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BELAJAR MENULIS DENGAN BERCERITA DAN GAMBAR: PENGALAMAN SISWA TUNAGRAHITA DALAM MENYUSUN KALIMAT MELALUI DISKUSI DAN GAMBAR BERSERI Siti Zulaihah; Jeffry Handhika; Muh. Waskito Ardhi
An Nafi': Multidisciplinary Science Vol. 3 No. 01 (2026): An Nafi’
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/annafi.v3i01.1080

Abstract

Writing simple sentences is a fundamental skill that supports the independence of students with intellectual disabilities. This study aims to explore the learning experiences of students with intellectual disabilities in composing sentences through the combination of the Think Pair Share method and picture series media. This qualitative research uses a phenomenological approach to understand students' personal experiences in learning. The research was conducted at SMPLB Negeri Karangrejo, Madiun Regency, involving students with mild to moderate intellectual disabilities. Data were collected through participatory observation, simple guided interviews, and analysis of students' work. Data were analyzed thematically to identify patterns in learning experiences. The findings show that picture series help students visualize ideas and determine the sequence of stories, while discussions with friends provide opportunities to practice arranging words into sentences verbally before writing. Students feel more confident and motivated when learning involves interactive and visual activities. This study concludes that a combination of cooperative methods and visual media creates a meaningful learning experience for students with intellectual disabilities in developing writing skills.
POTENSI CERITA RAKYAT “KI AGENG MANGIR” SEBAGAI BAHAN AJAR PENDIDIKAN KARAKTER DI SEKOLAH DASAR Hari Kuncoro; Jeffry Handhika; Aris Wuryantoro
An Nafi': Multidisciplinary Science Vol. 3 No. 01 (2026): An Nafi’
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/annafi.v3i01.1081

Abstract

The integration of local wisdom through folklore into learning can strengthen students' character education in a contextual manner. This study aims to identify the character education values contained in the folk story "Ki Ageng Mangir" from Bantul Regency and analyze its potential as a teaching material for character education in elementary schools. This qualitative research uses content analysis and value analysis methods. Data were collected through document studies of the folk story text, interviews with cultural experts and elementary school teachers in Bantul, and analysis of relevant learning documents. Data were analyzed using an interactive model through data reduction, data presentation, and conclusion drawing. The findings reveal that the story of Ki Ageng Mangir contains strong character values, including nationalism (love for the homeland, courage in defending sovereignty), integrity (consistency of principles, responsibility), religious values, social care, and critical thinking skills in responding to conflicts and moral dilemmas. This folklore has great potential as character education material because it is geographically and culturally close to students, contains dramatic conflicts that are interesting for children, and presents complex character dilemmas that can trigger moral reasoning. This study concludes that the folklore of Ki Ageng Mangir can be effectively integrated into elementary school learning through various approaches, including storytelling, role-playing, and value analysis, to strengthen students' character education.
ESENSI PENGALAMAN BELAJAR MENYIMAK YANG INTERAKTIF: INTERPRETASI FENOMENOLOGIS ATAS PENERAPAN TPS DAN PODCAST DI SEKOLAH DASAR Alkusnatun; Jeffry Handhika; Muh. Waskito Ardhi
An Nafi': Multidisciplinary Science Vol. 3 No. 01 (2026): An Nafi’
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/annafi.v3i01.1082

Abstract

The development of listening skills in elementary school requires innovative and interactive strategies to overcome students' passivity. This study aims to interpret the essence of students' lived experiences in interactive listening learning through the implementation of the Think Pair Share (TPS) method and podcast media. This research uses a qualitative approach with a phenomenological design. Data were collected through in-depth interviews with six fifth-grade students and one teacher at SDN Nglandung 03, as well as participatory observation of the learning process. Data analysis followed the Stevick-Colaizzi-Keen method, involving horizontalization, thematization, and textural-structural description. The findings reveal three essential themes of the learning experience: (1) Podcast as an auditory stimulus that builds imagination and deep focus, (2) The "Pair" and "Share" stages as spaces for social validation and collaborative meaning construction, and (3) The transformation of the listening process from a passive-receptive activity to an active-interpretive one. This study concludes that the integration of TPS and podcasts creates a holistic learning experience that involves cognitive, affective, and social dimensions simultaneously, making listening a more meaningful and contextual activity for students.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBASIS MEDIA GAMBAR LEGENDA TELAGA NGEBEL UNTUK MENINGKATKAN KETERAMPILAN MENULIS KARANGAN SISWA KELAS VI SD NEGERI KEPET 02 Ari Purwantono; Jeffry Handhika; Dwi Rosita Sari
An Nafi': Multidisciplinary Science Vol. 3 No. 01 (2026): An Nafi’
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/annafi.v3i01.1083

Abstract

This study aims to describe the implementation and improvement of simple essay writing skills through the Problem-Based Learning (PBL) model, based on images of the legend of Lake Ngebel, among sixth-grade students at Kepet 02 Elementary School in Madiun Regency. The main problem in this study was the low quality of students' writing and the lack of use of innovative media in learning. The method used was Classroom Action Research (CAR), consisting of the pre-cycle, Cycle I, and Cycle II stages. The results showed a significant increase in student activity and learning outcomes. In the pre-cycle stage, the average activity and essay quality scores were in the low category (score 2.00). After implementing the PBL model, students' active involvement in discussions and their ability to compose coherent essays increased dramatically. The conclusion of this study is that the integration of local wisdom through images in the PBL model effectively improves students' writing skills and cultural literacy
ANALISIS IKLAN DI MADIUN DAN PENGGUNAANNYA DALAM PEMBELAJARAN BAHASA INDONESIA DI SD LEMBAH 02 Hartoko; Jeffry Handhika; Dwi Rosita Sari
An Nafi': Multidisciplinary Science Vol. 3 No. 01 (2026): An Nafi’
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/annafi.v3i01.1085

Abstract

This study explores the linguistic features of advertisements found in Madiun and examines how these advertisements can be utilized effectively in Bahasa Indonesia instruction at SD Lembah 02. Using a qualitative case study approach, data were collected through content analysis of 30 advertisements (print, outdoor, and digital), classroom observations, interviews with one Bahasa Indonesia teacher and 12 students (grades IV–V), and analysis of lesson plans and student works. Data were analyzed thematically focusing on (1) linguistic and rhetorical features of ads, and (2) pedagogical practices and potentials for classroom implementation. Results show that advertisements in Madiun commonly employ persuasive devices (slogans, imperatives, hyperbole), concise lexical choices, and visual–verbal interplay that are highly suitable for teaching vocabulary, text structures of persuasive texts, critical literacy, and students’ writing production. The study proposes a set of model activities and assessment rubrics for integrating local advertisements into Bahasa Indonesia lessons to enhance relevance, motivation, and communicative competence.
PERAN MEDIA KARTU KATA BERGERAK (FLASH CARD) DALAM MENGEMBANGKAN KOSAKATA BAGI ANAK DISLEKSIA MELALUI SIMULASI ROLE PLAYING “PASAR”: STUDI KASUS DI KELAS INKLUSI SDN PRAMBON KABUPATEN MADIUN Resti Wulandari; Jeffry Handhika; Dwi Rosita Sari
An Nafi': Multidisciplinary Science Vol. 3 No. 01 (2026): An Nafi’
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/annafi.v3i01.1086

Abstract

Students with dyslexia in inclusive classes often face specific challenges in developing vocabulary, which is the foundation for reading and writing skills. This study aims to analyze the role of moving word cards (flash cards) in developing vocabulary for dyslexic students through a "Market" role-playing simulation. This research uses a qualitative approach with a case study design, conducted in an inclusive class at SDN Prambon, Madiun Regency. Data were collected through participatory observation, in-depth interviews with classroom teachers and special accompanying teachers (GPK), and analysis of student work documents. Thematic data analysis shows that the use of flash cards in role-playing simulations provides a multi-sensory and contextual learning experience. This media helps dyslexic students in recognizing, understanding, and using new vocabulary related to market themes in a more meaningful way. The role-playing simulation creates a low-anxiety environment that encourages active verbal communication. The integration of visual, kinesthetic, and auditory elements through this media significantly supports the strengthening of lexical representations in the memory of dyslexic students. These findings offer practical implications for the use of game-based media in language learning for students with specific learning difficulties in inclusive settings.
PERBEDAAN PENGARUH PENGGUNAAN METODE PEMBELAJARAN EKSPERIMEN DAN DEMONSTRASI BERBANTUKAN PCB SEDERHANA DITINJAU DARI KREATIVITAS SISWA TERHADAP HASIL BELAJAR SISWA Andri Desy Astuti; Jeffry Handhika; Sulistyaning Kartikawati
JUPITER (JURNAL PENDIDIKAN TEKNIK ELEKTRO) Vol. 2 No. 2 (2017)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (190.812 KB) | DOI: 10.25273/jupiter.v2i2.1793

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Penelitian ini bertujuan untuk mengetahui: 1) adakah perbedaan pengaruh antara penggunaan metode pembelajaran eksperimen dan demontrasi berbantukan PCB sederhana terhadap hasil belajar siswa; 2) adakah perbedaan pengaruh antara kreativitas kategori tinggi dan rendah terhadap hasil belajar siswa melalui metode pembelajaran eksperimen dan demonstrasi berbantukan PCB sederhana ;3) adakah interaksi antara metode pembelajaran eksperimen, demonstrasi berbantukan PCB sederhana dan kreativitas siswa terhadap hasil belajar siswa.Penelitian ini berbentuk penelitian kuantitatif. Sampel yang digunakan dua kelas, diambil menggunakan teknik sample random sampling dengan kelas eksperimen pertama diajar dengan metode pembelajaran eksperimen dan kelas eksperimen kedua diajar dengan metode pembelajaran demonstrasi. Teknik pengumpulan data menggunakan metode tes dan metode dokumentasi untuk data kreativitas dan data hasil belajar Dasar dan Pengukuran Listrik siswa. Teknik analisis data menggunakan uji analisis variansi dua jalan sel tak sama dengan matriks 2x2 dan uji lanjut menggunakan uji Scheffe.Hasil uji hipotesis dengan taraf signifikansi (α) = 5% menunjukkan bahwa: 1) Fobs > Fα (4,004 > 4,02) maka H0A ditolak, sehingga terdapat perbedaan pengaruh antara penggunaan metode pembelajaran eksperimen dan demonstrasi berbantukan PCB Sederhana terhadap hasil belajar siswa; 2) Fobs > Fα (25,29514 > 12,0389) maka H0A ditolak, sehingga terdapat perbedaan pengaruh antara kreativitas kategori tinggi dan rendah terhadap hasil belajar siswa melalui metode pembelajaran eksperimen dan demonstrasi berbantukan PCB Sederhana; 3) Fobs > Fα (0,2329 > 4,02) maka H0B diterima, sehingga tidak terdapat interaksi antara metode pembelajaran eksperimen, demonstrasi berbantukan PCB Sederhana dan kreativitas siswa terhadap hasil belajar siswa.
PENGEMBANGAN MEDIA PEMBELAJARAN PENGENDALI KECEPATAN DAN SOFT STARTING MOTOR LISTRIK BERBASIS ARDUINO PADA MATA KULIAH PENGGUNAAN DAN PENGATURAN MOTOR Cahya Alim Wijaya; Jeffry Handhika; Sulistyaning Kartikawati
JUPITER (JURNAL PENDIDIKAN TEKNIK ELEKTRO) Vol. 2 No. 2 (2017)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (53.963 KB) | DOI: 10.25273/jupiter.v2i2.1794

Abstract

Penelitian ini bertujuan untuk mengetahuimengetahui tingkat kelayakan trainer pengendali kecepatan dan soft starting motor listrik sebagai media pembelajaran. Dalam pembelajaran mata kuliah penggunaan dan pengaturan motor kurang adaya kolaborasi penggunaan media pembelajaran yang efisien, membuat mahasiswa kurang aktif dalam pembelajaran dan minat belajar mahasiswa menjadi kurang.Penelitian ini merupakan penelitian Research and Development (R&D) dengan metode ADDIE yang meliputi: (1) Analysis (Analisis), (2) Design (Desain), (3) Development (Pengembangan), (4) Implementation (Implementasi), (5) Evaluation (Evaluasi). Penelitian ini dilakukan di Program Studi Pendidikan Teknik Elektro Universitas PGRI Madiun. Subyek penelitian adalah satu kelas mahasiswa semester 6 yang berjumlah 13 orang dan obyek penelitian adalah media pembelajaran pengendali kecepatan dan soft starting motor listrik. Instrumen yang digunakan adalah wawancara dan angket dengan lima pilihan jawaban untuk ahli media dan mahasiswa. Media pembelajaran ini divalidasi oleh 2 ahli media pembelajaran.Berdasarkan hasil unjuk kerja dari trainer diketahui bahwa rangkaian yang ada dapat bekerja dengan baik. Sedangkan hasil kelayakan media pembelajaran ditinjau dari ahli media mendapatkan skor persentase 83,22% dan dikategorikan “sangat layak”. Uji pemakaian dinilai berdasarkan angket yang di isi oleh 13 orang mahasiswa dan hasil dari uji pemakaian ini mendapatkan skor 82,10% dan dikategorikan “sangat layak”.
PENGARUH MODEL DISCOVERY LEARNING DENGAN PENDEKATAN SCIENTIFIC BERBASIS E-BOOK PADA MATERI RANGKAIAN INDUKTOR TERHADAP HASIL BELAJAR SISWA Arifah Budiarti; Jeffry Handhika; Sulistyaning Kartikawati
JUPITER (JURNAL PENDIDIKAN TEKNIK ELEKTRO) Vol. 2 No. 2 (2017)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (210.54 KB) | DOI: 10.25273/jupiter.v2i2.1795

Abstract

Penelitian ini bertujuan untuk mengetahui adanya pengaruh model discovery learning dengan pendekatan scientific  berbasise-book interaktif pada materi Rangkaian Induktor terhadap hasil belajar siswa. Penelitian ini berbentuk penelitian kuantitatif. Sampel yang digunakansatu kelas, diambil menggunakan metode Scientificdengan dengan penerapan media pembelajaran yaitu salah satunya E-book. Penelitian ini berbentuk penelitian kuantitatif. Sampel yang digunakan satu kelas, diambil menggunakan teknik sampling jenuh dengan kelas sebelum perlakuan (pretest) diajar dengan mentode konvensional/ceramah dan kelas sesudah perlakuan (posttest) diajar dengan media pembelajaran e-book. Teknik pengumpulan data menggunakan metode tes tulispilihanganda untuk data hasil belajar mahasiswa.Teknikanalisis data menggunakan korelasi product moment. Teknik analisis data menggunakan ujikorelasi product moment.Hasil uji hipotesis bahwa rxy hitung sebesar 0,951dan rxy tabel pada taraf signifikansi 5% adalah 0,444. Ini berarti rxy hitung >rxytabel, sehingga  Ha : ?1 = ?2 maka Ho ditolak (Ha diterima) Jadi, dapat disimpulkan bahwa ada pengaruh penerapanmedia pembelajaran E-book dengan pendekatan scientific untukmeningkatkanhasilbelajar siswa pada mata pelajaran Rangkaian Induktor.
Penggunaan Media e-Modul untuk Meningkatkan Kemampuan Analisis Hubungan Kuat Medan Magnetik dengan Trainer Motor Listrik Ihtiari Prastyaningrum; Jeffry Handhika
JUPITER (JURNAL PENDIDIKAN TEKNIK ELEKTRO) Vol. 2 No. 2 (2017)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (45.252 KB) | DOI: 10.25273/jupiter.v2i2.1796

Abstract

Media e-Modul berbasis smartphone merupakan salah satu jenis modul yang dapat digunakan sebagai media pembelajaran. Pada penelitian ini telah dikembangkan media e-Modul untuk mata kuliah Teori Medan. Fokus yang diambil adalah materi Hukum Biot-Savart. Hukum Biot-Savart merupakan salah satu dasar untuk mempelajari tentang kuat medan magnetik. Dengan adanya e-Modul ini diharapkan nantinya mahasiswa dapat menghitung secara tepat besar dari medan magnetik dan menghubungkan kuat medan tersebut dengan perangkat elektronika Motor Listrik.