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Solar-Powered Highschool Library Information System Design and Implementation Lestari, Putri Yuni; Triawan, Farid; Lestari, Tika Endah; Harjon, Aditiya; Belfaqih, Idrus Husin; Djajasoepena, Rafie; Ramadhan, Ammar; Wandy, Wandy
Journal of Community Services: Sustainability and Empowerment Vol. 2 No. 02 (2022): September 2022
Publisher : Center for Research and Community Service of Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/jcsse.v2i2.311

Abstract

A school library is important in education, especially in high schools to support day-to-day operations. The purpose of this community service is to develop and install a solar-powered Library Information System for the State Highschool No. 6 Cirebon (SMA Negeri 6 Cirebon), Indonesia, in which the existing library operations were done manually. First, for the library database server, a small-size Raspberry Pi is utilized with a SLiMS library automation system installed and run over the school’s local network. Then, a sufficient energy resource is required to run the computer system; in this case, to support running the Raspberry Pi device. For this, a solar panel set-up is installed at the school to generate the electric power as the renewable energy resouce. Packages of solar panels with the battery are easily found in the online Indonesian marketplace, and this made the implementation of solar energy could become faster. In addition, a series of academic seminars is also held to support the library system operation as well as the school teachers.
Junior Highschool Library Automation System Solution and Implementation Sulistyo, Eko; Bhakti, Muhammad Agni Catur; Nurprihatin, Filscha; Liman, Surya Danusaputro; Lestari, Tika Endah; Islam, Sri Susilawati; Mileniawati, Indah Riantantri; Djajasoepena, Rafie; Ilham, Oryzea Sativa; Effendy, Muhammad Ikhsan; Wandy, Wandy
Journal of Community Services: Sustainability and Empowerment Vol. 3 No. 01 (2023): March 2023
Publisher : Center for Research and Community Service of Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/jcsse.v3i1.346

Abstract

A high school library is a crucial part of educational infrastructures. Textbooks, e-books, and other collections in a library need to be recorded for circulation and administrative support needs. To provide data for statistical analysis, users of the library must tracked and recorded. Several library activities can be supported by a library automation system (SLiMS). East Jakarta's SMP Negeri 174 Jakarta is a public junior high school with a library. This project to install and implement SLiMS along with configuring the local network and library server. As a result, the library's infrastructure has been properly set up to support the library management system. Data entry for books and library members is currently underway. A guestbook option has also been added, and it is now switching from a manual guestbook to an electronic one to in order to precisely record library visitors.
Workshop Learning Tools for STEAM Classes to Enhance Learning Process Prasetyo, Ilham; Alfakihuddin, Muhammad Lukman Baihaqi; Lestari, Tika Endah; Setiawan, Iwan; Tridanisa, Nyayu Rohaya; Wandy, Wandy
Journal of Community Services: Sustainability and Empowerment Vol. 3 No. 01 (2023): March 2023
Publisher : Center for Research and Community Service of Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/jcsse.v3i1.350

Abstract

Online learning tools are in demand these days since the COVID-19 pandemic, which forces everyone, except for some jobs, to work from home. In this community service event, we use three online tools: Nearpod, PhET, and Desmos. Nearpod is a tool learning which combines learning from videos and simulations, the interactivity of a quiz, and a reward-based learning system. PhET is a collection of lots of STEAM simulations, including some topics in Chemistry and Physics. Desmos is an extension of an online graphing calculator, which also has a quiz feature. We introduce these tools to students in East Jakarta's SMP Negeri 174 Jakarta, which is a public junior high school. As a result, the students are now familiar with online tools that can enhance their experience in learning STEAM topics.
Introducing Smart Machines Technology and Netiquette for Highschool Students Rahim, Noorfi Azizah; Djajasoepena, Rafie; Purnomo, Ariana Tulus; Setiawan, Iwan; Triawan, Farid; Bhakti, Muhammad Agni Catur; Lestari, Tika Endah; Sulistyo, Eko; Solihin, Unang; Eryanto, Ery; Wandy, Wandy
Journal of Community Services: Sustainability and Empowerment Vol. 3 No. 02 (2023): September 2023
Publisher : Center for Research and Community Service of Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/jcsse.v3i2.388

Abstract

Artificial intelligence is evolving and changing what work means in industrial settings. Smart machines are replacing numerous tasks normally done by human workers. Thus, the young generation needs to be prepared and guided, making them aware of what competencies they should acquire before entering the society. The present community service activity aims to communicate the importance of understanding Smart Machines Technology and Netiquette for Highschool-Students in a public senior high school in Cirebon city, namely SMAN 6 Cirebon. A seminar about smart machines and netiquette was conducted. The young generation frequently uses social networking sites to communicate with friends. Ethics in communication must be appropriately implemented in online platforms. In parallel, a digital library system was developed in the school. Literature review, interviews with digital technology professionals, and discussions with school librarians were carried out throughout this community service activity.
Portable Library Automation Systems Implementation and Training in an Elementary School Gunawan, Daisy Christina; Gunawan, Samuel Theodore; Agustin, Charles; Putra, Jeremy Triutomo; Darmawanto, Gabrielle Orla; Kinantya, Valereyna Jingga; Bhakti, Muhammad Agni Catur; Djajasoepena, Rafie; Wandy, Wandy
Journal of Community Services: Sustainability and Empowerment Vol. 3 No. 02 (2023): September 2023
Publisher : Center for Research and Community Service of Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/jcsse.v3i2.415

Abstract

School libraries play a crucial role in literacy development by providing reading materials to students. Implementing library automation systems is an effective solution, enabling simplified cataloging, circulation control, and reporting. Automated systems streamline resource management and expand user access. The Senayan Library Management System (SLiMS), a freely available program developed to streamline library processes, is recognized as a potential option for enhancing a school's library feature and developing educational institution assets. The objectives of this community service were to implement a library automation system to enhance the school library features and services. Also, this activity was for system implementation experiences for the higher students. The community service initiatives were carried out in the SDN Gadog 2, Indonesia, between September and October of 2023. This concludes that SLiMS was successfully implemented, trained, and helpful as it enhances the flexibility of borrowing and accessing books.
Utilization of Artificial Intelligence to Support the Development of Teaching and Project Modules Djajasoepena, Rafie; Setiawan, Iwan; Bhakti, Muhammad Agni Catur; Purnomo, Ariana Tulus; Ayu, Media Anugerah; Alibasa, Muhammad Johan; Wandy, Wandy
Journal of Community Services: Sustainability and Empowerment Vol. 4 No. 01 (2024): March 2024
Publisher : Center for Research and Community Service of Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/jcsse.v4i1.440

Abstract

Artificial Intelligence (AI) is now commonly used in many sectors, including education. Utilizing AI technology to support learning does not mean replacing the role of educators. The critical role of educators is to teach, educate, and train students to build their skills, knowledge, and morals, which are irreplaceable by AI. SMP Negeri 174 Jakarta is a public junior high school in East Jakarta and would like to receive guidance to upgrade teachers’ competencies in AI. The event lasted half a day and about 39 teachers participated in this agenda. The overall community service activities began in early April 2024 and ended on May 15, 2024, and all main activities were completed 100%. The session was successfully delivered in around two hours with days of preparations. Future recommendation is to include similar topics related to academic activities and technology.
Academic Motivations in Junior High School Refreshing Day Djajasoepena, Rafie; Setiawan, Iwan; Triawan, Farid; Redi, Anak Agung Ngurah Perwira; Fernandez, Nikolas Krisma Hadi; Prasetyo, Ilham; Alibasa, Muhammad Johan; Wandy, Wandy
Journal of Community Services: Sustainability and Empowerment Vol. 4 No. 01 (2024): March 2024
Publisher : Center for Research and Community Service of Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/jcsse.v4i1.448

Abstract

Motivation is a crucial factor in education as it stimulates, guides, and channels purposeful behavior driven by biological, emotional, social, and cognitive factors. Motivation can be a key element of a student’s achievement. This study explores the role of motivation in academic achievement and describes a community service program undertaken at SMP Negeri 174 Jakarta.. This initiative aims to motivate students before their final exams by sharing success stories of effective study habits and providing tips for exam preparation. The community service activities commenced in late March 2024 and concluded in May 2024. Over 200 participants, consisting of year-9 students, took part in the event, which began in the morning and lasted for two hours, ending before noon. The majority of the resource persons and the organizers were actively involved in the event preparations. The success of this initiative suggests the potential of similar programs to motivate students in the future.
Battle Royale Console Game Performance Analysis (Case Study: East Jakarta, Indonesia) Azizah Rahim, Noorfi; Totong, Allister; Ikhsan Effendy, Muhammad; Djajasoepena, Rafie; Maindratama, Abdullah; Eryanto, Ery; Wandy, Wandy
Jurnal Teknologi Vol 17 No 1 (2024): Jurnal Teknologi
Publisher : Jurnal Teknologi, Fakultas Teknik, Universitas AKPRIND Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34151/jurtek.v17i1.4695

Abstract

Battle Royale (BR) genre games are still played and have massive players around the globe. They are characterized by survival and exploration elements, featuring last-man-standing gameplay that motivates players to be the final contestant in the game. This BR can now be played on single platforms and cross-platform. Apex Legends is a free-to-play hero shooter where competitors from across the frontier join forces to battle for glory, fame, and fortune. Apex Legends can be played on PlayStation, Xbox, Steam, and Switch. This research aims to understand the data captured by the game Apex Legends, played on the PlayStation 5 console and displayed on a 4K television. This data was then analyzed to measure the correlation with game performance during gameplay. This research used a quantitative method, primary data, and descriptive measurements. From the findings, it can be concluded that the FPS for this game performed well since it was still near 60 FPS (59.81) with a standard deviation of 1.07. IO could not be analyzed for network performance since no official parameters for this IO were found on the official web during the research. However, Packet Loss and Choke performed well, with an average of 0 and a standard deviation of around 0. The ping value is enormous, with a significant standard deviation gap; this can happen because the server distance is longer to Tokyo from Jakarta than Singapore. Even though the latency was high, gamers still found the matches enjoyable.   
Desain Widget Antarmuka Sistem Informasi Olahraga Lari Marathon untuk Pelatih Wandy, Wandy
Prosiding Sains Nasional dan Teknologi Vol 14, No 1 (2024): PROSIDING SEMINAR NASIONAL SAINS DAN TEKNOLOGI 2024
Publisher : Fakultas Teknik Universitas Wahid Hasyim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36499/psnst.v14i1.11969

Abstract

Lari maraton adalah lari jarak jauh berjarak 42,195 km jalan raya. Olahraga lari maraton merupakan salah satu olahraga dengan latihan fisik katagori berat. Jutaan orang berpartisipasi dalam acara maraton setiap tahun, menghabiskan sedikitnya 12-16 pekan membangun daya tahan dan kebugaran untuk dapat menyelesaikan lomba 42,2 km yang melelahkan dengan aman. Sebuah sistem informasi olahraga yang digunakan pelatih dalam menyusun program latihan untuk pelari tengah diteliti Tujuan dari penelitian ini adalah mendesain antar muka untuk sistem informasi olahraga maraton yang akan digunakan pelatih dalam menyusun program latihan untuk pelari rekreasi. Penelitian ini menggunakan pendekatan kualitatif dengan eksperimen dalam mendesain antar muka. Widget untuk antar muka telah didesain sesuai dengan tabel informasi yang tersedia. Penggunaan warna dan ikon telah menyesuaikan agar desain dapat merepresentasikan informasi pada faktor internal dan eksternal yang dapat berguna pada sistem informasi olahraga. Banyak faktor yang mempengaruhi performa pelari, dan dapat sebanyak itu juga desain widget yang dapat digunakan pelatih untuk ditampilkan pada sistem informasi berbasis web yang ditampilkan pada perangkat tablet untuk menyusun dan memantau performa pelari di tangan pelatih.
An Online Seminar: Parenting Approaches for the Alpha Generation Murti, Ade Iva; Musrah, Andi Tri Supratno; Arieq, Nadhief Amadda; Wandy, Wandy
Journal of Community Services: Sustainability and Empowerment Vol. 4 No. 02 (2024): September 2024
Publisher : Center for Research and Community Service of Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/jcsse.v4i2.500

Abstract

The Alpha Generation, born from 2011 to 2025, is the most technologically advanced. This generation is generally proficient with technology but is also at risk of becoming addicted to devices and experiencing a decline in social interactions. To create a solid foundation, an educational strategy that involves family, schools, and the community is essential. Parents must adopt effective parenting strategies suitable for the Alpha Generation. This community service project aimed to educate and engage the community about the optimal parenting methods for Gen-Alpha online, encouraging greater participation over the weekend. The audience consisted of parents of seventh-grade students. The initiative took place online via Zoom with a public junior high school, SMP Negeri 174 Jakarta.
Co-Authors AA Sudharmawan, AA Aditiya Harjon Agustin, Charles Ajeng Nindi Noviarini Anak Agung Ngurah Perwira Redi Andini, Verrani Yusti Ariana Tulus Purnomo Arieq, Nadhief Amadda Arifin, Jauharul Bahagia, Katherine Luckman Belfaqih, Idrus Husin Darmawanto, Gabrielle Orla Dewa, Gilang Raka Rayuda Dewi Arianti Wulandari Effendi, Nicholas Lasca Effendy, Muhammad Ikhsan Eryanto, Ery Faruq, Zaidan Fadlurohman Fernandez, Nikolas Krisma Hadi Francka Sakti Lee Githa, Arum Gunawan, Daisy Christina Gunawan, Samuel Theodore Hadisujoto, Budi Halim, Enrico Hanum, Az Zahra Azizah Harditya, Arya Hartanto, Soni Rudi Honni Honni Honni, Honni Ifat, Ifat Ignatius Budi Sutanto Hadisujoto Ikhsan Effendy, Muhammad Ilham Prasetyo Ilham, Oryzea Sativa islam, sri susilawati Iwan Setiawan Iwan Setiawan Johanes Fernandes Andry Kinantya, Valereyna Jingga Kushendarsyah Saptaji Kusuma, Felicia Lestari, Putri Yuni Lestari, Tika Endah Liman, Surya Danusaputro Maindratama, Abdullah Media Anugerah Ayu, Media Anugerah Mileniawati, Indah Riantantri Muhamad Rausyan Fikri Muhammad Agni Catur Bhakti Muhammad Johan Alibasa Muhammad Lukman Baihaqi Alfakihuddin Murti, Ade Iva Musrah, Andi Tri Supratno Noorfi Azizah Rahim Nugraheni, Dinar Mutiara K Nurfais, Ahmad Nurprihatin, Filscha Putra, Indra Pertama Putra, Jeremy Triutomo Rafie Djajasoepena Ramadhan, Ammar Stephen, Daniel Syamsuri, Ady Tarigan, William Hazkel Teddy Mantoro Tombak Matahari Totong, Allister Tri Retnaningsih Soeprobowati Triawan, Farid Tridanisa, Nyayu Rohaya Unang Solihin Weandri, Aliffa Ratumahesa Yusup, Christian Ronaldo