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Regular and Irregular Verb Mastery In Recount Text by Using Online Flashcard Danar Cristanto; Armeria Wijaya; Listya Dewi Damajanti
PROCEEDING UMSURABAYA Poceding Fakultas Keguruan dan ilmu Pendidikan 2026 " Intregrasi Deep Learning dan Tekbnologi AI dal
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/pc.v1i1.28134

Abstract

Learning English as Foreign Language is quite challenging for English Young Learner (EYL). One of the most important as fundamental skill is recognizing verb (Language Acquisition) as part of grammatical. Student must be able to differ the kind of Verb, is it Regular or Irregular?. This transformation quite simple but need attention from teacher. The successful of student writing skill depend on their understanding of this area. The application from this skill can be anywhere, Recount text as the example of application of Regular or Irregular Verb is the basic practice for them. Many ways to improve student mastery of this skill, the simply media teacher can try is by using digital method. At this moment, Researcher would like to apply online flashcard as method to improve student mastery of Regular and Irregular Verb. Before it begins, Researcher needs to have student competency to understanding their capacity. It is interesting to engage student attention by using digital media, because common media is less interesting today.
Transformasi Pembelajaran Bahasa Inggris Menggunakan Platform Digital di MI Muhammadiyah 28 Surabaya Linda Mayasari; Armeria Wijaya; Aris Kurnia Wicaksono; Adzkia Afra Amatullah; Gabriella Brahmasta Indra
Room of Civil Society Development Vol. 4 No. 6 (2025): Room of Civil Society Development
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/rcsd.792

Abstract

Transformasi digital menjadi kebutuhan mendesak dalam pembelajaran Bahasa Inggris di sekolah dasar untuk meningkatkan literasi digital, keterlibatan orang tua, dan kualitas pengalaman belajar siswa. Program pemberdayaan guru dan orang tua di MI Muhammadiyah 28 Surabaya bertujuan memperkuat kompetensi digital guru, mengembangkan media pembelajaran berbasis Augmented Reality (AR), serta meningkatkan peran orang tua dalam mendampingi anak belajar di rumah. Kegiatan dilaksanakan melalui pendekatan partisipatif-edukatif yang mencakup analisis kebutuhan, sosialisasi, pengembangan media, pelatihan, implementasi, dan evaluasi. Hasil menunjukkan peningkatan literasi digital guru dari 47% menjadi 95% berdasarkan pre-test dan post-test. Selain itu, 90% orang tua yang diundang berpartisipasi aktif dalam pelatihan dan menggunakan smart book, aplikasi AR SIBIAR, serta platform digital sibi28.com untuk memantau aktivitas belajar anak. Integrasi AR dan sistem monitoring digital mendorong siswa lebih antusias dalam berlatih pengucapan, sementara orang tua merasakan peningkatan kemampuan dalam mendampingi anak. Program ini membuktikan bahwa kolaborasi antara guru, orang tua, dan teknologi mampu menciptakan ekosistem pembelajaran Bahasa Inggris yang lebih adaptif, kolaboratif, dan berkelanjutan. Temuan ini sekaligus menunjukkan potensi replikasi program di sekolah lain dengan penyesuaian konteks lokal untuk mencapai dampak yang lebih luas.
Improving Elementary Students’ Literacy and Numeracy through an Augmented Reality-Enhanced SmartBook Armeria Wijaya; Linda Mayasari; Debio Pararta Wiguna; Gabriella Brahmasta Indra; Rizka Salsabila Sholihin
Room of Civil Society Development Vol. 4 No. 6 (2025): Room of Civil Society Development
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/rcsd.798

Abstract

Previous studies on Augmented Reality (AR) in education have largely focused on vocabulary learning, reading comprehension, spatial reasoning, or mathematics skills using mobile or game-based platforms, mostly in international contexts. Research examining AR that is directly integrated into printed classroom materials remains limited, particularly studies aligned with Indonesia’s Kurikulum Merdeka and aimed at strengthening foundational literacy and numeracy. To address this gap, this study evaluated the effectiveness of SmartBook LKPD DigiLitNum, an AR-supported interactive workbook, in improving Grade 3 students’ literacy and numeracy performance. A one-group pre-test and post-test design was employed involving 35 students at UPT SDN 150 Gresik over 30 learning sessions. Standardized literacy and numeracy assessments were administered before and after the intervention. The results showed substantial improvements in both domains, with literacy scores increasing from a mean of 68.2 to 87.5 and numeracy scores from 66.2 to 86.9. Normalized gain scores ranging from 0.64 to 0.66 indicate moderate to high effectiveness. Classroom observations further revealed increased student engagement, participation, and learning motivation. These findings provide empirical evidence that AR-enhanced printed workbooks can function as practical and scalable learning resources for improving foundational literacy and numeracy in Indonesian elementary schools.  
Transformasi Pembelajaran Bahasa Inggris Menggunakan Platform Digital di MI Muhammadiyah 28 Surabaya Linda Mayasari; Armeria Wijaya; Aris Kurnia Wicaksono; Adzkia Afra Amatullah; Gabriella Brahmasta Indra
Room of Civil Society Development Vol. 4 No. 6 (2025): Room of Civil Society Development
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/rcsd.792

Abstract

Transformasi digital menjadi kebutuhan mendesak dalam pembelajaran Bahasa Inggris di sekolah dasar untuk meningkatkan literasi digital, keterlibatan orang tua, dan kualitas pengalaman belajar siswa. Program pemberdayaan guru dan orang tua di MI Muhammadiyah 28 Surabaya bertujuan memperkuat kompetensi digital guru, mengembangkan media pembelajaran berbasis Augmented Reality (AR), serta meningkatkan peran orang tua dalam mendampingi anak belajar di rumah. Kegiatan dilaksanakan melalui pendekatan partisipatif-edukatif yang mencakup analisis kebutuhan, sosialisasi, pengembangan media, pelatihan, implementasi, dan evaluasi. Hasil menunjukkan peningkatan literasi digital guru dari 47% menjadi 95% berdasarkan pre-test dan post-test. Selain itu, 90% orang tua yang diundang berpartisipasi aktif dalam pelatihan dan menggunakan smart book, aplikasi AR SIBIAR, serta platform digital sibi28.com untuk memantau aktivitas belajar anak. Integrasi AR dan sistem monitoring digital mendorong siswa lebih antusias dalam berlatih pengucapan, sementara orang tua merasakan peningkatan kemampuan dalam mendampingi anak. Program ini membuktikan bahwa kolaborasi antara guru, orang tua, dan teknologi mampu menciptakan ekosistem pembelajaran Bahasa Inggris yang lebih adaptif, kolaboratif, dan berkelanjutan. Temuan ini sekaligus menunjukkan potensi replikasi program di sekolah lain dengan penyesuaian konteks lokal untuk mencapai dampak yang lebih luas.
Improving Elementary Students’ Literacy and Numeracy through an Augmented Reality-Enhanced SmartBook Armeria Wijaya; Linda Mayasari; Debio Pararta Wiguna; Gabriella Brahmasta Indra; Rizka Salsabila Sholihin
Room of Civil Society Development Vol. 4 No. 6 (2025): Room of Civil Society Development
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/rcsd.798

Abstract

Previous studies on Augmented Reality (AR) in education have largely focused on vocabulary learning, reading comprehension, spatial reasoning, or mathematics skills using mobile or game-based platforms, mostly in international contexts. Research examining AR that is directly integrated into printed classroom materials remains limited, particularly studies aligned with Indonesia’s Kurikulum Merdeka and aimed at strengthening foundational literacy and numeracy. To address this gap, this study evaluated the effectiveness of SmartBook LKPD DigiLitNum, an AR-supported interactive workbook, in improving Grade 3 students’ literacy and numeracy performance. A one-group pre-test and post-test design was employed involving 35 students at UPT SDN 150 Gresik over 30 learning sessions. Standardized literacy and numeracy assessments were administered before and after the intervention. The results showed substantial improvements in both domains, with literacy scores increasing from a mean of 68.2 to 87.5 and numeracy scores from 66.2 to 86.9. Normalized gain scores ranging from 0.64 to 0.66 indicate moderate to high effectiveness. Classroom observations further revealed increased student engagement, participation, and learning motivation. These findings provide empirical evidence that AR-enhanced printed workbooks can function as practical and scalable learning resources for improving foundational literacy and numeracy in Indonesian elementary schools.  
Critical Discourse Analysis of Peanuts Comic Strips Loaded in The Jakarta Post Armeria Wijaya
Tell : Teaching of English Language and Literature Journal Vol 1 No 1 (2013): September
Publisher : English Department FKIP Universitas Muhammadiyah Surabaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/tell.v1i1.519

Abstract

This study is conducted by analyzing the intended meanings lies behind the utterances in the dialogues of Peanuts Comic Strips in the Jakarta Post. Particularly, this study is aimed at analyzing the general socio-cultural knowledge applied to find the intended meanings, the kind of visual images used by the author to transmit the message, and the goals of the comic strips being loaded in the newspapers. Qualitative approach and content analysis is applied to get descriptive information. Specifically, this study uses Critical Discourse Analysis as the research technique. It sees the goal of the comic strips being loaded in the newspaper from the similarity of the storylines and the ideologies shared with the certain news.
A Correlation between Student's Mastery of Past Tense and Their Achievement in Writing Narrative Text Ahmad Zainuddin; Gusti Nurhafifah; Armeria Wijaya
Tell : Teaching of English Language and Literature Journal Vol 4 No 2 (2016): April
Publisher : English Department FKIP Universitas Muhammadiyah Surabaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/tell.v4i2.2103

Abstract

This research purposed to search and find out the correlations between students’ mastery of past tense and their achievement in writing narrative text. The method in this research used a purposive sampling technique with total sample 30 students. In this research, the data are obtained using two kinds of test namely Grammar and writing test. Meanwhile, the data were analyzed using Product Moment Pearson. The outlays of this research, the average score of past tense is 69,33and writing score is 77,33. Thus, the final result in this research when the formula correlation is applied, the score is 0,797 or substantial. It means that the r value is higher than r table; students’ master past tense influence to writing narrative text. It can be concluded that there is a positive correlation between students’ mastery of past tense and their achievement in writing narrative text.
The Implementation of Flash Games in Teaching Writing Descriptive Text to The Seventh Grade of SMP Muhammadiyah 10 Surabaya Miftahul Huda; Gusti Nur Hafifah; Armeria Wijaya
Tell : Teaching of English Language and Literature Journal Vol 4 No 2 (2016): April
Publisher : English Department FKIP Universitas Muhammadiyah Surabaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/tell.v4i2.2104

Abstract

Writing is one of skill which is being basic skill in English learning. Writing is very important to be learned because it is being a compulsory in teaching English which the students have to be well mastered. There are many kinds of genres insert the teaching writing. One of them is writing descriptive. The teacher used flash game as media in teaching learning process in order to it could be motivated the students who lack motivations and minimize boredom faced. The purpose of the study was to know the implementation of teaching writing descriptive text by using flash game and the students’ responses toward teaching writing descriptive text using by using flash game to seventh grade of SMP Muhammadiyah 10 Surabaya. The researcher designs his research a descriptive qualitative research. The subject of this study is seventh grade of SMP Muhammadiyah 10 Surabaya. To collect the data in this study, the researcher used four points to collect the data. They were the observation checklist, field notes, interview the teacher, and questionnaire as the technique. The implementation of flash game in teaching writing descriptive text was very effective to teaching writing descriptive text because it could be motivated and helped the students during teaching learning process. Students were not only being motivated and helped but also being participated actively during teaching learning process in the class. The result of students’ questionnaire was very good because most of students like very much with the implementation of flash game in teaching writing descriptive text. The researcher classified the questions into four factors. They were the first factor was about the students’ opinion about the material, it consisted into four questions. The second factor was about the students’ opinion about the teacher’s role during teaching writing descriptive text by using flash game, it consisted into two questions. The third factor was about the students’ opinion about the flash game, it consisted into three questions. The fourth factor was about the students’ opinion about general evaluation, it consisted into one question. That was way, the implementation of flash game in teaching writing descriptive text to seventh grade of SMP Muhammadiyah 10 Surabaya was very successful because it can reach the aim of teaching writing descriptive text in the class and also it makes the students being participate actively during teaching learning process.
An Analysis of Suggestive Words in Derren Brown and Romy Rafael's Hypnosis Windy Citra Negara; Dwijani Ratnadewi; Armeria Wijaya
Tell : Teaching of English Language and Literature Journal Vol 3 No 2 (2015): April
Publisher : English Department FKIP Universitas Muhammadiyah Surabaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/tell.v3i2.2155

Abstract

This research is about an analysis of suggestive words that is used in Derren Brown and Romy Rafael’s hypnosis. This study answers the problems related to the use of suggestive words in hypnosis. These problems are about the type of suggestive words used in hypnosis, the steps to use the suggestive words, the intended meaning of the suggestive words and the reason to use the suggestive words. This research applied descriptive qualitative method. Derren Brown and Romy Rafael used the suggestive words in the form of suggestion to imagine and suggestion to obey. The illocutionary acts proposed by Daniel Vanderveken is used as the main approach in determining the illocutionary acts, beside that Searle’s approach of Speech acts is applied as the supporting theory. The result of the analysis is the suggestive words used by Derren Brown and Romy Rafael were in the form series of words. The series of words presented by Derren Brown and Romy Rafael as a hypnotist can be viewed from different angles depending on the mode of delivery used to change the context. By giving suggestion through a series of words, Derren Brown and Romy Rafael can make people do things that they consider unreasonable as driven by the subconscious mind.
The Effectiveness of Comic Strips in Increasing Students Speaking Ability in the Second Year of Junior High School Ni’matul Lailiyah; Gusti Nur Hafifah; Armeria Wijaya
Tell : Teaching of English Language and Literature Journal Vol 3 No 2 (2015): April
Publisher : English Department FKIP Universitas Muhammadiyah Surabaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/tell.v3i2.2160

Abstract

As far as the researcher’s knowledge, the analysis of “The Effectiveness of Comic Strips in increasing student’s speaking ability” is still difficult to find, the researcher formulates the statement of the research that is comic strips give the significant effect in increasing student’s speaking ability. The objective of research is to find out whether comic strips method can give the significant effect in increasing students’ speaking ability or not This research uses experimental design, the subject are VIIIth A as experimental group and VIIIth B as controlled group at MTs. Hidayatus Salam Lowayu. The data collection uses test (pre-test and post-test) as instrument to measure the result of students. After giving the test, the researcher counts the data (percentage of the results which have the significant score and analyses based on Criteria scoring by oral proficiency scoring categories by Brown. After giving the test of both classes, both of them have a n increasing speaking ability. Based on the percentage of both classes in post-test shows that with comic strips the experimental class has more significant effect than control class, the mean score of experimental class is 74.7 and 58.03 for control class. The experimental class has significant effect especially in the term of fluency, vocabulary, comprehensibility and performance