Fadliana Amali, Darari Nur Amalia Wirdatul Hidayah Amalo, Elizabeth Anggraeni Amang Sudarsono, Amang Andhik Ampuh Yunanto Andy Yuniawan ANITA DAMAYANTI Anom Besari, Adnan Rachmat Arna Fariza Arvita Agus Kurniasari Aziz, Adam Shidqul Bayu Dwiyan Satria Bima Sena Bayu Dewantara Budi Santosa Dadet Pramadihanto Dadet Pramadihanto Darari Nur Amali Desi Amirullah, Desi Desy Intan Permatasari, Desy Intan Devira Nanda Kuswhara, Devira Nanda Dewanto, Raden Sanggar Dias Agata Edelani, Renovita Edi Satriyanto Entin Martiana Kusumaningtyas Fahrudin, Tresna Maulana Fahrudin, Tresna Maulana Fauzi Nafi'Ubadah, Kriza Febrianto, Ardiansyah Indra Ferry Astika Saputra Haikal Yuniarta Krisgianto, Ricko Hamida, Silfiana Nur Hermawan, Aditya Afgan Hermawan, Aditya Afgan Hidayah, Amalia Wirdatul Hidayah, Nadila Wirdatul Hisyam, Masfu Hisyam, Masfu Huda, Achmad Thorikul I Made Akira Ivandio Agusta Idris Winarno Idris Winarno Ilham Iskandariansyah Indah Yulia Prafitaning Tiyas, Indah Yulia Prafitaning Indra Adji Sulistijono Insani, Fawzan Irene Erlyn Wina Rachmawan, Irene Erlyn Wina Isbat Uzzin Nadhori, Isbat Uzzin iwan Syarif Iwan Syarif Khotibul Umam Kindarya, Fabyan Kohei Arai Kohei Arai Kurniasari, Arvita Agus Kurniasari, Arvita Agus Kusuma, Dedy Hidayat Kusuma, Selvia Ferdiana Louis Nashih Uluwan Arif M Udin Harun Al Rasyid, M Udin Harun Mahardhika, Yesta Medya Marlisa Sigita, Marlisa Maulana, Wahyu Ikbal Mayangsari, Mustika Kurnia Miko, Taufan Radias Mirza Ghulam Rifqi Mirza Ghulam Rifqi Mohammad Nur Shodiq Mohammad Nur Shodiq Mohammad Nur Shodiq, Mohammad Nur Mu'arifin, Mu'arifin Muarifin ., Muarifin Muarifin Muarifin Muhammad Alfian Muhammad Rois Muhammad Wahyu Nugroho Sakti Nadila Wirdatul Hidayah Nana Ramadijanti, Nana Ni'Ma, Najma Akmalina Nur Rosyid Mubatada'i Nur Rosyid Mubtadai, Nur Rosyid Oktavia Citra Resmi Rachmawati Piko Permata Ilham Prasetyo Primajaya, Grezio Arifiyan Puspasari Susanti Putra, Berlian Juliartha Martin Rachmawati, Oktavia Citra Resmi Rasyada, Ihda Ratri Cahyaning Winedhar Renovita Edelani Ridho, Bistiana Syafina Riyanto Sigit Riyanto Sigit, Riyanto Rizka Rahayu Sasmita Rudi Kurniawan S, Ferry Astika S, Ferry Astika Sa'adah, Umi Saputra, Muhammad Krisnanda Vilovan Sesulihatien, Wahjoe Tjatur Setiawardhana Setiawardhana Setiawardhana, Setiawardhana Shabirin, Irsal Subhan, Muh Sumarsono, Irwan Suryani, Indah Yudi Susanti, Puspasari Susetyoko, Ronny Syd. Ali Zein Farmadi, Syd. Ali Zein Tahta Alfina Tessy Badriyah Tessy Badriyah, Tessy Tita Karlita Tita Karlita Tresna Maulana Fahrudin Tri Hadiah Muliawati, Tri Hadiah Tri Harsono Tri Harsono ULURRASYADI, FAIZ Wahjoe Tjatur Sesulihatien Wahjoe Tjatur Sesulihatien Wahyu Widodo Wibowo, Galih Hendra Wibowo, Galih Hendra Widodo, Edi Wahyu Wina Rachmawan, Irene Erlyn Wina Rachmawan, Irene Erlyn Yuliana Setiowati, Yuliana Zainal Arief